Chenyan Wu

CV
h-index1
4papers
21citations
Novelty46%
AI Score24

4 Papers

6.7AIApr 5, 2023
Bodily expressed emotion understanding through integrating Laban movement analysis

Chenyan Wu, Dolzodmaa Davaasuren, Tal Shafir et al.

Body movements carry important information about a person's emotions or mental state and are essential in daily communication. Enhancing the ability of machines to understand emotions expressed through body language can improve the communication of assistive robots with children and elderly users, provide psychiatric professionals with quantitative diagnostic and prognostic assistance, and aid law enforcement in identifying deception. This study develops a high-quality human motor element dataset based on the Laban Movement Analysis movement coding system and utilizes that to jointly learn about motor elements and emotions. Our long-term ambition is to integrate knowledge from computing, psychology, and performing arts to enable automated understanding and analysis of emotion and mental state through body language. This work serves as a launchpad for further research into recognizing emotions through analysis of human movement.

4.8CVMay 25, 2022
MUG: Multi-human Graph Network for 3D Mesh Reconstruction from 2D Pose

Chenyan Wu, Yandong Li, Xianfeng Tang et al.

Reconstructing multi-human body mesh from a single monocular image is an important but challenging computer vision problem. In addition to the individual body mesh models, we need to estimate relative 3D positions among subjects to generate a coherent representation. In this work, through a single graph neural network, named MUG (Multi-hUman Graph network), we construct coherent multi-human meshes using only multi-human 2D pose as input. Compared with existing methods, which adopt a detection-style pipeline (i.e., extracting image features and then locating human instances and recovering body meshes from that) and suffer from the significant domain gap between lab-collected training datasets and in-the-wild testing datasets, our method benefits from the 2D pose which has a relatively consistent geometric property across datasets. Our method works like the following: First, to model the multi-human environment, it processes multi-human 2D poses and builds a novel heterogeneous graph, where nodes from different people and within one person are connected to capture inter-human interactions and draw the body geometry (i.e., skeleton and mesh structure). Second, it employs a dual-branch graph neural network structure -- one for predicting inter-human depth relation and the other one for predicting root-joint-relative mesh coordinates. Finally, the entire multi-human 3D meshes are constructed by combining the output from both branches. Extensive experiments demonstrate that MUG outperforms previous multi-human mesh estimation methods on standard 3D human benchmarks -- Panoptic, MuPoTS-3D and 3DPW.

6.6LGMar 2, 2023
Learning to Adapt to Online Streams with Distribution Shifts

Chenyan Wu, Yimu Pan, Yandong Li et al.

Test-time adaptation (TTA) is a technique used to reduce distribution gaps between the training and testing sets by leveraging unlabeled test data during inference. In this work, we expand TTA to a more practical scenario, where the test data comes in the form of online streams that experience distribution shifts over time. Existing approaches face two challenges: reliance on a large test data batch from the same domain and the absence of explicitly modeling the continual distribution evolution process. To address both challenges, we propose a meta-learning approach that teaches the network to adapt to distribution-shifting online streams during meta-training. As a result, the trained model can perform continual adaptation to distribution shifts in testing, regardless of the batch size restriction, as it has learned during training. We conducted extensive experiments on benchmarking datasets for TTA, incorporating a broad range of online distribution-shifting settings. Our results showed consistent improvements over state-of-the-art methods, indicating the effectiveness of our approach. In addition, we achieved superior performance in the video segmentation task, highlighting the potential of our method for real-world applications.

6.5CVMay 17, 2024
DuoSpaceNet: Leveraging Both Bird's-Eye-View and Perspective View Representations for 3D Object Detection

Zhe Huang, Yizhe Zhao, Hao Xiao et al.

Multi-view camera-only 3D object detection largely follows two primary paradigms: exploiting bird's-eye-view (BEV) representations or focusing on perspective-view (PV) features, each with distinct advantages. Although several recent approaches explore combining BEV and PV, many rely on partial fusion or maintain separate detection heads. In this paper, we propose DuoSpaceNet, a novel framework that fully unifies BEV and PV feature spaces within a single detection pipeline for comprehensive 3D perception. Our design includes a decoder to integrate BEV and PV features into unified detection queries, as well as a feature enhancement strategy that enriches different feature representations. In addition, DuoSpaceNet can be extended to handle multi-frame inputs, enabling more robust temporal analysis. Extensive experiments on nuScenes dataset show that DuoSpaceNet surpasses both BEV-based baselines (e.g., BEVFormer) and PV-based baselines (e.g., Sparse4D) in 3D object detection and BEV map segmentation, verifying the effectiveness of our proposed design.