Yihui He

CV
h-index4
4papers
74citations
Novelty50%
AI Score34

4 Papers

9.1CVNov 27, 2023Code
EucliDreamer: Fast and High-Quality Texturing for 3D Models with Stable Diffusion Depth

Cindy Le, Congrui Hetang, Chendi Lin et al.

This paper presents a novel method to generate textures for 3D models given text prompts and 3D meshes. Additional depth information is taken into account to perform the Score Distillation Sampling (SDS) process with depth conditional Stable Diffusion. We ran our model over the open-source dataset Objaverse and conducted a user study to compare the results with those of various 3D texturing methods. We have shown that our model can generate more satisfactory results and produce various art styles for the same object. In addition, we achieved faster time when generating textures of comparable quality. We also conduct thorough ablation studies of how different factors may affect generation quality, including sampling steps, guidance scale, negative prompts, data augmentation, elevation range, and alternatives to SDS.

19.0CVMar 24, 2024Code
Segment Anything Model for Road Network Graph Extraction

Congrui Hetang, Haoru Xue, Cindy Le et al.

We propose SAM-Road, an adaptation of the Segment Anything Model (SAM) for extracting large-scale, vectorized road network graphs from satellite imagery. To predict graph geometry, we formulate it as a dense semantic segmentation task, leveraging the inherent strengths of SAM. The image encoder of SAM is fine-tuned to produce probability masks for roads and intersections, from which the graph vertices are extracted via simple non-maximum suppression. To predict graph topology, we designed a lightweight transformer-based graph neural network, which leverages the SAM image embeddings to estimate the edge existence probabilities between vertices. Our approach directly predicts the graph vertices and edges for large regions without expensive and complex post-processing heuristics, and is capable of building complete road network graphs spanning multiple square kilometers in a matter of seconds. With its simple, straightforward, and minimalist design, SAM-Road achieves comparable accuracy with the state-of-the-art method RNGDet++, while being 40 times faster on the City-scale dataset. We thus demonstrate the power of a foundational vision model when applied to a graph learning task. The code is available at https://github.com/htcr/sam_road.

6.2CVMar 12, 2025
Knowledge Consultation for Semi-Supervised Semantic Segmentation

Thuan Than, Nhat-Anh Nguyen-Dang, Dung Nguyen et al.

Semi-Supervised Semantic Segmentation reduces reliance on extensive annotations by using unlabeled data and state-of-the-art models to improve overall performance. Despite the success of deep co-training methods, their underlying mechanisms remain underexplored. This work revisits Cross Pseudo Supervision with dual heterogeneous backbones and introduces Knowledge Consultation (SegKC) to further enhance segmentation performance. The proposed SegKC achieves significant improvements on Pascal and Cityscapes benchmarks, with mIoU scores of 87.1%, 89.2%, and 89.8% on Pascal VOC with the 1/4, 1/2, and full split partition, respectively, while maintaining a compact model architecture.

2.0CVApr 16, 2024
EucliDreamer: Fast and High-Quality Texturing for 3D Models with Depth-Conditioned Stable Diffusion

Cindy Le, Congrui Hetang, Chendi Lin et al.

We present EucliDreamer, a simple and effective method to generate textures for 3D models given text prompts and meshes. The texture is parametrized as an implicit function on the 3D surface, which is optimized with the Score Distillation Sampling (SDS) process and differentiable rendering. To generate high-quality textures, we leverage a depth-conditioned Stable Diffusion model guided by the depth image rendered from the mesh. We test our approach on 3D models in Objaverse and conducted a user study, which shows its superior quality compared to existing texturing methods like Text2Tex. In addition, our method converges 2 times faster than DreamFusion. Through text prompting, textures of diverse art styles can be produced. We hope Euclidreamer proides a viable solution to automate a labor-intensive stage in 3D content creation.