Yasuko Kawahata

SOC-PH
h-index1
9papers
2citations
Novelty17%
AI Score15

9 Papers

SOC-PHNov 26, 2023
Perspective in Opinion Dynamics on Complex Convex Domains of Time Networks for Addiction, Forgetting

Yasuko Kawahata

This paper revises previous work and introduces changes in spatio-temporal scales. The paper presents a model that includes layers A and B with varying degrees of forgetting and dependence over time. We also model changes in dependence and forgetting in layers A, A', B, and B' under certain conditions. In addition, to discuss the formation of opinion clusters that have reinforcing or obstructive behaviors of forgetting and dependence and are conservative or brainwashing or detoxifying and less prone to filter bubbling, new clusters C and D that recommend, obstruct, block, or incite forgetting and dependence over time are Introduction. This introduction allows us to test hypotheses regarding the expansion of opinions in two dimensions over time and space, the state of development of opinion space, and the expansion of public opinion. Challenges in consensus building will be highlighted, emphasizing the dynamic nature of opinions and the need to consider factors such as dissent, distrust, and media influence. The paper proposes an extended framework that incorporates trust, distrust, and media influence into the consensus building model. We introduce network analysis using dimerizing as a method to gain deeper insights. In this context, we discuss network clustering, media influence, and consensus building. The location and distribution of dimers will be analyzed to gain insight into the structure and dynamics of the network. Dimertiling has been applied in various fields other than network analysis, such as physics and sociology. The paper concludes by emphasizing the importance of diverse perspectives, network analysis, and influential entities in consensus building. It also introduces torus-based visualizations that aid in understanding complex network structures.

SOC-PHNov 27, 2023
The Anatomy Spread of Online Opinion Polarization: The Pivotal Role of Super-Spreaders in Social Networks

Yasuko Kawahata

The study investigates the role of 'superspreaders' in shaping opinions within networks, distinguishing three types: A, B, and C. Type A has a significant influence in shaping opinions, Type B acts as a counterbalance to A, and Type C functions like media, providing an objective viewpoint and potentially regulating A and B's influence. The research uses a confidence coefficient and z-score to survey superspreaders' behaviors, with a focus on the conditions affecting group dynamics and opinion formation, including environmental factors and forgetfulness over time. The findings offer insights for improving online communication security and understanding social influence. This paper is partially an attempt to utilize "Generative AI" and was written with educational intent. There are currently no plans for it to become a peer-reviewed paper.

SOC-PHFeb 27, 2024
Note: Evolutionary Game Theory Focus Informational Health: The Cocktail Party Effect Through Werewolfgame under Incomplete Information and ESS Search Method Using Expected Gains of Repeated Dilemmas

Yasuko Kawahata

We explore the state of information disruption caused by the cocktail party effect within the framework of non-perfect information games and evolutive games with multiple werewolves. In particular, we mathematically model and analyze the effects on the gain of each strategy choice and the formation process of evolutionary stable strategies (ESS) under the assumption that the pollution risk of fake news is randomly assigned in the context of repeated dilemmas. We will develop the computational process in detail, starting with the construction of the gain matrix, modeling the evolutionary dynamics using the replicator equation, and identifying the ESS. In addition, numerical simulations will be performed to observe system behavior under different initial conditions and parameter settings to better understand the impact of the spread of fake news on strategy evolution. This research will provide theoretical insights into the complex issues of contemporary society regarding the authenticity of information and expand the range of applications of evolutionary game theory.This paper is partially an attempt to utilize "Generative AI" and was written with educational intent. There are currently no plans for it to become a peer-reviewed paper.

SOC-PHMar 6, 2024
Introducing First-Principles Calculations: New Approach to Group Dynamics and Bridging Social Phenomena in TeNP-Chain Based Social Dynamics Simulations

Yasuko Kawahata

This note considers an innovative interdisciplinary methodology that bridges the gap between the fundamental principles of quantum mechanics applied to the study of materials such as tellurium nanoparticles (TeNPs) and graphene and the complex dynamics of social systems. The basis for this approach lies in the metaphorical parallels drawn between the structural features of TeNPs and graphene and the behavioral patterns of social groups in the face of misinformation. TeNPs exhibit unique properties such as the strengthening of covalent bonds within telluric chains and the disruption of secondary structure leading to the separation of these chains. This is analogous to increased cohesion within social groups and disruption of information flow between different subgroups, respectively. . Similarly, the outstanding properties of graphene, such as high electrical conductivity, strength, and flexibility, provide additional aspects for understanding the resilience and adaptability of social structures in response to external stimuli such as fake news. This research note proposes a novel metaphorical framework for analyzing the spread of fake news within social groups, analogous to the structural features of telluric nanoparticles (TeNPs). We investigate how the strengthening of covalent bonds within TeNPs reflects the strengthening of social cohesion in groups that share common beliefs and values. This paper is partially an attempt to utilize "Generative AI" and was written with educational intent. There are currently no plans for it to become a peer-reviewed paper.

SOC-PHMar 5, 2024
Note: Harnessing Tellurium Nanoparticles in the Digital Realm Plasmon Resonance, in the Context of Brewster's Angle and the Drude Model for Fake News Adsorption in Incomplete Information Games

Yasuko Kawahata

This note explores the innovative application of soliton theory and plasmonic phenomena in modeling user behavior and engagement within digital health platforms. By introducing the concept of soliton solutions, we present a novel approach to understanding stable patterns of health improvement behaviors over time. Additionally, we delve into the role of tellurium nanoparticles and their plasmonic properties in adsorbing fake news, thereby influencing user interactions and engagement levels. Through a theoretical framework that combines nonlinear dynamics with the unique characteristics of tellurium nanoparticles, we aim to provide new insights into the dynamics of user engagement in digital health environments. Our analysis highlights the potential of soliton theory in capturing the complex, nonlinear dynamics of user behavior, while the application of plasmonic phenomena offers a promising avenue for enhancing the sensitivity and effectiveness of digital health platforms. This research ventures into an uncharted territory where optical phenomena such as Brewster's Angle and Snell's Law, along with the concept of spin solitons, are metaphorically applied to address the challenge of fake news dissemination. By exploring the analogy between light refraction, reflection, and the propagation of information in digital platforms, we unveil a novel perspective on how the 'angle' at which information is presented can significantly affect its acceptance and spread. Additionally, we propose the use of tellurium nanoparticles to manage 'information waves' through mechanisms akin to plasmonic resonance and soliton dynamics. This theoretical exploration aims to bridge the gap between physical sciences and digital communication, offering insights into the development of strategies for mitigating misinformation.

SOC-PHMar 3, 2024
Plasmon Resonance Model: Investigation of Analysis of Fake News Diffusion Model with Third Mover Intervention Using Soliton Solution in Non-Complete Information Game under Repeated Dilemma Condition

Yasuko Kawahata

In this research note, we propose a new approach to model the fake news diffusion process within the framework of incomplete information games. In particular, we use nonlinear partial differential equations to represent the phenomenon of plasmon resonance, in which the diffusion of fake news is rapidly amplified within a particular social group or communication network, and analyze its dynamics through a soliton solution approach. In addition, we consider how first mover, second mover, and third mover strategies interact within this nonlinear system and contribute to the amplification or suppression of fake news diffusion. The model aims to understand the mechanisms of fake news proliferation and provide insights into how to prevent or combat it. By combining concepts from the social sciences and the physical sciences, this study attempts to develop a new theoretical framework for the contemporary problem of fake news.This paper is partially an attempt to utilize "Generative AI" and was written with educational intent. There are currently no plans for it to become a peer-reviewed paper.

SOC-PHFeb 18, 2024
Entanglement: Balancing Punishment and Compensation, Repeated Dilemma Game-Theoretic Analysis of Maximum Compensation Problem for Bypass and Least Cost Paths in Fact-Checking, Case of Fake News with Weak Wallace's Law

Yasuko Kawahata

This research note is organized with respect to a novel approach to solving problems related to the spread of fake news and effective fact-checking. Focusing on the least-cost routing problem, the discussion is organized with respect to the use of Metzler functions and Metzler matrices to model the dynamics of information propagation among news providers. With this approach, we designed a strategy to minimize the spread of fake news, which is detrimental to informational health, while at the same time maximizing the spread of credible information. In particular, through the punitive dominance problem and the maximum compensation problem, we developed and examined a path to reassess the incentives of news providers to act and to analyze their impact on the equilibrium of the information market. By applying the concept of entanglement to the context of information propagation, we shed light on the complexity of interactions among news providers and contribute to the formulation of more effective information management strategies. This study provides new theoretical and practical insights into issues related to fake news and fact-checking, and will be examined against improving informational health and public digital health.This paper is partially an attempt to utilize "Generative AI" and was written with educational intent. There are currently no plans for it to become a peer-reviewed paper.

SOC-PHJan 21, 2024
Discussion of Loop Expansion and Introduction of Series Cutting Functions to Local Potential Approximation: Complexity Analysis Using Green's Functions, Cutting Of Nth-Order Social Interactions For Progressive Safety

Yasuko Kawahata

In this study, we focus on the aforementioned paper, "Examination Kubo-Matsubara Green's Function Of The Edwards-Anderson Model: Extreme Value Information Flow Of Nth-Order Interpolated Extrapolation Of Zero Phenomena Using The Replica Method (2024)". This paper also applies theoretical physics methods to better understand the filter bubble phenomenon, focusing in particular on loop expansions and truncation functions. Using the loop expansion method, the complexity of social interactions during the occurrence of filter bubbles will be discussed in order to introduce series, express mathematically, and evaluate the impact of these interactions. We analyze the interactions between agents and their time evolution using a variety of Green's functions, including delayed Green's functions, advanced Green's functions, and causal Green's functions, to capture the dynamic response of the system through local potential approximations. In addition, we apply truncation functions and truncation techniques to ensure incremental safety and evaluate the long-term stability of the system. This approach will enable a better understanding of the mechanisms of filter bubble generation and dissolution, and discuss insights into their prevention and management. This research explores the possibilities of applying theoretical physics frameworks to social science problems and examines methods for analyzing the complex dynamics of information flow and opinion formation in digital society.This paper is partially an attempt to utilize "Generative AI" and was written with educational intent. There are currently no plans for it to become a peer-reviewed paper.

CVSep 13, 2021
The State of the Art when using GPUs in Devising Image Generation Methods Using Deep Learning

Yasuko Kawahata

Deep learning is a technique for machine learning using multi-layer neural networks. It has been used for image synthesis and image recognition, but in recent years, it has also been used for various social detection and social labeling. In this analysis, we compared (1) the number of Iterations per minute between the GPU and CPU when using the VGG model and the NIN model, and (2) the number of Iterations per minute by the number of pixels when using the VGG model, using an image with 128 pixels. When the number of pixels was 64 or 128, the processing time was almost the same when using the GPU, but when the number of pixels was changed to 256, the number of iterations per minute decreased and the processing time increased by about three times. In this case study, since the number of pixels becomes core dumping when the number of pixels is 512 or more, we can consider that we should consider improvement in the vector calculation part. If we aim to achieve 8K highly saturated computer graphics using neural networks, we will need to consider an environment that allows computation even when the size of the image becomes even more highly saturated and massive, and parallel computation when performing image recognition and tuning.