Evaluating Effects of Background Stories on Graph PerceptionYing Zhao, Jingcheng Shi, Jiawei Liu et al.
A graph is an abstract model that represents relations among entities, for example, the interactions between characters in a novel. A background story endows entities and relations with real-world meanings and describes the semantics and context of the abstract model, for example, the actual story that the novel presents. Considering practical experience and prior research, human viewers who are familiar with the background story of a graph and those who do not know the background story may perceive the same graph differently. However, no previous research has adequately addressed this problem. This research paper thus presents an evaluation that investigated the effects of background stories on graph perception. Three hypotheses that focused on the role of visual focus areas, graph structure identification, and mental model formation on graph perception were formulated and guided three controlled experiments that evaluated the hypotheses using real-world graphs with background stories. An analysis of the resulting experimental data, which compared the performance of participants who read and did not read the background stories, obtained a set of instructive findings. First, having knowledge about a graph's background story influences participants' focus areas during interactive graph explorations. Second, such knowledge significantly affects one's ability to identify community structures but not high degree and bridge structures. Third, this knowledge influences graph recognition under blurred visual conditions. These findings can bring new considerations to the design of storytelling visualizations and interactive graph explorations.
2.0IRMar 23, 2021
Diversity Regularized Interests Modeling for Recommender SystemsJunmei Hao, Jingcheng Shi, Qing Da et al.
With the rapid development of E-commerce and the increase in the quantity of items, users are presented with more items hence their interests broaden. It is increasingly difficult to model user intentions with traditional methods, which model the user's preference for an item by combining a single user vector and an item vector. Recently, some methods are proposed to generate multiple user interest vectors and achieve better performance compared to traditional methods. However, empirical studies demonstrate that vectors generated from these multi-interests methods are sometimes homogeneous, which may lead to sub-optimal performance. In this paper, we propose a novel method of Diversity Regularized Interests Modeling (DRIM) for Recommender Systems. We apply a capsule network in a multi-interest extractor to generate multiple user interest vectors. Each interest of the user should have a certain degree of distinction, thus we introduce three strategies as the diversity regularized separator to separate multiple user interest vectors. Experimental results on public and industrial data sets demonstrate the ability of the model to capture different interests of a user and the superior performance of the proposed approach.
30.2AIMay 25, 2018
Virtual-Taobao: Virtualizing Real-world Online Retail Environment for Reinforcement LearningJing-Cheng Shi, Yang Yu, Qing Da et al.
Applying reinforcement learning in physical-world tasks is extremely challenging. It is commonly infeasible to sample a large number of trials, as required by current reinforcement learning methods, in a physical environment. This paper reports our project on using reinforcement learning for better commodity search in Taobao, one of the largest online retail platforms and meanwhile a physical environment with a high sampling cost. Instead of training reinforcement learning in Taobao directly, we present our approach: first we build Virtual Taobao, a simulator learned from historical customer behavior data through the proposed GAN-SD (GAN for Simulating Distributions) and MAIL (multi-agent adversarial imitation learning), and then we train policies in Virtual Taobao with no physical costs in which ANC (Action Norm Constraint) strategy is proposed to reduce over-fitting. In experiments, Virtual Taobao is trained from hundreds of millions of customers' records, and its properties are compared with the real environment. The results disclose that Virtual Taobao faithfully recovers important properties of the real environment. We also show that the policies trained in Virtual Taobao can have significantly superior online performance to the traditional supervised approaches. We hope our work could shed some light on reinforcement learning applications in complex physical environments.