LGOct 15, 2024
Mitigating Suboptimality of Deterministic Policy Gradients in Complex Q-functionsAyush Jain, Norio Kosaka, Xinhu Li et al.
In reinforcement learning, off-policy actor-critic methods like DDPG and TD3 use deterministic policy gradients: the Q-function is learned from environment data, while the actor maximizes it via gradient ascent. We observe that in complex tasks such as dexterous manipulation and restricted locomotion with mobility constraints, the Q-function exhibits many local optima, making gradient ascent prone to getting stuck. To address this, we introduce SAVO, an actor architecture that (i) generates multiple action proposals and selects the one with the highest Q-value, and (ii) approximates the Q-function repeatedly by truncating poor local optima to guide gradient ascent more effectively. We evaluate tasks such as restricted locomotion, dexterous manipulation, and large discrete-action space recommender systems and show that our actor finds optimal actions more frequently and outperforms alternate actor architectures.
ROOct 10, 2025
When a Robot is More Capable than a Human: Learning from Constrained DemonstratorsXinhu Li, Ayush Jain, Zhaojing Yang et al.
Learning from demonstrations enables experts to teach robots complex tasks using interfaces such as kinesthetic teaching, joystick control, and sim-to-real transfer. However, these interfaces often constrain the expert's ability to demonstrate optimal behavior due to indirect control, setup restrictions, and hardware safety. For example, a joystick can move a robotic arm only in a 2D plane, even though the robot operates in a higher-dimensional space. As a result, the demonstrations collected by constrained experts lead to suboptimal performance of the learned policies. This raises a key question: Can a robot learn a better policy than the one demonstrated by a constrained expert? We address this by allowing the agent to go beyond direct imitation of expert actions and explore shorter and more efficient trajectories. We use the demonstrations to infer a state-only reward signal that measures task progress, and self-label reward for unknown states using temporal interpolation. Our approach outperforms common imitation learning in both sample efficiency and task completion time. On a real WidowX robotic arm, it completes the task in 12 seconds, 10x faster than behavioral cloning, as shown in real-robot videos on https://sites.google.com/view/constrainedexpert .