L0: Reinforcement Learning to Become General AgentsJunjie Zhang, Jingyi Xi, Zhuoyang Song et al.
Training large language models (LLMs) to act as autonomous agents for multi-turn, long-horizon tasks remains significant challenges in scalability and training efficiency. To address this, we introduce L-Zero (L0), a scalable, end-to-end training pipeline for general-purpose agents. Featuring a low-cost, extensible, and sandboxed concurrent agent worker pool, L0 lowers the barrier for applying reinforcement learning in complex environments. We also introduce NB-Agent, the agent scaffold within L0, which operates in a "code-as-action" fashion via a Read-Eval-Print-Loop (REPL). We evaluate L0 on factuality question-answering benchmarks. Our experiments demonstrate that a base model can develop robust problem-solving skills using solely Reinforcement Learning with Verifiable Rewards (RLVR). On the Qwen2.5-7B-Instruct model, our method boosts accuracy on SimpleQA from 30 % to 80 % and on HotpotQA from 22 % to 41 %. We have open-sourced the entire L0 system, including our L0 series models, the NB-Agent, a complete training pipeline, and the corresponding training recipes on (https://github.com/cmriat/l0).
8.4CVMar 12, 2025
Astrea: A MOE-based Visual Understanding Model with Progressive AlignmentXiaoda Yang, JunYu Lu, Hongshun Qiu et al.
Vision-Language Models (VLMs) based on Mixture-of-Experts (MoE) architectures have emerged as a pivotal paradigm in multimodal understanding, offering a powerful framework for integrating visual and linguistic information. However, the increasing complexity and diversity of tasks present significant challenges in coordinating load balancing across heterogeneous visual experts, where optimizing one specialist's performance often compromises others' capabilities. To address task heterogeneity and expert load imbalance, we propose Astrea, a novel multi-expert collaborative VLM architecture based on progressive pre-alignment. Astrea introduces three key innovations: 1) A heterogeneous expert coordination mechanism that integrates four specialized models (detection, segmentation, classification, captioning) into a comprehensive expert matrix covering essential visual comprehension elements; 2) A dynamic knowledge fusion strategy featuring progressive pre-alignment to harmonize experts within the VLM latent space through contrastive learning, complemented by probabilistically activated stochastic residual connections to preserve knowledge continuity; 3) An enhanced optimization framework utilizing momentum contrastive learning for long-range dependency modeling and adaptive weight allocators for real-time expert contribution calibration. Extensive evaluations across 12 benchmark tasks spanning VQA, image captioning, and cross-modal retrieval demonstrate Astrea's superiority over state-of-the-art models, achieving an average performance gain of +4.7\%. This study provides the first empirical demonstration that progressive pre-alignment strategies enable VLMs to overcome task heterogeneity limitations, establishing new methodological foundations for developing general-purpose multimodal agents.
6.4LGFeb 8, 2024
Exploring Learning Complexity for Efficient Downstream Dataset PruningWenyu Jiang, Zhenlong Liu, Zejian Xie et al.
The ever-increasing fine-tuning cost of large-scale pre-trained models gives rise to the importance of dataset pruning, which aims to reduce dataset size while maintaining task performance. However, existing dataset pruning methods require training on the entire dataset, which is impractical for large-scale pre-trained models. In this paper, we propose a straightforward, novel, and training-free hardness score named Distorting-based Learning Complexity (DLC), to identify informative images and instructions from the downstream dataset efficiently. Our method is motivated by the observation that easy samples learned faster can also be learned with fewer parameters. Specifically, we define the Learning Complexity to quantify sample hardness and utilize a lightweight weights masking process for fast estimation, instead of the costly SGD optimization. Based on DLC, we further design a flexible under-sampling with randomness (dubbed FlexRand), replacing the top-K strategy, to alleviate the severe subset distribution shift. Extensive experiments with downstream image and instructions dataset pruning benchmarks demonstrate the effectiveness and efficiency of the proposed approach. In the images pruning benchmark, DLC significantly reduces the pruning time by 35x while establishing state-of-the-art performance with FlexRand.
13.7CVMar 13
PVI: Plug-in Visual Injection for Vision-Language-Action ModelsZezhou Zhang, Songxin Zhang, Xiao Xiong et al.
VLA architectures that pair a pretrained VLM with a flow-matching action expert have emerged as a strong paradigm for language-conditioned manipulation. Yet the VLM, optimized for semantic abstraction and typically conditioned on static visual observations, tends to attenuate fine-grained geometric cues and often lacks explicit temporal evidence for the action expert. Prior work mitigates this by injecting auxiliary visual features, but existing approaches either focus on static spatial representations or require substantial architectural modifications to accommodate temporal inputs, leaving temporal information underexplored. We propose Plug-in Visual Injection (PVI), a lightweight, encoder-agnostic module that attaches to a pretrained action expert and injects auxiliary visual representations via zero-initialized residual pathways, preserving pretrained behavior with only single-stage fine-tuning. Using PVI, we obtain consistent gains over the base policy and a range of competitive alternative injection strategies, and our controlled study shows that temporal video features (V-JEPA2) outperform strong static image features (DINOv2), with the largest gains on multi-phase tasks requiring state tracking and coordination. Real-robot experiments on long-horizon bimanual cloth folding further demonstrate the practicality of PVI beyond simulation.
5.8AISep 22, 2025
Orcust: Stepwise-Feedback Reinforcement Learning for GUI AgentJunyu Lu, Songxin Zhang, Zejian Xie et al.
Recent advances in GUI agents have achieved remarkable grounding and action-prediction performance, yet existing models struggle with unreliable reward signals and limited online trajectory generation. In this paper, we introduce Orcust, a framework that integrates Principle-Constrained Reward Modeling (PCRM) and Online VM-Grounded Trajectory Construction (OVTC) to enhance reasoning reliability and data efficiency in interactive GUI tasks. We leverages environment-verifiable and LLM-derived principle to enforce interpretable reward signals that constrain long chain-of-thought reasoning and rule-based feedback. OVTC spins up instrumented virtual machines to autonomously collect structured GUI interaction trajectories with explicit procedural and structural objectives, enabling the training of a stepwise reward model that robustly captures human preferences and adheres to task-specific constraints. Extensive experiments on standard GUI benchmarks covering perceptual grounding, foundational operations, and end-to-end task execution reveal that Orcust achieves state-of-the-art performance, improving by 22.2\% on ScreenSpot and 23.9\% on ScreenSpot-Pro over the base model (i.e. Qwen2.5-VL-7B). The results demonstrate Orcust's effectiveness in enhancing the reasoning, adaptability and scalability of GUI agents across various environments and task complexities.