Kyle Hollins Wray

AI
h-index10
11papers
77citations
Novelty51%
AI Score42

11 Papers

6.2AISep 15, 2022
Multi-Objective Policy Gradients with Topological Constraints

Kyle Hollins Wray, Stas Tiomkin, Mykel J. Kochenderfer et al.

Multi-objective optimization models that encode ordered sequential constraints provide a solution to model various challenging problems including encoding preferences, modeling a curriculum, and enforcing measures of safety. A recently developed theory of topological Markov decision processes (TMDPs) captures this range of problems for the case of discrete states and actions. In this work, we extend TMDPs towards continuous spaces and unknown transition dynamics by formulating, proving, and implementing the policy gradient theorem for TMDPs. This theoretical result enables the creation of TMDP learning algorithms that use function approximators, and can generalize existing deep reinforcement learning (DRL) approaches. Specifically, we present a new algorithm for a policy gradient in TMDPs by a simple extension of the proximal policy optimization (PPO) algorithm. We demonstrate this on a real-world multiple-objective navigation problem with an arbitrary ordering of objectives both in simulation and on a real robot.

6.7AIOct 30, 2023Code
Constrained Hierarchical Monte Carlo Belief-State Planning

Arec Jamgochian, Hugo Buurmeijer, Kyle H. Wray et al.

Optimal plans in Constrained Partially Observable Markov Decision Processes (CPOMDPs) maximize reward objectives while satisfying hard cost constraints, generalizing safe planning under state and transition uncertainty. Unfortunately, online CPOMDP planning is extremely difficult in large or continuous problem domains. In many large robotic domains, hierarchical decomposition can simplify planning by using tools for low-level control given high-level action primitives (options). We introduce Constrained Options Belief Tree Search (COBeTS) to leverage this hierarchy and scale online search-based CPOMDP planning to large robotic problems. We show that if primitive option controllers are defined to satisfy assigned constraint budgets, then COBeTS will satisfy constraints anytime. Otherwise, COBeTS will guide the search towards a safe sequence of option primitives, and hierarchical monitoring can be used to achieve runtime safety. We demonstrate COBeTS in several safety-critical, constrained partially observable robotic domains, showing that it can plan successfully in continuous CPOMDPs while non-hierarchical baselines cannot.

10.0AIOct 23, 2023
Active teacher selection for reinforcement learning from human feedback

Rachel Freedman, Justin Svegliato, Kyle Wray et al.

Reinforcement learning from human feedback (RLHF) enables machine learning systems to learn objectives from human feedback. A core limitation of these systems is their assumption that all feedback comes from a single human teacher, despite querying a range of distinct teachers. We propose the Hidden Utility Bandit (HUB) framework to model differences in teacher rationality, expertise, and costliness, formalizing the problem of learning from multiple teachers. We develop a variety of solution algorithms and apply them to two real-world domains: paper recommendation systems and COVID-19 vaccine testing. We find that the Active Teacher Selection (ATS) algorithm outperforms baseline algorithms by actively selecting when and which teacher to query. The HUB framework and ATS algorithm demonstrate the importance of leveraging differences between teachers to learn accurate reward models, facilitating future research on active teacher selection for robust reward modeling.

2.3AISep 24, 2024
Rao-Blackwellized POMDP Planning

Jiho Lee, Nisar R. Ahmed, Kyle H. Wray et al.

Partially Observable Markov Decision Processes (POMDPs) provide a structured framework for decision-making under uncertainty, but their application requires efficient belief updates. Sequential Importance Resampling Particle Filters (SIRPF), also known as Bootstrap Particle Filters, are commonly used as belief updaters in large approximate POMDP solvers, but they face challenges such as particle deprivation and high computational costs as the system's state dimension grows. To address these issues, this study introduces Rao-Blackwellized POMDP (RB-POMDP) approximate solvers and outlines generic methods to apply Rao-Blackwellization in both belief updates and online planning. We compare the performance of SIRPF and Rao-Blackwellized Particle Filters (RBPF) in a simulated localization problem where an agent navigates toward a target in a GPS-denied environment using POMCPOW and RB-POMCPOW planners. Our results not only confirm that RBPFs maintain accurate belief approximations over time with fewer particles, but, more surprisingly, RBPFs combined with quadrature-based integration improve planning quality significantly compared to SIRPF-based planning under the same computational limits.

6.1ROMar 14
Multi-Robot Coordination for Planning under Context Uncertainty

Pulkit Rustagi, Kyle Hollins Wray, Sandhya Saisubramanian

Real-world robots often operate in settings where objective priorities depend on the underlying context of operation. When the underlying context is unknown apriori, multiple robots may have to coordinate to gather informative observations to infer the context, since acting based on an incorrect context can lead to misaligned and unsafe behavior. Once the underlying true context is inferred, the robots optimize their task-specific objectives in the preference order induced by the context. We formalize this problem as a Multi-Robot Context-Uncertain Stochastic Shortest Path (MR-CUSSP), which captures context-relevant information at landmark states through joint observations. Our two-stage solution approach is composed of: (1) CIMOP (Coordinated Inference for Multi-Objective Planning) to compute plans that guide robots toward informative landmarks to efficiently infer the true context, and (2) LCBS (Lexicographic Conflict-Based Search) for collision-free multi-robot path planning with lexicographic objective preferences, induced by the context. We evaluate the algorithms using three simulated domains and demonstrate its practical applicability using five mobile robots in the salp domain setup.

9.6AIJan 6, 2024Code
Decision Making in Non-Stationary Environments with Policy-Augmented Search

Ava Pettet, Yunuo Zhang, Baiting Luo et al.

Sequential decision-making under uncertainty is present in many important problems. Two popular approaches for tackling such problems are reinforcement learning and online search (e.g., Monte Carlo tree search). While the former learns a policy by interacting with the environment (typically done before execution), the latter uses a generative model of the environment to sample promising action trajectories at decision time. Decision-making is particularly challenging in non-stationary environments, where the environment in which an agent operates can change over time. Both approaches have shortcomings in such settings -- on the one hand, policies learned before execution become stale when the environment changes and relearning takes both time and computational effort. Online search, on the other hand, can return sub-optimal actions when there are limitations on allowed runtime. In this paper, we introduce \textit{Policy-Augmented Monte Carlo tree search} (PA-MCTS), which combines action-value estimates from an out-of-date policy with an online search using an up-to-date model of the environment. We prove theoretical results showing conditions under which PA-MCTS selects the one-step optimal action and also bound the error accrued while following PA-MCTS as a policy. We compare and contrast our approach with AlphaZero, another hybrid planning approach, and Deep Q Learning on several OpenAI Gym environments. Through extensive experiments, we show that under non-stationary settings with limited time constraints, PA-MCTS outperforms these baselines.

4.2AIFeb 14, 2024Code
Entropy-regularized Point-based Value Iteration

Harrison Delecki, Marcell Vazquez-Chanlatte, Esen Yel et al.

Model-based planners for partially observable problems must accommodate both model uncertainty during planning and goal uncertainty during objective inference. However, model-based planners may be brittle under these types of uncertainty because they rely on an exact model and tend to commit to a single optimal behavior. Inspired by results in the model-free setting, we propose an entropy-regularized model-based planner for partially observable problems. Entropy regularization promotes policy robustness for planning and objective inference by encouraging policies to be no more committed to a single action than necessary. We evaluate the robustness and objective inference performance of entropy-regularized policies in three problem domains. Our results show that entropy-regularized policies outperform non-entropy-regularized baselines in terms of higher expected returns under modeling errors and higher accuracy during objective inference.

7.8AIJan 16, 2025Code
NS-Gym: Open-Source Simulation Environments and Benchmarks for Non-Stationary Markov Decision Processes

Nathaniel S. Keplinger, Baiting Luo, Iliyas Bektas et al.

In many real-world applications, agents must make sequential decisions in environments where conditions are subject to change due to various exogenous factors. These non-stationary environments pose significant challenges to traditional decision-making models, which typically assume stationary dynamics. Non-stationary Markov decision processes (NS-MDPs) offer a framework to model and solve decision problems under such changing conditions. However, the lack of standardized benchmarks and simulation tools has hindered systematic evaluation and advance in this field. We present NS-Gym, the first simulation toolkit designed explicitly for NS-MDPs, integrated within the popular Gymnasium framework. In NS-Gym, we segregate the evolution of the environmental parameters that characterize non-stationarity from the agent's decision-making module, allowing for modular and flexible adaptations to dynamic environments. We review prior work in this domain and present a toolkit encapsulating key problem characteristics and types in NS-MDPs. This toolkit is the first effort to develop a set of standardized interfaces and benchmark problems to enable consistent and reproducible evaluation of algorithms under non-stationary conditions. We also benchmark six algorithmic approaches from prior work on NS-MDPs using NS-Gym. Our vision is that NS-Gym will enable researchers to assess the adaptability and robustness of their decision-making algorithms to non-stationary conditions.

5.3ROSep 28, 2021
Competence-Aware Path Planning via Introspective Perception

Sadegh Rabiee, Connor Basich, Kyle Hollins Wray et al.

Robots deployed in the real world over extended periods of time need to reason about unexpected failures, learn to predict them, and to proactively take actions to avoid future failures. Existing approaches for competence-aware planning are either model-based, requiring explicit enumeration of known failure modes, or purely statistical, using state- and location-specific failure statistics to infer competence. We instead propose a structured model-free approach to competence-aware planning by reasoning about plan execution failures due to errors in perception, without requiring a priori enumeration of failure sources or requiring location-specific failure statistics. We introduce competence-aware path planning via introspective perception (CPIP), a Bayesian framework to iteratively learn and exploit task-level competence in novel deployment environments. CPIP factorizes the competence-aware planning problem into two components. First, perception errors are learned in a model-free and location-agnostic setting via introspective perception prior to deployment in novel environments. Second, during actual deployments, the prediction of task-level failures is learned in a context-aware setting. Experiments in a simulation show that the proposed CPIP approach outperforms the frequentist baseline in multiple mobile robot tasks, and is further validated via real robot experiments in an environment with perceptually challenging obstacles and terrain.

12.3AIMar 17, 2020
Learning to Optimize Autonomy in Competence-Aware Systems

Connor Basich, Justin Svegliato, Kyle Hollins Wray et al.

Interest in semi-autonomous systems (SAS) is growing rapidly as a paradigm to deploy autonomous systems in domains that require occasional reliance on humans. This paradigm allows service robots or autonomous vehicles to operate at varying levels of autonomy and offer safety in situations that require human judgment. We propose an introspective model of autonomy that is learned and updated online through experience and dictates the extent to which the agent can act autonomously in any given situation. We define a competence-aware system (CAS) that explicitly models its own proficiency at different levels of autonomy and the available human feedback. A CAS learns to adjust its level of autonomy based on experience to maximize overall efficiency, factoring in the cost of human assistance. We analyze the convergence properties of CAS and provide experimental results for robot delivery and autonomous driving domains that demonstrate the benefits of the approach.

5.6AIOct 18, 2018
Planning in Stochastic Environments with Goal Uncertainty

Sandhya Saisubramanian, Kyle Hollins Wray, Luis Pineda et al.

We present the Goal Uncertain Stochastic Shortest Path (GUSSP) problem -- a general framework to model path planning and decision making in stochastic environments with goal uncertainty. The framework extends the stochastic shortest path (SSP) model to dynamic environments in which it is impossible to determine the exact goal states ahead of plan execution. GUSSPs introduce flexibility in goal specification by allowing a belief over possible goal configurations. The unique observations at potential goals helps the agent identify the true goal during plan execution. The partial observability is restricted to goals, facilitating the reduction to an SSP with a modified state space. We formally define a GUSSP and discuss its theoretical properties. We then propose an admissible heuristic that reduces the planning time using FLARES -- a start-of-the-art probabilistic planner. We also propose a determinization approach for solving this class of problems. Finally, we present empirical results on a search and rescue mobile robot and three other problem domains in simulation.