Zhouhui Lian

CV
h-index1
6papers
15citations
Novelty54%
AI Score51

6 Papers

8.4CVDec 23, 2025Code
UTDesign: A Unified Framework for Stylized Text Editing and Generation in Graphic Design Images

Yiming Zhao, Yuanpeng Gao, Yuxuan Luo et al.

AI-assisted graphic design has emerged as a powerful tool for automating the creation and editing of design elements such as posters, banners, and advertisements. While diffusion-based text-to-image models have demonstrated strong capabilities in visual content generation, their text rendering performance, particularly for small-scale typography and non-Latin scripts, remains limited. In this paper, we propose UTDesign, a unified framework for high-precision stylized text editing and conditional text generation in design images, supporting both English and Chinese scripts. Our framework introduces a novel DiT-based text style transfer model trained from scratch on a synthetic dataset, capable of generating transparent RGBA text foregrounds that preserve the style of reference glyphs. We further extend this model into a conditional text generation framework by training a multi-modal condition encoder on a curated dataset with detailed text annotations, enabling accurate, style-consistent text synthesis conditioned on background images, prompts, and layout specifications. Finally, we integrate our approach into a fully automated text-to-design (T2D) pipeline by incorporating pre-trained text-to-image (T2I) models and an MLLM-based layout planner. Extensive experiments demonstrate that UTDesign achieves state-of-the-art performance among open-source methods in terms of stylistic consistency and text accuracy, and also exhibits unique advantages compared to proprietary commercial approaches. Code and data for this paper are available at https://github.com/ZYM-PKU/UTDesign.

2.0CVSep 29, 2024
Neural-Polyptych: Content Controllable Painting Recreation for Diverse Genres

Yiming Zhao, Dewen Guo, Zhouhui Lian et al.

To bridge the gap between artists and non-specialists, we present a unified framework, Neural-Polyptych, to facilitate the creation of expansive, high-resolution paintings by seamlessly incorporating interactive hand-drawn sketches with fragments from original paintings. We have designed a multi-scale GAN-based architecture to decompose the generation process into two parts, each responsible for identifying global and local features. To enhance the fidelity of semantic details generated from users' sketched outlines, we introduce a Correspondence Attention module utilizing our Reference Bank strategy. This ensures the creation of high-quality, intricately detailed elements within the artwork. The final result is achieved by carefully blending these local elements while preserving coherent global consistency. Consequently, this methodology enables the production of digital paintings at megapixel scale, accommodating diverse artistic expressions and enabling users to recreate content in a controlled manner. We validate our approach to diverse genres of both Eastern and Western paintings. Applications such as large painting extension, texture shuffling, genre switching, mural art restoration, and recomposition can be successfully based on our framework.

15.5RODec 22, 2025
IndoorUAV: Benchmarking Vision-Language UAV Navigation in Continuous Indoor Environments

Xu Liu, Yu Liu, Hanshuo Qiu et al.

Vision-Language Navigation (VLN) enables agents to navigate in complex environments by following natural language instructions grounded in visual observations. Although most existing work has focused on ground-based robots or outdoor Unmanned Aerial Vehicles (UAVs), indoor UAV-based VLN remains underexplored, despite its relevance to real-world applications such as inspection, delivery, and search-and-rescue in confined spaces. To bridge this gap, we introduce \textbf{IndoorUAV}, a novel benchmark and method specifically tailored for VLN with indoor UAVs. We begin by curating over 1,000 diverse and structurally rich 3D indoor scenes from the Habitat simulator. Within these environments, we simulate realistic UAV flight dynamics to collect diverse 3D navigation trajectories manually, further enriched through data augmentation techniques. Furthermore, we design an automated annotation pipeline to generate natural language instructions of varying granularity for each trajectory. This process yields over 16,000 high-quality trajectories, comprising the \textbf{IndoorUAV-VLN} subset, which focuses on long-horizon VLN. To support short-horizon planning, we segment long trajectories into sub-trajectories by selecting semantically salient keyframes and regenerating concise instructions, forming the \textbf{IndoorUAV-VLA} subset. Finally, we introduce \textbf{IndoorUAV-Agent}, a novel navigation model designed for our benchmark, leveraging task decomposition and multimodal reasoning. We hope IndoorUAV serves as a valuable resource to advance research on vision-language embodied AI in the indoor aerial navigation domain.

5.1LGMar 30
Machine Learning-Assisted High-Dimensional Matrix Estimation

Wan Tian, Hui Yang, Zhouhui Lian et al.

Efficient estimation of high-dimensional matrices-including covariance and precision matrices-is a cornerstone of modern multivariate statistics. Most existing studies have focused primarily on the theoretical properties of the estimators (e.g., consistency and sparsity), while largely overlooking the computational challenges inherent in high-dimensional settings. Motivated by recent advances in learning-based optimization method-which integrate data-driven structures with classical optimization algorithms-we explore high-dimensional matrix estimation assisted by machine learning. Specifically, for the optimization problem of high-dimensional matrix estimation, we first present a solution procedure based on the Linearized Alternating Direction Method of Multipliers (LADMM). We then introduce learnable parameters and model the proximal operators in the iterative scheme with neural networks, thereby improving estimation accuracy and accelerating convergence. Theoretically, we first prove the convergence of LADMM, and then establish the convergence, convergence rate, and monotonicity of its reparameterized counterpart; importantly, we show that the reparameterized LADMM enjoys a faster convergence rate. Notably, the proposed reparameterization theory and methodology are applicable to the estimation of both high-dimensional covariance and precision matrices. We validate the effectiveness of our method by comparing it with several classical optimization algorithms across different structures and dimensions of high-dimensional matrices.

1.5CVJan 4
Beyond Patches: Global-aware Autoregressive Model for Multimodal Few-Shot Font Generation

Haonan Cai, Yuxuan Luo, Zhouhui Lian

Manual font design is an intricate process that transforms a stylistic visual concept into a coherent glyph set. This challenge persists in automated Few-shot Font Generation (FFG), where models often struggle to preserve both the structural integrity and stylistic fidelity from limited references. While autoregressive (AR) models have demonstrated impressive generative capabilities, their application to FFG is constrained by conventional patch-level tokenization, which neglects global dependencies crucial for coherent font synthesis. Moreover, existing FFG methods remain within the image-to-image paradigm, relying solely on visual references and overlooking the role of language in conveying stylistic intent during font design. To address these limitations, we propose GAR-Font, a novel AR framework for multimodal few-shot font generation. GAR-Font introduces a global-aware tokenizer that effectively captures both local structures and global stylistic patterns, a multimodal style encoder offering flexible style control through a lightweight language-style adapter without requiring intensive multimodal pretraining, and a post-refinement pipeline that further enhances structural fidelity and style coherence. Extensive experiments show that GAR-Font outperforms existing FFG methods, excelling in maintaining global style faithfulness and achieving higher-quality results with textual stylistic guidance.

3.3GRApr 29, 2025
Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting

Hanxi Liu, Yifang Men, Zhouhui Lian

Personalized 3D avatar editing holds significant promise due to its user-friendliness and availability to applications such as AR/VR and virtual try-ons. Previous studies have explored the feasibility of 3D editing, but often struggle to generate visually pleasing results, possibly due to the unstable representation learning under mixed optimization of geometry and texture in complicated reconstructed scenarios. In this paper, we aim to provide an accessible solution for ordinary users to create their editable 3D avatars with precise region localization, geometric adaptability, and photorealistic renderings. To tackle this challenge, we introduce a meticulously designed framework that decouples the editing process into local spatial adaptation and realistic appearance learning, utilizing a hybrid Tetrahedron-constrained Gaussian Splatting (TetGS) as the underlying representation. TetGS combines the controllable explicit structure of tetrahedral grids with the high-precision rendering capabilities of 3D Gaussian Splatting and is optimized in a progressive manner comprising three stages: 3D avatar instantiation from real-world monocular videos to provide accurate priors for TetGS initialization; localized spatial adaptation with explicitly partitioned tetrahedrons to guide the redistribution of Gaussian kernels; and geometry-based appearance generation with a coarse-to-fine activation strategy. Both qualitative and quantitative experiments demonstrate the effectiveness and superiority of our approach in generating photorealistic 3D editable avatars.