LGMar 4, 2024Code
Gradient Correlation Subspace Learning against Catastrophic ForgettingTammuz Dubnov, Vishal Thengane
Efficient continual learning techniques have been a topic of significant research over the last few years. A fundamental problem with such learning is severe degradation of performance on previously learned tasks, known also as catastrophic forgetting. This paper introduces a novel method to reduce catastrophic forgetting in the context of incremental class learning called Gradient Correlation Subspace Learning (GCSL). The method detects a subspace of the weights that is least affected by previous tasks and projects the weights to train for the new task into said subspace. The method can be applied to one or more layers of a given network architectures and the size of the subspace used can be altered from layer to layer and task to task. Code will be available at \href{https://github.com/vgthengane/GCSL}{https://github.com/vgthengane/GCSL}
CLFeb 21
Whisper: Courtside Edition Enhancing ASR Performance Through LLM-Driven Context GenerationYonathan Ron, Shiri Gilboa, Tammuz Dubnov
Domain-specific speech remains a persistent challenge for automatic speech recognition (ASR), even for state-of-the-art systems like OpenAI's Whisper. We introduce Whisper: Courtside Edition, a novel multi-agent large language model (LLM) pipeline that enhances Whisper transcriptions without retraining. The pipeline intercepts Whisper's initial transcript, applies specialized LLM agents for domain context identification, named entity recognition, and jargon detection, and generates compact prompts that guide Whisper's decoder. Evaluated on 421 NBA basketball commentary segments (a domain characterized by dense proper nouns and technical terminology) our best pipeline achieves a statistically significant 17.0% relative reduction in word error rate (WER; from 0.217 to 0.180, p<0.001). Improvements are observed in 40.1% of segments with degradation in only 7.1%, substantially outperforming direct transcript post-editing. These results demonstrate that prompt-based augmentation can deliver scalable domain adaptation for ASR, offering a practical alternative to costly model fine-tuning.
MMSep 15, 2015
Free-body Gesture Tracking and Augmented Reality Improvisation for Floor and Aerial DanceTammuz Dubnov, Cheng-i Wang
This paper describes an updated interactive performance system for floor and Aerial Dance that controls visual and sonic aspects of the presentation via a depth sensing camera (MS Kinect). In order to detect, measure and track free movement in space, 3 degree of freedom (3-DOF) tracking in space (on the ground and in the air) is performed using IR markers with a method for multi target tracking capabilities added and described in detail. An improved gesture tracking and recognition system, called Action Graph (AG), is described in the paper. Action Graph uses an efficient incremental construction from a single long sequence of movement features and automatically captures repeated sub-segments in the movement from start to finish with no manual interaction needed with other advanced capabilities discussed as well. By using the new model for the gesture we can unify an entire choreography piece by dynamically tracking and recognizing gestures and sub-portions of the piece. This gives the performer the freedom to improvise based on a set of recorded gestures/portions of the choreography and have the system dynamically respond in relation to the performer within a set of related rehearsed actions, an ability that has not been seen in any other system to date.