FastLLVE: Real-Time Low-Light Video Enhancement with Intensity-Aware Lookup TableWenhao Li, Guangyang Wu, Wenyi Wang et al.
Low-Light Video Enhancement (LLVE) has received considerable attention in recent years. One of the critical requirements of LLVE is inter-frame brightness consistency, which is essential for maintaining the temporal coherence of the enhanced video. However, most existing single-image-based methods fail to address this issue, resulting in flickering effect that degrades the overall quality after enhancement. Moreover, 3D Convolution Neural Network (CNN)-based methods, which are designed for video to maintain inter-frame consistency, are computationally expensive, making them impractical for real-time applications. To address these issues, we propose an efficient pipeline named FastLLVE that leverages the Look-Up-Table (LUT) technique to maintain inter-frame brightness consistency effectively. Specifically, we design a learnable Intensity-Aware LUT (IA-LUT) module for adaptive enhancement, which addresses the low-dynamic problem in low-light scenarios. This enables FastLLVE to perform low-latency and low-complexity enhancement operations while maintaining high-quality results. Experimental results on benchmark datasets demonstrate that our method achieves the State-Of-The-Art (SOTA) performance in terms of both image quality and inter-frame brightness consistency. More importantly, our FastLLVE can process 1,080p videos at $\mathit{50+}$ Frames Per Second (FPS), which is $\mathit{2 \times}$ faster than SOTA CNN-based methods in inference time, making it a promising solution for real-time applications. The code is available at https://github.com/Wenhao-Li-777/FastLLVE.
33.6CVOct 23, 2023
Dataset Bias Mitigation in Multiple-Choice Visual Question Answering and BeyondZhecan Wang, Long Chen, Haoxuan You et al.
Vision-language (VL) understanding tasks evaluate models' comprehension of complex visual scenes through multiple-choice questions. However, we have identified two dataset biases that models can exploit as shortcuts to resolve various VL tasks correctly without proper understanding. The first type of dataset bias is \emph{Unbalanced Matching} bias, where the correct answer overlaps the question and image more than the incorrect answers. The second type of dataset bias is \emph{Distractor Similarity} bias, where incorrect answers are overly dissimilar to the correct answer but significantly similar to other incorrect answers within the same sample. To address these dataset biases, we first propose Adversarial Data Synthesis (ADS) to generate synthetic training and debiased evaluation data. We then introduce Intra-sample Counterfactual Training (ICT) to assist models in utilizing the synthesized training data, particularly the counterfactual data, via focusing on intra-sample differentiation. Extensive experiments demonstrate the effectiveness of ADS and ICT in consistently improving model performance across different benchmarks, even in domain-shifted scenarios.
JourneyBench: A Challenging One-Stop Vision-Language Understanding Benchmark of Generated ImagesZhecan Wang, Junzhang Liu, Chia-Wei Tang et al.
Existing vision-language understanding benchmarks largely consist of images of objects in their usual contexts. As a consequence, recent multimodal large language models can perform well with only a shallow visual understanding by relying on background language biases. Thus, strong performance on these benchmarks does not necessarily correlate with strong visual understanding. In this paper, we release JourneyBench, a comprehensive human-annotated benchmark of generated images designed to assess the model's fine-grained multimodal reasoning abilities across five tasks: complementary multimodal chain of thought, multi-image VQA, imaginary image captioning, VQA with hallucination triggers, and fine-grained retrieval with sample-specific distractors. Unlike existing benchmarks, JourneyBench explicitly requires fine-grained multimodal reasoning in unusual imaginary scenarios where language bias and holistic image gist are insufficient. We benchmark state-of-the-art models on JourneyBench and analyze performance along a number of fine-grained dimensions. Results across all five tasks show that JourneyBench is exceptionally challenging for even the best models, indicating that models' visual reasoning abilities are not as strong as they first appear. We discuss the implications of our findings and propose avenues for further research.
D$^3$epth: Self-Supervised Depth Estimation with Dynamic Mask in Dynamic ScenesSiyu Chen, Hong Liu, Wenhao Li et al.
Depth estimation is a crucial technology in robotics. Recently, self-supervised depth estimation methods have demonstrated great potential as they can efficiently leverage large amounts of unlabelled real-world data. However, most existing methods are designed under the assumption of static scenes, which hinders their adaptability in dynamic environments. To address this issue, we present D$^3$epth, a novel method for self-supervised depth estimation in dynamic scenes. It tackles the challenge of dynamic objects from two key perspectives. First, within the self-supervised framework, we design a reprojection constraint to identify regions likely to contain dynamic objects, allowing the construction of a dynamic mask that mitigates their impact at the loss level. Second, for multi-frame depth estimation, we introduce a cost volume auto-masking strategy that leverages adjacent frames to identify regions associated with dynamic objects and generate corresponding masks. This provides guidance for subsequent processes. Furthermore, we propose a spectral entropy uncertainty module that incorporates spectral entropy to guide uncertainty estimation during depth fusion, effectively addressing issues arising from cost volume computation in dynamic environments. Extensive experiments on KITTI and Cityscapes datasets demonstrate that the proposed method consistently outperforms existing self-supervised monocular depth estimation baselines. Code is available at \url{https://github.com/Csyunling/D3epth}.
Multi-Agent Path Finding with Prioritized Communication LearningWenhao Li, Hongjun Chen, Bo Jin et al.
Multi-agent pathfinding (MAPF) has been widely used to solve large-scale real-world problems, e.g., automation warehouses. The learning-based, fully decentralized framework has been introduced to alleviate real-time problems and simultaneously pursue optimal planning policy. However, existing methods might generate significantly more vertex conflicts (or collisions), which lead to a low success rate or more makespan. In this paper, we propose a PrIoritized COmmunication learning method (PICO), which incorporates the \textit{implicit} planning priorities into the communication topology within the decentralized multi-agent reinforcement learning framework. Assembling with the classic coupled planners, the implicit priority learning module can be utilized to form the dynamic communication topology, which also builds an effective collision-avoiding mechanism. PICO performs significantly better in large-scale MAPF tasks in success rates and collision rates than state-of-the-art learning-based planners.