Tran Nguyen Le

RO
h-index4
8papers
113citations
Novelty54%
AI Score43

8 Papers

21.4LGApr 9
Adversarial Sensor Errors for Safe and Robust Wind Turbine Fleet Control

Julian Quick, Marcus Binder Nilsen, Andreas Bechmann et al.

Plant-level control is an emerging wind energy technology that presents opportunities and challenges. By controlling turbines in a coordinated manner via a central controller, it is possible to achieve greater wind power plant efficiency. However, there is a risk that measurement errors will confound the process, or even that hackers will alter the telemetry signals received by the central controller. This paper presents a framework for developing a safe plant controller by training it with an adversarial agent designed to confound it. This necessitates training the adversary to confound the controller, creating a sort of circular logic or "Arms Race." This paper examines three broad training approaches for co-training the protagonist and adversary, finding that an Arms Race approach yields the best results. These initial results indicate that the Arms Race adversarial training reduced worst-case performance degradation from 39% power loss to 7.9% power gain relative to a baseline operational strategy.

RODec 17, 2020Code
Multi-FinGAN: Generative Coarse-To-Fine Sampling of Multi-Finger Grasps

Jens Lundell, Enric Corona, Tran Nguyen Le et al.

While there exists many methods for manipulating rigid objects with parallel-jaw grippers, grasping with multi-finger robotic hands remains a quite unexplored research topic. Reasoning and planning collision-free trajectories on the additional degrees of freedom of several fingers represents an important challenge that, so far, involves computationally costly and slow processes. In this work, we present Multi-FinGAN, a fast generative multi-finger grasp sampling method that synthesizes high quality grasps directly from RGB-D images in about a second. We achieve this by training in an end-to-end fashion a coarse-to-fine model composed of a classification network that distinguishes grasp types according to a specific taxonomy and a refinement network that produces refined grasp poses and joint angles. We experimentally validate and benchmark our method against a standard grasp-sampling method on 790 grasps in simulation and 20 grasps on a real Franka Emika Panda. All experimental results using our method show consistent improvements both in terms of grasp quality metrics and grasp success rate. Remarkably, our approach is up to 20-30 times faster than the baseline, a significant improvement that opens the door to feedback-based grasp re-planning and task informative grasping. Code is available at https://irobotics.aalto.fi/multi-fingan/.

ROMar 5, 2024
Online Learning of Human Constraints from Feedback in Shared Autonomy

Shibei Zhu, Tran Nguyen Le, Samuel Kaski et al.

Real-time collaboration with humans poses challenges due to the different behavior patterns of humans resulting from diverse physical constraints. Existing works typically focus on learning safety constraints for collaboration, or how to divide and distribute the subtasks between the participating agents to carry out the main task. In contrast, we propose to learn a human constraints model that, in addition, considers the diverse behaviors of different human operators. We consider a type of collaboration in a shared-autonomy fashion, where both a human operator and an assistive robot act simultaneously in the same task space that affects each other's actions. The task of the assistive agent is to augment the skill of humans to perform a shared task by supporting humans as much as possible, both in terms of reducing the workload and minimizing the discomfort for the human operator. Therefore, we propose an augmentative assistant agent capable of learning and adapting to human physical constraints, aligning its actions with the ergonomic preferences and limitations of the human operator.

ROSep 11, 2021
Deformation-Aware Data-Driven Grasp Synthesis

Tran Nguyen Le, Jens Lundell, Fares J. Abu-Dakka et al.

Grasp synthesis for 3D deformable objects remains a little-explored topic, most works aiming to minimize deformations. However, deformations are not necessarily harmful -- humans are, for example, able to exploit deformations to generate new potential grasps. How to achieve that on a robot is though an open question. This paper proposes an approach that uses object stiffness information in addition to depth images for synthesizing high-quality grasps. We achieve this by incorporating object stiffness as an additional input to a state-of-the-art deep grasp planning network. We also curate a new synthetic dataset of grasps on objects of varying stiffness using the Isaac Gym simulator for training the network. We experimentally validate and compare our proposed approach against the case where we do not incorporate object stiffness on a total of 2800 grasps in simulation and 420 grasps on a real Franka Emika Panda. The experimental results show significant improvement in grasp success rate using the proposed approach on a wide range of objects with varying shapes, sizes, and stiffness. Furthermore, we demonstrate that the approach can generate different grasping strategies for different stiffness values, such as pinching for soft objects and caging for hard objects. Together, the results clearly show the value of incorporating stiffness information when grasping objects of varying stiffness.

ROJul 19, 2021
Towards synthesizing grasps for 3D deformable objects with physics-based simulation

Tran Nguyen Le, Jens Lundell, Fares J. Abu-Dakka et al.

Grasping deformable objects is not well researched due to the complexity in modelling and simulating the dynamic behavior of such objects. However, with the rapid development of physics-based simulators that support soft bodies, the research gap between rigid and deformable objects is getting smaller. To leverage the capability of such simulators and to challenge the assumption that has guided robotic grasping research so far, i.e., object rigidity, we proposed a deep-learning based approach that generates stiffness-dependent grasps. Our network is trained on purely synthetic data generated from a physics-based simulator. The same simulator is also used to evaluate the trained network. The results show improvement in terms of grasp ranking and grasp success rate. Furthermore, our network can adapt the grasps based on the stiffness. We are currently validating the proposed approach on a larger test dataset in simulation and on a physical robot.

ROOct 16, 2020
Probabilistic Surface Friction Estimation Based on Visual and Haptic Measurements

Tran Nguyen Le, Francesco Verdoja, Fares J. Abu-Dakka et al.

Accurately modeling local surface properties of objects is crucial to many robotic applications, from grasping to material recognition. Surface properties like friction are however difficult to estimate, as visual observation of the object does not convey enough information over these properties. In contrast, haptic exploration is time consuming as it only provides information relevant to the explored parts of the object. In this work, we propose a joint visuo-haptic object model that enables the estimation of surface friction coefficient over an entire object by exploiting the correlation of visual and haptic information, together with a limited haptic exploration by a robotic arm. We demonstrate the validity of the proposed method by showing its ability to estimate varying friction coefficients on a range of real multi-material objects. Furthermore, we illustrate how the estimated friction coefficients can improve grasping success rate by guiding a grasp planner toward high friction areas.

ROSep 2, 2020
A Novel Design of Soft Robotic Hand with a Human-inspired Soft Palm for Dexterous Grasping

Haihang Wang, Fares J. Abu-Dakka, Tran Nguyen Le et al.

Soft robotic hands and grippers are increasingly attracting attention as a robotic end-effector. Compared with rigid counterparts, they are safer for human-robot and environment-robot interactions, easier to control, lower cost and weight, and more compliant. Current soft robotic hands have mostly focused on the soft fingers and bending actuators. However, the palm is also essential part for grasping. In this work, we propose a novel design of soft humanoid hand with pneumatic soft fingers and soft palm. The hand is inexpensive to fabricate. The configuration of the soft palm is based on modular design which can be easily applied into actuating all kinds of soft fingers before. The splaying of the fingers, bending of the whole palm, abduction and adduction of the thumb are implemented by the soft palm. Moreover, we present a new design of soft finger, called hybrid bending soft finger (HBSF). It can both bend in the grasping axis and deflect in the side-to-side axis as human-like motion. The functions of the HBSF and soft palm were simulated by SOFA framework. And their performance was tested in experiments. The 6 fingers with 1 to 11 segments were tested and analyzed. The versatility of the soft hand is evaluated and testified by the grasping experiments in real scenario according to Feix taxonomy. And the results present the diversity of grasps and show promise for grasping a variety of objects with different shapes and weights.

ROSep 15, 2019
Safe Grasping with a Force Controlled Soft Robotic Hand

Tran Nguyen Le, Jens Lundell, Ville Kyrki

Safe yet stable grasping requires a robotic hand to apply sufficient force on the object to immobilize it while keeping it from getting damaged. Soft robotic hands have been proposed for safe grasping due to their passive compliance, but even such a hand can crush objects if the applied force is too high. Thus for safe grasping, regulating the grasping force is of uttermost importance even with soft hands. In this work, we present a force controlled soft hand and use it to achieve safe grasping. To this end, resistive force and bend sensors are integrated in a soft hand, and a data-driven calibration method is proposed to estimate contact interaction forces. Given the force readings, the pneumatic pressures are regulated using a proportional-integral controller to achieve desired force. The controller is experimentally evaluated and benchmarked by grasping easily deformable objects such as plastic and paper cups without neither dropping nor deforming them. Together, the results demonstrate that our force controlled soft hand can grasp deformable objects in a safe yet stable manner.