Exposure Completing for Temporally Consistent Neural High Dynamic Range Video RenderingJiahao Cui, Wei Jiang, Zhan Peng et al.
High dynamic range (HDR) video rendering from low dynamic range (LDR) videos where frames are of alternate exposure encounters significant challenges, due to the exposure change and absence at each time stamp. The exposure change and absence make existing methods generate flickering HDR results. In this paper, we propose a novel paradigm to render HDR frames via completing the absent exposure information, hence the exposure information is complete and consistent. Our approach involves interpolating neighbor LDR frames in the time dimension to reconstruct LDR frames for the absent exposures. Combining the interpolated and given LDR frames, the complete set of exposure information is available at each time stamp. This benefits the fusing process for HDR results, reducing noise and ghosting artifacts therefore improving temporal consistency. Extensive experimental evaluations on standard benchmarks demonstrate that our method achieves state-of-the-art performance, highlighting the importance of absent exposure completing in HDR video rendering. The code is available at https://github.com/cuijiahao666/NECHDR.
Geometry-aware Reconstruction and Fusion-refined Rendering for Generalizable Neural Radiance FieldsTianqi Liu, Xinyi Ye, Min Shi et al.
Generalizable NeRF aims to synthesize novel views for unseen scenes. Common practices involve constructing variance-based cost volumes for geometry reconstruction and encoding 3D descriptors for decoding novel views. However, existing methods show limited generalization ability in challenging conditions due to inaccurate geometry, sub-optimal descriptors, and decoding strategies. We address these issues point by point. First, we find the variance-based cost volume exhibits failure patterns as the features of pixels corresponding to the same point can be inconsistent across different views due to occlusions or reflections. We introduce an Adaptive Cost Aggregation (ACA) approach to amplify the contribution of consistent pixel pairs and suppress inconsistent ones. Unlike previous methods that solely fuse 2D features into descriptors, our approach introduces a Spatial-View Aggregator (SVA) to incorporate 3D context into descriptors through spatial and inter-view interaction. When decoding the descriptors, we observe the two existing decoding strategies excel in different areas, which are complementary. A Consistency-Aware Fusion (CAF) strategy is proposed to leverage the advantages of both. We incorporate the above ACA, SVA, and CAF into a coarse-to-fine framework, termed Geometry-aware Reconstruction and Fusion-refined Rendering (GeFu). GeFu attains state-of-the-art performance across multiple datasets. Code is available at https://github.com/TQTQliu/GeFu .
3.6CVNov 17, 2025
Semi-Supervised High Dynamic Range Image Reconstructing via Bi-Level Uncertain Area MaskingWei Jiang, Jiahao Cui, Yizheng Wu et al.
Reconstructing high dynamic range (HDR) images from low dynamic range (LDR) bursts plays an essential role in the computational photography. Impressive progress has been achieved by learning-based algorithms which require LDR-HDR image pairs. However, these pairs are hard to obtain, which motivates researchers to delve into the problem of annotation-efficient HDR image reconstructing: how to achieve comparable performance with limited HDR ground truths (GTs). This work attempts to address this problem from the view of semi-supervised learning where a teacher model generates pseudo HDR GTs for the LDR samples without GTs and a student model learns from pseudo GTs. Nevertheless, the confirmation bias, i.e., the student may learn from the artifacts in pseudo HDR GTs, presents an impediment. To remove this impediment, an uncertainty-based masking process is proposed to discard unreliable parts of pseudo GTs at both pixel and patch levels, then the trusted areas can be learned from by the student. With this novel masking process, our semi-supervised HDR reconstructing method not only outperforms previous annotation-efficient algorithms, but also achieves comparable performance with up-to-date fully-supervised methods by using only 6.7% HDR GTs.