Is a Picture Worth a Thousand Words? Adaptive Multimodal Fact-Checking with Visual Evidence NecessityJaeyoon Jung, Yejun Yoon, Kunwoo Park
Automated fact-checking is a crucial task not only in journalism but also across web platforms, where it supports a responsible information ecosystem and mitigates the harms of misinformation. While recent research has progressed from text-only to multimodal fact-checking, a prevailing assumption is that incorporating visual evidence universally improves performance. In this work, we challenge this assumption and show that indiscriminate use of multimodal evidence can reduce accuracy. To address this challenge, we propose AMuFC, a multimodal fact-checking framework that employs two collaborative agents with distinct roles for the adaptive use of visual evidence: An Analyzer determines whether visual evidence is necessary for claim verification, and a Verifier predicts claim veracity conditioned on both the retrieved evidence and the Analyzer's assessment. Experimental results on three datasets show that incorporating the Analyzer's assessment of visual evidence necessity into the Verifier's prediction yields substantial improvements in verification performance. In addition to all code, we release WebFC, a newly constructed dataset for evaluating fact-checking modules in a more realistic scenario, available at https://github.com/ssu-humane/AMuFC.
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The PokeAgent Challenge: Competitive and Long-Context Learning at ScaleSeth Karten, Jake Grigsby, Tersoo Upaa et al.
We present the PokeAgent Challenge, a large-scale benchmark for decision-making research built on Pokemon's multi-agent battle system and expansive role-playing game (RPG) environment. Partial observability, game-theoretic reasoning, and long-horizon planning remain open problems for frontier AI, yet few benchmarks stress all three simultaneously under realistic conditions. PokeAgent targets these limitations at scale through two complementary tracks: our Battling Track, which calls for strategic reasoning and generalization under partial observability in competitive Pokemon battles, and our Speedrunning Track, which requires long-horizon planning and sequential decision-making in the Pokemon RPG. Our Battling Track supplies a dataset of 20M+ battle trajectories alongside a suite of heuristic, RL, and LLM-based baselines capable of high-level competitive play. Our Speedrunning Track provides the first standardized evaluation framework for RPG speedrunning, including an open-source multi-agent orchestration system for modular, reproducible comparisons of harness-based LLM approaches. Our NeurIPS 2025 competition validates both the quality of our resources and the research community's interest in Pokemon, with over 100 teams competing across both tracks and winning solutions detailed in our paper. Participant submissions and our baselines reveal considerable gaps between generalist (LLM), specialist (RL), and elite human performance. Analysis against the BenchPress evaluation matrix shows that Pokemon battling is nearly orthogonal to standard LLM benchmarks, measuring capabilities not captured by existing suites and positioning Pokemon as an unsolved benchmark that can drive RL and LLM research forward. We transition to a living benchmark with a live leaderboard for Battling and self-contained evaluation for Speedrunning at https://pokeagentchallenge.com.
VILLAIN at AVerImaTeC: Verifying Image-Text Claims via Multi-Agent CollaborationJaeyoon Jung, Yejun Yoon, Seunghyun Yoon et al.
This paper describes VILLAIN, a multimodal fact-checking system that verifies image-text claims through prompt-based multi-agent collaboration. For the AVerImaTeC shared task, VILLAIN employs vision-language model agents across multiple stages of fact-checking. Textual and visual evidence is retrieved from the knowledge store enriched through additional web collection. To identify key information and address inconsistencies among evidence items, modality-specific and cross-modal agents generate analysis reports. In the subsequent stage, question-answer pairs are produced based on these reports. Finally, the Verdict Prediction agent produces the verification outcome based on the image-text claim and the generated question-answer pairs. Our system ranked first on the leaderboard across all evaluation metrics. The source code is publicly available at https://github.com/ssu-humane/VILLAIN.
HerO at AVeriTeC: The Herd of Open Large Language Models for Verifying Real-World ClaimsYejun Yoon, Jaeyoon Jung, Seunghyun Yoon et al.
To tackle the AVeriTeC shared task hosted by the FEVER-24, we introduce a system that only employs publicly available large language models (LLMs) for each step of automated fact-checking, dubbed the Herd of Open LLMs for verifying real-world claims (HerO). For evidence retrieval, a language model is used to enhance a query by generating hypothetical fact-checking documents. We prompt pretrained and fine-tuned LLMs for question generation and veracity prediction by crafting prompts with retrieved in-context samples. HerO achieved 2nd place on the leaderboard with the AVeriTeC score of 0.57, suggesting the potential of open LLMs for verifying real-world claims. For future research, we make our code publicly available at https://github.com/ssu-humane/HerO.
Team HUMANE at AVeriTeC 2025: HerO 2 for Efficient Fact VerificationYejun Yoon, Jaeyoon Jung, Seunghyun Yoon et al.
This paper presents HerO 2, Team HUMANE's system for the AVeriTeC shared task at the FEVER-25 workshop. HerO 2 is an enhanced version of HerO, the best-performing open-source model from the previous year's challenge. It improves evidence quality through document summarization and answer reformulation, optimizes veracity prediction via post-training quantization under computational constraints, and enhances overall system performance by integrating updated language model (LM) backbones. HerO 2 ranked second on the leaderboard while achieving the shortest runtime among the top three systems, demonstrating both high efficiency and strong potential for real-world fact verification. The code is available at https://github.com/ssu-humane/HerO2.
KOFFVQA: An Objectively Evaluated Free-form VQA Benchmark for Large Vision-Language Models in the Korean LanguageYoonshik Kim, Jaeyoon Jung
The recent emergence of Large Vision-Language Models(VLMs) has resulted in a variety of different benchmarks for evaluating such models. Despite this, we observe that most existing evaluation methods suffer from the fact that they either require the model to choose from pre-determined responses, sacrificing open-endedness, or evaluate responses using a judge model, resulting in subjective and unreliable evaluation. In addition, we observe a lack of benchmarks for VLMs in the Korean language, which are necessary as a separate metric from more common English language benchmarks, as the performance of generative language models can differ significantly based on the language being used. Therefore, we present KOFFVQA, a general-purpose free-form visual question answering benchmark in the Korean language for the evaluation of VLMs. Our benchmark consists of 275 carefully crafted questions each paired with an image and grading criteria covering 10 different aspects of VLM performance. The grading criteria eliminate the problem of unreliability by allowing the judge model to grade each response based on a pre-determined set of rules. By defining the evaluation criteria in an objective manner, even a small open-source model can be used to evaluate models on our benchmark reliably. In addition to evaluating a large number of existing VLMs on our benchmark, we also experimentally verify that our method of using pre-existing grading criteria for evaluation is much more reliable than existing methods. Our evaluation code is available at https://github.com/maum-ai/KOFFVQA