Wei Huang

h-index48
2papers
8,541citations

2 Papers

2.6LGSep 10, 2024
LAMP: Learnable Meta-Path Guided Adversarial Contrastive Learning for Heterogeneous Graphs

Siqing Li, Jin-Duk Park, Wei Huang et al.

Heterogeneous graph neural networks (HGNNs) have significantly propelled the information retrieval (IR) field. Still, the effectiveness of HGNNs heavily relies on high-quality labels, which are often expensive to acquire. This challenge has shifted attention towards Heterogeneous Graph Contrastive Learning (HGCL), which usually requires pre-defined meta-paths. However, our findings reveal that meta-path combinations significantly affect performance in unsupervised settings, an aspect often overlooked in current literature. Existing HGCL methods have considerable variability in outcomes across different meta-path combinations, thereby challenging the optimization process to achieve consistent and high performance. In response, we introduce \textsf{LAMP} (\underline{\textbf{L}}earn\underline{\textbf{A}}ble \underline{\textbf{M}}eta-\underline{\textbf{P}}ath), a novel adversarial contrastive learning approach that integrates various meta-path sub-graphs into a unified and stable structure, leveraging the overlap among these sub-graphs. To address the denseness of this integrated sub-graph, we propose an adversarial training strategy for edge pruning, maintaining sparsity to enhance model performance and robustness. \textsf{LAMP} aims to maximize the difference between meta-path and network schema views for guiding contrastive learning to capture the most meaningful information. Our extensive experimental study conducted on four diverse datasets from the Heterogeneous Graph Benchmark (HGB) demonstrates that \textsf{LAMP} significantly outperforms existing state-of-the-art unsupervised models in terms of accuracy and robustness.

6.2CVOct 4, 2025
A Hybrid Co-Finetuning Approach for Visual Bug Detection in Video Games

Faliu Yi, Sherif Abdelfattah, Wei Huang et al.

Manual identification of visual bugs in video games is a resource-intensive and costly process, often demanding specialized domain knowledge. While supervised visual bug detection models offer a promising solution, their reliance on extensive labeled datasets presents a significant challenge due to the infrequent occurrence of such bugs. To overcome this limitation, we propose a hybrid Co-FineTuning (CFT) method that effectively integrates both labeled and unlabeled data. Our approach leverages labeled samples from the target game and diverse co-domain games, additionally incorporating unlabeled data to enhance feature representation learning. This strategy maximizes the utility of all available data, substantially reducing the dependency on labeled examples from the specific target game. The developed framework demonstrates enhanced scalability and adaptability, facilitating efficient visual bug detection across various game titles. Our experimental results show the robustness of the proposed method for game visual bug detection, exhibiting superior performance compared to conventional baselines across multiple gaming environments. Furthermore, CFT maintains competitive performance even when trained with only 50% of the labeled data from the target game.