E Li

h-index1
3papers
4citations

3 Papers

13.6AIOct 17, 2025Code
Build Your Personalized Research Group: A Multiagent Framework for Continual and Interactive Science Automation

Ed Li, Junyu Ren, Xintian Pan et al.

The automation of scientific discovery represents a critical milestone in Artificial Intelligence (AI) research. However, existing agentic systems for science suffer from two fundamental limitations: rigid, pre-programmed workflows that cannot adapt to intermediate findings, and inadequate context management that hinders long-horizon research. We present \texttt{freephdlabor}, an open-source multiagent framework featuring \textit{fully dynamic workflows} determined by real-time agent reasoning and a \coloremph{\textit{modular architecture}} enabling seamless customization -- users can modify, add, or remove agents to address domain-specific requirements. The framework provides comprehensive infrastructure including \textit{automatic context compaction}, \textit{workspace-based communication} to prevent information degradation, \textit{memory persistence} across sessions, and \textit{non-blocking human intervention} mechanisms. These features collectively transform automated research from isolated, single-run attempts into \textit{continual research programs} that build systematically on prior explorations and incorporate human feedback. By providing both the architectural principles and practical implementation for building customizable co-scientist systems, this work aims to facilitate broader adoption of automated research across scientific domains, enabling practitioners to deploy interactive multiagent systems that autonomously conduct end-to-end research -- from ideation through experimentation to publication-ready manuscripts.

12.6CLDec 5, 2024
A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarios

Xiachong Feng, Longxu Dou, Ella Li et al.

Game-theoretic scenarios have become pivotal in evaluating the social intelligence of Large Language Model (LLM)-based social agents. While numerous studies have explored these agents in such settings, there is a lack of a comprehensive survey summarizing the current progress. To address this gap, we systematically review existing research on LLM-based social agents within game-theoretic scenarios. Our survey organizes the findings into three core components: Game Framework, Social Agent, and Evaluation Protocol. The game framework encompasses diverse game scenarios, ranging from choice-focusing to communication-focusing games. The social agent part explores agents' preferences, beliefs, and reasoning abilities, as well as their interactions and synergistic effects on decision-making. The evaluation protocol covers both game-agnostic and game-specific metrics for assessing agent performance. Additionally, we analyze the performance of current social agents across various game scenarios. By reflecting on the current research and identifying future research directions, this survey provides insights to advance the development and evaluation of social agents in game-theoretic scenarios.

3.3IRJun 14
Intelligent Multimodal Retrieval and Reasoning for Geospatial Knowledge Discovery on the I-GUIDE Platform

Yunfan Kang, Erick Li, Furqan Baig et al.

Geospatial knowledge discovery increasingly requires search across heterogeneous artifacts: datasets, maps, notebooks, software, publications, and the provenance links among them. Conventional geoportals support metadata and spatial filtering, but they rarely provide semantic retrieval, graph-aware provenance traversal, and conversational synthesis in one integrated system. This paper presents I-GUIDE Smart Search, a production multimodal geospatial retrieval-augmented generation (RAG) system embedded in the I-GUIDE Platform, and reports on its design, deployment, and evaluation. The system combines production-maintained OpenSearch keyword, vector, and spatial indexes with a Neo4j knowledge graph and an iterative RAG pipeline for memory-aware query augmentation, reasoning, retrieval-method routing, relevance grading, grounded generation, hallucination and relevance checking. In a single-A100 RAG deployment, I-GUIDE Smart Search supports interactive use up to about 100 concurrent simulated users, reaching 4.4 requests per second with p50 latency near 25 seconds despite 20-50 LLM calls per query. For answer quality, we evaluate a four-category benchmark of 170 unique human-filtered user-facing queries, together with ten intent-specific probe sets generated from the deployed indexes and graph. Smart Search improves retrieved evidence coverage and judged answer quality over non-retrieval and naive-RAG baselines, with the clearest gains on exact-identifier, spatially constrained, simple-recommendation, and domain-specific factual queries requiring current indexed evidence. We distill transferable deployment lessons for spatial RAG systems, covering spatial metadata quality, graph provenance, retrieval routing, interface contracts, refusal-aware evaluation, latency-cost tradeoffs, and the role of the user interface in deployed geospatial cyberinfrastructure.