Johann Huber

RO
h-index16
5papers
43citations
Novelty46%
AI Score34

5 Papers

ROOct 6, 2023
Domain Randomization for Sim2real Transfer of Automatically Generated Grasping Datasets

Johann Huber, François Hélénon, Hippolyte Watrelot et al.

Robotic grasping refers to making a robotic system pick an object by applying forces and torques on its surface. Many recent studies use data-driven approaches to address grasping, but the sparse reward nature of this task made the learning process challenging to bootstrap. To avoid constraining the operational space, an increasing number of works propose grasping datasets to learn from. But most of them are limited to simulations. The present paper investigates how automatically generated grasps can be exploited in the real world. More than 7000 reach-and-grasp trajectories have been generated with Quality-Diversity (QD) methods on 3 different arms and grippers, including parallel fingers and a dexterous hand, and tested in the real world. Conducted analysis on the collected measure shows correlations between several Domain Randomization-based quality criteria and sim-to-real transferability. Key challenges regarding the reality gap for grasping have been identified, stressing matters on which researchers on grasping should focus in the future. A QD approach has finally been proposed for making grasps more robust to domain randomization, resulting in a transfer ratio of 84% on the Franka Research 3 arm.

ROOct 14, 2022
E2R: a Hierarchical-Learning inspired Novelty-Search method to generate diverse repertoires of grasping trajectories

Johann Huber, Oumar Sane, Alex Coninx et al.

Robotics grasping refers to the task of making a robotic system pick an object by applying forces and torques on its surface. Despite the recent advances in data-driven approaches, grasping remains an unsolved problem. Most of the works on this task are relying on priors and heavy constraints to avoid the exploration problem. Novelty Search (NS) refers to evolutionary algorithms that replace selection of best performing individuals with selection of the most novel ones. Such methods have already shown promising results on hard exploration problems. In this work, we introduce a new NS-based method that can generate large datasets of grasping trajectories in a platform-agnostic manner. Inspired by the hierarchical learning paradigm, our method decouples approach and prehension to make the behavioral space smoother. Experiments conducted on 3 different robot-gripper setups and on several standard objects shows that our method outperforms state-of-the-art for generating diverse repertoire of grasping trajectories, getting a higher successful run ratio, as well as a better diversity for both approach and prehension. Some of the generated solutions have been successfully deployed on a real robot, showing the exploitability of the obtained repertoires.

ROOct 6, 2023
Toward a Plug-and-Play Vision-Based Grasping Module for Robotics

François Hélénon, Johann Huber, Faïz Ben Amar et al.

Despite recent advancements in AI for robotics, grasping remains a partially solved challenge, hindered by the lack of benchmarks and reproducibility constraints. This paper introduces a vision-based grasping framework that can easily be transferred across multiple manipulators. Leveraging Quality-Diversity (QD) algorithms, the framework generates diverse repertoires of open-loop grasping trajectories, enhancing adaptability while maintaining a diversity of grasps. This framework addresses two main issues: the lack of an off-the-shelf vision module for detecting object pose and the generalization of QD trajectories to the whole robot operational space. The proposed solution combines multiple vision modules for 6DoF object detection and tracking while rigidly transforming QD-generated trajectories into the object frame. Experiments on a Franka Research 3 arm and a UR5 arm with a SIH Schunk hand demonstrate comparable performance when the real scene aligns with the simulation used for grasp generation. This work represents a significant stride toward building a reliable vision-based grasping module transferable to new platforms, while being adaptable to diverse scenarios without further training iterations.

ROMar 10, 2024
Speeding up 6-DoF Grasp Sampling with Quality-Diversity

Johann Huber, François Hélénon, Mathilde Kappel et al.

Recent advances in AI have led to significant results in robotic learning, including natural language-conditioned planning and efficient optimization of controllers using generative models. However, the interaction data remains the bottleneck for generalization. Getting data for grasping is a critical challenge, as this skill is required to complete many manipulation tasks. Quality-Diversity (QD) algorithms optimize a set of solutions to get diverse, high-performing solutions to a given problem. This paper investigates how QD can be combined with priors to speed up the generation of diverse grasps poses in simulation compared to standard 6-DoF grasp sampling schemes. Experiments conducted on 4 grippers with 2-to-5 fingers on standard objects show that QD outperforms commonly used methods by a large margin. Further experiments show that QD optimization automatically finds some efficient priors that are usually hard coded. The deployment of generated grasps on a 2-finger gripper and an Allegro hand shows that the diversity produced maintains sim-to-real transferability. We believe these results to be a significant step toward the generation of large datasets that can lead to robust and generalizing robotic grasping policies.

ROOct 10, 2025
Placeit! A Framework for Learning Robot Object Placement Skills

Amina Ferrad, Johann Huber, François Hélénon et al.

Robotics research has made significant strides in learning, yet mastering basic skills like object placement remains a fundamental challenge. A key bottleneck is the acquisition of large-scale, high-quality data, which is often a manual and laborious process. Inspired by Graspit!, a foundational work that used simulation to automatically generate dexterous grasp poses, we introduce Placeit!, an evolutionary-computation framework for generating valid placement positions for rigid objects. Placeit! is highly versatile, supporting tasks from placing objects on tables to stacking and inserting them. Our experiments show that by leveraging quality-diversity optimization, Placeit! significantly outperforms state-of-the-art methods across all scenarios for generating diverse valid poses. A pick&place pipeline built on our framework achieved a 90% success rate over 120 real-world deployments. This work positions Placeit! as a powerful tool for open-environment pick-and-place tasks and as a valuable engine for generating the data needed to train simulation-based foundation models in robotics.