Giorgia Ramponi

LG
Semantic Scholar Profile
h-index61
27papers
305citations
Novelty61%
AI Score56

27 Papers

LGJul 18, 2022
Active Exploration for Inverse Reinforcement Learning

David Lindner, Andreas Krause, Giorgia Ramponi

Inverse Reinforcement Learning (IRL) is a powerful paradigm for inferring a reward function from expert demonstrations. Many IRL algorithms require a known transition model and sometimes even a known expert policy, or they at least require access to a generative model. However, these assumptions are too strong for many real-world applications, where the environment can be accessed only through sequential interaction. We propose a novel IRL algorithm: Active exploration for Inverse Reinforcement Learning (AceIRL), which actively explores an unknown environment and expert policy to quickly learn the expert's reward function and identify a good policy. AceIRL uses previous observations to construct confidence intervals that capture plausible reward functions and find exploration policies that focus on the most informative regions of the environment. AceIRL is the first approach to active IRL with sample-complexity bounds that does not require a generative model of the environment. AceIRL matches the sample complexity of active IRL with a generative model in the worst case. Additionally, we establish a problem-dependent bound that relates the sample complexity of AceIRL to the suboptimality gap of a given IRL problem. We empirically evaluate AceIRL in simulations and find that it significantly outperforms more naive exploration strategies.

LGJun 26, 2023
On Imitation in Mean-field Games

Giorgia Ramponi, Pavel Kolev, Olivier Pietquin et al.

We explore the problem of imitation learning (IL) in the context of mean-field games (MFGs), where the goal is to imitate the behavior of a population of agents following a Nash equilibrium policy according to some unknown payoff function. IL in MFGs presents new challenges compared to single-agent IL, particularly when both the reward function and the transition kernel depend on the population distribution. In this paper, departing from the existing literature on IL for MFGs, we introduce a new solution concept called the Nash imitation gap. Then we show that when only the reward depends on the population distribution, IL in MFGs can be reduced to single-agent IL with similar guarantees. However, when the dynamics is population-dependent, we provide a novel upper-bound that suggests IL is harder in this setting. To address this issue, we propose a new adversarial formulation where the reinforcement learning problem is replaced by a mean-field control (MFC) problem, suggesting progress in IL within MFGs may have to build upon MFC.

LGJun 13, 2023
Provably Learning Nash Policies in Constrained Markov Potential Games

Pragnya Alatur, Giorgia Ramponi, Niao He et al.

Multi-agent reinforcement learning (MARL) addresses sequential decision-making problems with multiple agents, where each agent optimizes its own objective. In many real-world instances, the agents may not only want to optimize their objectives, but also ensure safe behavior. For example, in traffic routing, each car (agent) aims to reach its destination quickly (objective) while avoiding collisions (safety). Constrained Markov Games (CMGs) are a natural formalism for safe MARL problems, though generally intractable. In this work, we introduce and study Constrained Markov Potential Games (CMPGs), an important class of CMGs. We first show that a Nash policy for CMPGs can be found via constrained optimization. One tempting approach is to solve it by Lagrangian-based primal-dual methods. As we show, in contrast to the single-agent setting, however, CMPGs do not satisfy strong duality, rendering such approaches inapplicable and potentially unsafe. To solve the CMPG problem, we propose our algorithm Coordinate-Ascent for CMPGs (CA-CMPG), which provably converges to a Nash policy in tabular, finite-horizon CMPGs. Furthermore, we provide the first sample complexity bounds for learning Nash policies in unknown CMPGs, and, which under additional assumptions, guarantee safe exploration.

LGOct 10, 2022
Do you pay for Privacy in Online learning?

Amartya Sanyal, Giorgia Ramponi · oxford

Online learning, in the mistake bound model, is one of the most fundamental concepts in learning theory. Differential privacy, instead, is the most widely used statistical concept of privacy in the machine learning community. It is thus clear that defining learning problems that are online differentially privately learnable is of great interest. In this paper, we pose the question on if the two problems are equivalent from a learning perspective, i.e., is privacy for free in the online learning framework?

LGOct 11, 2023
Exploiting Causal Graph Priors with Posterior Sampling for Reinforcement Learning

Mirco Mutti, Riccardo De Santi, Marcello Restelli et al.

Posterior sampling allows exploitation of prior knowledge on the environment's transition dynamics to improve the sample efficiency of reinforcement learning. The prior is typically specified as a class of parametric distributions, the design of which can be cumbersome in practice, often resulting in the choice of uninformative priors. In this work, we propose a novel posterior sampling approach in which the prior is given as a (partial) causal graph over the environment's variables. The latter is often more natural to design, such as listing known causal dependencies between biometric features in a medical treatment study. Specifically, we propose a hierarchical Bayesian procedure, called C-PSRL, simultaneously learning the full causal graph at the higher level and the parameters of the resulting factored dynamics at the lower level. We provide an analysis of the Bayesian regret of C-PSRL that explicitly connects the regret rate with the degree of prior knowledge. Our numerical evaluation conducted in illustrative domains confirms that C-PSRL strongly improves the efficiency of posterior sampling with an uninformative prior while performing close to posterior sampling with the full causal graph.

LGFeb 26
Multi-agent imitation learning with function approximation: Linear Markov games and beyond

Luca Viano, Till Freihaut, Emanuele Nevali et al.

In this work, we present the first theoretical analysis of multi-agent imitation learning (MAIL) in linear Markov games where both the transition dynamics and each agent's reward function are linear in some given features. We demonstrate that by leveraging this structure, it is possible to replace the state-action level "all policy deviation concentrability coefficient" (Freihaut et al., arXiv:2510.09325) with a concentrability coefficient defined at the feature level which can be much smaller than the state-action analog when the features are informative about states' similarity. Furthermore, to circumvent the need for any concentrability coefficient, we turn to the interactive setting. We provide the first, computationally efficient, interactive MAIL algorithm for linear Markov games and show that its sample complexity depends only on the dimension of the feature map $d$. Building on these theoretical findings, we propose a deep MAIL interactive algorithm which clearly outperforms BC on games such as Tic-Tac-Toe and Connect4.

LGJun 12, 2023
Cancellation-Free Regret Bounds for Lagrangian Approaches in Constrained Markov Decision Processes

Adrian Müller, Pragnya Alatur, Giorgia Ramponi et al.

Constrained Markov Decision Processes (CMDPs) are one of the common ways to model safe reinforcement learning problems, where constraint functions model the safety objectives. Lagrangian-based dual or primal-dual algorithms provide efficient methods for learning in CMDPs. For these algorithms, the currently known regret bounds in the finite-horizon setting allow for a "cancellation of errors"; one can compensate for a constraint violation in one episode with a strict constraint satisfaction in another. However, we do not consider such a behavior safe in practical applications. In this paper, we overcome this weakness by proposing a novel model-based dual algorithm OptAug-CMDP for tabular finite-horizon CMDPs. Our algorithm is motivated by the augmented Lagrangian method and can be performed efficiently. We show that during $K$ episodes of exploring the CMDP, our algorithm obtains a regret of $\tilde{O}(\sqrt{K})$ for both the objective and the constraint violation. Unlike existing Lagrangian approaches, our algorithm achieves this regret without the need for the cancellation of errors.

LGOct 20, 2022
Trust Region Policy Optimization with Optimal Transport Discrepancies: Duality and Algorithm for Continuous Actions

Antonio Terpin, Nicolas Lanzetti, Batuhan Yardim et al.

Policy Optimization (PO) algorithms have been proven particularly suited to handle the high-dimensionality of real-world continuous control tasks. In this context, Trust Region Policy Optimization methods represent a popular approach to stabilize the policy updates. These usually rely on the Kullback-Leibler (KL) divergence to limit the change in the policy. The Wasserstein distance represents a natural alternative, in place of the KL divergence, to define trust regions or to regularize the objective function. However, state-of-the-art works either resort to its approximations or do not provide an algorithm for continuous state-action spaces, reducing the applicability of the method. In this paper, we explore optimal transport discrepancies (which include the Wasserstein distance) to define trust regions, and we propose a novel algorithm - Optimal Transport Trust Region Policy Optimization (OT-TRPO) - for continuous state-action spaces. We circumvent the infinite-dimensional optimization problem for PO by providing a one-dimensional dual reformulation for which strong duality holds. We then analytically derive the optimal policy update given the solution of the dual problem. This way, we bypass the computation of optimal transport costs and of optimal transport maps, which we implicitly characterize by solving the dual formulation. Finally, we provide an experimental evaluation of our approach across various control tasks. Our results show that optimal transport discrepancies can offer an advantage over state-of-the-art approaches.

LGFeb 2
Optimal Sample Complexity for Single Time-Scale Actor-Critic with Momentum

Navdeep Kumar, Tehila Dahan, Lior Cohen et al.

We establish an optimal sample complexity of $O(ε^{-2})$ for obtaining an $ε$-optimal global policy using a single-timescale actor-critic (AC) algorithm in infinite-horizon discounted Markov decision processes (MDPs) with finite state-action spaces, improving upon the prior state of the art of $O(ε^{-3})$. Our approach applies STORM (STOchastic Recursive Momentum) to reduce variance in the critic updates. However, because samples are drawn from a nonstationary occupancy measure induced by the evolving policy, variance reduction via STORM alone is insufficient. To address this challenge, we maintain a buffer of small fraction of recent samples and uniformly sample from it for each critic update. Importantly, these mechanisms are compatible with existing deep learning architectures and require only minor modifications, without compromising practical applicability.

LGFeb 16
MAVRL: Learning Reward Functions from Multiple Feedback Types with Amortized Variational Inference

Raphaël Baur, Yannick Metz, Maria Gkoulta et al.

Reward learning typically relies on a single feedback type or combines multiple feedback types using manually weighted loss terms. Currently, it remains unclear how to jointly learn reward functions from heterogeneous feedback types such as demonstrations, comparisons, ratings, and stops that provide qualitatively different signals. We address this challenge by formulating reward learning from multiple feedback types as Bayesian inference over a shared latent reward function, where each feedback type contributes information through an explicit likelihood. We introduce a scalable amortized variational inference approach that learns a shared reward encoder and feedback-specific likelihood decoders and is trained by optimizing a single evidence lower bound. Our approach avoids reducing feedback to a common intermediate representation and eliminates the need for manual loss balancing. Across discrete and continuous-control benchmarks, we show that jointly inferred reward posteriors outperform single-type baselines, exploit complementary information across feedback types, and yield policies that are more robust to environment perturbations. The inferred reward uncertainty further provides interpretable signals for analyzing model confidence and consistency across feedback types.

AIJun 29, 2025Code
Corrupted by Reasoning: Reasoning Language Models Become Free-Riders in Public Goods Games

David Guzman Piedrahita, Yongjin Yang, Mrinmaya Sachan et al.

As large language models (LLMs) are increasingly deployed as autonomous agents, understanding their cooperation and social mechanisms is becoming increasingly important. In particular, how LLMs balance self-interest and collective well-being is a critical challenge for ensuring alignment, robustness, and safe deployment. In this paper, we examine the challenge of costly sanctioning in multi-agent LLM systems, where an agent must decide whether to invest its own resources to incentivize cooperation or penalize defection. To study this, we adapt a public goods game with institutional choice from behavioral economics, allowing us to observe how different LLMs navigate social dilemmas over repeated interactions. Our analysis reveals four distinct behavioral patterns among models: some consistently establish and sustain high levels of cooperation, others fluctuate between engagement and disengagement, some gradually decline in cooperative behavior over time, and others rigidly follow fixed strategies regardless of outcomes. Surprisingly, we find that reasoning LLMs, such as the o1 series, struggle significantly with cooperation, whereas some traditional LLMs consistently achieve high levels of cooperation. These findings suggest that the current approach to improving LLMs, which focuses on enhancing their reasoning capabilities, does not necessarily lead to cooperation, providing valuable insights for deploying LLM agents in environments that require sustained collaboration. Our code is available at https://github.com/davidguzmanp/SanctSim

LGFeb 24, 2024
Truly No-Regret Learning in Constrained MDPs

Adrian Müller, Pragnya Alatur, Volkan Cevher et al.

Constrained Markov decision processes (CMDPs) are a common way to model safety constraints in reinforcement learning. State-of-the-art methods for efficiently solving CMDPs are based on primal-dual algorithms. For these algorithms, all currently known regret bounds allow for error cancellations -- one can compensate for a constraint violation in one round with a strict constraint satisfaction in another. This makes the online learning process unsafe since it only guarantees safety for the final (mixture) policy but not during learning. As Efroni et al. (2020) pointed out, it is an open question whether primal-dual algorithms can provably achieve sublinear regret if we do not allow error cancellations. In this paper, we give the first affirmative answer. We first generalize a result on last-iterate convergence of regularized primal-dual schemes to CMDPs with multiple constraints. Building upon this insight, we propose a model-based primal-dual algorithm to learn in an unknown CMDP. We prove that our algorithm achieves sublinear regret without error cancellations.

CLFeb 18
Aligning Language Models from User Interactions

Thomas Kleine Buening, Jonas Hübotter, Barna Pásztor et al.

Multi-turn user interactions are among the most abundant data produced by language models, yet we lack effective methods to learn from them. While typically discarded, these interactions often contain useful information: follow-up user messages may indicate that a response was incorrect, failed to follow an instruction, or did not align with the user's preferences. Importantly, language models are already able to make use of this information in context. After observing a user's follow-up, the same model is often able to revise its behavior. We leverage this ability to propose a principled and scalable method for learning directly from user interactions through self-distillation. By conditioning the model on the user's follow-up message and comparing the resulting token distribution with the original policy, we obtain a target for updating the policy that captures how the model's behavior changes in hindsight. We then distill this hindsight distribution back into the current policy. Remarkably, we show that training on real-world user conversations from WildChat improves language models across standard alignment and instruction-following benchmarks, without regressing other capabilities. The same mechanism enables personalization, allowing models to continually adapt to individual users through interaction without explicit feedback. Our results demonstrate that raw user interactions that arise naturally during deployment enable alignment, personalization, and continual adaptation.

LGJun 8, 2025
Policy Gradient with Tree Search: Avoiding Local Optimas through Lookahead

Uri Koren, Navdeep Kumar, Uri Gadot et al.

Classical policy gradient (PG) methods in reinforcement learning frequently converge to suboptimal local optima, a challenge exacerbated in large or complex environments. This work investigates Policy Gradient with Tree Search (PGTS), an approach that integrates an $m$-step lookahead mechanism to enhance policy optimization. We provide theoretical analysis demonstrating that increasing the tree search depth $m$-monotonically reduces the set of undesirable stationary points and, consequently, improves the worst-case performance of any resulting stationary policy. Critically, our analysis accommodates practical scenarios where policy updates are restricted to states visited by the current policy, rather than requiring updates across the entire state space. Empirical evaluations on diverse MDP structures, including Ladder, Tightrope, and Gridworld environments, illustrate PGTS's ability to exhibit "farsightedness," navigate challenging reward landscapes, escape local traps where standard PG fails, and achieve superior solutions.

LGMay 23, 2025
Learning Equilibria from Data: Provably Efficient Multi-Agent Imitation Learning

Till Freihaut, Luca Viano, Volkan Cevher et al.

This paper provides the first expert sample complexity characterization for learning a Nash equilibrium from expert data in Markov Games. We show that a new quantity named the single policy deviation concentrability coefficient is unavoidable in the non-interactive imitation learning setting, and we provide an upper bound for behavioral cloning (BC) featuring such coefficient. BC exhibits substantial regret in games with high concentrability coefficient, leading us to utilize expert queries to develop and introduce two novel solution algorithms: MAIL-BRO and MURMAIL. The former employs a best response oracle and learns an $\varepsilon$-Nash equilibrium with $\mathcal{O}(\varepsilon^{-4})$ expert and oracle queries. The latter bypasses completely the best response oracle at the cost of a worse expert query complexity of order $\mathcal{O}(\varepsilon^{-8})$. Finally, we provide numerical evidence, confirming our theoretical findings.

LGMar 4, 2025
Clustered KL-barycenter design for policy evaluation

Simon Weissmann, Till Freihaut, Claire Vernade et al.

In the context of stochastic bandit models, this article examines how to design sample-efficient behavior policies for the importance sampling evaluation of multiple target policies. From importance sampling theory, it is well established that sample efficiency is highly sensitive to the KL divergence between the target and importance sampling distributions. We first analyze a single behavior policy defined as the KL-barycenter of the target policies. Then, we refine this approach by clustering the target policies into groups with small KL divergences and assigning each cluster its own KL-barycenter as a behavior policy. This clustered KL-based policy evaluation (CKL-PE) algorithm provides a novel perspective on optimal policy selection. We prove upper bounds on the sample complexity of our method and demonstrate its effectiveness with numerical validation.

AIFeb 13, 2025
Dual Formulation for Non-Rectangular Lp Robust Markov Decision Processes

Navdeep Kumar, Adarsh Gupta, Maxence Mohamed Elfatihi et al.

We study robust Markov decision processes (RMDPs) with non-rectangular uncertainty sets, which capture interdependencies across states unlike traditional rectangular models. While non-rectangular robust policy evaluation is generally NP-hard, even in approximation, we identify a powerful class of $L_p$-bounded uncertainty sets that avoid these complexity barriers due to their structural simplicity. We further show that this class can be decomposed into infinitely many \texttt{sa}-rectangular $L_p$-bounded sets and leverage its structural properties to derive a novel dual formulation for $L_p$ RMDPs. This formulation provides key insights into the adversary's strategy and enables the development of the first robust policy evaluation algorithms for non-rectangular RMDPs. Empirical results demonstrate that our approach significantly outperforms brute-force methods, establishing a promising foundation for future investigation into non-rectangular robust MDPs.

LGNov 22, 2024
On Feasible Rewards in Multi-Agent Inverse Reinforcement Learning

Till Freihaut, Giorgia Ramponi

In multi-agent systems, agent behavior is driven by utility functions that encapsulate their individual goals and interactions. Inverse Reinforcement Learning (IRL) seeks to uncover these utilities by analyzing expert behavior, offering insights into the underlying decision-making processes. However, multi-agent settings pose significant challenges, particularly when rewards are inferred from equilibrium observations. A key obstacle is that single (Nash) equilibrium observations often fail to adequately capture critical game properties, leading to potential misrepresentations. This paper offers a rigorous analysis of the feasible reward set in multi-agent IRL and addresses these limitations by introducing entropy-regularized games, ensuring equilibrium uniqueness and enhancing interpretability. Furthermore, we examine the effects of estimation errors and present the first sample complexity results for multi-agent IRL across diverse scenarios.

LGOct 11, 2024
On the Convergence of Single-Timescale Actor-Critic

Navdeep Kumar, Priyank Agrawal, Giorgia Ramponi et al.

We analyze the global convergence of the single-timescale actor-critic (AC) algorithm for the infinite-horizon discounted Markov Decision Processes (MDPs) with finite state spaces. To this end, we introduce an elegant analytical framework for handling complex, coupled recursions inherent in the algorithm. Leveraging this framework, we establish that the algorithm converges to an $ε$-close \textbf{globally optimal} policy with a sample complexity of \( O(ε^{-3}) \). This significantly improves upon the existing complexity of $O(ε^{-2})$ to achieve $ε$-close \textbf{stationary policy}, which is equivalent to the complexity of $O(ε^{-4})$ to achieve $ε$-close \textbf{globally optimal} policy using gradient domination lemma. Furthermore, we demonstrate that to achieve this improvement, the step sizes for both the actor and critic must decay as \( O(k^{-\frac{2}{3}}) \) with iteration $k$, diverging from the conventional \( O(k^{-\frac{1}{2}}) \) rates commonly used in (non)convex optimization.

LGOct 10, 2025
Rate optimal learning of equilibria from data

Till Freihaut, Luca Viano, Emanuele Nevali et al.

We close open theoretical gaps in Multi-Agent Imitation Learning (MAIL) by characterizing the limits of non-interactive MAIL and presenting the first interactive algorithm with near-optimal sample complexity. In the non-interactive setting, we prove a statistical lower bound that identifies the all-policy deviation concentrability coefficient as the fundamental complexity measure, and we show that Behavior Cloning (BC) is rate-optimal. For the interactive setting, we introduce a framework that combines reward-free reinforcement learning with interactive MAIL and instantiate it with an algorithm, MAIL-WARM. It improves the best previously known sample complexity from $\mathcal{O}(\varepsilon^{-8})$ to $\mathcal{O}(\varepsilon^{-2}),$ matching the dependence on $\varepsilon$ implied by our lower bound. Finally, we provide numerical results that support our theory and illustrate, in environments such as grid worlds, where Behavior Cloning fails to learn.

AISep 30, 2025
Fine-tuning Behavioral Cloning Policies with Preference-Based Reinforcement Learning

Maël Macuglia, Paul Friedrich, Giorgia Ramponi

Deploying reinforcement learning (RL) in robotics, industry, and health care is blocked by two obstacles: the difficulty of specifying accurate rewards and the risk of unsafe, data-hungry exploration. We address this by proposing a two-stage framework that first learns a safe initial policy from a reward-free dataset of expert demonstrations, then fine-tunes it online using preference-based human feedback. We provide the first principled analysis of this offline-to-online approach and introduce BRIDGE, a unified algorithm that integrates both signals via an uncertainty-weighted objective. We derive regret bounds that shrink with the number of offline demonstrations, explicitly connecting the quantity of offline data to online sample efficiency. We validate BRIDGE in discrete and continuous control MuJoCo environments, showing it achieves lower regret than both standalone behavioral cloning and online preference-based RL. Our work establishes a theoretical foundation for designing more sample-efficient interactive agents.

ROAug 26, 2025
Learning Real-World Acrobatic Flight from Human Preferences

Colin Merk, Ismail Geles, Jiaxu Xing et al.

Preference-based reinforcement learning (PbRL) enables agents to learn control policies without requiring manually designed reward functions, making it well-suited for tasks where objectives are difficult to formalize or inherently subjective. Acrobatic flight poses a particularly challenging problem due to its complex dynamics, rapid movements, and the importance of precise execution. In this work, we explore the use of PbRL for agile drone control, focusing on the execution of dynamic maneuvers such as powerloops. Building on Preference-based Proximal Policy Optimization (Preference PPO), we propose Reward Ensemble under Confidence (REC), an extension to the reward learning objective that improves preference modeling and learning stability. Our method achieves 88.4% of the shaped reward performance, compared to 55.2% with standard Preference PPO. We train policies in simulation and successfully transfer them to real-world drones, demonstrating multiple acrobatic maneuvers where human preferences emphasize stylistic qualities of motion. Furthermore, we demonstrate the applicability of our probabilistic reward model in a representative MuJoCo environment for continuous control. Finally, we highlight the limitations of manually designed rewards, observing only 60.7% agreement with human preferences. These results underscore the effectiveness of PbRL in capturing complex, human-centered objectives across both physical and simulated domains.

LGJun 26, 2024
Preference Elicitation for Offline Reinforcement Learning

Alizée Pace, Bernhard Schölkopf, Gunnar Rätsch et al.

Applying reinforcement learning (RL) to real-world problems is often made challenging by the inability to interact with the environment and the difficulty of designing reward functions. Offline RL addresses the first challenge by considering access to an offline dataset of environment interactions labeled by the reward function. In contrast, Preference-based RL does not assume access to the reward function and learns it from preferences, but typically requires an online interaction with the environment. We bridge the gap between these frameworks by exploring efficient methods for acquiring preference feedback in a fully offline setup. We propose Sim-OPRL, an offline preference-based reinforcement learning algorithm, which leverages a learned environment model to elicit preference feedback on simulated rollouts. Drawing on insights from both the offline RL and the preference-based RL literature, our algorithm employs a pessimistic approach for out-of-distribution data, and an optimistic approach for acquiring informative preferences about the optimal policy. We provide theoretical guarantees regarding the sample complexity of our approach, dependent on how well the offline data covers the optimal policy. Finally, we demonstrate the empirical performance of Sim-OPRL in various environments.

OCJun 3, 2024
Contextual Bilevel Reinforcement Learning for Incentive Alignment

Vinzenz Thoma, Barna Pasztor, Andreas Krause et al.

The optimal policy in various real-world strategic decision-making problems depends both on the environmental configuration and exogenous events. For these settings, we introduce Contextual Bilevel Reinforcement Learning (CB-RL), a stochastic bilevel decision-making model, where the lower level consists of solving a contextual Markov Decision Process (CMDP). CB-RL can be viewed as a Stackelberg Game where the leader and a random context beyond the leader's control together decide the setup of many MDPs that potentially multiple followers best respond to. This framework extends beyond traditional bilevel optimization and finds relevance in diverse fields such as RLHF, tax design, reward shaping, contract theory and mechanism design. We propose a stochastic Hyper Policy Gradient Descent (HPGD) algorithm to solve CB-RL, and demonstrate its convergence. Notably, HPGD uses stochastic hypergradient estimates, based on observations of the followers' trajectories. Therefore, it allows followers to use any training procedure and the leader to be agnostic of the specific algorithm, which aligns with various real-world scenarios. We further consider the setting when the leader can influence the training of followers and propose an accelerated algorithm. We empirically demonstrate the performance of our algorithm for reward shaping and tax design.

LGJul 15, 2020
Inverse Reinforcement Learning from a Gradient-based Learner

Giorgia Ramponi, Gianluca Drappo, Marcello Restelli

Inverse Reinforcement Learning addresses the problem of inferring an expert's reward function from demonstrations. However, in many applications, we not only have access to the expert's near-optimal behavior, but we also observe part of her learning process. In this paper, we propose a new algorithm for this setting, in which the goal is to recover the reward function being optimized by an agent, given a sequence of policies produced during learning. Our approach is based on the assumption that the observed agent is updating her policy parameters along the gradient direction. Then we extend our method to deal with the more realistic scenario where we only have access to a dataset of learning trajectories. For both settings, we provide theoretical insights into our algorithms' performance. Finally, we evaluate the approach in a simulated GridWorld environment and on the MuJoCo environments, comparing it with the state-of-the-art baseline.

LGJul 15, 2020
Newton Optimization on Helmholtz Decomposition for Continuous Games

Giorgia Ramponi, Marcello Restelli

Many learning problems involve multiple agents optimizing different interactive functions. In these problems, the standard policy gradient algorithms fail due to the non-stationarity of the setting and the different interests of each agent. In fact, algorithms must take into account the complex dynamics of these systems to guarantee rapid convergence towards a (local) Nash equilibrium. In this paper, we propose NOHD (Newton Optimization on Helmholtz Decomposition), a Newton-like algorithm for multi-agent learning problems based on the decomposition of the dynamics of the system in its irrotational (Potential) and solenoidal (Hamiltonian) component. This method ensures quadratic convergence in purely irrotational systems and pure solenoidal systems. Furthermore, we show that NOHD is attracted to stable fixed points in general multi-agent systems and repelled by strict saddle ones. Finally, we empirically compare the NOHD's performance with that of state-of-the-art algorithms on some bimatrix games and in a continuous Gridworld environment.

LGNov 20, 2018
T-CGAN: Conditional Generative Adversarial Network for Data Augmentation in Noisy Time Series with Irregular Sampling

Giorgia Ramponi, Pavlos Protopapas, Marco Brambilla et al.

In this paper we propose a data augmentation method for time series with irregular sampling, Time-Conditional Generative Adversarial Network (T-CGAN). Our approach is based on Conditional Generative Adversarial Networks (CGAN), where the generative step is implemented by a deconvolutional NN and the discriminative step by a convolutional NN. Both the generator and the discriminator are conditioned on the sampling timestamps, to learn the hidden relationship between data and timestamps, and consequently to generate new time series. We evaluate our model with synthetic and real-world datasets. For the synthetic data, we compare the performance of a classifier trained with T-CGAN-generated data, against the performance of the same classifier trained on the original data. Results show that classifiers trained on T-CGAN-generated data perform the same as classifiers trained on real data, even with very short time series and small training sets. For the real world datasets, we compare our method with other techniques of data augmentation for time series, such as time slicing and time warping, over a classification problem with unbalanced datasets. Results show that our method always outperforms the other approaches, both in case of regularly sampled and irregularly sampled time series. We achieve particularly good performance in case with a small training set and short, noisy, irregularly-sampled time series.