Matthew Gombolay

LG
h-index49
48papers
957citations
Novelty52%
AI Score44

48 Papers

ROJun 21, 2022
Multi-UAV Planning for Cooperative Wildfire Coverage and Tracking with Quality-of-Service Guarantees

Esmaeil Seraj, Andrew Silva, Matthew Gombolay · gatech

In recent years, teams of robot and Unmanned Aerial Vehicles (UAVs) have been commissioned by researchers to enable accurate, online wildfire coverage and tracking. While the majority of prior work focuses on the coordination and control of such multi-robot systems, to date, these UAV teams have not been given the ability to reason about a fire's track (i.e., location and propagation dynamics) to provide performance guarantee over a time horizon. Motivated by the problem of aerial wildfire monitoring, we propose a predictive framework which enables cooperation in multi-UAV teams towards collaborative field coverage and fire tracking with probabilistic performance guarantee. Our approach enables UAVs to infer the latent fire propagation dynamics for time-extended coordination in safety-critical conditions. We derive a set of novel, analytical temporal, and tracking-error bounds to enable the UAV-team to distribute their limited resources and cover the entire fire area according to the case-specific estimated states and provide a probabilistic performance guarantee. Our results are not limited to the aerial wildfire monitoring case-study and are generally applicable to problems, such as search-and-rescue, target tracking and border patrol. We evaluate our approach in simulation and provide demonstrations of the proposed framework on a physical multi-robot testbed to account for real robot dynamics and restrictions. Our quantitative evaluations validate the performance of our method accumulating 7.5x and 9.0x smaller tracking-error than state-of-the-art model-based and reinforcement learning benchmarks, respectively.

ROJul 23, 2022
Robots Enact Malignant Stereotypes

Andrew Hundt, William Agnew, Vicky Zeng et al. · cmu

Stereotypes, bias, and discrimination have been extensively documented in Machine Learning (ML) methods such as Computer Vision (CV) [18, 80], Natural Language Processing (NLP) [6], or both, in the case of large image and caption models such as OpenAI CLIP [14]. In this paper, we evaluate how ML bias manifests in robots that physically and autonomously act within the world. We audit one of several recently published CLIP-powered robotic manipulation methods, presenting it with objects that have pictures of human faces on the surface which vary across race and gender, alongside task descriptions that contain terms associated with common stereotypes. Our experiments definitively show robots acting out toxic stereotypes with respect to gender, race, and scientifically-discredited physiognomy, at scale. Furthermore, the audited methods are less likely to recognize Women and People of Color. Our interdisciplinary sociotechnical analysis synthesizes across fields and applications such as Science Technology and Society (STS), Critical Studies, History, Safety, Robotics, and AI. We find that robots powered by large datasets and Dissolution Models (sometimes called "foundation models", e.g. CLIP) that contain humans risk physically amplifying malignant stereotypes in general; and that merely correcting disparities will be insufficient for the complexity and scale of the problem. Instead, we recommend that robot learning methods that physically manifest stereotypes or other harmful outcomes be paused, reworked, or even wound down when appropriate, until outcomes can be proven safe, effective, and just. Finally, we discuss comprehensive policy changes and the potential of new interdisciplinary research on topics like Identity Safety Assessment Frameworks and Design Justice to better understand and address these harms.

AISep 8, 2022
The Utility of Explainable AI in Ad Hoc Human-Machine Teaming

Rohan Paleja, Muyleng Ghuy, Nadun Ranawaka Arachchige et al.

Recent advances in machine learning have led to growing interest in Explainable AI (xAI) to enable humans to gain insight into the decision-making of machine learning models. Despite this recent interest, the utility of xAI techniques has not yet been characterized in human-machine teaming. Importantly, xAI offers the promise of enhancing team situational awareness (SA) and shared mental model development, which are the key characteristics of effective human-machine teams. Rapidly developing such mental models is especially critical in ad hoc human-machine teaming, where agents do not have a priori knowledge of others' decision-making strategies. In this paper, we present two novel human-subject experiments quantifying the benefits of deploying xAI techniques within a human-machine teaming scenario. First, we show that xAI techniques can support SA ($p<0.05)$. Second, we examine how different SA levels induced via a collaborative AI policy abstraction affect ad hoc human-machine teaming performance. Importantly, we find that the benefits of xAI are not universal, as there is a strong dependence on the composition of the human-machine team. Novices benefit from xAI providing increased SA ($p<0.05$) but are susceptible to cognitive overhead ($p<0.05$). On the other hand, expert performance degrades with the addition of xAI-based support ($p<0.05$), indicating that the cost of paying attention to the xAI outweighs the benefits obtained from being provided additional information to enhance SA. Our results demonstrate that researchers must deliberately design and deploy the right xAI techniques in the right scenario by carefully considering human-machine team composition and how the xAI method augments SA.

CRNov 13, 2023Code
Can LLMs Patch Security Issues?

Kamel Alrashedy, Abdullah Aljasser, Pradyumna Tambwekar et al.

Large Language Models (LLMs) have shown impressive proficiency in code generation. Unfortunately, these models share a weakness with their human counterparts: producing code that inadvertently has security vulnerabilities. These vulnerabilities could allow unauthorized attackers to access sensitive data or systems, which is unacceptable for safety-critical applications. In this work, we propose Feedback-Driven Security Patching (FDSP), where LLMs automatically refine generated, vulnerable code. Our approach leverages automatic static code analysis to empower the LLM to generate and implement potential solutions to address vulnerabilities. We address the research communitys needs for safe code generation by introducing a large-scale dataset, PythonSecurityEval, covering the diversity of real-world applications, including databases, websites and operating systems. We empirically validate that FDSP outperforms prior work that uses self-feedback from LLMs by up to 17.6% through our procedure that injects targeted, external feedback. Code and data are available at \url{https://github.com/Kamel773/LLM-code-refine}

IRJan 17, 2023
Towards the design of user-centric strategy recommendation systems for collaborative Human-AI tasks

Lakshita Dodeja, Pradyumna Tambwekar, Erin Hedlund-Botti et al.

Artificial Intelligence is being employed by humans to collaboratively solve complicated tasks for search and rescue, manufacturing, etc. Efficient teamwork can be achieved by understanding user preferences and recommending different strategies for solving the particular task to humans. Prior work has focused on personalization of recommendation systems for relatively well-understood tasks in the context of e-commerce or social networks. In this paper, we seek to understand the important factors to consider while designing user-centric strategy recommendation systems for decision-making. We conducted a human-subjects experiment (n=60) for measuring the preferences of users with different personality types towards different strategy recommendation systems. We conducted our experiment across four types of strategy recommendation modalities that have been established in prior work: (1) Single strategy recommendation, (2) Multiple similar recommendations, (3) Multiple diverse recommendations, (4) All possible strategies recommendations. While these strategy recommendation schemes have been explored independently in prior work, our study is novel in that we employ all of them simultaneously and in the context of strategy recommendations, to provide us an in-depth overview of the perception of different strategy recommendation systems. We found that certain personality traits, such as conscientiousness, notably impact the preference towards a particular type of system (p < 0.01). Finally, we report an interesting relationship between usability, alignment and perceived intelligence wherein greater perceived alignment of recommendations with one's own preferences leads to higher perceived intelligence (p < 0.01) and higher usability (p < 0.01).

LGSep 24, 2022
Fast Lifelong Adaptive Inverse Reinforcement Learning from Demonstrations

Letian Chen, Sravan Jayanthi, Rohan Paleja et al.

Learning from Demonstration (LfD) approaches empower end-users to teach robots novel tasks via demonstrations of the desired behaviors, democratizing access to robotics. However, current LfD frameworks are not capable of fast adaptation to heterogeneous human demonstrations nor the large-scale deployment in ubiquitous robotics applications. In this paper, we propose a novel LfD framework, Fast Lifelong Adaptive Inverse Reinforcement learning (FLAIR). Our approach (1) leverages learned strategies to construct policy mixtures for fast adaptation to new demonstrations, allowing for quick end-user personalization, (2) distills common knowledge across demonstrations, achieving accurate task inference; and (3) expands its model only when needed in lifelong deployments, maintaining a concise set of prototypical strategies that can approximate all behaviors via policy mixtures. We empirically validate that FLAIR achieves adaptability (i.e., the robot adapts to heterogeneous, user-specific task preferences), efficiency (i.e., the robot achieves sample-efficient adaptation), and scalability (i.e., the model grows sublinearly with the number of demonstrations while maintaining high performance). FLAIR surpasses benchmarks across three control tasks with an average 57% improvement in policy returns and an average 78% fewer episodes required for demonstration modeling using policy mixtures. Finally, we demonstrate the success of FLAIR in a table tennis task and find users rate FLAIR as having higher task (p<.05) and personalization (p<.05) performance.

CLOct 7, 2022
FedPC: Federated Learning for Language Generation with Personal and Context Preference Embeddings

Andrew Silva, Pradyumna Tambwekar, Matthew Gombolay · gatech

Federated learning is a training paradigm that learns from multiple distributed users without aggregating data on a centralized server. Such a paradigm promises the ability to deploy machine-learning at-scale to a diverse population of end-users without first collecting a large, labeled dataset for all possible tasks. As federated learning typically averages learning updates across a decentralized population, there is a growing need for personalization of federated learning systems (i.e conversational agents must be able to personalize to a specific user's preferences). In this work, we propose a new direction for personalization research within federated learning, leveraging both personal embeddings and shared context embeddings. We also present an approach to predict these ``preference'' embeddings, enabling personalization without backpropagation. Compared to state-of-the-art personalization baselines, our approach achieves a 50\% improvement in test-time perplexity using 0.001\% of the memory required by baseline approaches, and achieving greater sample- and compute-efficiency.

AIJan 30, 2023
Learning Coordination Policies over Heterogeneous Graphs for Human-Robot Teams via Recurrent Neural Schedule Propagation

Batuhan Altundas, Zheyuan Wang, Joshua Bishop et al.

As human-robot collaboration increases in the workforce, it becomes essential for human-robot teams to coordinate efficiently and intuitively. Traditional approaches for human-robot scheduling either utilize exact methods that are intractable for large-scale problems and struggle to account for stochastic, time varying human task performance, or application-specific heuristics that require expert domain knowledge to develop. We propose a deep learning-based framework, called HybridNet, combining a heterogeneous graph-based encoder with a recurrent schedule propagator for scheduling stochastic human-robot teams under upper- and lower-bound temporal constraints. The HybridNet's encoder leverages Heterogeneous Graph Attention Networks to model the initial environment and team dynamics while accounting for the constraints. By formulating task scheduling as a sequential decision-making process, the HybridNet's recurrent neural schedule propagator leverages Long Short-Term Memory (LSTM) models to propagate forward consequences of actions to carry out fast schedule generation, removing the need to interact with the environment between every task-agent pair selection. The resulting scheduling policy network provides a computationally lightweight yet highly expressive model that is end-to-end trainable via Reinforcement Learning algorithms. We develop a virtual task scheduling environment for mixed human-robot teams in a multi-round setting, capable of modeling the stochastic learning behaviors of human workers. Experimental results showed that HybridNet outperformed other human-robot scheduling solutions across problem sizes for both deterministic and stochastic human performance, with faster runtime compared to pure-GNN-based schedulers.

CYJan 13, 2023
Towards Reconciling Usability and Usefulness of Explainable AI Methodologies

Pradyumna Tambwekar, Matthew Gombolay

Interactive Artificial Intelligence (AI) agents are becoming increasingly prevalent in society. However, application of such systems without understanding them can be problematic. Black-box AI systems can lead to liability and accountability issues when they produce an incorrect decision. Explainable AI (XAI) seeks to bridge the knowledge gap, between developers and end-users, by offering insights into how an AI algorithm functions. Many modern algorithms focus on making the AI model "transparent", i.e. unveil the inherent functionality of the agent in a simpler format. However, these approaches do not cater to end-users of these systems, as users may not possess the requisite knowledge to understand these explanations in a reasonable amount of time. Therefore, to be able to develop suitable XAI methods, we need to understand the factors which influence subjective perception and objective usability. In this paper, we present a novel user-study which studies four differing XAI modalities commonly employed in prior work for explaining AI behavior, i.e. Decision Trees, Text, Programs. We study these XAI modalities in the context of explaining the actions of a self-driving car on a highway, as driving is an easily understandable real-world task and self-driving cars is a keen area of interest within the AI community. Our findings highlight internal consistency issues wherein participants perceived language explanations to be significantly more usable, however participants were better able to objectively understand the decision making process of the car through a decision tree explanation. Our work also provides further evidence of importance of integrating user-specific and situational criteria into the design of XAI systems. Our findings show that factors such as computer science experience, and watching the car succeed or fail can impact the perception and usefulness of the explanation.

ROJul 12, 2023
Diffusion Models for Multi-target Adversarial Tracking

Sean Ye, Manisha Natarajan, Zixuan Wu et al.

Target tracking plays a crucial role in real-world scenarios, particularly in drug-trafficking interdiction, where the knowledge of an adversarial target's location is often limited. Improving autonomous tracking systems will enable unmanned aerial, surface, and underwater vehicles to better assist in interdicting smugglers that use manned surface, semi-submersible, and aerial vessels. As unmanned drones proliferate, accurate autonomous target estimation is even more crucial for security and safety. This paper presents Constrained Agent-based Diffusion for Enhanced Multi-Agent Tracking (CADENCE), an approach aimed at generating comprehensive predictions of adversary locations by leveraging past sparse state information. To assess the effectiveness of this approach, we evaluate predictions on single-target and multi-target pursuit environments, employing Monte-Carlo sampling of the diffusion model to estimate the probability associated with each generated trajectory. We propose a novel cross-attention based diffusion model that utilizes constraint-based sampling to generate multimodal track hypotheses. Our single-target model surpasses the performance of all baseline methods on Average Displacement Error (ADE) for predictions across all time horizons.

RODec 6, 2022
Safe Inverse Reinforcement Learning via Control Barrier Function

Yue Yang, Letian Chen, Matthew Gombolay

Learning from Demonstration (LfD) is a powerful method for enabling robots to perform novel tasks as it is often more tractable for a non-roboticist end-user to demonstrate the desired skill and for the robot to efficiently learn from the associated data than for a human to engineer a reward function for the robot to learn the skill via reinforcement learning (RL). Safety issues arise in modern LfD techniques, e.g., Inverse Reinforcement Learning (IRL), just as they do for RL; yet, safe learning in LfD has received little attention. In the context of agile robots, safety is especially vital due to the possibility of robot-environment collision, robot-human collision, and damage to the robot. In this paper, we propose a safe IRL framework, CBFIRL, that leverages the Control Barrier Function (CBF) to enhance the safety of the IRL policy. The core idea of CBFIRL is to combine a loss function inspired by CBF requirements with the objective in an IRL method, both of which are jointly optimized via gradient descent. In the experiments, we show our framework performs safer compared to IRL methods without CBF, that is $\sim15\%$ and $\sim20\%$ improvement for two levels of difficulty of a 2D racecar domain and $\sim 50\%$ improvement for a 3D drone domain.

ROSep 23, 2024
Learning Diverse Robot Striking Motions with Diffusion Models and Kinematically Constrained Gradient Guidance

Kin Man Lee, Sean Ye, Qingyu Xiao et al.

Advances in robot learning have enabled robots to generate skills for a variety of tasks. Yet, robot learning is typically sample inefficient, struggles to learn from data sources exhibiting varied behaviors, and does not naturally incorporate constraints. These properties are critical for fast, agile tasks such as playing table tennis. Modern techniques for learning from demonstration improve sample efficiency and scale to diverse data, but are rarely evaluated on agile tasks. In the case of reinforcement learning, achieving good performance requires training on high-fidelity simulators. To overcome these limitations, we develop a novel diffusion modeling approach that is offline, constraint-guided, and expressive of diverse agile behaviors. The key to our approach is a kinematic constraint gradient guidance (KCGG) technique that computes gradients through both the forward kinematics of the robot arm and the diffusion model to direct the sampling process. KCGG minimizes the cost of violating constraints while simultaneously keeping the sampled trajectory in-distribution of the training data. We demonstrate the effectiveness of our approach for time-critical robotic tasks by evaluating KCGG in two challenging domains: simulated air hockey and real table tennis. In simulated air hockey, we achieved a 25.4% increase in block rate, while in table tennis, we saw a 17.3% increase in success rate compared to imitation learning baselines.

AIAug 17, 2022
A Computational Interface to Translate Strategic Intent from Unstructured Language in a Low-Data Setting

Pradyumna Tambwekar, Lakshita Dodeja, Nathan Vaska et al.

Many real-world tasks involve a mixed-initiative setup, wherein humans and AI systems collaboratively perform a task. While significant work has been conducted towards enabling humans to specify, through language, exactly how an agent should complete a task (i.e., low-level specification), prior work lacks on interpreting the high-level strategic intent of the human commanders. Parsing strategic intent from language will allow autonomous systems to independently operate according to the user's plan without frequent guidance or instruction. In this paper, we build a computational interface capable of translating unstructured language strategies into actionable intent in the form of goals and constraints. Leveraging a game environment, we collect a dataset of over 1000 examples, mapping language strategies to the corresponding goals and constraints, and show that our model, trained on this dataset, significantly outperforms human interpreters in inferring strategic intent (i.e., goals and constraints) from language (p < 0.05). Furthermore, we show that our model (125M parameters) significantly outperforms ChatGPT for this task (p < 0.05) in a low-data setting.

LGMar 23, 2022
Efficient Exploration via First-Person Behavior Cloning Assisted Rapidly-Exploring Random Trees

Max Zuo, Logan Schick, Matthew Gombolay et al.

Modern day computer games have extremely large state and action spaces. To detect bugs in these games' models, human testers play the games repeatedly to explore the game and find errors in the games. Such gameplay is exhaustive and time consuming. Moreover, since robotics simulators depend on similar methods of model specification and debugging, the problem of finding errors in the model is of interest to the robotics community to ensure robot behaviors and interactions are consistent in simulators. Previous methods have used reinforcement learning arXiv:2103.13798 and search based methods (Chang, 2019, (Chang, 2021) arXiv:1811.06962 including Rapidly-exploring Random Trees (RRT) to explore a game's state-action space to find bugs. However, such search and exploration based methods are not efficient at exploring the state-action space without a pre-defined heuristic. In this work we attempt to combine a human-tester's expertise in solving games, and the RRT's exhaustiveness to search a game's state space efficiently with high coverage. This paper introduces Cloning Assisted RRT (CA-RRT) to test a game through search. We compare our methods to two existing baselines: 1) a weighted-RRT as described by arXiv:1812.03125; 2) human demonstration seeded RRT as described by Chang et. al. We find CA-RRT is applicable to more game maps and explores more game states in fewer tree expansions/iterations when compared to the existing baselines. In each test, CA-RRT reached more states on average in the same number of iterations as weighted-RRT. In our tested environments, CA-RRT reached the same number of states as weighted-RRT by more than 5000 fewer iterations on average, almost a 50% reduction and applied to more scenarios than. Moreover, as a consequence of our first person behavior cloning approach, CA-RRT worked on unseen game maps than just seeding the RRT with human demonstrated states.

LGJan 8
Interactive Distillation for Cooperative Multi-Agent Reinforcement Learning

Minwoo Cho, Batuhan Altundas, Matthew Gombolay

Knowledge distillation (KD) has the potential to accelerate MARL by employing a centralized teacher for decentralized students but faces key bottlenecks. Specifically, there are (1) challenges in synthesizing high-performing teaching policies in complex domains, (2) difficulties when teachers must reason in out-of-distribution (OOD) states, and (3) mismatches between the decentralized students' and the centralized teacher's observation spaces. To address these limitations, we propose HINT (Hierarchical INteractive Teacher-based transfer), a novel KD framework for MARL in a centralized training, decentralized execution setup. By leveraging hierarchical RL, HINT provides a scalable, high-performing teacher. Our key innovation, pseudo off-policy RL, enables the teacher policy to be updated using both teacher and student experience, thereby improving OOD adaptation. HINT also applies performance-based filtering to retain only outcome-relevant guidance, reducing observation mismatches. We evaluate HINT on challenging cooperative domains (e.g., FireCommander for resource allocation, MARINE for tactical combat). Across these benchmarks, HINT outperforms baselines, achieving improvements of 60% to 165% in success rate.

HCMar 21, 2025
Towards Balancing Preference and Performance through Adaptive Personalized Explainability

Andrew Silva, Pradyumna Tambwekar, Mariah Schrum et al.

As robots and digital assistants are deployed in the real world, these agents must be able to communicate their decision-making criteria to build trust, improve human-robot teaming, and enable collaboration. While the field of explainable artificial intelligence (xAI) has made great strides to enable such communication, these advances often assume that one xAI approach is ideally suited to each problem (e.g., decision trees to explain how to triage patients in an emergency or feature-importance maps to explain radiology reports). This fails to recognize that users have diverse experiences or preferences for interaction modalities. In this work, we present two user-studies set in a simulated autonomous vehicle (AV) domain. We investigate (1) population-level preferences for xAI and (2) personalization strategies for providing robot explanations. We find significant differences between xAI modes (language explanations, feature-importance maps, and decision trees) in both preference (p < 0.01) and performance (p < 0.05). We also observe that a participant's preferences do not always align with their performance, motivating our development of an adaptive personalization strategy to balance the two. We show that this strategy yields significant performance gains (p < 0.05), and we conclude with a discussion of our findings and implications for xAI in human-robot interactions.

ROJan 30, 2024
Multi-Camera Asynchronous Ball Localization and Trajectory Prediction with Factor Graphs and Human Poses

Qingyu Xiao, Zulfiqar Zaidi, Matthew Gombolay

The rapid and precise localization and prediction of a ball are critical for developing agile robots in ball sports, particularly in sports like tennis characterized by high-speed ball movements and powerful spins. The Magnus effect induced by spin adds complexity to trajectory prediction during flight and bounce dynamics upon contact with the ground. In this study, we introduce an innovative approach that combines a multi-camera system with factor graphs for real-time and asynchronous 3D tennis ball localization. Additionally, we estimate hidden states like velocity and spin for trajectory prediction. Furthermore, to enhance spin inference early in the ball's flight, where limited observations are available, we integrate human pose data using a temporal convolutional network (TCN) to compute spin priors within the factor graph. This refinement provides more accurate spin priors at the beginning of the factor graph, leading to improved early-stage hidden state inference for prediction. Our result shows the trained TCN can predict the spin priors with RMSE of 5.27 Hz. Integrating TCN into the factor graph reduces the prediction error of landing positions by over 63.6% compared to a baseline method that utilized an adaptive extended Kalman filter.

ROMar 24, 2024
Mixed-Initiative Human-Robot Teaming under Suboptimality with Online Bayesian Adaptation

Manisha Natarajan, Chunyue Xue, Sanne van Waveren et al.

For effective human-agent teaming, robots and other artificial intelligence (AI) agents must infer their human partner's abilities and behavioral response patterns and adapt accordingly. Most prior works make the unrealistic assumption that one or more teammates can act near-optimally. In real-world collaboration, humans and autonomous agents can be suboptimal, especially when each only has partial domain knowledge. In this work, we develop computational modeling and optimization techniques for enhancing the performance of suboptimal human-agent teams, where the human and the agent have asymmetric capabilities and act suboptimally due to incomplete environmental knowledge. We adopt an online Bayesian approach that enables a robot to infer people's willingness to comply with its assistance in a sequential decision-making game. Our user studies show that user preferences and team performance indeed vary with robot intervention styles, and our approach for mixed-initiative collaborations enhances objective team performance ($p<.001$) and subjective measures, such as user's trust ($p<.001$) and perceived likeability of the robot ($p<.001$).

LGApr 8, 2025
Model-Agnostic Policy Explanations with Large Language Models

Zhang Xi-Jia, Yue Guo, Shufei Chen et al. · cmu

Intelligent agents, such as robots, are increasingly deployed in real-world, human-centric environments. To foster appropriate human trust and meet legal and ethical standards, these agents must be able to explain their behavior. However, state-of-the-art agents are typically driven by black-box models like deep neural networks, limiting their interpretability. We propose a method for generating natural language explanations of agent behavior based only on observed states and actions -- without access to the agent's underlying model. Our approach learns a locally interpretable surrogate model of the agent's behavior from observations, which then guides a large language model to generate plausible explanations with minimal hallucination. Empirical results show that our method produces explanations that are more comprehensible and correct than those from baselines, as judged by both language models and human evaluators. Furthermore, we find that participants in a user study more accurately predicted the agent's future actions when given our explanations, suggesting improved understanding of agent behavior.

RONov 27, 2024
ELEMENTAL: Interactive Learning from Demonstrations and Vision-Language Models for Reward Design in Robotics

Letian Chen, Nina Moorman, Matthew Gombolay

Reinforcement learning (RL) has demonstrated compelling performance in robotic tasks, but its success often hinges on the design of complex, ad hoc reward functions. Researchers have explored how Large Language Models (LLMs) could enable non-expert users to specify reward functions more easily. However, LLMs struggle to balance the importance of different features, generalize poorly to out-of-distribution robotic tasks, and cannot represent the problem properly with only text-based descriptions. To address these challenges, we propose ELEMENTAL (intEractive LEarning froM dEmoNstraTion And Language), a novel framework that combines natural language guidance with visual user demonstrations to align robot behavior with user intentions better. By incorporating visual inputs, ELEMENTAL overcomes the limitations of text-only task specifications, while leveraging inverse reinforcement learning (IRL) to balance feature weights and match the demonstrated behaviors optimally. ELEMENTAL also introduces an iterative feedback-loop through self-reflection to improve feature, reward, and policy learning. Our experiment results demonstrate that ELEMENTAL outperforms prior work by 42.3% on task success, and achieves 41.3% better generalization in out-of-distribution tasks, highlighting its robustness in LfD.

LGOct 10, 2025
Constraints-of-Thought: A Framework for Constrained Reasoning in Language-Model-Guided Search

Kamel Alrashedy, Vriksha Srihari, Zulfiqar Zaidi et al.

While researchers have made significant progress in enabling large language models (LLMs) to perform multi-step planning, LLMs struggle to ensure that those plans align with high-level user intent and satisfy symbolic constraints, especially in complex, multi-step domains. Existing reasoning approaches such as Chain-of-Thought (CoT), Tree-of-Thought (ToT), and verifier-augmented methods, expand the search space but often yield infeasible actions or hallucinated steps. To overcome these limitations, we propose Constraints-of-Thought (Const-o-T), a framework that provides a structured prior that enables Monte Carlo Tree Search (MCTS) focus search on semantically meaningful paths. Each reasoning step is represented as an (intent, constraint) pair, which serves both to compress the search space and enforce validity. Unlike prior methods that merely generate reasoning traces or validate outputs post hoc, Const-o-T uses (intent, constraint)pairs to actively focus the search toward feasible and meaningful plans. We integrate Const-o-T into MCTS using a structured representation of intent-constraint pairs constraints prune infeasible branches and guide exploration toward semantically valid actions, improving planning efficiency and verifiable decision-making. We demonstrate across three domains Risk game, CAD code generation, and arithmetic reasoning that our approach outperforms baselines, yielding higher accuracy and stronger structural alignment. Our contribution is to demonstrate that Const-of-T offers a generalizable foundation for constraint-guided reasoning, enabling more efficient, constraint-aligned, and domain-adaptable planning with LLMs.

LGMay 17, 2025
Improvement of Optimization using Learning Based Models in Mixed Integer Linear Programming Tasks

Xiaoke Wang, Batuhan Altundas, Zhaoxin Li et al.

Mixed Integer Linear Programs (MILPs) are essential tools for solving planning and scheduling problems across critical industries such as construction, manufacturing, and logistics. However, their widespread adoption is limited by long computational times, especially in large-scale, real-time scenarios. To address this, we present a learning-based framework that leverages Behavior Cloning (BC) and Reinforcement Learning (RL) to train Graph Neural Networks (GNNs), producing high-quality initial solutions for warm-starting MILP solvers in Multi-Agent Task Allocation and Scheduling Problems. Experimental results demonstrate that our method reduces optimization time and variance compared to traditional techniques while maintaining solution quality and feasibility.

AIApr 28, 2025
Proceedings of 1st Workshop on Advancing Artificial Intelligence through Theory of Mind

Mouad Abrini, Omri Abend, Dina Acklin et al. · cambridge

This volume includes a selection of papers presented at the Workshop on Advancing Artificial Intelligence through Theory of Mind held at AAAI 2025 in Philadelphia US on 3rd March 2025. The purpose of this volume is to provide an open access and curated anthology for the ToM and AI research community.

AIMar 20, 2025
Towards Automated Semantic Interpretability in Reinforcement Learning via Vision-Language Models

Zhaoxin Li, Zhang Xi-Jia, Batuhan Altundas et al.

Semantic interpretability in Reinforcement Learning (RL) enables transparency and verifiability of decision-making. Achieving semantic interpretability in reinforcement learning requires (1) a feature space composed of human-understandable concepts and (2) a policy that is interpretable and verifiable. However, constructing such a feature space has traditionally relied on manual human specification, which often fails to generalize to unseen environments. Moreover, even when interpretable features are available, most reinforcement learning algorithms employ black-box models as policies, thereby hindering transparency. We introduce interpretable Tree-based Reinforcement learning via Automated Concept Extraction (iTRACE), an automated framework that leverages pre-trained vision-language models (VLM) for semantic feature extraction and train a interpretable tree-based model via RL. To address the impracticality of running VLMs in RL loops, we distill their outputs into a lightweight model. By leveraging Vision-Language Models (VLMs) to automate tree-based reinforcement learning, iTRACE loosens the reliance the need for human annotation that is traditionally required by interpretable models. In addition, it addresses key limitations of VLMs alone, such as their lack of grounding in action spaces and their inability to directly optimize policies. We evaluate iTRACE across three domains: Atari games, grid-world navigation, and driving. The results show that iTRACE outperforms other interpretable policy baselines and matches the performance of black-box policies on the same interpretable feature space.

ROFeb 8, 2025
Towards Learning Scalable Agile Dynamic Motion Planning for Robosoccer Teams with Policy Optimization

Brandon Ho, Batuhan Altundas, Matthew Gombolay

In fast-paced, ever-changing environments, dynamic Motion Planning for Multi-Agent Systems in the presence of obstacles is a universal and unsolved problem. Be it from path planning around obstacles to the movement of robotic arms, or in planning navigation of robot teams in settings such as Robosoccer, dynamic motion planning is needed to avoid collisions while reaching the targeted destination when multiple agents occupy the same area. In continuous domains where the world changes quickly, existing classical Motion Planning algorithms such as RRT* and A* become computationally expensive to rerun at every time step. Many variations of classical and well-formulated non-learning path-planning methods have been proposed to solve this universal problem but fall short due to their limitations of speed, smoothness, optimally, etc. Deep Learning models overcome their challenges due to their ability to adapt to varying environments based on past experience. However, current learning motion planning models use discretized environments, do not account for heterogeneous agents or replanning, and build up to improve the classical motion planners' efficiency, leading to issues with scalability. To prevent collisions between heterogenous team members and collision to obstacles while trying to reach the target location, we present a learning-based dynamic navigation model and show our model working on a simple environment in the concept of a simple Robosoccer Game.

LGJan 21, 2025
Compositional Instruction Following with Language Models and Reinforcement Learning

Vanya Cohen, Geraud Nangue Tasse, Nakul Gopalan et al.

Combining reinforcement learning with language grounding is challenging as the agent needs to explore the environment while simultaneously learning multiple language-conditioned tasks. To address this, we introduce a novel method: the compositionally-enabled reinforcement learning language agent (CERLLA). Our method reduces the sample complexity of tasks specified with language by leveraging compositional policy representations and a semantic parser trained using reinforcement learning and in-context learning. We evaluate our approach in an environment requiring function approximation and demonstrate compositional generalization to novel tasks. Our method significantly outperforms the previous best non-compositional baseline in terms of sample complexity on 162 tasks designed to test compositional generalization. Our model attains a higher success rate and learns in fewer steps than the non-compositional baseline. It reaches a success rate equal to an oracle policy's upper-bound performance of 92%. With the same number of environment steps, the baseline only reaches a success rate of 80%.

LGFeb 14, 2022
Strategy Discovery and Mixture in Lifelong Learning from Heterogeneous Demonstration

Sravan Jayanthi, Letian Chen, Matthew Gombolay

Learning from Demonstration (LfD) approaches empower end-users to teach robots novel tasks via demonstrations of the desired behaviors, democratizing access to robotics. A key challenge in LfD research is that users tend to provide heterogeneous demonstrations for the same task due to various strategies and preferences. Therefore, it is essential to develop LfD algorithms that ensure \textit{flexibility} (the robot adapts to personalized strategies), \textit{efficiency} (the robot achieves sample-efficient adaptation), and \textit{scalability} (robot reuses a concise set of strategies to represent a large amount of behaviors). In this paper, we propose a novel algorithm, Dynamic Multi-Strategy Reward Distillation (DMSRD), which distills common knowledge between heterogeneous demonstrations, leverages learned strategies to construct mixture policies, and continues to improve by learning from all available data. Our personalized, federated, and lifelong LfD architecture surpasses benchmarks in two continuous control problems with an average 77\% improvement in policy returns and 42\% improvement in log likelihood, alongside stronger task reward correlation and more precise strategy rewards.

LGFeb 4, 2022
Learning Interpretable, High-Performing Policies for Autonomous Driving

Rohan Paleja, Yaru Niu, Andrew Silva et al.

Gradient-based approaches in reinforcement learning (RL) have achieved tremendous success in learning policies for autonomous vehicles. While the performance of these approaches warrants real-world adoption, these policies lack interpretability, limiting deployability in the safety-critical and legally-regulated domain of autonomous driving (AD). AD requires interpretable and verifiable control policies that maintain high performance. We propose Interpretable Continuous Control Trees (ICCTs), a tree-based model that can be optimized via modern, gradient-based, RL approaches to produce high-performing, interpretable policies. The key to our approach is a procedure for allowing direct optimization in a sparse decision-tree-like representation. We validate ICCTs against baselines across six domains, showing that ICCTs are capable of learning interpretable policy representations that parity or outperform baselines by up to 33% in AD scenarios while achieving a 300x-600x reduction in the number of policy parameters against deep learning baselines. Furthermore, we demonstrate the interpretability and utility of our ICCTs through a 14-car physical robot demonstration.

MAJan 20, 2022
Iterated Reasoning with Mutual Information in Cooperative and Byzantine Decentralized Teaming

Sachin Konan, Esmaeil Seraj, Matthew Gombolay

Information sharing is key in building team cognition and enables coordination and cooperation. High-performing human teams also benefit from acting strategically with hierarchical levels of iterated communication and rationalizability, meaning a human agent can reason about the actions of their teammates in their decision-making. Yet, the majority of prior work in Multi-Agent Reinforcement Learning (MARL) does not support iterated rationalizability and only encourage inter-agent communication, resulting in a suboptimal equilibrium cooperation strategy. In this work, we show that reformulating an agent's policy to be conditional on the policies of its neighboring teammates inherently maximizes Mutual Information (MI) lower-bound when optimizing under Policy Gradient (PG). Building on the idea of decision-making under bounded rationality and cognitive hierarchy theory, we show that our modified PG approach not only maximizes local agent rewards but also implicitly reasons about MI between agents without the need for any explicit ad-hoc regularization terms. Our approach, InfoPG, outperforms baselines in learning emergent collaborative behaviors and sets the state-of-the-art in decentralized cooperative MARL tasks. Our experiments validate the utility of InfoPG by achieving higher sample efficiency and significantly larger cumulative reward in several complex cooperative multi-agent domains.

LGOct 9, 2021
Learning to Follow Language Instructions with Compositional Policies

Vanya Cohen, Geraud Nangue Tasse, Nakul Gopalan et al.

We propose a framework that learns to execute natural language instructions in an environment consisting of goal-reaching tasks that share components of their task descriptions. Our approach leverages the compositionality of both value functions and language, with the aim of reducing the sample complexity of learning novel tasks. First, we train a reinforcement learning agent to learn value functions that can be subsequently composed through a Boolean algebra to solve novel tasks. Second, we fine-tune a seq2seq model pretrained on web-scale corpora to map language to logical expressions that specify the required value function compositions. Evaluating our agent in the BabyAI domain, we observe a decrease of 86% in the number of training steps needed to learn a second task after mastering a single task. Results from ablation studies further indicate that it is the combination of compositional value functions and language representations that allows the agent to quickly generalize to new tasks.

ROOct 8, 2021
Towards Sample-efficient Apprenticeship Learning from Suboptimal Demonstration

Letian Chen, Rohan Paleja, Matthew Gombolay

Learning from Demonstration (LfD) seeks to democratize robotics by enabling non-roboticist end-users to teach robots to perform novel tasks by providing demonstrations. However, as demonstrators are typically non-experts, modern LfD techniques are unable to produce policies much better than the suboptimal demonstration. A previously-proposed framework, SSRR, has shown success in learning from suboptimal demonstration but relies on noise-injected trajectories to infer an idealized reward function. A random approach such as noise-injection to generate trajectories has two key drawbacks: 1) Performance degradation could be random depending on whether the noise is applied to vital states and 2) Noise-injection generated trajectories may have limited suboptimality and therefore will not accurately represent the whole scope of suboptimality. We present Systematic Self-Supervised Reward Regression, S3RR, to investigate systematic alternatives for trajectory degradation. We carry out empirical evaluations and find S3RR can learn comparable or better reward correlation with ground-truth against a state-of-the-art learning from suboptimal demonstration framework.

LGJan 18, 2021
Natural Language Specification of Reinforcement Learning Policies through Differentiable Decision Trees

Pradyumna Tambwekar, Andrew Silva, Nakul Gopalan et al.

Human-AI policy specification is a novel procedure we define in which humans can collaboratively warm-start a robot's reinforcement learning policy. This procedure is comprised of two steps; (1) Policy Specification, i.e. humans specifying the behavior they would like their companion robot to accomplish, and (2) Policy Optimization, i.e. the robot applying reinforcement learning to improve the initial policy. Existing approaches to enabling collaborative policy specification are often unintelligible black-box methods, and are not catered towards making the autonomous system accessible to a novice end-user. In this paper, we develop a novel collaborative framework to allow humans to initialize and interpret an autonomous agent's behavior. Through our framework, we enable humans to specify an initial behavior model via unstructured, natural language (NL), which we convert to lexical decision trees. Next, we leverage these translated specifications, to warm-start reinforcement learning and allow the agent to further optimize these potentially suboptimal policies. Our approach warm-starts an RL agent by utilizing non-expert natural language specifications without incurring the additional domain exploration costs. We validate our approach by showing that our model is able to produce >80% translation accuracy, and that policies initialized by a human can match the performance of relevant RL baselines in two domains.

RODec 7, 2020
A Generalized Robotic Handwriting Learning System based on Dynamic Movement Primitives (DMPs)

Qian Luo, Jing Wu, Matthew Gombolay

Learning from demonstration (LfD) is a powerful learning method to enable a robot to infer how to perform a task given one or more human demonstrations of the desired task. By learning from end-user demonstration rather than requiring that a domain expert manually programming each skill, robots can more readily be applied to a wider range of real-world applications. Writing robots, as one application of LfD, has become a challenging research topic due to the complexity of human handwriting trajectories. In this paper, we introduce a generalized handwriting-learning system for a physical robot to learn from examples of humans' handwriting to draw alphanumeric characters. Our robotic system is able to rewrite letters imitating the way human demonstrators write and create new letters in a similar writing style. For this system, we develop an augmented dynamic movement primitive (DMP) algorithm, DMP*, which strengthens the robustness and generalization ability of our robotic system.

LGDec 3, 2020
Cross-Loss Influence Functions to Explain Deep Network Representations

Andrew Silva, Rohit Chopra, Matthew Gombolay

As machine learning is increasingly deployed in the real world, it is paramount that we develop the tools necessary to analyze the decision-making of the models we train and deploy to end-users. Recently, researchers have shown that influence functions, a statistical measure of sample impact, can approximate the effects of training samples on classification accuracy for deep neural networks. However, this prior work only applies to supervised learning, where training and testing share an objective function. No approaches currently exist for estimating the influence of unsupervised training examples for deep learning models. To bring explainability to unsupervised and semi-supervised training regimes, we derive the first theoretical and empirical demonstration that influence functions can be extended to handle mismatched training and testing (i.e., "cross-loss") settings. Our formulation enables us to compute the influence in an unsupervised learning setup, explain cluster memberships, and identify and augment biases in language models. Our experiments show that our cross-loss influence estimates even exceed matched-objective influence estimation relative to ground-truth sample impact.

ROOct 31, 2020
FireCommander: An Interactive, Probabilistic Multi-agent Environment for Heterogeneous Robot Teams

Esmaeil Seraj, Xiyang Wu, Matthew Gombolay

The purpose of this tutorial is to help individuals use the \underline{FireCommander} game environment for research applications. The FireCommander is an interactive, probabilistic joint perception-action reconnaissance environment in which a composite team of agents (e.g., robots) cooperate to fight dynamic, propagating firespots (e.g., targets). In FireCommander game, a team of agents must be tasked to optimally deal with a wildfire situation in an environment with propagating fire areas and some facilities such as houses, hospitals, power stations, etc. The team of agents can accomplish their mission by first sensing (e.g., estimating fire states), communicating the sensed fire-information among each other and then taking action to put the firespots out based on the sensed information (e.g., dropping water on estimated fire locations). The FireCommander environment can be useful for research topics spanning a wide range of applications from Reinforcement Learning (RL) and Learning from Demonstration (LfD), to Coordination, Psychology, Human-Robot Interaction (HRI) and Teaming. There are four important facets of the FireCommander environment that overall, create a non-trivial game: (1) Complex Objectives: Multi-objective Stochastic Environment, (2)Probabilistic Environment: Agents' actions result in probabilistic performance, (3) Hidden Targets: Partially Observable Environment and, (4) Uni-task Robots: Perception-only and Action-only agents. The FireCommander environment is first-of-its-kind in terms of including Perception-only and Action-only agents for coordination. It is a general multi-purpose game that can be useful in a variety of combinatorial optimization problems and stochastic games, such as applications of Reinforcement Learning (RL), Learning from Demonstration (LfD) and Inverse RL (iRL).

ROOct 17, 2020
Learning from Suboptimal Demonstration via Self-Supervised Reward Regression

Letian Chen, Rohan Paleja, Matthew Gombolay

Learning from Demonstration (LfD) seeks to democratize robotics by enabling non-roboticist end-users to teach robots to perform a task by providing a human demonstration. However, modern LfD techniques, e.g. inverse reinforcement learning (IRL), assume users provide at least stochastically optimal demonstrations. This assumption fails to hold in most real-world scenarios. Recent attempts to learn from sub-optimal demonstration leverage pairwise rankings and following the Luce-Shepard rule. However, we show these approaches make incorrect assumptions and thus suffer from brittle, degraded performance. We overcome these limitations in developing a novel approach that bootstraps off suboptimal demonstrations to synthesize optimality-parameterized data to train an idealized reward function. We empirically validate we learn an idealized reward function with ~0.95 correlation with ground-truth reward versus ~0.75 for prior work. We can then train policies achieving ~200% improvement over the suboptimal demonstration and ~90% improvement over prior work. We present a physical demonstration of teaching a robot a topspin strike in table tennis that achieves 32% faster returns and 40% more topspin than user demonstration.

ROJul 3, 2020
Human-Robot Team Coordination with Dynamic and Latent Human Task Proficiencies: Scheduling with Learning Curves

Ruisen Liu, Manisha Natarajan, Matthew Gombolay

As robots become ubiquitous in the workforce, it is essential that human-robot collaboration be both intuitive and adaptive. A robot's quality improves based on its ability to explicitly reason about the time-varying (i.e. learning curves) and stochastic capabilities of its human counterparts, and adjust the joint workload to improve efficiency while factoring human preferences. We introduce a novel resource coordination algorithm that enables robots to explore the relative strengths and learning abilities of their human teammates, by constructing schedules that are robust to stochastic and time-varying human task performance. We first validate our algorithmic approach using data we collected from a user study (n = 20), showing we can quickly generate and evaluate a robust schedule while discovering the latest individual worker proficiency. Second, we conduct a between-subjects experiment (n = 90) to validate the efficacy of our coordinating algorithm. Results from the human-subjects experiment indicate that scheduling strategies favoring exploration tend to be beneficial for human-robot collaboration as it improves team fluency (p = 0.0438), while also maximizing team efficiency (p < 0.001).

SYJun 14, 2020
Coordinated Control of UAVs for Human-Centered Active Sensing of Wildfires

Esmaeil Seraj, Matthew Gombolay

Fighting wildfires is a precarious task, imperiling the lives of engaging firefighters and those who reside in the fire's path. Firefighters need online and dynamic observation of the firefront to anticipate a wildfire's unknown characteristics, such as size, scale, and propagation velocity, and to plan accordingly. In this paper, we propose a distributed control framework to coordinate a team of unmanned aerial vehicles (UAVs) for a human-centered active sensing of wildfires. We develop a dual-criterion objective function based on Kalman uncertainty residual propagation and weighted multi-agent consensus protocol, which enables the UAVs to actively infer the wildfire dynamics and parameters, track and monitor the fire transition, and safely manage human firefighters on the ground using acquired information. We evaluate our approach relative to prior work, showing significant improvements by reducing the environment's cumulative uncertainty residual by more than $ 10^2 $ and $ 10^5 $ times in firefront coverage performance to support human-robot teaming for firefighting. We also demonstrate our method on physical robots in a mock firefighting exercise.

LGJan 27, 2020
Heterogeneous Learning from Demonstration

Rohan Paleja, Matthew Gombolay

The development of human-robot systems able to leverage the strengths of both humans and their robotic counterparts has been greatly sought after because of the foreseen, broad-ranging impact across industry and research. We believe the true potential of these systems cannot be reached unless the robot is able to act with a high level of autonomy, reducing the burden of manual tasking or teleoperation. To achieve this level of autonomy, robots must be able to work fluidly with its human partners, inferring their needs without explicit commands. This inference requires the robot to be able to detect and classify the heterogeneity of its partners. We propose a framework for learning from heterogeneous demonstration based upon Bayesian inference and evaluate a suite of approaches on a real-world dataset of gameplay from StarCraft II. This evaluation provides evidence that our Bayesian approach can outperform conventional methods by up to 12.8$%$.

LGJan 2, 2020
Joint Goal and Strategy Inference across Heterogeneous Demonstrators via Reward Network Distillation

Letian Chen, Rohan Paleja, Muyleng Ghuy et al.

Reinforcement learning (RL) has achieved tremendous success as a general framework for learning how to make decisions. However, this success relies on the interactive hand-tuning of a reward function by RL experts. On the other hand, inverse reinforcement learning (IRL) seeks to learn a reward function from readily-obtained human demonstrations. Yet, IRL suffers from two major limitations: 1) reward ambiguity - there are an infinite number of possible reward functions that could explain an expert's demonstration and 2) heterogeneity - human experts adopt varying strategies and preferences, which makes learning from multiple demonstrators difficult due to the common assumption that demonstrators seeks to maximize the same reward. In this work, we propose a method to jointly infer a task goal and humans' strategic preferences via network distillation. This approach enables us to distill a robust task reward (addressing reward ambiguity) and to model each strategy's objective (handling heterogeneity). We demonstrate our algorithm can better recover task reward and strategy rewards and imitate the strategies in two simulated tasks and a real-world table tennis task.

RODec 17, 2019
When Your Robot Breaks: Active Learning During Plant Failure

Mariah Schrum, Matthew Gombolay

Detecting and adapting to catastrophic failures in robotic systems requires a robot to learn its new dynamics quickly and safely to best accomplish its goals. To address this challenging problem, we propose probabilistically-safe, online learning techniques to infer the altered dynamics of a robot at the moment a failure (e.g., physical damage) occurs. We combine model predictive control and active learning within a chance-constrained optimization framework to safely and efficiently learn the new plant model of the robot. We leverage a neural network for function approximation in learning the latent dynamics of the robot under failure conditions. Our framework generalizes to various damage conditions while being computationally light-weight to advance real-time deployment. We empirically validate within a virtual environment that we can regain control of a severely damaged aircraft in seconds and require only 0.1 seconds to find safe, information-rich trajectories, outperforming state-of-the-art approaches.

RODec 4, 2019
Learning to Dynamically Coordinate Multi-Robot Teams in Graph Attention Networks

Zheyuan Wang, Matthew Gombolay

Increasing interest in integrating advanced robotics within manufacturing has spurred a renewed concentration in developing real-time scheduling solutions to coordinate human-robot collaboration in this environment. Traditionally, the problem of scheduling agents to complete tasks with temporal and spatial constraints has been approached either with exact algorithms, which are computationally intractable for large-scale, dynamic coordination, or approximate methods that require domain experts to craft heuristics for each application. We seek to overcome the limitations of these conventional methods by developing a novel graph attention network formulation to automatically learn features of scheduling problems to allow their deployment. To learn effective policies for combinatorial optimization problems via machine learning, we combine imitation learning on smaller problems with deep Q-learning on larger problems, in a non-parametric framework, to allow for fast, near-optimal scheduling of robot teams. We show that our network-based policy finds at least twice as many solutions over prior state-of-the-art methods in all testing scenarios.

LGJun 14, 2019
Interpretable and Personalized Apprenticeship Scheduling: Learning Interpretable Scheduling Policies from Heterogeneous User Demonstrations

Rohan Paleja, Andrew Silva, Letian Chen et al.

Resource scheduling and coordination is an NP-hard optimization requiring an efficient allocation of agents to a set of tasks with upper- and lower bound temporal and resource constraints. Due to the large-scale and dynamic nature of resource coordination in hospitals and factories, human domain experts manually plan and adjust schedules on the fly. To perform this job, domain experts leverage heterogeneous strategies and rules-of-thumb honed over years of apprenticeship. What is critically needed is the ability to extract this domain knowledge in a heterogeneous and interpretable apprenticeship learning framework to scale beyond the power of a single human expert, a necessity in safety-critical domains. We propose a personalized and interpretable apprenticeship scheduling algorithm that infers an interpretable representation of all human task demonstrators by extracting decision-making criteria via an inferred, personalized embedding non-parametric in the number of demonstrator types. We achieve near-perfect LfD accuracy in synthetic domains and 88.22\% accuracy on a planning domain with real-world, outperforming baselines. Finally, our user study showed our methodology produces more interpretable and easier-to-use models than neural networks ($p < 0.05$).

LGMar 22, 2019
Optimization Methods for Interpretable Differentiable Decision Trees in Reinforcement Learning

Andrew Silva, Taylor Killian, Ivan Dario Jimenez Rodriguez et al.

Decision trees are ubiquitous in machine learning for their ease of use and interpretability. Yet, these models are not typically employed in reinforcement learning as they cannot be updated online via stochastic gradient descent. We overcome this limitation by allowing for a gradient update over the entire tree that improves sample complexity affords interpretable policy extraction. First, we include theoretical motivation on the need for policy-gradient learning by examining the properties of gradient descent over differentiable decision trees. Second, we demonstrate that our approach equals or outperforms a neural network on all domains and can learn discrete decision trees online with average rewards up to 7x higher than a batch-trained decision tree. Third, we conduct a user study to quantify the interpretability of a decision tree, rule list, and a neural network with statistically significant results ($p < 0.001$).

ROMar 16, 2019
Safe Coordination of Human-Robot Firefighting Teams

Esmaeil Seraj, Andrew Silva, Matthew Gombolay

Wildfires are destructive and inflict massive, irreversible harm to victims' lives and natural resources. Researchers have proposed commissioning unmanned aerial vehicles (UAVs) to provide firefighters with real-time tracking information; yet, these UAVs are not able to reason about a fire's track, including current location, measurement, and uncertainty, as well as propagation. We propose a model-predictive, probabilistically safe distributed control algorithm for human-robot collaboration in wildfire fighting. The proposed algorithm overcomes the limitations of prior work by explicitly estimating the latent fire propagation dynamics to enable intelligent, time-extended coordination of the UAVs in support of on-the-ground human firefighters. We derive a novel, analytical bound that enables UAVs to distribute their resources and provides a probabilistic guarantee of the humans' safety while preserving the UAVs' ability to cover an entire fire.

LGMar 14, 2019
Inferring Personalized Bayesian Embeddings for Learning from Heterogeneous Demonstration

Rohan Paleja, Matthew Gombolay

For assistive robots and virtual agents to achieve ubiquity, machines will need to anticipate the needs of their human counterparts. The field of Learning from Demonstration (LfD) has sought to enable machines to infer predictive models of human behavior for autonomous robot control. However, humans exhibit heterogeneity in decision-making, which traditional LfD approaches fail to capture. To overcome this challenge, we propose a Bayesian LfD framework to infer an integrated representation of all human task demonstrators by inferring human-specific embeddings, thereby distilling their unique characteristics. We validate our approach is able to outperform state-of-the-art techniques on both synthetic and real-world data sets.

LGFeb 15, 2019
Neural-encoding Human Experts' Domain Knowledge to Warm Start Reinforcement Learning

Andrew Silva, Matthew Gombolay

Deep reinforcement learning has been successful in a variety of tasks, such as game playing and robotic manipulation. However, attempting to learn \textit{tabula rasa} disregards the logical structure of many domains as well as the wealth of readily available knowledge from domain experts that could help "warm start" the learning process. We present a novel reinforcement learning technique that allows for intelligent initialization of a neural network weights and architecture. Our approach permits the encoding domain knowledge directly into a neural decision tree, and improves upon that knowledge with policy gradient updates. We empirically validate our approach on two OpenAI Gym tasks and two modified StarCraft 2 tasks, showing that our novel architecture outperforms multilayer-perceptron and recurrent architectures. Our knowledge-based framework finds superior policies compared to imitation learning-based and prior knowledge-based approaches. Importantly, we demonstrate that our approach can be used by untrained humans to initially provide >80% increase in expected reward relative to baselines prior to training (p < 0.001), which results in a >60% increase in expected reward after policy optimization (p = 0.011).

AIMay 11, 2018
Human-Machine Collaborative Optimization via Apprenticeship Scheduling

Matthew Gombolay, Reed Jensen, Jessica Stigile et al.

Coordinating agents to complete a set of tasks with intercoupled temporal and resource constraints is computationally challenging, yet human domain experts can solve these difficult scheduling problems using paradigms learned through years of apprenticeship. A process for manually codifying this domain knowledge within a computational framework is necessary to scale beyond the ``single-expert, single-trainee" apprenticeship model. However, human domain experts often have difficulty describing their decision-making processes, causing the codification of this knowledge to become laborious. We propose a new approach for capturing domain-expert heuristics through a pairwise ranking formulation. Our approach is model-free and does not require enumerating or iterating through a large state space. We empirically demonstrate that this approach accurately learns multifaceted heuristics on a synthetic data set incorporating job-shop scheduling and vehicle routing problems, as well as on two real-world data sets consisting of demonstrations of experts solving a weapon-to-target assignment problem and a hospital resource allocation problem. We also demonstrate that policies learned from human scheduling demonstration via apprenticeship learning can substantially improve the efficiency of a branch-and-bound search for an optimal schedule. We employ this human-machine collaborative optimization technique on a variant of the weapon-to-target assignment problem. We demonstrate that this technique generates solutions substantially superior to those produced by human domain experts at a rate up to 9.5 times faster than an optimization approach and can be applied to optimally solve problems twice as complex as those solved by a human demonstrator.