HCMar 5, 2024
Citizen Science and Machine Learning for Research and Nature Conservation: The Case of Eurasian Lynx, Free-ranging Rodents and InsectsKinga Skorupska, Rafał Stryjek, Izabela Wierzbowska et al.
Technology is increasingly used in Nature Reserves and National Parks around the world to support conservation efforts. Endangered species, such as the Eurasian Lynx (Lynx lynx), are monitored by a network of automatic photo traps. Yet, this method produces vast amounts of data, which needs to be prepared, analyzed and interpreted. Therefore, researchers working in this area increasingly need support to process this incoming information. One opportunity is to seek support from volunteer Citizen Scientists who can help label the data, however, it is challenging to retain their interest. Another way is to automate the process with image recognition using convolutional neural networks. During the panel, we will discuss considerations related to nature research and conservation as well as opportunities for the use of Citizen Science and Machine Learning to expedite the process of data preparation, labelling and analysis.
HCApr 5, 2021
Older Adults and Brain-Computer Interface: An Exploratory StudyWiesław Kopeć, Jarosław Kowalski, Julia Paluch et al.
In this exploratory study, we examine the possibilities of non-invasive Brain-Computer Interface (BCI) in the context of Smart Home Technology (SHT) targeted at older adults. During two workshops, one stationary, and one online via Zoom, we researched the insights of the end users concerning the potential of the BCI in the SHT setting. We explored its advantages and drawbacks, and the features older adults see as vital as well as the ones that they would benefit from. Apart from evaluating the participants' perception of such devices during the two workshops we also analyzed some key considerations resulting from the insights gathered during the workshops, such as potential barriers, ways to mitigate them, strengths and opportunities connected to BCI. These may be useful for designing BCI interaction paradigms and pinpointing areas of interest to pursue in further studies.
HCNov 1, 2019
VR with Older Adults: Participatory Design of a Virtual ATM Training SimulationWiesław Kopeć, Marcin Wichrowski, Krzysztof Kalinowski et al.
In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on observation, recordings and the developed VR application we present the results of the workshops and offer considerations and recommendations for organizing opportunities for end users, in this case older adults, to directly engage in co-creation of cutting-edge ICT solutions. These include co-designing interfaces and interaction schemes for emerging technologies like VR and AR. We discuss such aspects as user engagement and hardware and software tools suitable for participatory prototyping of VR applications. Finally, we present ideas for further research in the area of VR participatory prototyping with users of various proficiency levels, taking steps towards developing a unified framework for co-design in AR and VR.