BridgeData V2: A Dataset for Robot Learning at ScaleHomer Walke, Kevin Black, Abraham Lee et al. · berkeley, stanford
We introduce BridgeData V2, a large and diverse dataset of robotic manipulation behaviors designed to facilitate research on scalable robot learning. BridgeData V2 contains 60,096 trajectories collected across 24 environments on a publicly available low-cost robot. BridgeData V2 provides extensive task and environment variability, leading to skills that can generalize across environments, domains, and institutions, making the dataset a useful resource for a broad range of researchers. Additionally, the dataset is compatible with a wide variety of open-vocabulary, multi-task learning methods conditioned on goal images or natural language instructions. In our experiments, we train 6 state-of-the-art imitation learning and offline reinforcement learning methods on our dataset, and find that they succeed on a suite of tasks requiring varying amounts of generalization. We also demonstrate that the performance of these methods improves with more data and higher capacity models, and that training on a greater variety of skills leads to improved generalization. By publicly sharing BridgeData V2 and our pre-trained models, we aim to accelerate research in scalable robot learning methods. Project page at https://rail-berkeley.github.io/bridgedata
25.3ROJul 18, 2023
Multi-Stage Cable Routing through Hierarchical Imitation LearningJianlan Luo, Charles Xu, Xinyang Geng et al. · stanford
We study the problem of learning to perform multi-stage robotic manipulation tasks, with applications to cable routing, where the robot must route a cable through a series of clips. This setting presents challenges representative of complex multi-stage robotic manipulation scenarios: handling deformable objects, closing the loop on visual perception, and handling extended behaviors consisting of multiple steps that must be executed successfully to complete the entire task. In such settings, learning individual primitives for each stage that succeed with a high enough rate to perform a complete temporally extended task is impractical: if each stage must be completed successfully and has a non-negligible probability of failure, the likelihood of successful completion of the entire task becomes negligible. Therefore, successful controllers for such multi-stage tasks must be able to recover from failure and compensate for imperfections in low-level controllers by smartly choosing which controllers to trigger at any given time, retrying, or taking corrective action as needed. To this end, we describe an imitation learning system that uses vision-based policies trained from demonstrations at both the lower (motor control) and the upper (sequencing) level, present a system for instantiating this method to learn the cable routing task, and perform evaluations showing great performance in generalizing to very challenging clip placement variations. Supplementary videos, datasets, and code can be found at https://sites.google.com/view/cablerouting.
22.0ROMay 17, 2022
Planning to Practice: Efficient Online Fine-Tuning by Composing Goals in Latent SpaceKuan Fang, Patrick Yin, Ashvin Nair et al. · stanford
General-purpose robots require diverse repertoires of behaviors to complete challenging tasks in real-world unstructured environments. To address this issue, goal-conditioned reinforcement learning aims to acquire policies that can reach configurable goals for a wide range of tasks on command. However, such goal-conditioned policies are notoriously difficult and time-consuming to train from scratch. In this paper, we propose Planning to Practice (PTP), a method that makes it practical to train goal-conditioned policies for long-horizon tasks that require multiple distinct types of interactions to solve. Our approach is based on two key ideas. First, we decompose the goal-reaching problem hierarchically, with a high-level planner that sets intermediate subgoals using conditional subgoal generators in the latent space for a low-level model-free policy. Second, we propose a hybrid approach which first pre-trains both the conditional subgoal generator and the policy on previously collected data through offline reinforcement learning, and then fine-tunes the policy via online exploration. This fine-tuning process is itself facilitated by the planned subgoals, which breaks down the original target task into short-horizon goal-reaching tasks that are significantly easier to learn. We conduct experiments in both the simulation and real world, in which the policy is pre-trained on demonstrations of short primitive behaviors and fine-tuned for temporally extended tasks that are unseen in the offline data. Our experimental results show that PTP can generate feasible sequences of subgoals that enable the policy to efficiently solve the target tasks.
20.8ROJun 30, 2023
Goal Representations for Instruction Following: A Semi-Supervised Language Interface to ControlVivek Myers, Andre He, Kuan Fang et al. · berkeley, stanford
Our goal is for robots to follow natural language instructions like "put the towel next to the microwave." But getting large amounts of labeled data, i.e. data that contains demonstrations of tasks labeled with the language instruction, is prohibitive. In contrast, obtaining policies that respond to image goals is much easier, because any autonomous trial or demonstration can be labeled in hindsight with its final state as the goal. In this work, we contribute a method that taps into joint image- and goal- conditioned policies with language using only a small amount of language data. Prior work has made progress on this using vision-language models or by jointly training language-goal-conditioned policies, but so far neither method has scaled effectively to real-world robot tasks without significant human annotation. Our method achieves robust performance in the real world by learning an embedding from the labeled data that aligns language not to the goal image, but rather to the desired change between the start and goal images that the instruction corresponds to. We then train a policy on this embedding: the policy benefits from all the unlabeled data, but the aligned embedding provides an interface for language to steer the policy. We show instruction following across a variety of manipulation tasks in different scenes, with generalization to language instructions outside of the labeled data. Videos and code for our approach can be found on our website: https://rail-berkeley.github.io/grif/ .
20.2ROOct 12, 2022
Generalization with Lossy Affordances: Leveraging Broad Offline Data for Learning Visuomotor TasksKuan Fang, Patrick Yin, Ashvin Nair et al. · stanford
The utilization of broad datasets has proven to be crucial for generalization for a wide range of fields. However, how to effectively make use of diverse multi-task data for novel downstream tasks still remains a grand challenge in robotics. To tackle this challenge, we introduce a framework that acquires goal-conditioned policies for unseen temporally extended tasks via offline reinforcement learning on broad data, in combination with online fine-tuning guided by subgoals in learned lossy representation space. When faced with a novel task goal, the framework uses an affordance model to plan a sequence of lossy representations as subgoals that decomposes the original task into easier problems. Learned from the broad data, the lossy representation emphasizes task-relevant information about states and goals while abstracting away redundant contexts that hinder generalization. It thus enables subgoal planning for unseen tasks, provides a compact input to the policy, and facilitates reward shaping during fine-tuning. We show that our framework can be pre-trained on large-scale datasets of robot experiences from prior work and efficiently fine-tuned for novel tasks, entirely from visual inputs without any manual reward engineering.
9.2RONov 11, 2022
Active Task Randomization: Learning Robust Skills via Unsupervised Generation of Diverse and Feasible TasksKuan Fang, Toki Migimatsu, Ajay Mandlekar et al. · stanford
Solving real-world manipulation tasks requires robots to have a repertoire of skills applicable to a wide range of circumstances. When using learning-based methods to acquire such skills, the key challenge is to obtain training data that covers diverse and feasible variations of the task, which often requires non-trivial manual labor and domain knowledge. In this work, we introduce Active Task Randomization (ATR), an approach that learns robust skills through the unsupervised generation of training tasks. ATR selects suitable tasks, which consist of an initial environment state and manipulation goal, for learning robust skills by balancing the diversity and feasibility of the tasks. We propose to predict task diversity and feasibility by jointly learning a compact task representation. The selected tasks are then procedurally generated in simulation using graph-based parameterization. The active selection of these training tasks enables skill policies trained with our framework to robustly handle a diverse range of objects and arrangements at test time. We demonstrate that the learned skills can be composed by a task planner to solve unseen sequential manipulation problems based on visual inputs. Compared to baseline methods, ATR can achieve superior success rates in single-step and sequential manipulation tasks.
Stabilizing Contrastive RL: Techniques for Robotic Goal Reaching from Offline DataChongyi Zheng, Benjamin Eysenbach, Homer Walke et al.
Robotic systems that rely primarily on self-supervised learning have the potential to decrease the amount of human annotation and engineering effort required to learn control strategies. In the same way that prior robotic systems have leveraged self-supervised techniques from computer vision (CV) and natural language processing (NLP), our work builds on prior work showing that the reinforcement learning (RL) itself can be cast as a self-supervised problem: learning to reach any goal without human-specified rewards or labels. Despite the seeming appeal, little (if any) prior work has demonstrated how self-supervised RL methods can be practically deployed on robotic systems. By first studying a challenging simulated version of this task, we discover design decisions about architectures and hyperparameters that increase the success rate by $2 \times$. These findings lay the groundwork for our main result: we demonstrate that a self-supervised RL algorithm based on contrastive learning can solve real-world, image-based robotic manipulation tasks, with tasks being specified by a single goal image provided after training.
14.5ROSep 21, 2024
KALIE: Fine-Tuning Vision-Language Models for Open-World Manipulation without Robot DataGrace Tang, Swetha Rajkumar, Yifei Zhou et al.
Building generalist robotic systems involves effectively endowing robots with the capabilities to handle novel objects in an open-world setting. Inspired by the advances of large pre-trained models, we propose Keypoint Affordance Learning from Imagined Environments (KALIE), which adapts pre-trained Vision Language Models (VLMs) for robotic control in a scalable manner. Instead of directly producing motor commands, KALIE controls the robot by predicting point-based affordance representations based on natural language instructions and visual observations of the scene. The VLM is trained on 2D images with affordances labeled by humans, bypassing the need for training data collected on robotic systems. Through an affordance-aware data synthesis pipeline, KALIE automatically creates massive high-quality training data based on limited example data manually collected by humans. We demonstrate that KALIE can learn to robustly solve new manipulation tasks with unseen objects given only 50 example data points. Compared to baselines using pre-trained VLMs, our approach consistently achieves superior performance.
35.5ROMar 5, 2024
MOKA: Open-World Robotic Manipulation through Mark-Based Visual PromptingFangchen Liu, Kuan Fang, Pieter Abbeel et al.
Open-world generalization requires robotic systems to have a profound understanding of the physical world and the user command to solve diverse and complex tasks. While the recent advancement in vision-language models (VLMs) has offered unprecedented opportunities to solve open-world problems, how to leverage their capabilities to control robots remains a grand challenge. In this paper, we introduce Marking Open-world Keypoint Affordances (MOKA), an approach that employs VLMs to solve robotic manipulation tasks specified by free-form language instructions. Central to our approach is a compact point-based representation of affordance, which bridges the VLM's predictions on observed images and the robot's actions in the physical world. By prompting the pre-trained VLM, our approach utilizes the VLM's commonsense knowledge and concept understanding acquired from broad data sources to predict affordances and generate motions. To facilitate the VLM's reasoning in zero-shot and few-shot manners, we propose a visual prompting technique that annotates marks on images, converting affordance reasoning into a series of visual question-answering problems that are solvable by the VLM. We further explore methods to enhance performance with robot experiences collected by MOKA through in-context learning and policy distillation. We evaluate and analyze MOKA's performance on various table-top manipulation tasks including tool use, deformable body manipulation, and object rearrangement.
9.4RODec 3, 2024
Planning-Guided Diffusion Policy Learning for Generalizable Contact-Rich Bimanual ManipulationXuanlin Li, Tong Zhao, Xinghao Zhu et al.
Contact-rich bimanual manipulation involves precise coordination of two arms to change object states through strategically selected contacts and motions. Due to the inherent complexity of these tasks, acquiring sufficient demonstration data and training policies that generalize to unseen scenarios remain a largely unresolved challenge. Building on recent advances in planning through contacts, we introduce Generalizable Planning-Guided Diffusion Policy Learning (GLIDE), an approach that effectively learns to solve contact-rich bimanual manipulation tasks by leveraging model-based motion planners to generate demonstration data in high-fidelity physics simulation. Through efficient planning in randomized environments, our approach generates large-scale and high-quality synthetic motion trajectories for tasks involving diverse objects and transformations. We then train a task-conditioned diffusion policy via behavior cloning using these demonstrations. To tackle the sim-to-real gap, we propose a set of essential design options in feature extraction, task representation, action prediction, and data augmentation that enable learning robust prediction of smooth action sequences and generalization to unseen scenarios. Through experiments in both simulation and the real world, we demonstrate that our approach can enable a bimanual robotic system to effectively manipulate objects of diverse geometries, dimensions, and physical properties. Website: https://glide-manip.github.io/