SC6D: Symmetry-agnostic and Correspondence-free 6D Object Pose EstimationDingding Cai, Janne Heikkilä, Esa Rahtu
This paper presents an efficient symmetry-agnostic and correspondence-free framework, referred to as SC6D, for 6D object pose estimation from a single monocular RGB image. SC6D requires neither the 3D CAD model of the object nor any prior knowledge of the symmetries. The pose estimation is decomposed into three sub-tasks: a) object 3D rotation representation learning and matching; b) estimation of the 2D location of the object center; and c) scale-invariant distance estimation (the translation along the z-axis) via classification. SC6D is evaluated on three benchmark datasets, T-LESS, YCB-V, and ITODD, and results in state-of-the-art performance on the T-LESS dataset. Moreover, SC6D is computationally much more efficient than the previous state-of-the-art method SurfEmb. The implementation and pre-trained models are publicly available at https://github.com/dingdingcai/SC6D-pose.
OVE6D: Object Viewpoint Encoding for Depth-based 6D Object Pose EstimationDingding Cai, Janne Heikkilä, Esa Rahtu
This paper proposes a universal framework, called OVE6D, for model-based 6D object pose estimation from a single depth image and a target object mask. Our model is trained using purely synthetic data rendered from ShapeNet, and, unlike most of the existing methods, it generalizes well on new real-world objects without any fine-tuning. We achieve this by decomposing the 6D pose into viewpoint, in-plane rotation around the camera optical axis and translation, and introducing novel lightweight modules for estimating each component in a cascaded manner. The resulting network contains less than 4M parameters while demonstrating excellent performance on the challenging T-LESS and Occluded LINEMOD datasets without any dataset-specific training. We show that OVE6D outperforms some contemporary deep learning-based pose estimation methods specifically trained for individual objects or datasets with real-world training data. The implementation and the pre-trained model will be made publicly available.
2.8CVFeb 14, 2023
MSDA: Monocular Self-supervised Domain Adaptation for 6D Object Pose EstimationDingding Cai, Janne Heikkilä, Esa Rahtu
Acquiring labeled 6D poses from real images is an expensive and time-consuming task. Though massive amounts of synthetic RGB images are easy to obtain, the models trained on them suffer from noticeable performance degradation due to the synthetic-to-real domain gap. To mitigate this degradation, we propose a practical self-supervised domain adaptation approach that takes advantage of real RGB(-D) data without needing real pose labels. We first pre-train the model with synthetic RGB images and then utilize real RGB(-D) images to fine-tune the pre-trained model. The fine-tuning process is self-supervised by the RGB-based pose-aware consistency and the depth-guided object distance pseudo-label, which does not require the time-consuming online differentiable rendering. We build our domain adaptation method based on the recent pose estimator SC6D and evaluate it on the YCB-Video dataset. We experimentally demonstrate that our method achieves comparable performance against its fully-supervised counterpart while outperforming existing state-of-the-art approaches.
Swapped goal-conditioned offline reinforcement learningWenyan Yang, Huiling Wang, Dingding Cai et al.
Offline goal-conditioned reinforcement learning (GCRL) can be challenging due to overfitting to the given dataset. To generalize agents' skills outside the given dataset, we propose a goal-swapping procedure that generates additional trajectories. To alleviate the problem of noise and extrapolation errors, we present a general offline reinforcement learning method called deterministic Q-advantage policy gradient (DQAPG). In the experiments, DQAPG outperforms state-of-the-art goal-conditioned offline RL methods in a wide range of benchmark tasks, and goal-swapping further improves the test results. It is noteworthy, that the proposed method obtains good performance on the challenging dexterous in-hand manipulation tasks for which the prior methods failed.
12.1CVMar 15, 2024
GS-Pose: Generalizable Segmentation-based 6D Object Pose Estimation with 3D Gaussian SplattingDingding Cai, Janne Heikkilä, Esa Rahtu
This paper introduces GS-Pose, a unified framework for localizing and estimating the 6D pose of novel objects. GS-Pose begins with a set of posed RGB images of a previously unseen object and builds three distinct representations stored in a database. At inference, GS-Pose operates sequentially by locating the object in the input image, estimating its initial 6D pose using a retrieval approach, and refining the pose with a render-and-compare method. The key insight is the application of the appropriate object representation at each stage of the process. In particular, for the refinement step, we leverage 3D Gaussian splatting, a novel differentiable rendering technique that offers high rendering speed and relatively low optimization time. Off-the-shelf toolchains and commodity hardware, such as mobile phones, can be used to capture new objects to be added to the database. Extensive evaluations on the LINEMOD and OnePose-LowTexture datasets demonstrate excellent performance, establishing the new state-of-the-art. Project page: https://dingdingcai.github.io/gs-pose.