Xiang Li

IR
h-index5
3papers
65citations
Novelty53%
AI Score41

3 Papers

11.1IRAug 21, 2024
LARR: Large Language Model Aided Real-time Scene Recommendation with Semantic Understanding

Zhizhong Wan, Bin Yin, Junjie Xie et al.

Click-Through Rate (CTR) prediction is crucial for Recommendation System(RS), aiming to provide personalized recommendation services for users in many aspects such as food delivery, e-commerce and so on. However, traditional RS relies on collaborative signals, which lacks semantic understanding to real-time scenes. We also noticed that a major challenge in utilizing Large Language Models (LLMs) for practical recommendation purposes is their efficiency in dealing with long text input. To break through the problems above, we propose Large Language Model Aided Real-time Scene Recommendation(LARR), adopt LLMs for semantic understanding, utilizing real-time scene information in RS without requiring LLM to process the entire real-time scene text directly, thereby enhancing the efficiency of LLM-based CTR modeling. Specifically, recommendation domain-specific knowledge is injected into LLM and then RS employs an aggregation encoder to build real-time scene information from separate LLM's outputs. Firstly, a LLM is continual pretrained on corpus built from recommendation data with the aid of special tokens. Subsequently, the LLM is fine-tuned via contrastive learning on three kinds of sample construction strategies. Through this step, LLM is transformed into a text embedding model. Finally, LLM's separate outputs for different scene features are aggregated by an encoder, aligning to collaborative signals in RS, enhancing the performance of recommendation model.

8.7CVDec 10, 2024Code
Preference Adaptive and Sequential Text-to-Image Generation

Ofir Nabati, Guy Tennenholtz, ChihWei Hsu et al.

We address the problem of interactive text-to-image (T2I) generation, designing a reinforcement learning (RL) agent which iteratively improves a set of generated images for a user through a sequence of prompt expansions. Using human raters, we create a novel dataset of sequential preferences, which we leverage, together with large-scale open-source (non-sequential) datasets. We construct user-preference and user-choice models using an EM strategy and identify varying user preference types. We then leverage a large multimodal language model (LMM) and a value-based RL approach to suggest an adaptive and diverse slate of prompt expansions to the user. Our Preference Adaptive and Sequential Text-to-image Agent (PASTA) extends T2I models with adaptive multi-turn capabilities, fostering collaborative co-creation and addressing uncertainty or underspecification in a user's intent. We evaluate PASTA using human raters, showing significant improvement compared to baseline methods. We also open-source our sequential rater dataset and simulated user-rater interactions to support future research in user-centric multi-turn T2I systems.

14.8IRMay 10, 2023Code
Dual Intent Enhanced Graph Neural Network for Session-based New Item Recommendation

Di Jin, Luzhi Wang, Yizhen Zheng et al.

Recommender systems are essential to various fields, e.g., e-commerce, e-learning, and streaming media. At present, graph neural networks (GNNs) for session-based recommendations normally can only recommend items existing in users' historical sessions. As a result, these GNNs have difficulty recommending items that users have never interacted with (new items), which leads to a phenomenon of information cocoon. Therefore, it is necessary to recommend new items to users. As there is no interaction between new items and users, we cannot include new items when building session graphs for GNN session-based recommender systems. Thus, it is challenging to recommend new items for users when using GNN-based methods. We regard this challenge as '\textbf{G}NN \textbf{S}ession-based \textbf{N}ew \textbf{I}tem \textbf{R}ecommendation (GSNIR)'. To solve this problem, we propose a dual-intent enhanced graph neural network for it. Due to the fact that new items are not tied to historical sessions, the users' intent is difficult to predict. We design a dual-intent network to learn user intent from an attention mechanism and the distribution of historical data respectively, which can simulate users' decision-making process in interacting with a new item. To solve the challenge that new items cannot be learned by GNNs, inspired by zero-shot learning (ZSL), we infer the new item representation in GNN space by using their attributes. By outputting new item probabilities, which contain recommendation scores of the corresponding items, the new items with higher scores are recommended to users. Experiments on two representative real-world datasets show the superiority of our proposed method. The case study from the real-world verifies interpretability benefits brought by the dual-intent module and the new item reasoning module. The code is available at Github: https://github.com/Ee1s/NirGNN