CGMN: A Contrastive Graph Matching Network for Self-Supervised Graph Similarity LearningDi Jin, Luzhi Wang, Yizhen Zheng et al. · mit
Graph similarity learning refers to calculating the similarity score between two graphs, which is required in many realistic applications, such as visual tracking, graph classification, and collaborative filtering. As most of the existing graph neural networks yield effective graph representations of a single graph, little effort has been made for jointly learning two graph representations and calculating their similarity score. In addition, existing unsupervised graph similarity learning methods are mainly clustering-based, which ignores the valuable information embodied in graph pairs. To this end, we propose a contrastive graph matching network (CGMN) for self-supervised graph similarity learning in order to calculate the similarity between any two input graph objects. Specifically, we generate two augmented views for each graph in a pair respectively. Then, we employ two strategies, namely cross-view interaction and cross-graph interaction, for effective node representation learning. The former is resorted to strengthen the consistency of node representations in two views. The latter is utilized to identify node differences between different graphs. Finally, we transform node representations into graph-level representations via pooling operations for graph similarity computation. We have evaluated CGMN on eight real-world datasets, and the experiment results show that the proposed new approach is superior to the state-of-the-art methods in graph similarity learning downstream tasks.
Dual Intent Enhanced Graph Neural Network for Session-based New Item RecommendationDi Jin, Luzhi Wang, Yizhen Zheng et al.
Recommender systems are essential to various fields, e.g., e-commerce, e-learning, and streaming media. At present, graph neural networks (GNNs) for session-based recommendations normally can only recommend items existing in users' historical sessions. As a result, these GNNs have difficulty recommending items that users have never interacted with (new items), which leads to a phenomenon of information cocoon. Therefore, it is necessary to recommend new items to users. As there is no interaction between new items and users, we cannot include new items when building session graphs for GNN session-based recommender systems. Thus, it is challenging to recommend new items for users when using GNN-based methods. We regard this challenge as '\textbf{G}NN \textbf{S}ession-based \textbf{N}ew \textbf{I}tem \textbf{R}ecommendation (GSNIR)'. To solve this problem, we propose a dual-intent enhanced graph neural network for it. Due to the fact that new items are not tied to historical sessions, the users' intent is difficult to predict. We design a dual-intent network to learn user intent from an attention mechanism and the distribution of historical data respectively, which can simulate users' decision-making process in interacting with a new item. To solve the challenge that new items cannot be learned by GNNs, inspired by zero-shot learning (ZSL), we infer the new item representation in GNN space by using their attributes. By outputting new item probabilities, which contain recommendation scores of the corresponding items, the new items with higher scores are recommended to users. Experiments on two representative real-world datasets show the superiority of our proposed method. The case study from the real-world verifies interpretability benefits brought by the dual-intent module and the new item reasoning module. The code is available at Github: https://github.com/Ee1s/NirGNN