Boyi Li

CV
h-index13
26papers
4,896citations
Novelty58%
AI Score54

26 Papers

35.5ROOct 30, 2025
Alpamayo-R1: Bridging Reasoning and Action Prediction for Generalizable Autonomous Driving in the Long Tail

Yan Wang, Wenjie Luo, Junjie Bai et al. · nvidia

End-to-end architectures trained via imitation learning have advanced autonomous driving by scaling model size and data, yet performance remains brittle in safety-critical long-tail scenarios where supervision is sparse and causal understanding is limited. To address this, we introduce Alpamayo-R1 (AR1), a vision-language-action model (VLA) that integrates Chain of Causation reasoning with trajectory planning to enhance decision-making in complex driving scenarios. Our approach features three key innovations: (1) the Chain of Causation (CoC) dataset, built through a hybrid auto-labeling and human-in-the-loop pipeline producing decision-grounded, causally linked reasoning traces aligned with driving behaviors; (2) a modular VLA architecture combining Cosmos-Reason, a Vision-Language Model pre-trained for Physical AI applications, with a diffusion-based trajectory decoder that generates dynamically feasible plans in real time; (3) a multi-stage training strategy using supervised fine-tuning to elicit reasoning and reinforcement learning (RL) to optimize reasoning quality via large reasoning model feedback and enforce reasoning-action consistency. Evaluation shows AR1 achieves up to a 12% improvement in planning accuracy on challenging cases compared to a trajectory-only baseline, with a 35% reduction in off-road rate and 25% reduction in close encounter rate in closed-loop simulation. RL post-training improves reasoning quality by 45% as measured by a large reasoning model critic and reasoning-action consistency by 37%. Model scaling from 0.5B to 7B parameters shows consistent improvements. On-vehicle road tests confirm real-time performance (99 ms latency) and successful urban deployment. By bridging interpretable reasoning with precise control, AR1 demonstrates a practical path towards Level 4 autonomous driving. We plan to release AR1 models and a subset of the CoC in a future update.

27.8CVSep 29, 2023
LLM-grounded Video Diffusion Models

Long Lian, Baifeng Shi, Adam Yala et al. · berkeley

Text-conditioned diffusion models have emerged as a promising tool for neural video generation. However, current models still struggle with intricate spatiotemporal prompts and often generate restricted or incorrect motion. To address these limitations, we introduce LLM-grounded Video Diffusion (LVD). Instead of directly generating videos from the text inputs, LVD first leverages a large language model (LLM) to generate dynamic scene layouts based on the text inputs and subsequently uses the generated layouts to guide a diffusion model for video generation. We show that LLMs are able to understand complex spatiotemporal dynamics from text alone and generate layouts that align closely with both the prompts and the object motion patterns typically observed in the real world. We then propose to guide video diffusion models with these layouts by adjusting the attention maps. Our approach is training-free and can be integrated into any video diffusion model that admits classifier guidance. Our results demonstrate that LVD significantly outperforms its base video diffusion model and several strong baseline methods in faithfully generating videos with the desired attributes and motion patterns.

0.8CLDec 20, 2022
Re-evaluating the Need for Multimodal Signals in Unsupervised Grammar Induction

Boyi Li, Rodolfo Corona, Karttikeya Mangalam et al. · berkeley

Are multimodal inputs necessary for grammar induction? Recent work has shown that multimodal training inputs can improve grammar induction. However, these improvements are based on comparisons to weak text-only baselines that were trained on relatively little textual data. To determine whether multimodal inputs are needed in regimes with large amounts of textual training data, we design a stronger text-only baseline, which we refer to as LC-PCFG. LC-PCFG is a C-PFCG that incorporates em-beddings from text-only large language models (LLMs). We use a fixed grammar family to directly compare LC-PCFG to various multi-modal grammar induction methods. We compare performance on four benchmark datasets. LC-PCFG provides an up to 17% relative improvement in Corpus-F1 compared to state-of-the-art multimodal grammar induction methods. LC-PCFG is also more computationally efficient, providing an up to 85% reduction in parameter count and 8.8x reduction in training time compared to multimodal approaches. These results suggest that multimodal inputs may not be necessary for grammar induction, and emphasize the importance of strong vision-free baselines for evaluating the benefit of multimodal approaches.

30.8CVNov 27, 2023Code
Self-correcting LLM-controlled Diffusion Models

Tsung-Han Wu, Long Lian, Joseph E. Gonzalez et al.

Text-to-image generation has witnessed significant progress with the advent of diffusion models. Despite the ability to generate photorealistic images, current text-to-image diffusion models still often struggle to accurately interpret and follow complex input text prompts. In contrast to existing models that aim to generate images only with their best effort, we introduce Self-correcting LLM-controlled Diffusion (SLD). SLD is a framework that generates an image from the input prompt, assesses its alignment with the prompt, and performs self-corrections on the inaccuracies in the generated image. Steered by an LLM controller, SLD turns text-to-image generation into an iterative closed-loop process, ensuring correctness in the resulting image. SLD is not only training-free but can also be seamlessly integrated with diffusion models behind API access, such as DALL-E 3, to further boost the performance of state-of-the-art diffusion models. Experimental results show that our approach can rectify a majority of incorrect generations, particularly in generative numeracy, attribute binding, and spatial relationships. Furthermore, by simply adjusting the instructions to the LLM, SLD can perform image editing tasks, bridging the gap between text-to-image generation and image editing pipelines. We will make our code available for future research and applications.

37.6CVNov 3, 2023
EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervision

Jiawei Yang, Boris Ivanovic, Or Litany et al.

We present EmerNeRF, a simple yet powerful approach for learning spatial-temporal representations of dynamic driving scenes. Grounded in neural fields, EmerNeRF simultaneously captures scene geometry, appearance, motion, and semantics via self-bootstrapping. EmerNeRF hinges upon two core components: First, it stratifies scenes into static and dynamic fields. This decomposition emerges purely from self-supervision, enabling our model to learn from general, in-the-wild data sources. Second, EmerNeRF parameterizes an induced flow field from the dynamic field and uses this flow field to further aggregate multi-frame features, amplifying the rendering precision of dynamic objects. Coupling these three fields (static, dynamic, and flow) enables EmerNeRF to represent highly-dynamic scenes self-sufficiently, without relying on ground truth object annotations or pre-trained models for dynamic object segmentation or optical flow estimation. Our method achieves state-of-the-art performance in sensor simulation, significantly outperforming previous methods when reconstructing static (+2.93 PSNR) and dynamic (+3.70 PSNR) scenes. In addition, to bolster EmerNeRF's semantic generalization, we lift 2D visual foundation model features into 4D space-time and address a general positional bias in modern Transformers, significantly boosting 3D perception performance (e.g., 37.50% relative improvement in occupancy prediction accuracy on average). Finally, we construct a diverse and challenging 120-sequence dataset to benchmark neural fields under extreme and highly-dynamic settings.

26.5AINov 26, 2023
See and Think: Embodied Agent in Virtual Environment

Zhonghan Zhao, Wenhao Chai, Xuan Wang et al.

Large language models (LLMs) have achieved impressive pro-gress on several open-world tasks. Recently, using LLMs to build embodied agents has been a hotspot. This paper proposes STEVE, a comprehensive and visionary embodied agent in the Minecraft virtual environment. STEVE comprises three key components: vision perception, language instruction, and code action. Vision perception involves interpreting visual information in the environment, which is then integrated into the LLMs component with agent state and task instruction. Language instruction is responsible for iterative reasoning and decomposing complex tasks into manageable guidelines. Code action generates executable skill actions based on retrieval in skill database, enabling the agent to interact effectively within the Minecraft environment. We also collect STEVE-21K dataset, which includes 600+ vision-environment pairs, 20K knowledge question-answering pairs, and 200+ skill-code pairs. We conduct continuous block search, knowledge question and answering, and tech tree mastery to evaluate the performance. Extensive experiments show that STEVE achieves at most 1.5x faster unlocking key tech trees and 2.5x quicker in block search tasks.

16.8CVSep 9, 2024
Promptable Closed-loop Traffic Simulation

Shuhan Tan, Boris Ivanovic, Yuxiao Chen et al.

Simulation stands as a cornerstone for safe and efficient autonomous driving development. At its core a simulation system ought to produce realistic, reactive, and controllable traffic patterns. In this paper, we propose ProSim, a multimodal promptable closed-loop traffic simulation framework. ProSim allows the user to give a complex set of numerical, categorical or textual prompts to instruct each agent's behavior and intention. ProSim then rolls out a traffic scenario in a closed-loop manner, modeling each agent's interaction with other traffic participants. Our experiments show that ProSim achieves high prompt controllability given different user prompts, while reaching competitive performance on the Waymo Sim Agents Challenge when no prompt is given. To support research on promptable traffic simulation, we create ProSim-Instruct-520k, a multimodal prompt-scenario paired driving dataset with over 10M text prompts for over 520k real-world driving scenarios. We will release code of ProSim as well as data and labeling tools of ProSim-Instruct-520k at https://ariostgx.github.io/ProSim.

22.3ROOct 16, 2023
Interactive Task Planning with Language Models

Boyi Li, Philipp Wu, Pieter Abbeel et al.

An interactive robot framework accomplishes long-horizon task planning and can easily generalize to new goals and distinct tasks, even during execution. However, most traditional methods require predefined module design, making it hard to generalize to different goals. Recent large language model based approaches can allow for more open-ended planning but often require heavy prompt engineering or domain specific pretrained models. To tackle this, we propose a simple framework that achieves interactive task planning with language models by incorporating both high-level planning and low-level skill execution through function calling, leveraging pretrained vision models to ground the scene in language. We verify the robustness of our system on the real world task of making milk tea drinks. Our system is able to generate novel high-level instructions for unseen objectives and successfully accomplishes user tasks. Furthermore, when the user sends a new request, our system is able to replan accordingly with precision based on the new request, task guidelines and previously executed steps. Our approach is easy to adapt to different tasks by simply substituting the task guidelines, without the need for additional complex prompt engineering. Please check more details on our https://wuphilipp.github.io/itp_site and https://youtu.be/TrKLuyv26_g.

33.4CVNov 21, 2023
From Wrong To Right: A Recursive Approach Towards Vision-Language Explanation

Jiaxin Ge, Sanjay Subramanian, Trevor Darrell et al.

Addressing the challenge of adapting pre-trained vision-language models for generating insightful explanations for visual reasoning tasks with limited annotations, we present ReVisE: a $\textbf{Re}$cursive $\textbf{Vis}$ual $\textbf{E}$xplanation algorithm. Our method iteratively computes visual features (conditioned on the text input), an answer, and an explanation, to improve the explanation quality step by step until the answer converges. We find that this multi-step approach guides the model to correct its own answers and outperforms single-step explanation generation. Furthermore, explanations generated by ReVisE also serve as valuable annotations for few-shot self-training. Our approach outperforms previous methods while utilizing merely 5% of the human-annotated explanations across 10 metrics, demonstrating up to a 4.2 and 1.3 increase in BLEU-1 score on the VCR and VQA-X datasets, underscoring the efficacy and data-efficiency of our method.

46.9CVJan 10, 2022Code
Language-driven Semantic Segmentation

Boyi Li, Kilian Q. Weinberger, Serge Belongie et al.

We present LSeg, a novel model for language-driven semantic image segmentation. LSeg uses a text encoder to compute embeddings of descriptive input labels (e.g., "grass" or "building") together with a transformer-based image encoder that computes dense per-pixel embeddings of the input image. The image encoder is trained with a contrastive objective to align pixel embeddings to the text embedding of the corresponding semantic class. The text embeddings provide a flexible label representation in which semantically similar labels map to similar regions in the embedding space (e.g., "cat" and "furry"). This allows LSeg to generalize to previously unseen categories at test time, without retraining or even requiring a single additional training sample. We demonstrate that our approach achieves highly competitive zero-shot performance compared to existing zero- and few-shot semantic segmentation methods, and even matches the accuracy of traditional segmentation algorithms when a fixed label set is provided. Code and demo are available at https://github.com/isl-org/lang-seg.

3.7CVJun 25, 2021Code
SITTA: Single Image Texture Translation for Data Augmentation

Boyi Li, Yin Cui, Tsung-Yi Lin et al.

Recent advances in data augmentation enable one to translate images by learning the mapping between a source domain and a target domain. Existing methods tend to learn the distributions by training a model on a variety of datasets, with results evaluated largely in a subjective manner. Relatively few works in this area, however, study the potential use of image synthesis methods for recognition tasks. In this paper, we propose and explore the problem of image translation for data augmentation. We first propose a lightweight yet efficient model for translating texture to augment images based on a single input of source texture, allowing for fast training and testing, referred to as Single Image Texture Translation for data Augmentation (SITTA). Then we explore the use of augmented data in long-tailed and few-shot image classification tasks. We find the proposed augmentation method and workflow is capable of translating the texture of input data into a target domain, leading to consistently improved image recognition performance. Finally, we examine how SITTA and related image translation methods can provide a basis for a data-efficient, "augmentation engineering" approach to model training. Codes are available at https://github.com/Boyiliee/SITTA.

20.8CVJul 9, 2019Code
Positional Normalization

Boyi Li, Felix Wu, Kilian Q. Weinberger et al.

A popular method to reduce the training time of deep neural networks is to normalize activations at each layer. Although various normalization schemes have been proposed, they all follow a common theme: normalize across spatial dimensions and discard the extracted statistics. In this paper, we propose an alternative normalization method that noticeably departs from this convention and normalizes exclusively across channels. We argue that the channel dimension is naturally appealing as it allows us to extract the first and second moments of features extracted at a particular image position. These moments capture structural information about the input image and extracted features, which opens a new avenue along which a network can benefit from feature normalization: Instead of disregarding the normalization constants, we propose to re-inject them into later layers to preserve or transfer structural information in generative networks. Codes are available at https://github.com/Boyiliee/PONO.

0.6CLFeb 28, 2019Code
FastFusionNet: New State-of-the-Art for DAWNBench SQuAD

Felix Wu, Boyi Li, Lequn Wang et al.

In this technical report, we introduce FastFusionNet, an efficient variant of FusionNet [12]. FusionNet is a high performing reading comprehension architecture, which was designed primarily for maximum retrieval accuracy with less regard towards computational requirements. For FastFusionNets we remove the expensive CoVe layers [21] and substitute the BiLSTMs with far more efficient SRU layers [19]. The resulting architecture obtains state-of-the-art results on DAWNBench [5] while achieving the lowest training and inference time on SQuAD [25] to-date. The code is available at https://github.com/felixgwu/FastFusionNet.

28.0ROFeb 8, 2024
Driving Everywhere with Large Language Model Policy Adaptation

Boyi Li, Yue Wang, Jiageng Mao et al.

Adapting driving behavior to new environments, customs, and laws is a long-standing problem in autonomous driving, precluding the widespread deployment of autonomous vehicles (AVs). In this paper, we present LLaDA, a simple yet powerful tool that enables human drivers and autonomous vehicles alike to drive everywhere by adapting their tasks and motion plans to traffic rules in new locations. LLaDA achieves this by leveraging the impressive zero-shot generalizability of large language models (LLMs) in interpreting the traffic rules in the local driver handbook. Through an extensive user study, we show that LLaDA's instructions are useful in disambiguating in-the-wild unexpected situations. We also demonstrate LLaDA's ability to adapt AV motion planning policies in real-world datasets; LLaDA outperforms baseline planning approaches on all our metrics. Please check our website for more details: https://boyiliee.github.io/llada.

22.7CVMar 21, 2024
Efficient Video Diffusion Models via Content-Frame Motion-Latent Decomposition

Sihyun Yu, Weili Nie, De-An Huang et al.

Video diffusion models have recently made great progress in generation quality, but are still limited by the high memory and computational requirements. This is because current video diffusion models often attempt to process high-dimensional videos directly. To tackle this issue, we propose content-motion latent diffusion model (CMD), a novel efficient extension of pretrained image diffusion models for video generation. Specifically, we propose an autoencoder that succinctly encodes a video as a combination of a content frame (like an image) and a low-dimensional motion latent representation. The former represents the common content, and the latter represents the underlying motion in the video, respectively. We generate the content frame by fine-tuning a pretrained image diffusion model, and we generate the motion latent representation by training a new lightweight diffusion model. A key innovation here is the design of a compact latent space that can directly utilizes a pretrained image diffusion model, which has not been done in previous latent video diffusion models. This leads to considerably better quality generation and reduced computational costs. For instance, CMD can sample a video 7.7$\times$ faster than prior approaches by generating a video of 512$\times$1024 resolution and length 16 in 3.1 seconds. Moreover, CMD achieves an FVD score of 212.7 on WebVid-10M, 27.3% better than the previous state-of-the-art of 292.4.

27.2CVDec 31, 2024
DreamDrive: Generative 4D Scene Modeling from Street View Images

Jiageng Mao, Boyi Li, Boris Ivanovic et al.

Synthesizing photo-realistic visual observations from an ego vehicle's driving trajectory is a critical step towards scalable training of self-driving models. Reconstruction-based methods create 3D scenes from driving logs and synthesize geometry-consistent driving videos through neural rendering, but their dependence on costly object annotations limits their ability to generalize to in-the-wild driving scenarios. On the other hand, generative models can synthesize action-conditioned driving videos in a more generalizable way but often struggle with maintaining 3D visual consistency. In this paper, we present DreamDrive, a 4D spatial-temporal scene generation approach that combines the merits of generation and reconstruction, to synthesize generalizable 4D driving scenes and dynamic driving videos with 3D consistency. Specifically, we leverage the generative power of video diffusion models to synthesize a sequence of visual references and further elevate them to 4D with a novel hybrid Gaussian representation. Given a driving trajectory, we then render 3D-consistent driving videos via Gaussian splatting. The use of generative priors allows our method to produce high-quality 4D scenes from in-the-wild driving data, while neural rendering ensures 3D-consistent video generation from the 4D scenes. Extensive experiments on nuScenes and street view images demonstrate that DreamDrive can generate controllable and generalizable 4D driving scenes, synthesize novel views of driving videos with high fidelity and 3D consistency, decompose static and dynamic elements in a self-supervised manner, and enhance perception and planning tasks for autonomous driving.

16.8CVDec 10, 2024
LoRA3D: Low-Rank Self-Calibration of 3D Geometric Foundation Models

Ziqi Lu, Heng Yang, Danfei Xu et al.

Emerging 3D geometric foundation models, such as DUSt3R, offer a promising approach for in-the-wild 3D vision tasks. However, due to the high-dimensional nature of the problem space and scarcity of high-quality 3D data, these pre-trained models still struggle to generalize to many challenging circumstances, such as limited view overlap or low lighting. To address this, we propose LoRA3D, an efficient self-calibration pipeline to $\textit{specialize}$ the pre-trained models to target scenes using their own multi-view predictions. Taking sparse RGB images as input, we leverage robust optimization techniques to refine multi-view predictions and align them into a global coordinate frame. In particular, we incorporate prediction confidence into the geometric optimization process, automatically re-weighting the confidence to better reflect point estimation accuracy. We use the calibrated confidence to generate high-quality pseudo labels for the calibrating views and use low-rank adaptation (LoRA) to fine-tune the models on the pseudo-labeled data. Our method does not require any external priors or manual labels. It completes the self-calibration process on a $\textbf{single standard GPU within just 5 minutes}$. Each low-rank adapter requires only $\textbf{18MB}$ of storage. We evaluated our method on $\textbf{more than 160 scenes}$ from the Replica, TUM and Waymo Open datasets, achieving up to $\textbf{88% performance improvement}$ on 3D reconstruction, multi-view pose estimation and novel-view rendering.

6.2CVDec 11, 2025
Towards Efficient and Effective Multi-Camera Encoding for End-to-End Driving

Jiawei Yang, Ziyu Chen, Yurong You et al.

We present Flex, an efficient and effective scene encoder that addresses the computational bottleneck of processing high-volume multi-camera data in end-to-end autonomous driving. Flex employs a small set of learnable scene tokens to jointly encode information from all image tokens across different cameras and timesteps. By design, our approach is geometry-agnostic, learning a compact scene representation directly from data without relying on the explicit 3D inductive biases, such as Bird-Eye-View (BEV), occupancy or tri-plane representations, which are common in prior work. This holistic encoding strategy aggressively compresses the visual input for the downstream Large Language Model (LLM) based policy model. Evaluated on a large-scale proprietary dataset of 20,000 driving hours, our Flex achieves 2.2x greater inference throughput while improving driving performance by a large margin compared to state-of-the-art methods. Furthermore, we show that these compact scene tokens develop an emergent capability for scene decomposition without any explicit supervision. Our findings challenge the prevailing assumption that 3D priors are necessary, demonstrating that a data-driven, joint encoding strategy offers a more scalable, efficient and effective path for future autonomous driving systems.

9.5ROJul 3, 2025
The Sound of Simulation: Learning Multimodal Sim-to-Real Robot Policies with Generative Audio

Renhao Wang, Haoran Geng, Tingle Li et al.

Robots must integrate multiple sensory modalities to act effectively in the real world. Yet, learning such multimodal policies at scale remains challenging. Simulation offers a viable solution, but while vision has benefited from high-fidelity simulators, other modalities (e.g. sound) can be notoriously difficult to simulate. As a result, sim-to-real transfer has succeeded primarily in vision-based tasks, with multimodal transfer still largely unrealized. In this work, we tackle these challenges by introducing MultiGen, a framework that integrates large-scale generative models into traditional physics simulators, enabling multisensory simulation. We showcase our framework on the dynamic task of robot pouring, which inherently relies on multimodal feedback. By synthesizing realistic audio conditioned on simulation video, our method enables training on rich audiovisual trajectories -- without any real robot data. We demonstrate effective zero-shot transfer to real-world pouring with novel containers and liquids, highlighting the potential of generative modeling to both simulate hard-to-model modalities and close the multimodal sim-to-real gap.

22.4CVMay 6, 2024
Language-Image Models with 3D Understanding

Jang Hyun Cho, Boris Ivanovic, Yulong Cao et al.

Multi-modal large language models (MLLMs) have shown incredible capabilities in a variety of 2D vision and language tasks. We extend MLLMs' perceptual capabilities to ground and reason about images in 3-dimensional space. To that end, we first develop a large-scale pre-training dataset for 2D and 3D called LV3D by combining multiple existing 2D and 3D recognition datasets under a common task formulation: as multi-turn question-answering. Next, we introduce a new MLLM named Cube-LLM and pre-train it on LV3D. We show that pure data scaling makes a strong 3D perception capability without 3D specific architectural design or training objective. Cube-LLM exhibits intriguing properties similar to LLMs: (1) Cube-LLM can apply chain-of-thought prompting to improve 3D understanding from 2D context information. (2) Cube-LLM can follow complex and diverse instructions and adapt to versatile input and output formats. (3) Cube-LLM can be visually prompted such as 2D box or a set of candidate 3D boxes from specialists. Our experiments on outdoor benchmarks demonstrate that Cube-LLM significantly outperforms existing baselines by 21.3 points of AP-BEV on the Talk2Car dataset for 3D grounded reasoning and 17.7 points on the DriveLM dataset for complex reasoning about driving scenarios, respectively. Cube-LLM also shows competitive results in general MLLM benchmarks such as refCOCO for 2D grounding with (87.0) average score, as well as visual question answering benchmarks such as VQAv2, GQA, SQA, POPE, etc. for complex reasoning. Our project is available at https://janghyuncho.github.io/Cube-LLM.

8.7CVJan 19, 2024
Synthesizing Moving People with 3D Control

Boyi Li, Junming Chen, Jathushan Rajasegaran et al.

In this paper, we present a diffusion model-based framework for animating people from a single image for a given target 3D motion sequence. Our approach has two core components: a) learning priors about invisible parts of the human body and clothing, and b) rendering novel body poses with proper clothing and texture. For the first part, we learn an in-filling diffusion model to hallucinate unseen parts of a person given a single image. We train this model on texture map space, which makes it more sample-efficient since it is invariant to pose and viewpoint. Second, we develop a diffusion-based rendering pipeline, which is controlled by 3D human poses. This produces realistic renderings of novel poses of the person, including clothing, hair, and plausible in-filling of unseen regions. This disentangled approach allows our method to generate a sequence of images that are faithful to the target motion in the 3D pose and, to the input image in terms of visual similarity. In addition to that, the 3D control allows various synthetic camera trajectories to render a person. Our experiments show that our method is resilient in generating prolonged motions and varied challenging and complex poses compared to prior methods. Please check our website for more details: https://boyiliee.github.io/3DHM.github.io/.

39.0CVMay 23, 2023Code
LLM-grounded Diffusion: Enhancing Prompt Understanding of Text-to-Image Diffusion Models with Large Language Models

Long Lian, Boyi Li, Adam Yala et al.

Recent advancements in text-to-image diffusion models have yielded impressive results in generating realistic and diverse images. However, these models still struggle with complex prompts, such as those that involve numeracy and spatial reasoning. This work proposes to enhance prompt understanding capabilities in diffusion models. Our method leverages a pretrained large language model (LLM) for grounded generation in a novel two-stage process. In the first stage, the LLM generates a scene layout that comprises captioned bounding boxes from a given prompt describing the desired image. In the second stage, a novel controller guides an off-the-shelf diffusion model for layout-grounded image generation. Both stages utilize existing pretrained models without additional model parameter optimization. Our method significantly outperforms the base diffusion model and several strong baselines in accurately generating images according to prompts that require various capabilities, doubling the generation accuracy across four tasks on average. Furthermore, our method enables instruction-based multi-round scene specification and can handle prompts in languages not supported by the underlying diffusion model. We anticipate that our method will unleash users' creativity by accurately following more complex prompts. Our code, demo, and benchmark are available at: https://llm-grounded-diffusion.github.io

25.4LGFeb 25, 2020Code
On Feature Normalization and Data Augmentation

Boyi Li, Felix Wu, Ser-Nam Lim et al.

The moments (a.k.a., mean and standard deviation) of latent features are often removed as noise when training image recognition models, to increase stability and reduce training time. However, in the field of image generation, the moments play a much more central role. Studies have shown that the moments extracted from instance normalization and positional normalization can roughly capture style and shape information of an image. Instead of being discarded, these moments are instrumental to the generation process. In this paper we propose Moment Exchange, an implicit data augmentation method that encourages the model to utilize the moment information also for recognition models. Specifically, we replace the moments of the learned features of one training image by those of another, and also interpolate the target labels -- forcing the model to extract training signal from the moments in addition to the normalized features. As our approach is fast, operates entirely in feature space, and mixes different signals than prior methods, one can effectively combine it with existing augmentation approaches. We demonstrate its efficacy across several recognition benchmark data sets where it improves the generalization capability of highly competitive baseline networks with remarkable consistency.

33.5CVDec 12, 2017
Benchmarking Single Image Dehazing and Beyond

Boyi Li, Wenqi Ren, Dengpan Fu et al.

We present a comprehensive study and evaluation of existing single image dehazing algorithms, using a new large-scale benchmark consisting of both synthetic and real-world hazy images, called REalistic Single Image DEhazing (RESIDE). RESIDE highlights diverse data sources and image contents, and is divided into five subsets, each serving different training or evaluation purposes. We further provide a rich variety of criteria for dehazing algorithm evaluation, ranging from full-reference metrics, to no-reference metrics, to subjective evaluation and the novel task-driven evaluation. Experiments on RESIDE shed light on the comparisons and limitations of state-of-the-art dehazing algorithms, and suggest promising future directions.

14.8CVSep 12, 2017
End-to-End United Video Dehazing and Detection

Boyi Li, Xiulian Peng, Zhangyang Wang et al.

The recent development of CNN-based image dehazing has revealed the effectiveness of end-to-end modeling. However, extending the idea to end-to-end video dehazing has not been explored yet. In this paper, we propose an End-to-End Video Dehazing Network (EVD-Net), to exploit the temporal consistency between consecutive video frames. A thorough study has been conducted over a number of structure options, to identify the best temporal fusion strategy. Furthermore, we build an End-to-End United Video Dehazing and Detection Network(EVDD-Net), which concatenates and jointly trains EVD-Net with a video object detection model. The resulting augmented end-to-end pipeline has demonstrated much more stable and accurate detection results in hazy video.

14.3CVJul 20, 2017
An All-in-One Network for Dehazing and Beyond

Boyi Li, Xiulian Peng, Zhangyang Wang et al.

This paper proposes an image dehazing model built with a convolutional neural network (CNN), called All-in-One Dehazing Network (AOD-Net). It is designed based on a re-formulated atmospheric scattering model. Instead of estimating the transmission matrix and the atmospheric light separately as most previous models did, AOD-Net directly generates the clean image through a light-weight CNN. Such a novel end-to-end design makes it easy to embed AOD-Net into other deep models, e.g., Faster R-CNN, for improving high-level task performance on hazy images. Experimental results on both synthesized and natural hazy image datasets demonstrate our superior performance than the state-of-the-art in terms of PSNR, SSIM and the subjective visual quality. Furthermore, when concatenating AOD-Net with Faster R-CNN and training the joint pipeline from end to end, we witness a large improvement of the object detection performance on hazy images.