Mengyu Chen

HC
h-index6
3papers
38citations
Novelty53%
AI Score29

3 Papers

2.1HCJun 7, 2023
Enhancing Virtual Assistant Intelligence: Precise Area Targeting for Instance-level User Intents beyond Metadata

Mengyu Chen, Zhenchang Xing, Jieshan Chen et al.

Virtual assistants have been widely used by mobile phone users in recent years. Although their capabilities of processing user intents have been developed rapidly, virtual assistants in most platforms are only capable of handling pre-defined high-level tasks supported by extra manual efforts of developers. However, instance-level user intents containing more detailed objectives with complex practical situations, are yet rarely studied so far. In this paper, we explore virtual assistants capable of processing instance-level user intents based on pixels of application screens, without the requirements of extra extensions on the application side. We propose a novel cross-modal deep learning pipeline, which understands the input vocal or textual instance-level user intents, predicts the targeting operational area, and detects the absolute button area on screens without any metadata of applications. We conducted a user study with 10 participants to collect a testing dataset with instance-level user intents. The testing dataset is then utilized to evaluate the performance of our model, which demonstrates that our model is promising with the achievement of 64.43% accuracy on our testing dataset.

11.5LGAug 15, 2023Code
Simple and Efficient Partial Graph Adversarial Attack: A New Perspective

Guanghui Zhu, Mengyu Chen, Chunfeng Yuan et al.

As the study of graph neural networks becomes more intensive and comprehensive, their robustness and security have received great research interest. The existing global attack methods treat all nodes in the graph as their attack targets. Although existing methods have achieved excellent results, there is still considerable space for improvement. The key problem is that the current approaches rigidly follow the definition of global attacks. They ignore an important issue, i.e., different nodes have different robustness and are not equally resilient to attacks. From a global attacker's view, we should arrange the attack budget wisely, rather than wasting them on highly robust nodes. To this end, we propose a totally new method named partial graph attack (PGA), which selects the vulnerable nodes as attack targets. First, to select the vulnerable items, we propose a hierarchical target selection policy, which allows attackers to only focus on easy-to-attack nodes. Then, we propose a cost-effective anchor-picking policy to pick the most promising anchors for adding or removing edges, and a more aggressive iterative greedy-based attack method to perform more efficient attacks. Extensive experimental results demonstrate that PGA can achieve significant improvements in both attack effect and attack efficiency compared to other existing graph global attack methods.

6.4HCAug 28, 2021
SceneAR: Scene-based Micro Narratives for Sharing and Remixing in Augmented Reality

Mengyu Chen, Andrés Monroy-Hernández, Misha Sra

Short-form digital storytelling has become a popular medium for millions of people to express themselves. Traditionally, this medium uses primarily 2D media such as text (e.g., memes), images (e.g., Instagram), gifs (e.g., Giphy), and videos (e.g., TikTok, Snapchat). To expand the modalities from 2D to 3D media, we present SceneAR, a smartphone application for creating sequential scene-based micro narratives in augmented reality (AR). What sets SceneAR apart from prior work is the ability to share the scene-based stories as AR content -- no longer limited to sharing images or videos, these narratives can now be experienced in people's own physical environments. Additionally, SceneAR affords users the ability to remix AR, empowering them to build-upon others' creations collectively. We asked 18 people to use SceneAR in a 3-day study. Based on user interviews, analysis of screen recordings, and the stories they created, we extracted three themes. From those themes and the study overall, we derived six strategies for designers interested in supporting short-form AR narratives.