FLNet: Landmark Driven Fetching and Learning Network for Faithful Talking Facial Animation SynthesisKuangxiao Gu, Yuqian Zhou, Thomas Huang
Talking face synthesis has been widely studied in either appearance-based or warping-based methods. Previous works mostly utilize single face image as a source, and generate novel facial animations by merging other person's facial features. However, some facial regions like eyes or teeth, which may be hidden in the source image, can not be synthesized faithfully and stably. In this paper, We present a landmark driven two-stream network to generate faithful talking facial animation, in which more facial details are created, preserved and transferred from multiple source images instead of a single one. Specifically, we propose a network consisting of a learning and fetching stream. The fetching sub-net directly learns to attentively warp and merge facial regions from five source images of distinctive landmarks, while the learning pipeline renders facial organs from the training face space to compensate. Compared to baseline algorithms, extensive experiments demonstrate that the proposed method achieves a higher performance both quantitatively and qualitatively. Codes are at https://github.com/kgu3/FLNet_AAAI2020.
Unsupervised Representation Adversarial Learning Network: from Reconstruction to GenerationYuqian Zhou, Kuangxiao Gu, Thomas Huang
A good representation for arbitrarily complicated data should have the capability of semantic generation, clustering and reconstruction. Previous research has already achieved impressive performance on either one. This paper aims at learning a disentangled representation effective for all of them in an unsupervised way. To achieve all the three tasks together, we learn the forward and inverse mapping between data and representation on the basis of a symmetric adversarial process. In theory, we minimize the upper bound of the two conditional entropy loss between the latent variables and the observations together to achieve the cycle consistency. The newly proposed RepGAN is tested on MNIST, fashionMNIST, CelebA, and SVHN datasets to perform unsupervised classification, generation and reconstruction tasks. The result demonstrates that RepGAN is able to learn a useful and competitive representation. To the author's knowledge, our work is the first one to achieve both a high unsupervised classification accuracy and low reconstruction error on MNIST. Codes are available at https://github.com/yzhouas/RepGAN-tensorflow.
Improving Object Detection from Scratch via Gated Feature ReuseZhiqiang Shen, Honghui Shi, Jiahui Yu et al.
In this paper, we present a simple and parameter-efficient drop-in module for one-stage object detectors like SSD when learning from scratch (i.e., without pre-trained models). We call our module GFR (Gated Feature Reuse), which exhibits two main advantages. First, we introduce a novel gate-controlled prediction strategy enabled by Squeeze-and-Excitation to adaptively enhance or attenuate supervision at different scales based on the input object size. As a result, our model is more effective in detecting diverse sizes of objects. Second, we propose a feature-pyramids structure to squeeze rich spatial and semantic features into a single prediction layer, which strengthens feature representation and reduces the number of parameters to learn. We apply the proposed structure on DSOD and SSD detection frameworks, and evaluate the performance on PASCAL VOC 2007, 2012 and COCO datasets. With fewer model parameters, GFR-DSOD outperforms the baseline DSOD by 1.4%, 1.1%, 1.7% and 0.6%, respectively. GFR-SSD also outperforms the original SSD and SSD with dense prediction by 3.6% and 2.8% on VOC 2007 dataset. Code is available at: https://github.com/szq0214/GFR-DSOD .
Revisiting Hierarchical Approach for Persistent Long-Term Video PredictionWonkwang Lee, Whie Jung, Han Zhang et al.
Learning to predict the long-term future of video frames is notoriously challenging due to inherent ambiguities in the distant future and dramatic amplifications of prediction error through time. Despite the recent advances in the literature, existing approaches are limited to moderately short-term prediction (less than a few seconds), while extrapolating it to a longer future quickly leads to destruction in structure and content. In this work, we revisit hierarchical models in video prediction. Our method predicts future frames by first estimating a sequence of semantic structures and subsequently translating the structures to pixels by video-to-video translation. Despite the simplicity, we show that modeling structures and their dynamics in the discrete semantic structure space with a stochastic recurrent estimator leads to surprisingly successful long-term prediction. We evaluate our method on three challenging datasets involving car driving and human dancing, and demonstrate that it can generate complicated scene structures and motions over a very long time horizon (i.e., thousands frames), setting a new standard of video prediction with orders of magnitude longer prediction time than existing approaches. Full videos and codes are available at https://1konny.github.io/HVP/.