16.8CVMar 3, 2024
DreamFrame: Enhancing Video Understanding via Automatically Generated QA and Style-Consistent KeyframesZhende Song, Chenchen Wang, Jiamu Sheng et al.
Recent large vision-language models (LVLMs) for video understanding are primarily fine-tuned with various videos scraped from online platforms. Existing datasets, such as ActivityNet, require considerable human labor for structuring and annotation before effectively utilized for tuning LVLMs. While current LVLMs are primarily trained on existing datasets in broad, general-purpose settings, adapting them to specific downstream scenarios remains challenging, as collecting and annotating task-specific videos is highly labor-intensive and time-consuming. To address this issue, we propose a three-stage framework named DreamFrame for automatically generating style-consistent keyframes and corresponding question-answer (QA) pairs to support LVLM instruction tuning. DreamFrame generates datasets in a movie-like manner. First, we utilize an LLM to generate structured movie plots including movie prior information (like overview and style), frame descriptions and plot-related QA pairs, with a story expansion strategy to mitigate context length limitations.Then, to ensure visual consistency across generated frames, we design a Style Immobilization Process which maintains consistent style through an embedding learning strategy. Finally, frame descriptions and style embeddings are integrated to produce coherent keyframes. Using DreamFrame, we construct a dataset comprising approximately 1k stylized keyframe-like videos and 100k diverse QA pairs. Extensive fine-tuned experiments on various LVLM architectures demonstrate the effectiveness of the proposed dataset. Furthermore, based on the proposed dataset, we fine-tune a new LVLM named DreamFrame-7B, which significantly surpasses the previous similar-sized LVLMs across different benchmarks.
21.1CVJul 14, 2025
SpeakerVid-5M: A Large-Scale High-Quality Dataset for Audio-Visual Dyadic Interactive Human GenerationYouliang Zhang, Zhaoyang Li, Duomin Wang et al.
The rapid development of large-scale models has catalyzed significant breakthroughs in the digital human domain. These advanced methodologies offer high-fidelity solutions for avatar driving and rendering, leading academia to focus on the next major challenge: audio-visual dyadic interactive virtual human. To facilitate research in this emerging area, we present SpeakerVid-5M dataset, the first large-scale, high-quality dataset designed for audio-visual dyadic interactive virtual human generation. Totaling over 8,743 hours, SpeakerVid-5M contains more than 5.2 million video clips of human portraits. It covers diverse scales and interaction types, including monadic talking, listening, and dyadic conversations. Crucially, the dataset is structured along two key dimensions: interaction type and data quality. First, it is categorized into four types (dialogue branch, single branch, listening branch and multi-turn branch) based on the interaction scenario. Second, it is stratified into a large-scale pre-training subset and a curated, high-quality subset for Supervised Fine-Tuning (SFT). This dual structure accommodates a wide array of 2D virtual human tasks. In addition, we provide an autoregressive (AR)-based video chat baseline trained on this data, accompanied by a dedicated set of metrics and test data to serve as a benchmark VidChatBench for future work. Both the dataset and the corresponding data processing code will be publicly released. Project page: https://dorniwang.github.io/SpeakerVid-5M/
StyleAvatar3D: Leveraging Image-Text Diffusion Models for High-Fidelity 3D Avatar GenerationChi Zhang, Yiwen Chen, Yijun Fu et al.
The recent advancements in image-text diffusion models have stimulated research interest in large-scale 3D generative models. Nevertheless, the limited availability of diverse 3D resources presents significant challenges to learning. In this paper, we present a novel method for generating high-quality, stylized 3D avatars that utilizes pre-trained image-text diffusion models for data generation and a Generative Adversarial Network (GAN)-based 3D generation network for training. Our method leverages the comprehensive priors of appearance and geometry offered by image-text diffusion models to generate multi-view images of avatars in various styles. During data generation, we employ poses extracted from existing 3D models to guide the generation of multi-view images. To address the misalignment between poses and images in data, we investigate view-specific prompts and develop a coarse-to-fine discriminator for GAN training. We also delve into attribute-related prompts to increase the diversity of the generated avatars. Additionally, we develop a latent diffusion model within the style space of StyleGAN to enable the generation of avatars based on image inputs. Our approach demonstrates superior performance over current state-of-the-art methods in terms of visual quality and diversity of the produced avatars.
29.6CVMar 8, 2017
Large Kernel Matters -- Improve Semantic Segmentation by Global Convolutional NetworkChao Peng, Xiangyu Zhang, Gang Yu et al.
One of recent trends [30, 31, 14] in network architec- ture design is stacking small filters (e.g., 1x1 or 3x3) in the entire network because the stacked small filters is more ef- ficient than a large kernel, given the same computational complexity. However, in the field of semantic segmenta- tion, where we need to perform dense per-pixel prediction, we find that the large kernel (and effective receptive field) plays an important role when we have to perform the clas- sification and localization tasks simultaneously. Following our design principle, we propose a Global Convolutional Network to address both the classification and localization issues for the semantic segmentation. We also suggest a residual-based boundary refinement to further refine the ob- ject boundaries. Our approach achieves state-of-art perfor- mance on two public benchmarks and significantly outper- forms previous results, 82.2% (vs 80.2%) on PASCAL VOC 2012 dataset and 76.9% (vs 71.8%) on Cityscapes dataset.