Yiran Xu

CV
h-index5
7papers
121citations
Novelty51%
AI Score38

7 Papers

14.2GRSep 8, 2023
Dynamic Mesh-Aware Radiance Fields

Yi-Ling Qiao, Alexander Gao, Yiran Xu et al.

Embedding polygonal mesh assets within photorealistic Neural Radience Fields (NeRF) volumes, such that they can be rendered and their dynamics simulated in a physically consistent manner with the NeRF, is under-explored from the system perspective of integrating NeRF into the traditional graphics pipeline. This paper designs a two-way coupling between mesh and NeRF during rendering and simulation. We first review the light transport equations for both mesh and NeRF, then distill them into an efficient algorithm for updating radiance and throughput along a cast ray with an arbitrary number of bounces. To resolve the discrepancy between the linear color space that the path tracer assumes and the sRGB color space that standard NeRF uses, we train NeRF with High Dynamic Range (HDR) images. We also present a strategy to estimate light sources and cast shadows on the NeRF. Finally, we consider how the hybrid surface-volumetric formulation can be efficiently integrated with a high-performance physics simulator that supports cloth, rigid and soft bodies. The full rendering and simulation system can be run on a GPU at interactive rates. We show that a hybrid system approach outperforms alternatives in visual realism for mesh insertion, because it allows realistic light transport from volumetric NeRF media onto surfaces, which affects the appearance of reflective/refractive surfaces and illumination of diffuse surfaces informed by the dynamic scene.

5.9CVFeb 9, 2023
In-N-Out: Faithful 3D GAN Inversion with Volumetric Decomposition for Face Editing

Yiran Xu, Zhixin Shu, Cameron Smith et al.

3D-aware GANs offer new capabilities for view synthesis while preserving the editing functionalities of their 2D counterparts. GAN inversion is a crucial step that seeks the latent code to reconstruct input images or videos, subsequently enabling diverse editing tasks through manipulation of this latent code. However, a model pre-trained on a particular dataset (e.g., FFHQ) often has difficulty reconstructing images with out-of-distribution (OOD) objects such as faces with heavy make-up or occluding objects. We address this issue by explicitly modeling OOD objects from the input in 3D-aware GANs. Our core idea is to represent the image using two individual neural radiance fields: one for the in-distribution content and the other for the out-of-distribution object. The final reconstruction is achieved by optimizing the composition of these two radiance fields with carefully designed regularization. We demonstrate that our explicit decomposition alleviates the inherent trade-off between reconstruction fidelity and editability. We evaluate reconstruction accuracy and editability of our method on challenging real face images and videos and showcase favorable results against other baselines.

9.1CVFeb 16, 2023
Text-driven Visual Synthesis with Latent Diffusion Prior

Ting-Hsuan Liao, Songwei Ge, Yiran Xu et al.

There has been tremendous progress in large-scale text-to-image synthesis driven by diffusion models enabling versatile downstream applications such as 3D object synthesis from texts, image editing, and customized generation. We present a generic approach using latent diffusion models as powerful image priors for various visual synthesis tasks. Existing methods that utilize such priors fail to use these models' full capabilities. To improve this, our core ideas are 1) a feature matching loss between features from different layers of the decoder to provide detailed guidance and 2) a KL divergence loss to regularize the predicted latent features and stabilize the training. We demonstrate the efficacy of our approach on three different applications, text-to-3D, StyleGAN adaptation, and layered image editing. Extensive results show our method compares favorably against baselines.

18.2CVJun 21, 2022
Temporally Consistent Semantic Video Editing

Yiran Xu, Badour AlBahar, Jia-Bin Huang

Generative adversarial networks (GANs) have demonstrated impressive image generation quality and semantic editing capability of real images, e.g., changing object classes, modifying attributes, or transferring styles. However, applying these GAN-based editing to a video independently for each frame inevitably results in temporal flickering artifacts. We present a simple yet effective method to facilitate temporally coherent video editing. Our core idea is to minimize the temporal photometric inconsistency by optimizing both the latent code and the pre-trained generator. We evaluate the quality of our editing on different domains and GAN inversion techniques and show favorable results against the baselines.

21.5CVApr 18, 2024
VideoGigaGAN: Towards Detail-rich Video Super-Resolution

Yiran Xu, Taesung Park, Richard Zhang et al.

Video super-resolution (VSR) approaches have shown impressive temporal consistency in upsampled videos. However, these approaches tend to generate blurrier results than their image counterparts as they are limited in their generative capability. This raises a fundamental question: can we extend the success of a generative image upsampler to the VSR task while preserving the temporal consistency? We introduce VideoGigaGAN, a new generative VSR model that can produce videos with high-frequency details and temporal consistency. VideoGigaGAN builds upon a large-scale image upsampler -- GigaGAN. Simply inflating GigaGAN to a video model by adding temporal modules produces severe temporal flickering. We identify several key issues and propose techniques that significantly improve the temporal consistency of upsampled videos. Our experiments show that, unlike previous VSR methods, VideoGigaGAN generates temporally consistent videos with more fine-grained appearance details. We validate the effectiveness of VideoGigaGAN by comparing it with state-of-the-art VSR models on public datasets and showcasing video results with $8\times$ super-resolution.

10.2CVSep 29, 2025
PAD3R: Pose-Aware Dynamic 3D Reconstruction from Casual Videos

Ting-Hsuan Liao, Haowen Liu, Yiran Xu et al.

We present PAD3R, a method for reconstructing deformable 3D objects from casually captured, unposed monocular videos. Unlike existing approaches, PAD3R handles long video sequences featuring substantial object deformation, large-scale camera movement, and limited view coverage that typically challenge conventional systems. At its core, our approach trains a personalized, object-centric pose estimator, supervised by a pre-trained image-to-3D model. This guides the optimization of deformable 3D Gaussian representation. The optimization is further regularized by long-term 2D point tracking over the entire input video. By combining generative priors and differentiable rendering, PAD3R reconstructs high-fidelity, articulated 3D representations of objects in a category-agnostic way. Extensive qualitative and quantitative results show that PAD3R is robust and generalizes well across challenging scenarios, highlighting its potential for dynamic scene understanding and 3D content creation.

3.6CVApr 3, 2025
HALO: Human-Aligned End-to-end Image Retargeting with Layered Transformations

Yiran Xu, Siqi Xie, Zhuofang Li et al.

Image retargeting aims to change the aspect-ratio of an image while maintaining its content and structure with less visual artifacts. Existing methods still generate many artifacts or fail to maintain original content or structure. To address this, we introduce HALO, an end-to-end trainable solution for image retargeting. Since humans are more sensitive to distortions in salient areas than non-salient areas of an image, HALO decomposes the input image into salient/non-salient layers and applies different wrapping fields to different layers. To further minimize the structure distortion in the output images, we propose perceptual structure similarity loss which measures the structure similarity between input and output images and aligns with human perception. Both quantitative results and a user study on the RetargetMe dataset show that HALO achieves SOTA. Especially, our method achieves an 18.4% higher user preference compared to the baselines on average.