SYDec 19, 2017
On the Whittle Index for Restless Multi-armed Hidden Markov BanditsRahul Meshram, D. Manjunath, Aditya Gopalan
We consider a restless multi-armed bandit in which each arm can be in one of two states. When an arm is sampled, the state of the arm is not available to the sampler. Instead, a binary signal with a known randomness that depends on the state of the arm is available. No signal is available if the arm is not sampled. An arm-dependent reward is accrued from each sampling. In each time step, each arm changes state according to known transition probabilities which in turn depend on whether the arm is sampled or not sampled. Since the state of the arm is never visible and has to be inferred from the current belief and a possible binary signal, we call this the hidden Markov bandit. Our interest is in a policy to select the arm(s) in each time step that maximizes the infinite horizon discounted reward. Specifically, we seek the use of Whittle's index in selecting the arms. We first analyze the single-armed bandit and show that in general, it admits an approximate threshold-type optimal policy when there is a positive reward for the `no-sample' action. We also identify several special cases for which the threshold policy is indeed the optimal policy. Next, we show that such a single-armed bandit also satisfies an approximate-indexability property. For the case when the single-armed bandit admits a threshold-type optimal policy, we perform the calculation of the Whittle index for each arm. Numerical examples illustrate the analytical results.
SYApr 10, 2017
A Hidden Markov Restless Multi-armed Bandit Model for Playout Recommendation SystemsRahul Meshram, Aditya Gopalan, D. Manjunath
We consider a restless multi-armed bandit (RMAB) in which there are two types of arms, say A and B. Each arm can be in one of two states, say $0$ or $1.$ Playing a type A arm brings it to state $0$ with probability one and not playing it induces state transitions with arm-dependent probabilities. Whereas playing a type B arm leads it to state $1$ with probability $1$ and not playing it gets state that dependent on transition probabilities of arm. Further, play of an arm generates a unit reward with a probability that depends on the state of the arm. The belief about the state of the arm can be calculated using a Bayesian update after every play. This RMAB has been designed for use in recommendation systems where the user's preferences depend on the history of recommendations. This RMAB can also be used in applications like creating of playlists or placement of advertisements. In this paper we formulate the long term reward maximization problem as infinite horizon discounted reward and average reward problem. We analyse the RMAB by first studying discounted reward scenario. We show that it is Whittle-indexable and then obtain a closed form expression for the Whittle index for each arm calculated from the belief about its state and the parameters that describe the arm. We next analyse the average reward problem using vanishing discounted approach and derive the closed form expression for Whittle index. For a RMAB to be useful in practice, we need to be able to learn the parameters of the arms. We present an algorithm derived from Thompson sampling scheme, that learns the parameters of the arms and also illustrate its performance numerically.
LGFeb 29, 2024
Influencing Bandits: Arm Selection for Preference ShapingViraj Nadkarni, D. Manjunath, Sharayu Moharir
We consider a non stationary multi-armed bandit in which the population preferences are positively and negatively reinforced by the observed rewards. The objective of the algorithm is to shape the population preferences to maximize the fraction of the population favouring a predetermined arm. For the case of binary opinions, two types of opinion dynamics are considered -- decreasing elasticity (modeled as a Polya urn with increasing number of balls) and constant elasticity (using the voter model). For the first case, we describe an Explore-then-commit policy and a Thompson sampling policy and analyse the regret for each of these policies. We then show that these algorithms and their analyses carry over to the constant elasticity case. We also describe a Thompson sampling based algorithm for the case when more than two types of opinions are present. Finally, we discuss the case where presence of multiple recommendation systems gives rise to a trade-off between their popularity and opinion shaping objectives.
IRMar 23, 2018
Learning Recommendations While Influencing InterestsRahul Meshram, D. Manjunath, Nikhil Karamchandani
Personalized recommendation systems (RS) are extensively used in many services. Many of these are based on learning algorithms where the RS uses the recommendation history and the user response to learn an optimal strategy. Further, these algorithms are based on the assumption that the user interests are rigid. Specifically, they do not account for the effect of learning strategy on the evolution of the user interests. In this paper we develop influence models for a learning algorithm that is used to optimally recommend websites to web users. We adapt the model of \cite{Ioannidis10} to include an item-dependent reward to the RS from the suggestions that are accepted by the user. For this we first develop a static optimisation scheme when all the parameters are known. Next we develop a stochastic approximation based learning scheme for the RS to learn the optimal strategy when the user profiles are not known. Finally, we describe several user-influence models for the learning algorithm and analyze their effect on the steady user interests and on the steady state optimal strategy as compared to that when the users are not influenced.
LGMar 30, 2016
Optimal Recommendation to Users that React: Online Learning for a Class of POMDPsRahul Meshram, Aditya Gopalan, D. Manjunath
We describe and study a model for an Automated Online Recommendation System (AORS) in which a user's preferences can be time-dependent and can also depend on the history of past recommendations and play-outs. The three key features of the model that makes it more realistic compared to existing models for recommendation systems are (1) user preference is inherently latent, (2) current recommendations can affect future preferences, and (3) it allows for the development of learning algorithms with provable performance guarantees. The problem is cast as an average-cost restless multi-armed bandit for a given user, with an independent partially observable Markov decision process (POMDP) for each item of content. We analyze the POMDP for a single arm, describe its structural properties, and characterize its optimal policy. We then develop a Thompson sampling-based online reinforcement learning algorithm to learn the parameters of the model and optimize utility from the binary responses of the users to continuous recommendations. We then analyze the performance of the learning algorithm and characterize the regret. Illustrative numerical results and directions for extension to the restless hidden Markov multi-armed bandit problem are also presented.