5.2CVAug 27, 2024
MROVSeg: Breaking the Resolution Curse of Vision-Language Models in Open-Vocabulary Image SegmentationYuanbing Zhu, Bingke Zhu, Yingying Chen et al.
Pretrained vision-language models (VLMs), \eg CLIP, are increasingly used to bridge the gap between open- and close-vocabulary recognition in open-vocabulary image segmentation. As VLMs are generally pretrained with low-resolution images (e.g. $224\times224$), most previous methods operate only on downscaled images. We question this design as low resolution features often fail to preserve fine details. A typical solution is to employ additional image backbones for high-resolution inputs, but it also introduce significant computation overhead. Therefore, we propose MROVSeg, a multi-resolution training framework for open-vocabulary image segmentation with a single pretrained CLIP backbone, that uses sliding windows to slice the high-resolution input into uniform patches, each matching the input size of the well-trained image encoder. Its key components include a Multi-Res Adapter, which restores the spatial geometry and grasps local-global correspondences across patches by interacting with multi-resolution features. To achieve accurate segmentation, we introduce Multi-grained Masked Attention scheme to aggregate multi-grained semantics from multi-resolution CLIP features to object queries. Through comprehensive experiments, we demonstrate the superiority of MROVSeg on well-established open-vocabulary image segmentation benchmarks, establishing new standards for open-vocabulary image segmentation.
GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic GraspingYuhang Zheng, Xiangyu Chen, Yupeng Zheng et al.
Constructing a 3D scene capable of accommodating open-ended language queries, is a pivotal pursuit, particularly within the domain of robotics. Such technology facilitates robots in executing object manipulations based on human language directives. To tackle this challenge, some research efforts have been dedicated to the development of language-embedded implicit fields. However, implicit fields (e.g. NeRF) encounter limitations due to the necessity of processing a large number of input views for reconstruction, coupled with their inherent inefficiencies in inference. Thus, we present the GaussianGrasper, which utilizes 3D Gaussian Splatting to explicitly represent the scene as a collection of Gaussian primitives. Our approach takes a limited set of RGB-D views and employs a tile-based splatting technique to create a feature field. In particular, we propose an Efficient Feature Distillation (EFD) module that employs contrastive learning to efficiently and accurately distill language embeddings derived from foundational models. With the reconstructed geometry of the Gaussian field, our method enables the pre-trained grasping model to generate collision-free grasp pose candidates. Furthermore, we propose a normal-guided grasp module to select the best grasp pose. Through comprehensive real-world experiments, we demonstrate that GaussianGrasper enables robots to accurately query and grasp objects with language instructions, providing a new solution for language-guided manipulation tasks. Data and codes can be available at https://github.com/MrSecant/GaussianGrasper.