Yuta Oshima

CV
h-index2
6papers
12citations
Novelty53%
AI Score44

6 Papers

22.1LGJul 16
Multi-Axis Max@K Reinforcement Learning for Representative Diversity in Text-to-Image Generation

Ku Onoda, Paavo Parmas, Hiroki Furuta et al.

Text-to-image (T2I) models can synthesize realistic, prompt-aligned images, yet samples generated for the same prompt often cover only a small subset of visually distinct modes. This limits the diversity of images, and for person-centric prompts, can reflect or amplify demographic skew. We formalize this problem as coverage of a predefined set of semantically specified modes, which we call target-mode coverage. We then propose multi-axis max@K, a group-based reinforcement learning objective for improving such coverage in diffusion-based T2I models. Given a group of samples and one score per target category, multi-axis max@K first takes the maximum score across samples for each category and then sums these category-wise maxima. The resulting credit assignment gives a sample positive weight on a category only when it increases that category's group-wise maximum, allowing different samples to contribute to different categories. We first validate the credit-assignment mechanism on a synthetic mixture and on SD3.5-M using deterministic pixel-based color rewards. We then evaluate the same objective on perceived-appearance fairness. Across three automatic evaluators on held-out prompts, multi-axis max@K improves the Fairness Score by 0.23-0.36 relative to the base model, while maintaining image quality and text alignment.

15.5CVDec 2, 2025
WorldPack: Compressed Memory Improves Spatial Consistency in Video World Modeling

Yuta Oshima, Yusuke Iwasawa, Masahiro Suzuki et al.

Video world models have attracted significant attention for their ability to produce high-fidelity future visual observations conditioned on past observations and navigation actions. Temporally- and spatially-consistent, long-term world modeling has been a long-standing problem, unresolved with even recent state-of-the-art models, due to the prohibitively expensive computational costs for long-context inputs. In this paper, we propose WorldPack, a video world model with efficient compressed memory, which significantly improves spatial consistency, fidelity, and quality in long-term generation despite much shorter context length. Our compressed memory consists of trajectory packing and memory retrieval; trajectory packing realizes high context efficiency, and memory retrieval maintains the consistency in rollouts and helps long-term generations that require spatial reasoning. Our performance is evaluated with LoopNav, a benchmark on Minecraft, specialized for the evaluation of long-term consistency, and we verify that WorldPack notably outperforms strong state-of-the-art models.

18.2LGNov 5, 2024Code
ADOPT: Modified Adam Can Converge with Any $β_2$ with the Optimal Rate

Shohei Taniguchi, Keno Harada, Gouki Minegishi et al.

Adam is one of the most popular optimization algorithms in deep learning. However, it is known that Adam does not converge in theory unless choosing a hyperparameter, i.e., $β_2$, in a problem-dependent manner. There have been many attempts to fix the non-convergence (e.g., AMSGrad), but they require an impractical assumption that the gradient noise is uniformly bounded. In this paper, we propose a new adaptive gradient method named ADOPT, which achieves the optimal convergence rate of $\mathcal{O} ( 1 / \sqrt{T} )$ with any choice of $β_2$ without depending on the bounded noise assumption. ADOPT addresses the non-convergence issue of Adam by removing the current gradient from the second moment estimate and changing the order of the momentum update and the normalization by the second moment estimate. We also conduct intensive numerical experiments, and verify that our ADOPT achieves superior results compared to Adam and its variants across a wide range of tasks, including image classification, generative modeling, natural language processing, and deep reinforcement learning. The implementation is available at https://github.com/iShohei220/adopt.

14.1CVMar 12, 2024Code
SSM Meets Video Diffusion Models: Efficient Long-Term Video Generation with Structured State Spaces

Yuta Oshima, Shohei Taniguchi, Masahiro Suzuki et al.

Given the remarkable achievements in image generation through diffusion models, the research community has shown increasing interest in extending these models to video generation. Recent diffusion models for video generation have predominantly utilized attention layers to extract temporal features. However, attention layers are limited by their computational costs, which increase quadratically with the sequence length. This limitation presents significant challenges when generating longer video sequences using diffusion models. To overcome this challenge, we propose leveraging state-space models (SSMs) as temporal feature extractors. SSMs (e.g., Mamba) have recently gained attention as promising alternatives due to their linear-time memory consumption relative to sequence length. In line with previous research suggesting that using bidirectional SSMs is effective for understanding spatial features in image generation, we found that bidirectionality is also beneficial for capturing temporal features in video data, rather than relying on traditional unidirectional SSMs. We conducted comprehensive evaluations on multiple long-term video datasets, such as MineRL Navigate, across various model sizes. For sequences up to 256 frames, SSM-based models require less memory to achieve the same FVD as attention-based models. Moreover, SSM-based models often deliver better performance with comparable GPU memory usage. Our codes are available at https://github.com/shim0114/SSM-Meets-Video-Diffusion-Models.

29.2CVJan 31, 2025
Inference-Time Text-to-Video Alignment with Diffusion Latent Beam Search

Yuta Oshima, Masahiro Suzuki, Yutaka Matsuo et al.

The remarkable progress in text-to-video diffusion models enables the generation of photorealistic videos, although the content of these generated videos often includes unnatural movement or deformation, reverse playback, and motionless scenes. Recently, an alignment problem has attracted huge attention, where we steer the output of diffusion models based on some measure of the content's goodness. Because there is a large room for improvement of perceptual quality along the frame direction, we should address which metrics we should optimize and how we can optimize them in the video generation. In this paper, we propose diffusion latent beam search with lookahead estimator, which can select a better diffusion latent to maximize a given alignment reward at inference time. We then point out that improving perceptual video quality with respect to alignment to prompts requires reward calibration by weighting existing metrics. This is because when humans or vision language models evaluate outputs, many previous metrics to quantify the naturalness of video do not always correlate with the evaluation. We demonstrate that our method improves the perceptual quality evaluated on the calibrated reward, VLMs, and human assessment, without model parameter update, and outputs the best generation compared to greedy search and best-of-N sampling under much more efficient computational cost. The experiments highlight that our method is beneficial to many capable generative models, and provide a practical guideline: we should prioritize the inference-time compute allocation into enabling the lookahead estimator and increasing the search budget, rather than expanding the denoising steps.

2.6LGOct 15, 2024
Enhancing Unimodal Latent Representations in Multimodal VAEs through Iterative Amortized Inference

Yuta Oshima, Masahiro Suzuki, Yutaka Matsuo

Multimodal variational autoencoders (VAEs) aim to capture shared latent representations by integrating information from different data modalities. A significant challenge is accurately inferring representations from any subset of modalities without training an impractical number (2^M) of inference networks for all possible modality combinations. Mixture-based models simplify this by requiring only as many inference models as there are modalities, aggregating unimodal inferences. However, they suffer from information loss when modalities are missing. Alignment-based VAEs address this by aligning unimodal inference models with a multimodal model through minimizing the Kullback-Leibler (KL) divergence but face issues due to amortization gaps, which compromise inference accuracy. To tackle these problems, we introduce multimodal iterative amortized inference, an iterative refinement mechanism within the multimodal VAE framework. This method overcomes information loss from missing modalities and minimizes the amortization gap by iteratively refining the multimodal inference using all available modalities. By aligning unimodal inference to this refined multimodal posterior, we achieve unimodal inferences that effectively incorporate multimodal information while requiring only unimodal inputs during inference. Experiments on benchmark datasets show that our approach improves inference performance, evidenced by higher linear classification accuracy and competitive cosine similarity, and enhances cross-modal generation, indicated by lower FID scores. This demonstrates that our method enhances inferred representations from unimodal inputs.