Yanghe Feng

h-index6
2papers
141citations

2 Papers

1.2LGDec 10, 2020
HpGAN: Sequence Search with Generative Adversarial Networks

Mingxing Zhang, Zhengchun Zhou, Lanping Li et al.

Sequences play an important role in many engineering applications and systems. Searching sequences with desired properties has long been an interesting but also challenging research topic. This article proposes a novel method, called HpGAN, to search desired sequences algorithmically using generative adversarial networks (GAN). HpGAN is based on the idea of zero-sum game to train a generative model, which can generate sequences with characteristics similar to the training sequences. In HpGAN, we design the Hopfield network as an encoder to avoid the limitations of GAN in generating discrete data. Compared with traditional sequence construction by algebraic tools, HpGAN is particularly suitable for intractable problems with complex objectives which prevent mathematical analysis. We demonstrate the search capabilities of HpGAN in two applications: 1) HpGAN successfully found many different mutually orthogonal complementary code sets (MOCCS) and optimal odd-length Z-complementary pairs (OB-ZCPs) which are not part of the training set. In the literature, both MOCSSs and OB-ZCPs have found wide applications in wireless communications. 2) HpGAN found new sequences which achieve four-times increase of signal-to-interference ratio--benchmarked against the well-known Legendre sequence--of a mismatched filter (MMF) estimator in pulse compression radar systems. These sequences outperform those found by AlphaSeq.

3.5LGDec 24, 2018
VMAV-C: A Deep Attention-based Reinforcement Learning Algorithm for Model-based Control

Xingxing Liang, Qi Wang, Yanghe Feng et al.

Recent breakthroughs in Go play and strategic games have witnessed the great potential of reinforcement learning in intelligently scheduling in uncertain environment, but some bottlenecks are also encountered when we generalize this paradigm to universal complex tasks. Among them, the low efficiency of data utilization in model-free reinforcement algorithms is of great concern. In contrast, the model-based reinforcement learning algorithms can reveal underlying dynamics in learning environments and seldom suffer the data utilization problem. To address the problem, a model-based reinforcement learning algorithm with attention mechanism embedded is proposed as an extension of World Models in this paper. We learn the environment model through Mixture Density Network Recurrent Network(MDN-RNN) for agents to interact, with combinations of variational auto-encoder(VAE) and attention incorporated in state value estimates during the process of learning policy. In this way, agent can learn optimal policies through less interactions with actual environment, and final experiments demonstrate the effectiveness of our model in control problem.