CVSep 1, 2022Code
MM-PCQA: Multi-Modal Learning for No-reference Point Cloud Quality AssessmentZicheng Zhang, Wei Sun, Xiongkuo Min et al.
The visual quality of point clouds has been greatly emphasized since the ever-increasing 3D vision applications are expected to provide cost-effective and high-quality experiences for users. Looking back on the development of point cloud quality assessment (PCQA) methods, the visual quality is usually evaluated by utilizing single-modal information, i.e., either extracted from the 2D projections or 3D point cloud. The 2D projections contain rich texture and semantic information but are highly dependent on viewpoints, while the 3D point clouds are more sensitive to geometry distortions and invariant to viewpoints. Therefore, to leverage the advantages of both point cloud and projected image modalities, we propose a novel no-reference point cloud quality assessment (NR-PCQA) metric in a multi-modal fashion. In specific, we split the point clouds into sub-models to represent local geometry distortions such as point shift and down-sampling. Then we render the point clouds into 2D image projections for texture feature extraction. To achieve the goals, the sub-models and projected images are encoded with point-based and image-based neural networks. Finally, symmetric cross-modal attention is employed to fuse multi-modal quality-aware information. Experimental results show that our approach outperforms all compared state-of-the-art methods and is far ahead of previous NR-PCQA methods, which highlights the effectiveness of the proposed method. The code is available at https://github.com/zzc-1998/MM-PCQA.
CVDec 22, 2022Code
SHLE: Devices Tracking and Depth Filtering for Stereo-based Height Limit EstimationZhaoxin Fan, Kaixing Yang, Min Zhang et al.
Recently, over-height vehicle strike frequently occurs, causing great economic cost and serious safety problems. Hence, an alert system which can accurately discover any possible height limiting devices in advance is necessary to be employed in modern large or medium sized cars, such as touring cars. Detecting and estimating the height limiting devices act as the key point of a successful height limit alert system. Though there are some works research height limit estimation, existing methods are either too computational expensive or not accurate enough. In this paper, we propose a novel stereo-based pipeline named SHLE for height limit estimation. Our SHLE pipeline consists of two stages. In stage 1, a novel devices detection and tracking scheme is introduced, which accurately locate the height limit devices in the left or right image. Then, in stage 2, the depth is temporally measured, extracted and filtered to calculate the height limit device. To benchmark the height limit estimation task, we build a large-scale dataset named "Disparity Height", where stereo images, pre-computed disparities and ground-truth height limit annotations are provided. We conducted extensive experiments on "Disparity Height" and the results show that SHLE achieves an average error below than 10cm though the car is 70m away from the devices. Our method also outperforms all compared baselines and achieves state-of-the-art performance. Code is available at https://github.com/Yang-Kaixing/SHLE.
68.9SYMay 31
Learning in Stackelberg Markov GamesJun He, Andrew L. Liu, Yihsu Chen
Designing socially optimal policies in multi-agent environments is a fundamental challenge in both economics and artificial intelligence. This paper studies a general framework for learning Stackelberg equilibria in dynamic and uncertain environments, where a single leader interacts with a population of adaptive followers. Motivated by pressing real-world challenges such as equitable electricity tariff design for consumers with distributed energy resources (such as rooftop solar and energy storage), we formalize a class of Stackelberg Markov games and establish the existence and uniqueness of stationary Stackelberg equilibria under mild continuity and monotonicity conditions. We then extend the framework to incorporate a continuum of agents via mean-field approximation, yielding a tractable Stackelberg-Mean Field Equilibrium (S-MFE) formulation. To address the computational intractability of exact best-response dynamics, we introduce a softmax-based approximation and rigorously bound its error relative to the true Stackelberg equilibrium. Our approach enables scalable and stable learning through policy iteration without requiring full knowledge of follower objectives. We validate the framework on an energy market simulation, where a public utility or a state utility commission sets time-varying rates for a heterogeneous population of prosumers. Our results demonstrate that learned policies can simultaneously achieve economic efficiency, equity across income groups, and stability in energy systems. This work demonstrates how game-theoretic learning frameworks can support data-driven policy design in large-scale strategic environments, with applications to real-world systems like energy markets.
ITSep 20, 2011
Online Robust Subspace Tracking from Partial InformationJun He, Laura Balzano, John C. S. Lui
This paper presents GRASTA (Grassmannian Robust Adaptive Subspace Tracking Algorithm), an efficient and robust online algorithm for tracking subspaces from highly incomplete information. The algorithm uses a robust $l^1$-norm cost function in order to estimate and track non-stationary subspaces when the streaming data vectors are corrupted with outliers. We apply GRASTA to the problems of robust matrix completion and real-time separation of background from foreground in video. In this second application, we show that GRASTA performs high-quality separation of moving objects from background at exceptional speeds: In one popular benchmark video example, GRASTA achieves a rate of 57 frames per second, even when run in MATLAB on a personal laptop.
MMJun 9, 2022
Deep Neural Network for Blind Visual Quality Assessment of 4K ContentWei Lu, Wei Sun, Xiongkuo Min et al.
The 4K content can deliver a more immersive visual experience to consumers due to the huge improvement of spatial resolution. However, existing blind image quality assessment (BIQA) methods are not suitable for the original and upscaled 4K contents due to the expanded resolution and specific distortions. In this paper, we propose a deep learning-based BIQA model for 4K content, which on one hand can recognize true and pseudo 4K content and on the other hand can evaluate their perceptual visual quality. Considering the characteristic that high spatial resolution can represent more abundant high-frequency information, we first propose a Grey-level Co-occurrence Matrix (GLCM) based texture complexity measure to select three representative image patches from a 4K image, which can reduce the computational complexity and is proven to be very effective for the overall quality prediction through experiments. Then we extract different kinds of visual features from the intermediate layers of the convolutional neural network (CNN) and integrate them into the quality-aware feature representation. Finally, two multilayer perception (MLP) networks are utilized to map the quality-aware features into the class probability and the quality score for each patch respectively. The overall quality index is obtained through the average pooling of patch results. The proposed model is trained through the multi-task learning manner and we introduce an uncertainty principle to balance the losses of the classification and regression tasks. The experimental results show that the proposed model outperforms all compared BIQA metrics on four 4K content quality assessment databases.
CVMar 20, 2023
EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face AnimationZiqiao Peng, Haoyu Wu, Zhenbo Song et al.
Speech-driven 3D face animation aims to generate realistic facial expressions that match the speech content and emotion. However, existing methods often neglect emotional facial expressions or fail to disentangle them from speech content. To address this issue, this paper proposes an end-to-end neural network to disentangle different emotions in speech so as to generate rich 3D facial expressions. Specifically, we introduce the emotion disentangling encoder (EDE) to disentangle the emotion and content in the speech by cross-reconstructed speech signals with different emotion labels. Then an emotion-guided feature fusion decoder is employed to generate a 3D talking face with enhanced emotion. The decoder is driven by the disentangled identity, emotional, and content embeddings so as to generate controllable personal and emotional styles. Finally, considering the scarcity of the 3D emotional talking face data, we resort to the supervision of facial blendshapes, which enables the reconstruction of plausible 3D faces from 2D emotional data, and contribute a large-scale 3D emotional talking face dataset (3D-ETF) to train the network. Our experiments and user studies demonstrate that our approach outperforms state-of-the-art methods and exhibits more diverse facial movements. We recommend watching the supplementary video: https://ziqiaopeng.github.io/emotalk
56.0LGJun 1
Post-Deterministic Distributed Systems: A New Foundation for Trustworthy Autonomous InfrastructureJun He, Deying Yu
For decades, distributed systems have typically assumed that correct participants execute protocol-specified behavior with stable, externally defined, and deterministic semantics. Classical theory has extensively parameterized network timing, communication topologies, and failure domains, but this participant model has remained comparatively fixed. The integration of autonomous reasoning engines, stochastic model-driven agents, and policy-driven actors into cloud control planes, incident response systems, and financial infrastructure challenges the universality of this assumption. These agents often produce divergent reasoning paths, distinct operational traces, and heterogeneous internal representations while achieving semantically equivalent and correct outcomes. In this paper, we introduce Post-Deterministic Distributed Systems (PDDS) as a research and engineering model for coordinating heterogeneous environments where deterministic code, stochastic models, and autonomous agents coexist. We show that classical distributed computing models form a zero-ambiguity special case of this participant-general model. We do not argue that deterministic systems disappear; rather, deterministic execution can no longer serve as the universal participant assumption for autonomous infrastructure. Finally, we outline five architectural pillars of post-deterministic infrastructure: Protocol-Driven Development, Verifiable Agentic Infrastructure, Autonomous State Control Planes, Semantic Quorum Assurance, and Epistemic State Replication. Epistemic State Replication extends persistence and consistency models from data visibility to knowledge visibility, enabling agentic memory, Verifiable Semantic Rollback, and coherence across reasoning participants. We also define a taxonomy of failure classes that arise in this setting.
85.5CVMay 7Code
MACE-Dance: Motion-Appearance Cascaded Experts for Music-Driven Dance Video GenerationKaixing Yang, Jiashu Zhu, Xulong Tang et al.
With the rise of online dance-video platforms and rapid advances in AI-generated content (AIGC), music-driven dance generation has emerged as a compelling research direction. Despite substantial progress in related domains such as music-driven 3D dance generation, pose-driven image animation, and audio-driven talking-head synthesis, existing methods cannot be directly adapted to this task. Moreover, the limited studies in this area still struggle to jointly achieve high-quality visual appearance and realistic human motion. Accordingly, we present MACE-Dance, a music-driven dance video generation framework with cascaded Mixture-of-Experts (MoE). The Motion Expert performs music-to-3D motion generation while enforcing kinematic plausibility and artistic expressiveness, whereas the Appearance Expert carries out motion- and reference-conditioned video synthesis, preserving visual identity with spatiotemporal coherence. Specifically, the Motion Expert adopts a diffusion model with a BiMamba-Transformer hybrid architecture and a Guidance-Free Training (GFT) strategy, achieving state-of-the-art (SOTA) performance in 3D dance generation. The Appearance Expert employs a decoupled kinematic-aesthetic fine-tuning strategy, achieving state-of-the-art (SOTA) performance in pose-driven image animation. To better benchmark this task, we curate a large-scale and diverse dataset and design a motion-appearance evaluation protocol. Based on this protocol, MACE-Dance also achieves state-of-the-art performance. Code is available at https://github.com/AMAP-ML/MACE-Dance.
CVJun 19, 2023
SelfTalk: A Self-Supervised Commutative Training Diagram to Comprehend 3D Talking FacesZiqiao Peng, Yihao Luo, Yue Shi et al.
Speech-driven 3D face animation technique, extending its applications to various multimedia fields. Previous research has generated promising realistic lip movements and facial expressions from audio signals. However, traditional regression models solely driven by data face several essential problems, such as difficulties in accessing precise labels and domain gaps between different modalities, leading to unsatisfactory results lacking precision and coherence. To enhance the visual accuracy of generated lip movement while reducing the dependence on labeled data, we propose a novel framework SelfTalk, by involving self-supervision in a cross-modals network system to learn 3D talking faces. The framework constructs a network system consisting of three modules: facial animator, speech recognizer, and lip-reading interpreter. The core of SelfTalk is a commutative training diagram that facilitates compatible features exchange among audio, text, and lip shape, enabling our models to learn the intricate connection between these factors. The proposed framework leverages the knowledge learned from the lip-reading interpreter to generate more plausible lip shapes. Extensive experiments and user studies demonstrate that our proposed approach achieves state-of-the-art performance both qualitatively and quantitatively. We recommend watching the supplementary video.
CVNov 29, 2023
SyncTalk: The Devil is in the Synchronization for Talking Head SynthesisZiqiao Peng, Wentao Hu, Yue Shi et al.
Achieving high synchronization in the synthesis of realistic, speech-driven talking head videos presents a significant challenge. Traditional Generative Adversarial Networks (GAN) struggle to maintain consistent facial identity, while Neural Radiance Fields (NeRF) methods, although they can address this issue, often produce mismatched lip movements, inadequate facial expressions, and unstable head poses. A lifelike talking head requires synchronized coordination of subject identity, lip movements, facial expressions, and head poses. The absence of these synchronizations is a fundamental flaw, leading to unrealistic and artificial outcomes. To address the critical issue of synchronization, identified as the "devil" in creating realistic talking heads, we introduce SyncTalk. This NeRF-based method effectively maintains subject identity, enhancing synchronization and realism in talking head synthesis. SyncTalk employs a Face-Sync Controller to align lip movements with speech and innovatively uses a 3D facial blendshape model to capture accurate facial expressions. Our Head-Sync Stabilizer optimizes head poses, achieving more natural head movements. The Portrait-Sync Generator restores hair details and blends the generated head with the torso for a seamless visual experience. Extensive experiments and user studies demonstrate that SyncTalk outperforms state-of-the-art methods in synchronization and realism. We recommend watching the supplementary video: https://ziqiaopeng.github.io/synctalk
CVApr 4, 2022
Object Level Depth Reconstruction for Category Level 6D Object Pose Estimation From Monocular RGB ImageZhaoxin Fan, Zhenbo Song, Jian Xu et al.
Recently, RGBD-based category-level 6D object pose estimation has achieved promising improvement in performance, however, the requirement of depth information prohibits broader applications. In order to relieve this problem, this paper proposes a novel approach named Object Level Depth reconstruction Network (OLD-Net) taking only RGB images as input for category-level 6D object pose estimation. We propose to directly predict object-level depth from a monocular RGB image by deforming the category-level shape prior into object-level depth and the canonical NOCS representation. Two novel modules named Normalized Global Position Hints (NGPH) and Shape-aware Decoupled Depth Reconstruction (SDDR) module are introduced to learn high fidelity object-level depth and delicate shape representations. At last, the 6D object pose is solved by aligning the predicted canonical representation with the back-projected object-level depth. Extensive experiments on the challenging CAMERA25 and REAL275 datasets indicate that our model, though simple, achieves state-of-the-art performance.
CLMar 25, 2023
Backdoor Attacks with Input-unique Triggers in NLPXukun Zhou, Jiwei Li, Tianwei Zhang et al.
Backdoor attack aims at inducing neural models to make incorrect predictions for poison data while keeping predictions on the clean dataset unchanged, which creates a considerable threat to current natural language processing (NLP) systems. Existing backdoor attacking systems face two severe issues:firstly, most backdoor triggers follow a uniform and usually input-independent pattern, e.g., insertion of specific trigger words, synonym replacement. This significantly hinders the stealthiness of the attacking model, leading the trained backdoor model being easily identified as malicious by model probes. Secondly, trigger-inserted poisoned sentences are usually disfluent, ungrammatical, or even change the semantic meaning from the original sentence, making them being easily filtered in the pre-processing stage. To resolve these two issues, in this paper, we propose an input-unique backdoor attack(NURA), where we generate backdoor triggers unique to inputs. IDBA generates context-related triggers by continuing writing the input with a language model like GPT2. The generated sentence is used as the backdoor trigger. This strategy not only creates input-unique backdoor triggers, but also preserves the semantics of the original input, simultaneously resolving the two issues above. Experimental results show that the IDBA attack is effective for attack and difficult to defend: it achieves high attack success rate across all the widely applied benchmarks, while is immune to existing defending methods. In addition, it is able to generate fluent, grammatical, and diverse backdoor inputs, which can hardly be recognized through human inspection.
78.0CVMay 28
GenClaw: Code-Driven Agentic Image GenerationJunyan Ye, Jun He, Zilong Huang et al.
Image generation models have evolved from text-conditioned pixel synthesis toward multimodal agents endowed with visual comprehension and tool invocation capabilities. Yet, existing agents remain at the mercy of underlying black-box image models. Their workflow is trapped in a repetitive cycle of prompt rewriting for generation refinement, leaving them with no mechanism to directly manipulate the canvas. In essence, the potential of LLMs to serve as a genuine "brush" for precise visual construction remains largely untapped. In this paper, we propose GenClaw, a code-driven agentic image generation paradigm that empowers the agent to create like a human artist: first conceptualizing, then sketching, and finally coloring. Specifically, the agent first constructs the conceptual knowledge and context through search and reasoning. It then utilizes code (e.g., SVG, HTML, Three.js) to render executable visual sketches. Finally, it employs an image generation model to supplement textures, materials, and photorealism. In this workflow, code serves as a controllable intermediate canvas bridging linguistic reasoning and pixel synthesis, seamlessly integrating programmatic logic with the visual expressiveness of generative models. By transforming image generation from a black-box paradigm into a staged process akin to authentic human creation, GenClaw offers a step toward for highly controllable and interpretable visual generation systems.
50.8SYMay 22
A Hybrid Mean Field Framework for Aggregators Participating in Wholesale Electricity MarketsJun He, Andrew L. Liu
The rapid growth of distributed energy resources (DERs), including rooftop solar and energy storage, is transforming the grid edge, where distributed technologies and customer-side systems increasingly interact with the broader power grid. DER aggregators, entities that coordinate and optimize the actions of many small-scale DERs, play a key role in this transformation. This paper presents a hybrid Mean-Field Control (MFC) and Mean-Field Game (MFG) framework for integrating DER aggregators into wholesale electricity markets. Unlike traditional approaches that treat market prices as exogenous, our model captures the feedback between aggregators' strategies and locational marginal prices (LMPs) of electricity. The MFC component optimizes DER operations within each aggregator, while the MFG models strategic interactions among multiple aggregators. To account for various uncertainties, we incorporate reinforcement learning (RL), which allows aggregators to learn optimal bidding strategies in dynamic market conditions. We prove the existence and uniqueness of a mean-field equilibrium and validate the framework through a case study of the Oahu Island power system. Results show that our approach reduces price volatility and improves market efficiency, offering a scalable and decentralized solution for DER integration in wholesale markets.
CVApr 20, 2022
Reconstruction-Aware Prior Distillation for Semi-supervised Point Cloud CompletionZhaoxin Fan, Yulin He, Zhicheng Wang et al.
Real-world sensors often produce incomplete, irregular, and noisy point clouds, making point cloud completion increasingly important. However, most existing completion methods rely on large paired datasets for training, which is labor-intensive. This paper proposes RaPD, a novel semi-supervised point cloud completion method that reduces the need for paired datasets. RaPD utilizes a two-stage training scheme, where a deep semantic prior is learned in stage 1 from unpaired complete and incomplete point clouds, and a semi-supervised prior distillation process is introduced in stage 2 to train a completion network using only a small number of paired samples. Additionally, a self-supervised completion module is introduced to improve performance using unpaired incomplete point clouds. Experiments on multiple datasets show that RaPD outperforms previous methods in both homologous and heterologous scenarios.
CVAug 27, 2024
CrossViewDiff: A Cross-View Diffusion Model for Satellite-to-Street View SynthesisWeijia Li, Jun He, Junyan Ye et al.
Satellite-to-street view synthesis aims at generating a realistic street-view image from its corresponding satellite-view image. Although stable diffusion models have exhibit remarkable performance in a variety of image generation applications, their reliance on similar-view inputs to control the generated structure or texture restricts their application to the challenging cross-view synthesis task. In this work, we propose CrossViewDiff, a cross-view diffusion model for satellite-to-street view synthesis. To address the challenges posed by the large discrepancy across views, we design the satellite scene structure estimation and cross-view texture mapping modules to construct the structural and textural controls for street-view image synthesis. We further design a cross-view control guided denoising process that incorporates the above controls via an enhanced cross-view attention module. To achieve a more comprehensive evaluation of the synthesis results, we additionally design a GPT-based scoring method as a supplement to standard evaluation metrics. We also explore the effect of different data sources (e.g., text, maps, building heights, and multi-temporal satellite imagery) on this task. Results on three public cross-view datasets show that CrossViewDiff outperforms current state-of-the-art on both standard and GPT-based evaluation metrics, generating high-quality street-view panoramas with more realistic structures and textures across rural, suburban, and urban scenes. The code and models of this work will be released at https://opendatalab.github.io/CrossViewDiff/.
GRAug 18, 2024
Meta-Learning Empowered Meta-Face: Personalized Speaking Style Adaptation for Audio-Driven 3D Talking Face AnimationXukun Zhou, Fengxin Li, Ziqiao Peng et al.
Audio-driven 3D face animation is increasingly vital in live streaming and augmented reality applications. While remarkable progress has been observed, most existing approaches are designed for specific individuals with predefined speaking styles, thus neglecting the adaptability to varied speaking styles. To address this limitation, this paper introduces MetaFace, a novel methodology meticulously crafted for speaking style adaptation. Grounded in the novel concept of meta-learning, MetaFace is composed of several key components: the Robust Meta Initialization Stage (RMIS) for fundamental speaking style adaptation, the Dynamic Relation Mining Neural Process (DRMN) for forging connections between observed and unobserved speaking styles, and the Low-rank Matrix Memory Reduction Approach to enhance the efficiency of model optimization as well as learning style details. Leveraging these novel designs, MetaFace not only significantly outperforms robust existing baselines but also establishes a new state-of-the-art, as substantiated by our experimental results.
CVSep 15, 2024
VGG-Tex: A Vivid Geometry-Guided Facial Texture Estimation Model for High Fidelity Monocular 3D Face ReconstructionHaoyu Wu, Ziqiao Peng, Xukun Zhou et al.
3D face reconstruction from monocular images has promoted the development of various applications such as augmented reality. Though existing methods have made remarkable progress, most of them emphasize geometric reconstruction, while overlooking the importance of texture prediction. To address this issue, we propose VGG-Tex, a novel Vivid Geometry-Guided Facial Texture Estimation model designed for High Fidelity Monocular 3D Face Reconstruction. The core of this approach is leveraging 3D parametric priors to enhance the outcomes of 2D UV texture estimation. Specifically, VGG-Tex includes a Facial Attributes Encoding Module, a Geometry-Guided Texture Generator, and a Visibility-Enhanced Texture Completion Module. These components are responsible for extracting parametric priors, generating initial textures, and refining texture details, respectively. Based on the geometry-texture complementarity principle, VGG-Tex also introduces a Texture-guided Geometry Refinement Module to further balance the overall fidelity of the reconstructed 3D faces, along with corresponding losses. Comprehensive experiments demonstrate that our method significantly improves texture reconstruction performance compared to existing state-of-the-art methods.
CVSep 23, 2022
GIDP: Learning a Good Initialization and Inducing Descriptor Post-enhancing for Large-scale Place RecognitionZhaoxin Fan, Zhenbo Song, Hongyan Liu et al.
Large-scale place recognition is a fundamental but challenging task, which plays an increasingly important role in autonomous driving and robotics. Existing methods have achieved acceptable good performance, however, most of them are concentrating on designing elaborate global descriptor learning network structures. The importance of feature generalization and descriptor post-enhancing has long been neglected. In this work, we propose a novel method named GIDP to learn a Good Initialization and Inducing Descriptor Poseenhancing for Large-scale Place Recognition. In particular, an unsupervised momentum contrast point cloud pretraining module and a reranking-based descriptor post-enhancing module are proposed respectively in GIDP. The former aims at learning a good initialization for the point cloud encoding network before training the place recognition model, while the later aims at post-enhancing the predicted global descriptor through reranking at inference time. Extensive experiments on both indoor and outdoor datasets demonstrate that our method can achieve state-of-the-art performance using simple and general point cloud encoding backbones.
CVSep 17, 2022
Human Pose Driven Object Effects RecommendationZhaoxin Fan, Fengxin Li, Hongyan Liu et al.
In this paper, we research the new topic of object effects recommendation in micro-video platforms, which is a challenging but important task for many practical applications such as advertisement insertion. To avoid the problem of introducing background bias caused by directly learning video content from image frames, we propose to utilize the meaningful body language hidden in 3D human pose for recommendation. To this end, in this work, a novel human pose driven object effects recommendation network termed PoseRec is introduced. PoseRec leverages the advantages of 3D human pose detection and learns information from multi-frame 3D human pose for video-item registration, resulting in high quality object effects recommendation performance. Moreover, to solve the inherent ambiguity and sparsity issues that exist in object effects recommendation, we further propose a novel item-aware implicit prototype learning module and a novel pose-aware transductive hard-negative mining module to better learn pose-item relationships. What's more, to benchmark methods for the new research topic, we build a new dataset for object effects recommendation named Pose-OBE. Extensive experiments on Pose-OBE demonstrate that our method can achieve superior performance than strong baselines.
CVNov 30, 2022
FuRPE: Learning Full-body Reconstruction from Part ExpertsZhaoxin Fan, Yuqing Pan, Hao Xu et al.
In the field of full-body reconstruction, the scarcity of annotated data often impedes the efficacy of prevailing methods. To address this issue, we introduce FuRPE, a novel framework that employs part-experts and an ingenious pseudo ground-truth selection scheme to derive high-quality pseudo labels. These labels, central to our approach, equip our network with the capability to efficiently learn from the available data. Integral to FuRPE is a unique exponential moving average training strategy and expert-derived feature distillation strategy. These novel elements of FuRPE not only serve to further refine the model but also to reduce potential biases that may arise from inaccuracies in pseudo labels, thereby optimizing the network's training process and enhancing the robustness of the model. We apply FuRPE to train both two-stage and fully convolutional single-stage full-body reconstruction networks. Our exhaustive experiments on numerous benchmark datasets illustrate a substantial performance boost over existing methods, underscoring FuRPE's potential to reshape the state-of-the-art in full-body reconstruction.
CVAug 3, 2024
Leveraging BEV Paradigm for Ground-to-Aerial Image SynthesisJunyan Ye, Jun He, Weijia Li et al.
Ground-to-aerial image synthesis focuses on generating realistic aerial images from corresponding ground street view images while maintaining consistent content layout, simulating a top-down view. The significant viewpoint difference leads to domain gaps between views, and dense urban scenes limit the visible range of street views, making this cross-view generation task particularly challenging. In this paper, we introduce SkyDiffusion, a novel cross-view generation method for synthesizing aerial images from street view images, utilizing a diffusion model and the Bird's-Eye View (BEV) paradigm. The Curved-BEV method in SkyDiffusion converts street-view images into a BEV perspective, effectively bridging the domain gap, and employs a "multi-to-one" mapping strategy to address occlusion issues in dense urban scenes. Next, SkyDiffusion designed a BEV-guided diffusion model to generate content-consistent and realistic aerial images. Additionally, we introduce a novel dataset, Ground2Aerial-3, designed for diverse ground-to-aerial image synthesis applications, including disaster scene aerial synthesis, low-altitude UAV image synthesis, and historical high-resolution satellite image synthesis tasks. Experimental results demonstrate that SkyDiffusion outperforms state-of-the-art methods on cross-view datasets across natural (CVUSA), suburban (CVACT), urban (VIGOR-Chicago), and various application scenarios (G2A-3), achieving realistic and content-consistent aerial image generation. The code, datasets and more information of this work can be found at https://opendatalab.github.io/skydiffusion/ .
CVApr 3, 2025Code
GPT-ImgEval: A Comprehensive Benchmark for Diagnosing GPT4o in Image GenerationZhiyuan Yan, Junyan Ye, Weijia Li et al.
The recent breakthroughs in OpenAI's GPT4o model have demonstrated surprisingly good capabilities in image generation and editing, resulting in significant excitement in the community. This technical report presents the first-look evaluation benchmark (named GPT-ImgEval), quantitatively and qualitatively diagnosing GPT-4o's performance across three critical dimensions: (1) generation quality, (2) editing proficiency, and (3) world knowledge-informed semantic synthesis. Across all three tasks, GPT-4o demonstrates strong performance, significantly surpassing existing methods in both image generation control and output quality, while also showcasing exceptional knowledge reasoning capabilities. Furthermore, based on the GPT-4o's generated data, we propose a classification-model-based approach to investigate the underlying architecture of GPT-4o, where our empirical results suggest the model consists of an auto-regressive (AR) combined with a diffusion-based head for image decoding, rather than the VAR-like architectures. We also provide a complete speculation on GPT-4o's overall architecture. In addition, we conduct a series of analyses to identify and visualize GPT-4o's specific limitations and the synthetic artifacts commonly observed in its image generation. We also present a comparative study of multi-round image editing between GPT-4o and Gemini 2.0 Flash, and discuss the safety implications of GPT-4o's outputs, particularly their detectability by existing image forensic models. We hope that our work can offer valuable insight and provide a reliable benchmark to guide future research, foster reproducibility, and accelerate innovation in the field of image generation and beyond. The codes and datasets used for evaluating GPT-4o can be found at https://github.com/PicoTrex/GPT-ImgEval.
CVJul 12, 2022
Domain Gap Estimation for Source Free Unsupervised Domain Adaptation with Many ClassifiersZiyang Zong, Jun He, Lei Zhang et al.
In theory, the success of unsupervised domain adaptation (UDA) largely relies on domain gap estimation. However, for source free UDA, the source domain data can not be accessed during adaptation, which poses great challenge of measuring the domain gap. In this paper, we propose to use many classifiers to learn the source domain decision boundaries, which provides a tighter upper bound of the domain gap, even if both of the domain data can not be simultaneously accessed. The source model is trained to push away each pair of classifiers whilst ensuring the correctness of the decision boundaries. In this sense, our many classifiers model separates the source different categories as far as possible which induces the maximum disagreement of many classifiers in the target domain, thus the transferable source domain knowledge is maximized. For adaptation, the source model is adapted to maximize the agreement among pairs of the classifiers. Thus the target features are pushed away from the decision boundaries. Experiments on several datasets of UDA show that our approach achieves state of the art performance among source free UDA approaches and can even compete to source available UDA methods.
CVSep 15, 2023
STDG: Semi-Teacher-Student Training Paradigram for Depth-guided One-stage Scene Graph GenerationXukun Zhou, Zhenbo Song, Jun He et al.
Scene Graph Generation is a critical enabler of environmental comprehension for autonomous robotic systems. Most of existing methods, however, are often thwarted by the intricate dynamics of background complexity, which limits their ability to fully decode the inherent topological information of the environment. Additionally, the wealth of contextual information encapsulated within depth cues is often left untapped, rendering existing approaches less effective. To address these shortcomings, we present STDG, an avant-garde Depth-Guided One-Stage Scene Graph Generation methodology. The innovative architecture of STDG is a triad of custom-built modules: The Depth Guided HHA Representation Generation Module, the Depth Guided Semi-Teaching Network Learning Module, and the Depth Guided Scene Graph Generation Module. This trifecta of modules synergistically harnesses depth information, covering all aspects from depth signal generation and depth feature utilization, to the final scene graph prediction. Importantly, this is achieved without imposing additional computational burden during the inference phase. Experimental results confirm that our method significantly enhances the performance of one-stage scene graph generation baselines.
CVOct 13, 2024Code
LOKI: A Comprehensive Synthetic Data Detection Benchmark using Large Multimodal ModelsJunyan Ye, Baichuan Zhou, Zilong Huang et al.
With the rapid development of AI-generated content, the future internet may be inundated with synthetic data, making the discrimination of authentic and credible multimodal data increasingly challenging. Synthetic data detection has thus garnered widespread attention, and the performance of large multimodal models (LMMs) in this task has attracted significant interest. LMMs can provide natural language explanations for their authenticity judgments, enhancing the explainability of synthetic content detection. Simultaneously, the task of distinguishing between real and synthetic data effectively tests the perception, knowledge, and reasoning capabilities of LMMs. In response, we introduce LOKI, a novel benchmark designed to evaluate the ability of LMMs to detect synthetic data across multiple modalities. LOKI encompasses video, image, 3D, text, and audio modalities, comprising 18K carefully curated questions across 26 subcategories with clear difficulty levels. The benchmark includes coarse-grained judgment and multiple-choice questions, as well as fine-grained anomaly selection and explanation tasks, allowing for a comprehensive analysis of LMMs. We evaluated 22 open-source LMMs and 6 closed-source models on LOKI, highlighting their potential as synthetic data detectors and also revealing some limitations in the development of LMM capabilities. More information about LOKI can be found at https://opendatalab.github.io/LOKI/
CVDec 4, 2025
DraCo: Draft as CoT for Text-to-Image Preview and Rare Concept GenerationDongzhi Jiang, Renrui Zhang, Haodong Li et al.
Recent unified multimodal large language models (MLLMs) have shown impressive capabilities, incorporating chain-of-thought (CoT) reasoning for enhanced text-to-image generation. However, existing approaches remain limited, either treating the model merely as a standalone generator or relying on abstract textual planning. To this end, we propose Draft-as-CoT (DraCo), a novel interleaved reasoning paradigm that fully leverages both textual and visual contents in CoT for better planning and verification. Our method first generates a low-resolution draft image as preview, providing more concrete and structural visual planning and guidance. Then, we employ the model's inherent understanding capability to verify potential semantic misalignments between the draft and input prompt, and performs refinement through selective corrections with super-resolution. In this way, our approach addresses two fundamental challenges: the coarse-grained nature of textual planning and the difficulty in generating rare attribute combinations. To support training, we curate DraCo-240K, aiming to enhance three atomic capabilities spanning general correction, instance manipulation, and layout reorganization. Supported by DraCo-CFG, a specialized classifier-free guidance (CFG) strategy for interleaved reasoning, DraCo achieves a tremendous increase on GenEval (+8%), Imagine-Bench (+0.91), and GenEval++ (+3%), significantly outperforming direct generation and other generation methods empowered by CoT.
CVAug 13, 2025Code
Echo-4o: Harnessing the Power of GPT-4o Synthetic Images for Improved Image GenerationJunyan Ye, Dongzhi Jiang, Zihao Wang et al.
Recently, GPT-4o has garnered significant attention for its strong performance in image generation, yet open-source models still lag behind. Several studies have explored distilling image data from GPT-4o to enhance open-source models, achieving notable progress. However, a key question remains: given that real-world image datasets already constitute a natural source of high-quality data, why should we use GPT-4o-generated synthetic data? In this work, we identify two key advantages of synthetic images. First, they can complement rare scenarios in real-world datasets, such as surreal fantasy or multi-reference image generation, which frequently occur in user queries. Second, they provide clean and controllable supervision. Real-world data often contains complex background noise and inherent misalignment between text descriptions and image content, whereas synthetic images offer pure backgrounds and long-tailed supervision signals, facilitating more accurate text-to-image alignment. Building on these insights, we introduce Echo-4o-Image, a 180K-scale synthetic dataset generated by GPT-4o, harnessing the power of synthetic image data to address blind spots in real-world coverage. Using this dataset, we fine-tune the unified multimodal generation baseline Bagel to obtain Echo-4o. In addition, we propose two new evaluation benchmarks for a more accurate and challenging assessment of image generation capabilities: GenEval++, which increases instruction complexity to mitigate score saturation, and Imagine-Bench, which focuses on evaluating both the understanding and generation of imaginative content. Echo-4o demonstrates strong performance across standard benchmarks. Moreover, applying Echo-4o-Image to other foundation models (e.g., OmniGen2, BLIP3-o) yields consistent performance gains across multiple metrics, highlighting the datasets strong transferability.
CVFeb 2
Mind-Brush: Integrating Agentic Cognitive Search and Reasoning into Image GenerationJun He, Junyan Ye, Zilong Huang et al.
While text-to-image generation has achieved unprecedented fidelity, the vast majority of existing models function fundamentally as static text-to-pixel decoders. Consequently, they often fail to grasp implicit user intentions. Although emerging unified understanding-generation models have improved intent comprehension, they still struggle to accomplish tasks involving complex knowledge reasoning within a single model. Moreover, constrained by static internal priors, these models remain unable to adapt to the evolving dynamics of the real world. To bridge these gaps, we introduce Mind-Brush, a unified agentic framework that transforms generation into a dynamic, knowledge-driven workflow. Simulating a human-like 'think-research-create' paradigm, Mind-Brush actively retrieves multimodal evidence to ground out-of-distribution concepts and employs reasoning tools to resolve implicit visual constraints. To rigorously evaluate these capabilities, we propose Mind-Bench, a comprehensive benchmark comprising 500 distinct samples spanning real-time news, emerging concepts, and domains such as mathematical and Geo-Reasoning. Extensive experiments demonstrate that Mind-Brush significantly enhances the capabilities of unified models, realizing a zero-to-one capability leap for the Qwen-Image baseline on Mind-Bench, while achieving superior results on established benchmarks like WISE and RISE.
52.8NEMar 14
Fast Estimations of Hitting Time of Elitist Evolutionary Algorithms from Fitness LevelsJun He, Siang Yew Chong, Xin Yao
The fitness level method is a widely used technique for estimating the mean hitting time of elitist evolutionary algorithms on level-based fitness functions. However, this paper identifies its main limitation: the linear lower bound derived from traditional fitness level partitioning is not tight when applied to many non-level-based fitness functions. A new subset level method is introduced to address this limitation. It selects a subset of non-optimal solutions, partitions them into levels, and then estimates linear bound coefficients based on drift analysis. Explicit expressions are proposed to compute the lower bound on the mean hitting time of elitist evolutionary algorithms. The proposed method is validated using six instances of the knapsack problem. Results show that the new method can be used to quickly estimate the lower bound on the mean hitting time of elitist evolutionary algorithms. This expands the application scope of the fitness level method to non-level-based functions.
CVDec 22, 2025
ActAvatar: Temporally-Aware Precise Action Control for Talking AvatarsZiqiao Peng, Yi Chen, Yifeng Ma et al.
Despite significant advances in talking avatar generation, existing methods face critical challenges: insufficient text-following capability for diverse actions, lack of temporal alignment between actions and audio content, and dependency on additional control signals such as pose skeletons. We present ActAvatar, a framework that achieves phase-level precision in action control through textual guidance by capturing both action semantics and temporal context. Our approach introduces three core innovations: (1) Phase-Aware Cross-Attention (PACA), which decomposes prompts into a global base block and temporally-anchored phase blocks, enabling the model to concentrate on phase-relevant tokens for precise temporal-semantic alignment; (2) Progressive Audio-Visual Alignment, which aligns modality influence with the hierarchical feature learning process-early layers prioritize text for establishing action structure while deeper layers emphasize audio for refining lip movements, preventing modality interference; (3) A two-stage training strategy that first establishes robust audio-visual correspondence on diverse data, then injects action control through fine-tuning on structured annotations, maintaining both audio-visual alignment and the model's text-following capabilities. Extensive experiments demonstrate that ActAvatar significantly outperforms state-of-the-art methods in both action control and visual quality.
32.7AIMay 13
Verifiable Agentic Infrastructure: Proof-Derived Authorization for Sovereign AI SystemsJun He, Deying Yu
Modern cloud and enterprise systems rely on identity-centric authorization, assuming that callers possessing valid credentials are safe to execute commands. The emergence of autonomous AI agents invalidates this assumption: agents can generate syntactically valid but semantically unsafe actions, making standing privileges a significant operational risk. This risk becomes especially acute in sovereign AI systems, where autonomous agents may interact with cloud infrastructure, regulated data, financial workflows, and national-scale digital services. Governed mutation substrates reduce this risk by interposing on agent actions: agents submit intents, infrastructure evaluates context and policy, and execution is mediated. However, this shifts the trust boundary: how can the decision to authorize an intent be made verifiable, distributed, and replayable? We introduce a Distributed Trust Framework (DTF), a verification framework for governed mutation systems that computes execution authority from structured, verifiable artifacts. DTF introduces a Justification Proof to encode the admissibility basis of an action, a consensus model for independent evaluation, an ephemeral Execution Identity derived from the approved proof, and an append-only Evidence Chain that preserves the authorization lifecycle. Under stated substrate assumptions, this architecture enforces a compact authorization invariant: no high-stakes execution without a proof object, no derived authority without consensus, and no valid mutation detached from evidence. We define the model, instantiate it over an OpenKedge-based governed mutation substrate, and show how it maps onto cloud-native environments. By shifting authorization from standing identity to proof-derived authority, DTF provides an infrastructure foundation for making agentic execution governable, auditable, and bounded in sovereign AI deployments.
CVApr 1, 2025Code
Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse ExplorationZilong Huang, Jun He, Junyan Ye et al.
The reconstruction of immersive and realistic 3D scenes holds significant practical importance in various fields of computer vision and computer graphics. Typically, immersive and realistic scenes should be free from obstructions by dynamic objects, maintain global texture consistency, and allow for unrestricted exploration. The current mainstream methods for image-driven scene construction involves iteratively refining the initial image using a moving virtual camera to generate the scene. However, previous methods struggle with visual discontinuities due to global texture inconsistencies under varying camera poses, and they frequently exhibit scene voids caused by foreground-background occlusions. To this end, we propose a novel layered 3D scene reconstruction framework from panoramic image, named Scene4U. Specifically, Scene4U integrates an open-vocabulary segmentation model with a large language model to decompose a real panorama into multiple layers. Then, we employs a layered repair module based on diffusion model to restore occluded regions using visual cues and depth information, generating a hierarchical representation of the scene. The multi-layer panorama is then initialized as a 3D Gaussian Splatting representation, followed by layered optimization, which ultimately produces an immersive 3D scene with semantic and structural consistency that supports free exploration. Scene4U outperforms state-of-the-art method, improving by 24.24% in LPIPS and 24.40% in BRISQUE, while also achieving the fastest training speed. Additionally, to demonstrate the robustness of Scene4U and allow users to experience immersive scenes from various landmarks, we build WorldVista3D dataset for 3D scene reconstruction, which contains panoramic images of globally renowned sites. The implementation code and dataset will be released at https://github.com/LongHZ140516/Scene4U .
65.3SEMay 13
Protocol-Driven Development: Governing Generated Software Through Invariants and EvidenceJun He, Deying Yu
Automated program synthesis has reduced the cost of producing candidate implementations, but it introduces a harder governance problem: determining which generated artifacts are admissible in a software system. Natural-language specifications remain semantically ambiguous, and example-based tests sample only part of the behavioral space. Used alone, neither provides a sufficient control boundary for automated software construction. We introduce Protocol-Driven Development (PDD), a development model in which the primary software artifact is a machine-enforceable protocol rather than implementation code. We define a protocol as the triplet P = (S, B, O), where S specifies structural invariants, B specifies behavioral invariants, and O specifies operational invariants. Their conjunction defines the admissible implementation space of a software component. Under PDD, implementations are treated as replaceable realizations discovered through constrained search. An implementation is admitted if and only if it satisfies the governing protocol and produces a verifiable Evidence Chain of compliance. Admission is therefore grounded not in trust in the generator, but in protocol satisfaction and recorded evidence. By combining ideas from formal methods, property-based testing, policy-as-code, and software provenance, PDD defines a governance layer for automated software engineering. Its organizing principle is simple: code is transient; protocol is sovereign.
76.2CRApr 8
Argus: Reorchestrating Static Analysis via a Multi-Agent Ensemble for Full-Chain Security Vulnerability DetectionZi Liang, Qipeng Xie, Jun He et al.
Recent advancements in Large Language Models (LLMs) have sparked interest in their application to Static Application Security Testing (SAST), primarily due to their superior contextual reasoning capabilities compared to traditional symbolic or rule-based methods. However, existing LLM-based approaches typically attempt to replace human experts directly without integrating effectively with existing SAST tools. This lack of integration results in ineffectiveness, including high rates of false positives, hallucinations, limited reasoning depth, and excessive token usage, making them impractical for industrial deployment. To overcome these limitations, we present a paradigm shift that reorchestrates the SAST workflow from current LLM-assisted structure to a new LLM-centered workflow. We introduce Argus (Agentic and Retrieval-Augmented Guarding System), the first multi-agent framework designed specifically for vulnerability detection. Argus incorporates three key novelties: comprehensive supply chain analysis, collaborative multi-agent workflows, and the integration of state-of-the-art techniques such as Retrieval-Augmented Generation (RAG) and ReAct to minimize hallucinations and enhance reasoning. Extensive empirical evaluation demonstrates that Argus significantly outperforms existing methods by detecting a higher volume of true vulnerabilities while simultaneously reducing false positives and operational costs. Notably, Argus has identified several critical zero-day vulnerabilities with CVE assignments.
CVOct 10, 2025Code
BLINK-Twice: You see, but do you observe? A Reasoning Benchmark on Visual PerceptionJunyan Ye, Dongzhi Jiang, Jun He et al.
Recently, Multimodal Large Language Models (MLLMs) have made rapid progress, particularly in enhancing their reasoning capabilities. However, existing reasoning benchmarks still primarily assess language-based reasoning, often treating visual input as replaceable context. To address this gap, we introduce BLINK-Twice, a vision-centric reasoning benchmark grounded in challenging perceptual tasks. Instead of relying on external knowledge, our tasks require models to reason from visual content alone, shifting the focus from language-based to image-grounded reasoning. Compared to prior perception benchmarks, it moves beyond shallow perception ("see") and requires fine-grained observation and analytical reasoning ("observe"). BLINK-Twice integrates three core components: seven types of visual challenges for testing visual reasoning, natural adversarial image pairs that enforce reliance on visual content, and annotated reasoning chains for fine-grained evaluation of the reasoning process rather than final answers alone. We evaluate 20 leading MLLMs, including 12 foundation models and 8 reasoning-enhanced models. BLINK-Twice poses a significant challenge to current models. While existing reasoning strategies in the language space-such as chain-of-thought or self-criticism can improve performance, they often result in unstable and redundant reasoning. We observe that repeated image observation improves performance across models, and active visual interaction, as demonstrated by models like o3, highlights the need for a new paradigm for vision reasoning. The dataset is publicly available at https://github.com/PicoTrex/BLINK-Twice
CLSep 14, 2021Code
An MRC Framework for Semantic Role LabelingNan Wang, Jiwei Li, Yuxian Meng et al.
Semantic Role Labeling (SRL) aims at recognizing the predicate-argument structure of a sentence and can be decomposed into two subtasks: predicate disambiguation and argument labeling. Prior work deals with these two tasks independently, which ignores the semantic connection between the two tasks. In this paper, we propose to use the machine reading comprehension (MRC) framework to bridge this gap. We formalize predicate disambiguation as multiple-choice machine reading comprehension, where the descriptions of candidate senses of a given predicate are used as options to select the correct sense. The chosen predicate sense is then used to determine the semantic roles for that predicate, and these semantic roles are used to construct the query for another MRC model for argument labeling. In this way, we are able to leverage both the predicate semantics and the semantic role semantics for argument labeling. We also propose to select a subset of all the possible semantic roles for computational efficiency. Experiments show that the proposed framework achieves state-of-the-art or comparable results to previous work. Code is available at \url{https://github.com/ShannonAI/MRC-SRL}.
CVMar 30, 2021Code
Revisiting Local Descriptor for Improved Few-Shot ClassificationJun He, Richang Hong, Xueliang Liu et al.
Few-shot classification studies the problem of quickly adapting a deep learner to understanding novel classes based on few support images. In this context, recent research efforts have been aimed at designing more and more complex classifiers that measure similarities between query and support images, but left the importance of feature embeddings seldom explored. We show that the reliance on sophisticated classifiers is not necessary, and a simple classifier applied directly to improved feature embeddings can instead outperform most of the leading methods in the literature. To this end, we present a new method named \textbf{DCAP} for few-shot classification, in which we investigate how one can improve the quality of embeddings by leveraging \textbf{D}ense \textbf{C}lassification and \textbf{A}ttentive \textbf{P}ooling. Specifically, we propose to train a learner on base classes with abundant samples to solve dense classification problem first and then meta-train the learner on a bunch of randomly sampled few-shot tasks to adapt it to few-shot scenario or the test time scenario. During meta-training, we suggest to pool feature maps by applying attentive pooling instead of the widely used global average pooling (GAP) to prepare embeddings for few-shot classification. Attentive pooling learns to reweight local descriptors, explaining what the learner is looking for as evidence for decision making. Experiments on two benchmark datasets show the proposed method to be superior in multiple few-shot settings while being simpler and more explainable. Code is available at: \url{https://github.com/Ukeyboard/dcap/}.
SPApr 13, 2020Code
Sequential Weakly Labeled Multi-Activity Localization and Recognition on Wearable Sensors using Recurrent Attention NetworksKun Wang, Jun He, Lei Zhang
With the popularity and development of the wearable devices such as smartphones, human activity recognition (HAR) based on sensors has become as a key research area in human computer interaction and ubiquitous computing. The emergence of deep learning leads to a recent shift in the research of HAR, which requires massive strictly labeled data. In comparison with video data, activity data recorded from accelerometer or gyroscope is often more difficult to interpret and segment. Recently, several attention mechanisms are proposed to handle the weakly labeled human activity data, which do not require accurate data annotation. However, these attention-based models can only handle the weakly labeled dataset whose sample includes one target activity, as a result it limits efficiency and practicality. In the paper, we propose a recurrent attention networks (RAN) to handle sequential weakly labeled multi-activity recognition and location tasks. The model can repeatedly perform steps of attention on multiple activities of one sample and each step is corresponding to the current focused activity. The effectiveness of the RAN model is validated on a collected sequential weakly labeled multi-activity dataset and the other two public datasets. The experiment results show that our RAN model can simultaneously infer multi-activity types from the coarse-grained sequential weak labels and determine specific locations of every target activity with only knowledge of which types of activities contained in the long sequence. It will greatly reduce the burden of manual labeling. The code of our work is available at https://github.com/KennCoder7/RAN.
41.7MLMay 9
Core-Halo Decomposition: Decentralizing Large-Scale Fixed-Point ProblemsHaixiang, Yang Xu, Jiefu Zhang et al.
We study solving large-scale fixed-point equation \(x^\star=\bar F(x^\star)\) with decomposition. Standard strict decomposition assigns each agent a disjoint block and evaluates updates using only owned coordinates. For most operators, however, a block update may depend on variables outside the block. Truncating these dependencies by strict decomposition changes the mean operator and creates structural bias that cannot be removed by more samples, smaller stepsizes, or additional consensus. We therefore propose Core-Halo decomposition, which separates write ownership from read-only evaluation context: each agent updates its own core and reads from an overlapping halo. By aligning the Core-Halo decomposition with the block-dependence structure of $\bar F$, the original fixed-point problem can be implemented faithfully in a decentralized multi-agent system. We further characterize the fundamental obstruction faced by strict decomposition through a Bellman closure condition and a blockwise bias lower bound, showing that local-only updates can alter the original fixed-point operator. Finally, we conduct extensive experiments across a range of application settings, and demonstrate that Core-Halo achieves near-centralized performance while retaining the parallelism benefits of decentralization.
SYAug 27, 2024
Evaluating the Impact of Multiple DER Aggregators on Wholesale Energy Markets: A Hybrid Mean Field ApproachJun He, Andrew L. Liu
The integration of distributed energy resources (DERs) into wholesale energy markets can greatly enhance grid flexibility, improve market efficiency, and contribute to a more sustainable energy future. As DERs -- such as solar PV panels and energy storage -- proliferate, effective mechanisms are needed to ensure that small prosumers can participate meaningfully in these markets. We study a wholesale market model featuring multiple DER aggregators, each controlling a portfolio of DER resources and bidding into the market on behalf of the DER asset owners. The key of our approach lies in recognizing the repeated nature of market interactions the ability of participants to learn and adapt over time. Specifically, Aggregators repeatedly interact with each other and with other suppliers in the wholesale market, collectively shaping wholesale electricity prices (aka the locational marginal prices (LMPs)). We model this multi-agent interaction using a mean-field game (MFG), which uses market information -- reflecting the average behavior of market participants -- to enable each aggregator to predict long-term LMP trends and make informed decisions. For each aggregator, because they control the DERs within their portfolio under certain contract structures, we employ a mean-field control (MFC) approach (as opposed to a MFG) to learn an optimal policy that maximizes the total rewards of the DERs under their management. We also propose a reinforcement learning (RL)-based method to help each agent learn optimal strategies within the MFG framework, enhancing their ability to adapt to market conditions and uncertainties. Numerical simulations show that LMPs quickly reach a steady state in the hybrid mean-field approach. Furthermore, our results demonstrate that the combination of energy storage and mean-field learning significantly reduces price volatility compared to scenarios without storage.
84.9CRApr 24
Sovereign Agentic Loops: Decoupling AI Reasoning from Execution in Real-World SystemsJun He, Deying Yu
Large language model (LLM) agents increasingly issue API calls that mutate real systems, yet many current architectures pass stochastic model outputs directly to execution layers. We argue that this coupling creates a safety risk because model correctness, context awareness, and alignment cannot be assumed at execution time. We introduce Sovereign Agentic Loops (SAL), a control-plane architecture in which models emit structured intents with justifications, and the control plane validates those intents against true system state and policy before execution. SAL combines an obfuscation membrane, which limits model access to identity-sensitive state, with a cryptographically linked Evidence Chain for auditability and replay. We formalize SAL and show that, under the stated assumptions, it provides policy-bounded execution, identity isolation, and deterministic replay. In an OpenKedge prototype for cloud infrastructure, SAL blocks 93% of unsafe intents at the policy layer, rejects the remaining 7% via consistency checks, prevents unsafe executions in our benchmark, and adds 12.4 ms median latency.
50.3AIApr 7
OpenKedge: Governing Agentic Mutation with Execution-Bound Safety and Evidence ChainsJun He, Deying Yu
The rise of autonomous AI agents exposes a fundamental flaw in API-centric architectures: probabilistic systems directly execute state mutations without sufficient context, coordination, or safety guarantees. We introduce OpenKedge, a protocol that redefines mutation as a governed process rather than an immediate consequence of API invocation. OpenKedge requires actors to submit declarative intent proposals, which are evaluated against deterministically derived system state, temporal signals, and policy constraints prior to execution. Approved intents are compiled into execution contracts that strictly bound permitted actions, resource scope, and time, and are enforced via ephemeral, task-oriented identities. This shifts safety from reactive filtering to preventative, execution-bound enforcement. Crucially, OpenKedge introduces an Intent-to-Execution Evidence Chain (IEEC), which cryptographically links intent, context, policy decisions, execution bounds, and outcomes into a unified lineage. This transforms mutation into a verifiable and reconstructable process, enabling deterministic auditability and reasoning about system behavior. We evaluate OpenKedge across multi-agent conflict scenarios and cloud infrastructure mutations. Results show that the protocol deterministically arbitrates competing intents and cages unsafe execution while maintaining high throughput, establishing a principled foundation for safely operating agentic systems at scale.
CVMay 27, 2025
OmniSync: Towards Universal Lip Synchronization via Diffusion TransformersZiqiao Peng, Jiwen Liu, Haoxian Zhang et al.
Lip synchronization is the task of aligning a speaker's lip movements in video with corresponding speech audio, and it is essential for creating realistic, expressive video content. However, existing methods often rely on reference frames and masked-frame inpainting, which limit their robustness to identity consistency, pose variations, facial occlusions, and stylized content. In addition, since audio signals provide weaker conditioning than visual cues, lip shape leakage from the original video will affect lip sync quality. In this paper, we present OmniSync, a universal lip synchronization framework for diverse visual scenarios. Our approach introduces a mask-free training paradigm using Diffusion Transformer models for direct frame editing without explicit masks, enabling unlimited-duration inference while maintaining natural facial dynamics and preserving character identity. During inference, we propose a flow-matching-based progressive noise initialization to ensure pose and identity consistency, while allowing precise mouth-region editing. To address the weak conditioning signal of audio, we develop a Dynamic Spatiotemporal Classifier-Free Guidance (DS-CFG) mechanism that adaptively adjusts guidance strength over time and space. We also establish the AIGC-LipSync Benchmark, the first evaluation suite for lip synchronization in diverse AI-generated videos. Extensive experiments demonstrate that OmniSync significantly outperforms prior methods in both visual quality and lip sync accuracy, achieving superior results in both real-world and AI-generated videos.
CVMay 23, 2025
DualTalk: Dual-Speaker Interaction for 3D Talking Head ConversationsZiqiao Peng, Yanbo Fan, Haoyu Wu et al.
In face-to-face conversations, individuals need to switch between speaking and listening roles seamlessly. Existing 3D talking head generation models focus solely on speaking or listening, neglecting the natural dynamics of interactive conversation, which leads to unnatural interactions and awkward transitions. To address this issue, we propose a new task -- multi-round dual-speaker interaction for 3D talking head generation -- which requires models to handle and generate both speaking and listening behaviors in continuous conversation. To solve this task, we introduce DualTalk, a novel unified framework that integrates the dynamic behaviors of speakers and listeners to simulate realistic and coherent dialogue interactions. This framework not only synthesizes lifelike talking heads when speaking but also generates continuous and vivid non-verbal feedback when listening, effectively capturing the interplay between the roles. We also create a new dataset featuring 50 hours of multi-round conversations with over 1,000 characters, where participants continuously switch between speaking and listening roles. Extensive experiments demonstrate that our method significantly enhances the naturalness and expressiveness of 3D talking heads in dual-speaker conversations. We recommend watching the supplementary video: https://ziqiaopeng.github.io/dualtalk.
71.4SDApr 1
MATHDance: Mamba-Transformer Architecture with Uniform Tokenization for High-Quality 3D Dance GenerationKaixing Yang, Xulong Tang, Ziqiao Peng et al.
Music-to-dance generation represents a challenging yet pivotal task at the intersection of choreography, virtual reality, and creative content generation. Despite its significance, existing methods face substantial limitation in achieving choreographic consistency. To address the challenge, we propose MatchDance, a novel framework for music-to-dance generation that constructs a latent representation to enhance choreographic consistency. MatchDance employs a two-stage design: (1) a Kinematic-Dynamic-based Quantization Stage (KDQS), which encodes dance motions into a latent representation by Finite Scalar Quantization (FSQ) with kinematic-dynamic constraints and reconstructs them with high fidelity, and (2) a Hybrid Music-to-Dance Generation Stage(HMDGS), which uses a Mamba-Transformer hybrid architecture to map music into the latent representation, followed by the KDQS decoder to generate 3D dance motions. Additionally, a music-dance retrieval framework and comprehensive metrics are introduced for evaluation. Extensive experiments on the FineDance dataset demonstrate state-of-the-art performance.
CVJun 17, 2025
SyncTalk++: High-Fidelity and Efficient Synchronized Talking Heads Synthesis Using Gaussian SplattingZiqiao Peng, Wentao Hu, Junyuan Ma et al.
Achieving high synchronization in the synthesis of realistic, speech-driven talking head videos presents a significant challenge. A lifelike talking head requires synchronized coordination of subject identity, lip movements, facial expressions, and head poses. The absence of these synchronizations is a fundamental flaw, leading to unrealistic results. To address the critical issue of synchronization, identified as the ''devil'' in creating realistic talking heads, we introduce SyncTalk++, which features a Dynamic Portrait Renderer with Gaussian Splatting to ensure consistent subject identity preservation and a Face-Sync Controller that aligns lip movements with speech while innovatively using a 3D facial blendshape model to reconstruct accurate facial expressions. To ensure natural head movements, we propose a Head-Sync Stabilizer, which optimizes head poses for greater stability. Additionally, SyncTalk++ enhances robustness to out-of-distribution (OOD) audio by incorporating an Expression Generator and a Torso Restorer, which generate speech-matched facial expressions and seamless torso regions. Our approach maintains consistency and continuity in visual details across frames and significantly improves rendering speed and quality, achieving up to 101 frames per second. Extensive experiments and user studies demonstrate that SyncTalk++ outperforms state-of-the-art methods in synchronization and realism. We recommend watching the supplementary video: https://ziqiaopeng.github.io/synctalk++.
SDJul 16, 2025
Quantize More, Lose Less: Autoregressive Generation from Residually Quantized Speech RepresentationsYichen Han, Xiaoyang Hao, Keming Chen et al.
Text-to-speech (TTS) synthesis has seen renewed progress under the discrete modeling paradigm. Existing autoregressive approaches often rely on single-codebook representations, which suffer from significant information loss. Even with post-hoc refinement techniques such as flow matching, these methods fail to recover fine-grained details (e.g., prosodic nuances, speaker-specific timbres), especially in challenging scenarios like singing voice or music synthesis. We propose QTTS, a novel TTS framework built upon our new audio codec, QDAC. The core innovation of QDAC lies in its end-to-end training of an ASR-based auto-regressive network with a GAN, which achieves superior semantic feature disentanglement for scalable, near-lossless compression. QTTS models these discrete codes using two innovative strategies: the Hierarchical Parallel architecture, which uses a dual-AR structure to model inter-codebook dependencies for higher-quality synthesis, and the Delay Multihead approach, which employs parallelized prediction with a fixed delay to accelerate inference speed. Our experiments demonstrate that the proposed framework achieves higher synthesis quality and better preserves expressive content compared to baseline. This suggests that scaling up compression via multi-codebook modeling is a promising direction for high-fidelity, general-purpose speech and audio generation.
CVSep 26, 2025
UrbanFeel: A Comprehensive Benchmark for Temporal and Perceptual Understanding of City Scenes through Human PerspectiveJun He, Yi Lin, Zilong Huang et al.
Urban development impacts over half of the global population, making human-centered understanding of its structural and perceptual changes essential for sustainable development. While Multimodal Large Language Models (MLLMs) have shown remarkable capabilities across various domains, existing benchmarks that explore their performance in urban environments remain limited, lacking systematic exploration of temporal evolution and subjective perception of urban environment that aligns with human perception. To address these limitations, we propose UrbanFeel, a comprehensive benchmark designed to evaluate the performance of MLLMs in urban development understanding and subjective environmental perception. UrbanFeel comprises 14.3K carefully constructed visual questions spanning three cognitively progressive dimensions: Static Scene Perception, Temporal Change Understanding, and Subjective Environmental Perception. We collect multi-temporal single-view and panoramic street-view images from 11 representative cities worldwide, and generate high-quality question-answer pairs through a hybrid pipeline of spatial clustering, rule-based generation, model-assisted prompting, and manual annotation. Through extensive evaluation of 20 state-of-the-art MLLMs, we observe that Gemini-2.5 Pro achieves the best overall performance, with its accuracy approaching human expert levels and narrowing the average gap to just 1.5\%. Most models perform well on tasks grounded in scene understanding. In particular, some models even surpass human annotators in pixel-level change detection. However, performance drops notably in tasks requiring temporal reasoning over urban development. Additionally, in the subjective perception dimension, several models reach human-level or even higher consistency in evaluating dimension such as beautiful and safety.
CVNov 26, 2025
FlowerDance: MeanFlow for Efficient and Refined 3D Dance GenerationKaixing Yang, Xulong Tang, Ziqiao Peng et al.
Music-to-dance generation aims to translate auditory signals into expressive human motion, with broad applications in virtual reality, choreography, and digital entertainment. Despite promising progress, the limited generation efficiency of existing methods leaves insufficient computational headroom for high-fidelity 3D rendering, thereby constraining the expressiveness of 3D characters during real-world applications. Thus, we propose FlowerDance, which not only generates refined motion with physical plausibility and artistic expressiveness, but also achieves significant generation efficiency on inference speed and memory utilization. Specifically, FlowerDance combines MeanFlow with Physical Consistency Constraints, which enables high-quality motion generation with only a few sampling steps. Moreover, FlowerDance leverages a simple but efficient model architecture with BiMamba-based backbone and Channel-Level Cross-Modal Fusion, which generates dance with efficient non-autoregressive manner. Meanwhile, FlowerDance supports motion editing, enabling users to interactively refine dance sequences. Extensive experiments on AIST++ and FineDance show that FlowerDance achieves state-of-the-art results in both motion quality and generation efficiency. Code will be released upon acceptance. Project page: https://flowerdance25.github.io/ .