Omer Ben-Porat

GT
h-index18
26papers
324citations
Novelty57%
AI Score59

26 Papers

CLJun 1Code
When Knowledge Is Not Free: Cost-Aware Evidence Selection in Retrieval-Augmented Generation

Mingyan Wu, Han Yang, Omer Ben-Porat et al.

Retrieval-Augmented Generation (RAG) typically assumes that external knowledge is free, but many high-quality sources are paywalled, licensed, restricted, or otherwise costly to access. We introduce cost-aware RAG, a setting where retrieved evidence is assigned access-cost tiers and systems must answer under an explicit evidence-access budget. We instantiate this setting by augmenting MS MARCO v2.1 with access-friction tiers and evaluate budgeted evidence selection across general-domain and domain-specific QA benchmarks. Our results show that static selection is brittle: no fixed selector uniformly dominates, and larger budgets do not reliably improve answer quality, even when costly evidence is domain-matched. We then study agentic cost-aware RAG, where an LLM decides when to retrieve, which tier to access, and when to stop. Agents show strong promise as adaptive evidence-acquisition controllers, but their behavior remains highly model- and task-dependent. These findings suggest that cost-aware evidence acquisition is a central challenge for the next generation of RAG systems. All code and data are available at https://github.com/Mignonmy/Cost-Aware.

LGMar 25, 2022
Modeling Attrition in Recommender Systems with Departing Bandits

Omer Ben-Porat, Lee Cohen, Liu Leqi et al.

Traditionally, when recommender systems are formalized as multi-armed bandits, the policy of the recommender system influences the rewards accrued, but not the length of interaction. However, in real-world systems, dissatisfied users may depart (and never come back). In this work, we propose a novel multi-armed bandit setup that captures such policy-dependent horizons. Our setup consists of a finite set of user types, and multiple arms with Bernoulli payoffs. Each (user type, arm) tuple corresponds to an (unknown) reward probability. Each user's type is initially unknown and can only be inferred through their response to recommendations. Moreover, if a user is dissatisfied with their recommendation, they might depart the system. We first address the case where all users share the same type, demonstrating that a recent UCB-based algorithm is optimal. We then move forward to the more challenging case, where users are divided among two types. While naive approaches cannot handle this setting, we provide an efficient learning algorithm that achieves $\tilde{O}(\sqrt{T})$ regret, where $T$ is the number of users.

LGFeb 2, 2023
Learning with Exposure Constraints in Recommendation Systems

Omer Ben-Porat, Rotem Torkan

Recommendation systems are dynamic economic systems that balance the needs of multiple stakeholders. A recent line of work studies incentives from the content providers' point of view. Content providers, e.g., vloggers and bloggers, contribute fresh content and rely on user engagement to create revenue and finance their operations. In this work, we propose a contextual multi-armed bandit setting to model the dependency of content providers on exposure. In our model, the system receives a user context in every round and has to select one of the arms. Every arm is a content provider who must receive a minimum number of pulls every fixed time period (e.g., a month) to remain viable in later rounds; otherwise, the arm departs and is no longer available. The system aims to maximize the users' (content consumers) welfare. To that end, it should learn which arms are vital and ensure they remain viable by subsidizing arm pulls if needed. We develop algorithms with sub-linear regret, as well as a lower bound that demonstrates that our algorithms are optimal up to logarithmic factors.

AIFeb 4
From Competition to Collaboration: Designing Sustainable Mechanisms Between LLMs and Online Forums

Niv Fono, Yftah Ziser, Omer Ben-Porat

While Generative AI (GenAI) systems draw users away from (Q&A) forums, they also depend on the very data those forums produce to improve their performance. Addressing this paradox, we propose a framework of sequential interaction, in which a GenAI system proposes questions to a forum that can publish some of them. Our framework captures several intricacies of such a collaboration, including non-monetary exchanges, asymmetric information, and incentive misalignment. We bring the framework to life through comprehensive, data-driven simulations using real Stack Exchange data and commonly used LLMs. We demonstrate the incentive misalignment empirically, yet show that players can achieve roughly half of the utility in an ideal full-information scenario. Our results highlight the potential for sustainable collaboration that preserves effective knowledge sharing between AI systems and human knowledge platforms.

AIMar 15
Contests with Spillovers: Incentivizing Content Creation with GenAI

Sagi Ohayon, Boaz Taitler, Omer Ben-Porat

The rise of GenAI amplifies the economic phenomenon of positive spillovers. When creators contribute content that can be reused and adapted by Large Language Models (LLMs), each creator's effort can enhance the content quality of others by enabling easy imitation and recombination of existing content. On the one hand, such spillovers create value for the entire ecosystem; on the other hand, they risk undermining creators' incentives to invest genuine effort, as others may freely benefit from their contributions. To address this problem, we introduce the Content Creation with Spillovers (CCS) model. In our model, each creator chooses an effort level that, together with the efforts of others, determines her content quality. The platform aims to maximize the social welfare of consumers under stable behavior of the creators (pure Nash equilibrium), but can only observe the resulting qualities and not the underlying efforts. Interestingly, simple mechanisms like winner-takes-all and Tullock lead to the non-existence of equilibrium. In response, we propose the parametrized family of Provisional Allocation mechanisms, guaranteeing equilibrium existence and a unique Pareto-dominant equilibrium. While maximizing the social welfare under this family is NP-hard, we develop approximation algorithms that apply to a broad class of spillover structures and provide strong welfare guarantees. Specifically, in the worst-case analysis, we devise efficient algorithms for bounded spillovers and tree-structure spillovers. We also introduce Greedy Cost Selection, a linearithmic time algorithm that achieves approximately optimal results in the average case analysis. Together, our results provide game-theoretic foundations for sustaining human content creation in the era of GenAI.

GTMar 25
Strategic Content Creation with Age of GenAI: To Share or Not to Share?

Gur Keinan, Omer Ben-Porat

We introduce a game-theoretic framework examining strategic interactions between a platform and its content creators in the presence of AI-generated content. Our model's main novelty is in capturing creators' dual strategic decisions: The investment in content quality and their (possible) consent to share their content with the platform's GenAI, both of which significantly impact their utility. To incentivize creators, the platform strategically allocates a portion of its GenAI-driven revenue to creators who share their content. We focus on the class of full-sharing equilibrium profiles, in which all creators willingly share their content with the platform's GenAI system. Such equilibria are highly desirable both theoretically and practically. Our main technical contribution is formulating and efficiently solving a novel optimization problem that approximates the platform's optimal revenue subject to inducing a full-sharing equilibrium. A key aspect of our approach is identifying conditions under which full-sharing equilibria exist and a surprising connection to the Prisoner's Dilemma. Finally, our simulations demonstrate how revenue-allocation mechanisms affect creator utility and the platform's revenue.

AIDec 30, 2023
Principal-Agent Reward Shaping in MDPs

Omer Ben-Porat, Yishay Mansour, Michal Moshkovitz et al.

Principal-agent problems arise when one party acts on behalf of another, leading to conflicts of interest. The economic literature has extensively studied principal-agent problems, and recent work has extended this to more complex scenarios such as Markov Decision Processes (MDPs). In this paper, we further explore this line of research by investigating how reward shaping under budget constraints can improve the principal's utility. We study a two-player Stackelberg game where the principal and the agent have different reward functions, and the agent chooses an MDP policy for both players. The principal offers an additional reward to the agent, and the agent picks their policy selfishly to maximize their reward, which is the sum of the original and the offered reward. Our results establish the NP-hardness of the problem and offer polynomial approximation algorithms for two classes of instances: Stochastic trees and deterministic decision processes with a finite horizon.

AIFeb 2, 2025
Selective Response Strategies for GenAI

Boaz Taitler, Omer Ben-Porat

The rise of Generative AI (GenAI) has significantly impacted human-based forums like Stack Overflow, which are essential for generating high-quality data. This creates a negative feedback loop, hindering the development of GenAI systems, which rely on such data to provide accurate responses. In this paper, we provide a possible remedy: A novel strategy we call selective response. Selective response implies that GenAI could strategically provide inaccurate (or conservative) responses to queries involving emerging topics and novel technologies, thereby driving users to use human-based forums like Stack Overflow. We show that selective response can potentially have a compounding effect on the data generation process, increasing both GenAI's revenue and user welfare in the long term. From an algorithmic perspective, we propose an approximately optimal approach to maximize GenAI's revenue under social welfare constraints. From a regulatory perspective, we derive sufficient and necessary conditions for selective response to improve welfare improvements.

LGJan 12, 2024
Personalized Reinforcement Learning with a Budget of Policies

Dmitry Ivanov, Omer Ben-Porat

Personalization in machine learning (ML) tailors models' decisions to the individual characteristics of users. While this approach has seen success in areas like recommender systems, its expansion into high-stakes fields such as healthcare and autonomous driving is hindered by the extensive regulatory approval processes involved. To address this challenge, we propose a novel framework termed represented Markov Decision Processes (r-MDPs) that is designed to balance the need for personalization with the regulatory constraints. In an r-MDP, we cater to a diverse user population, each with unique preferences, through interaction with a small set of representative policies. Our objective is twofold: efficiently match each user to an appropriate representative policy and simultaneously optimize these policies to maximize overall social welfare. We develop two deep reinforcement learning algorithms that efficiently solve r-MDPs. These algorithms draw inspiration from the principles of classic K-means clustering and are underpinned by robust theoretical foundations. Our empirical investigations, conducted across a variety of simulated environments, showcase the algorithms' ability to facilitate meaningful personalization even under constrained policy budgets. Furthermore, they demonstrate scalability, efficiently adapting to larger policy budgets.

GTMay 18, 2025
Data Sharing with a Generative AI Competitor

Boaz Taitler, Omer Madmon, Moshe Tennenholtz et al.

As GenAI platforms grow, their dependence on content from competing providers, combined with access to alternative data sources, creates new challenges for data-sharing decisions. In this paper, we provide a model of data sharing between a content creation firm and a GenAI platform that can also acquire content from third-party experts. The interaction is modeled as a Stackelberg game: the firm first decides how much of its proprietary dataset to share with GenAI, and GenAI subsequently determines how much additional data to acquire from external experts. Their utilities depend on user traffic, monetary transfers, and the cost of acquiring additional data from external experts. We characterize the unique subgame perfect equilibrium of the game and uncover a surprising phenomenon: The firm may be willing to pay GenAI to share the firm's own data, leading to a costly data-sharing equilibrium. We further characterize the set of Pareto improving data prices, and show that such improvements occur only when the firm pays to share data. Finally, we study how the price can be set to optimize different design objectives, such as promoting firm data sharing, expert data acquisition, or a balance of both. Our results shed light on the economic forces shaping data-sharing partnerships in the age of GenAI, and provide guidance for platforms, regulators and policymakers seeking to design effective data exchange mechanisms.

LGOct 10, 2025
Bandits with Single-Peaked Preferences and Limited Resources

Gur Keinan, Rotem Torkan, Omer Ben-Porat

We study an online stochastic matching problem in which an algorithm sequentially matches $U$ users to $K$ arms, aiming to maximize cumulative reward over $T$ rounds under budget constraints. Without structural assumptions, computing the optimal matching is NP-hard, making online learning computationally infeasible. To overcome this barrier, we focus on \emph{single-peaked preferences} -- a well-established structure in social choice theory, where users' preferences are unimodal with respect to a common order over arms. We devise an efficient algorithm for the offline budgeted matching problem, and leverage it into an efficient online algorithm with a regret of $\tilde O(UKT^{2/3})$. Our approach relies on a novel PQ tree-based order approximation method. If the single-peaked structure is known, we develop an efficient UCB-like algorithm that achieves a regret bound of $\tilde O(U\sqrt{TK})$.

GTAug 27, 2025
Collaborating with GenAI: Incentives and Replacements

Boaz Taitler, Omer Ben-Porat

The rise of Generative AI (GenAI) is reshaping how workers contribute to shared projects. While workers can use GenAI to boost productivity or reduce effort, managers may use it to replace some workers entirely. We present a theoretical framework to analyze how GenAI affects collaboration in such settings. In our model, the manager selects a team to work on a shared task, with GenAI substituting for unselected workers. Each worker selects how much effort to exert, and incurs a cost that increases with the level of effort. We show that GenAI can lead workers to exert no effort, even if GenAI is almost ineffective. We further show that the manager's optimization problem is NP-complete, and provide an efficient algorithm for the special class of (almost-) linear instances. Our analysis shows that even workers with low individual value may play a critical role in sustaining overall output, and excluding such workers can trigger a cascade. Finally, we conduct extensive simulations to illustrate our theoretical findings.

AIJul 6, 2025
Churn-Aware Recommendation Planning under Aggregated Preference Feedback

Gur Keinan, Omer Ben-Porat

We study a sequential decision-making problem motivated by recent regulatory and technological shifts that limit access to individual user data in recommender systems (RSs), leaving only population-level preference information. This privacy-aware setting poses fundamental challenges in planning under uncertainty: Effective personalization requires exploration to infer user preferences, yet unsatisfactory recommendations risk immediate user churn. To address this, we introduce the Rec-APC model, in which an anonymous user is drawn from a known prior over latent user types (e.g., personas or clusters), and the decision-maker sequentially selects items to recommend. Feedback is binary -- positive responses refine the posterior via Bayesian updates, while negative responses result in the termination of the session. We prove that optimal policies converge to pure exploitation in finite time and propose a branch-and-bound algorithm to efficiently compute them. Experiments on synthetic and MovieLens data confirm rapid convergence and demonstrate that our method outperforms the POMDP solver SARSOP, particularly when the number of user types is large or comparable to the number of content categories. Our results highlight the applicability of this approach and inspire new ways to improve decision-making under the constraints imposed by aggregated preference data.

LGMar 13, 2025
From Actions to Words: Towards Abstractive-Textual Policy Summarization in RL

Sahar Admoni, Assaf Hallak, Yftah Ziser et al.

Policies generated by Reinforcement Learning (RL) algorithms are difficult to explain to users, as they emerge from the interaction of complex reward structures and neural network representations. Consequently, analyzing and predicting agent behavior can be challenging, undermining user trust in real-world applications. To facilitate user understanding, current methods for global policy summarization typically rely on videos that demonstrate agent behavior in a subset of world states. However, users can only watch a limited number of demonstrations, constraining their understanding. Moreover, these methods place the burden of interpretation on users by presenting raw behaviors rather than synthesizing them into coherent patterns. To resolve these issues, we introduce SySLLM (Synthesized Summary using Large Language Models), advocating for a new paradigm of abstractive-textual policy explanations. By leveraging Large Language Models (LLMs)-which possess extensive world knowledge and pattern synthesis capabilities-SySLLM generates textual summaries that provide structured and comprehensible explanations of agent policies. SySLLM demonstrates that LLMs can interpret spatio-temporally structured descriptions of state-action trajectories from an RL agent and generate valuable policy insights in a zero-shot setting, without any prior knowledge or fine-tuning. Our evaluation shows that SySLLM captures key insights, such as goal preferences and exploration strategies, that were also identified by human experts. Furthermore, in a large-scale user study (with 200 participants), SySLLM summaries were preferred over demonstration-based summaries (HIGHLIGHTS) by a clear majority (75.5%) of participants.

GTFeb 18, 2025
Envious Explore and Exploit

Omer Ben-Porat, Yotam Gafni, Or Markovetzki

Explore-and-exploit tradeoffs play a key role in recommendation systems (RSs), aiming at serving users better by learning from previous interactions. Despite their commercial success, the societal effects of explore-and-exploit mechanisms are not well understood, especially regarding the utility discrepancy they generate between different users. In this work, we measure such discrepancy using the economic notion of envy. We present a multi-armed bandit-like model in which every round consists of several sessions, and rewards are realized once per round. We call the latter property reward consistency, and show that the RS can leverage this property for better societal outcomes. On the downside, doing so also generates envy, as late-to-arrive users enjoy the information gathered by early-to-arrive users. We examine the generated envy under several arrival order mechanisms and virtually any anonymous algorithm, i.e., any algorithm that treats all similar users similarly without leveraging their identities. We provide tight envy bounds on uniform arrival and upper bound the envy for nudged arrival, in which the RS can affect the order of arrival by nudging its users. Furthermore, we study the efficiency-fairness trade-off by devising an algorithm that allows constant envy and approximates the optimal welfare in restricted settings. Finally, we validate our theoretical results empirically using simulations.

IRFeb 9, 2025
Modeling Churn in Recommender Systems with Aggregated Preferences

Gur Keinan, Omer Ben-Porat

While recommender systems (RSs) traditionally rely on extensive individual user data, regulatory and technological shifts necessitate reliance on aggregated user information. This shift significantly impacts the recommendation process, requiring RSs to engage in intensive exploration to identify user preferences. However, this approach risks user churn due to potentially unsatisfactory recommendations. In this paper, we propose a model that addresses the dual challenges of leveraging aggregated user information and mitigating churn risk. Our model assumes that the RS operates with a probabilistic prior over user types and aggregated satisfaction levels for various content types. We demonstrate that optimal policies naturally transition from exploration to exploitation in finite time, develop a branch-and-bound algorithm for computing these policies, and empirically validate its effectiveness.

LGJul 31, 2020
Optimizing Long-term Social Welfare in Recommender Systems: A Constrained Matching Approach

Martin Mladenov, Elliot Creager, Omer Ben-Porat et al.

Most recommender systems (RS) research assumes that a user's utility can be maximized independently of the utility of the other agents (e.g., other users, content providers). In realistic settings, this is often not true---the dynamics of an RS ecosystem couple the long-term utility of all agents. In this work, we explore settings in which content providers cannot remain viable unless they receive a certain level of user engagement. We formulate the recommendation problem in this setting as one of equilibrium selection in the induced dynamical system, and show that it can be solved as an optimal constrained matching problem. Our model ensures the system reaches an equilibrium with maximal social welfare supported by a sufficiently diverse set of viable providers. We demonstrate that even in a simple, stylized dynamical RS model, the standard myopic approach to recommendation---always matching a user to the best provider---performs poorly. We develop several scalable techniques to solve the matching problem, and also draw connections to various notions of user regret and fairness, arguing that these outcomes are fairer in a utilitarian sense.

GTJun 8, 2020
Learning under Invariable Bayesian Safety

Gal Bahar, Omer Ben-Porat, Kevin Leyton-Brown et al.

A recent body of work addresses safety constraints in explore-and-exploit systems. Such constraints arise where, for example, exploration is carried out by individuals whose welfare should be balanced with overall welfare. In this paper, we adopt a model inspired by recent work on a bandit-like setting for recommendations. We contribute to this line of literature by introducing a safety constraint that should be respected in every round and determines that the expected value in each round is above a given threshold. Due to our modeling, the safe explore-and-exploit policy deserves careful planning, or otherwise, it will lead to sub-optimal welfare. We devise an asymptotically optimal algorithm for the setting and analyze its instance-dependent convergence rate.

AIApr 6, 2020
Predicting Strategic Behavior from Free Text

Omer Ben-Porat, Sharon Hirsch, Lital Kuchy et al.

The connection between messaging and action is fundamental both to web applications, such as web search and sentiment analysis, and to economics. However, while prominent online applications exploit messaging in natural (human) language in order to predict non-strategic action selection, the economics literature focuses on the connection between structured stylized messaging to strategic decisions in games and multi-agent encounters. This paper aims to connect these two strands of research, which we consider highly timely and important due to the vast online textual communication on the web. Particularly, we introduce the following question: can free text expressed in natural language serve for the prediction of action selection in an economic context, modeled as a game? In order to initiate the research on this question, we introduce the study of an individual's action prediction in a one-shot game based on free text he/she provides, while being unaware of the game to be played. We approach the problem by attributing commonsensical personality attributes via crowd-sourcing to free texts written by individuals, and employing transductive learning to predict actions taken by these individuals in one-shot games based on these attributes. Our approach allows us to train a single classifier that can make predictions with respect to actions taken in multiple games. In experiments with three well-studied games, our algorithm compares favorably with strong alternative approaches. In ablation analysis, we demonstrate the importance of our modeling choices---the representation of the text with the commonsensical personality attributes and our classifier---to the predictive power of our model.

GTJun 20, 2019
Privacy, Altruism, and Experience: Estimating the Perceived Value of Internet Data for Medical Uses

Gilie Gefen, Omer Ben-Porat, Moshe Tennenholtz et al.

People increasingly turn to the Internet when they have a medical condition. The data they create during this process is a valuable source for medical research and for future health services. However, utilizing these data could come at a cost to user privacy. Thus, it is important to balance the perceived value that users assign to these data with the value of the services derived from them. Here we describe experiments where methods from Mechanism Design were used to elicit a truthful valuation from users for their Internet data and for services to screen people for medical conditions. In these experiments, 880 people from around the world were asked to participate in an auction to provide their data for uses differing in their contribution to the participant, to society, and in the disease they addressed. Some users were offered monetary compensation for their participation, while others were asked to pay to participate. Our findings show that 99\% of people were willing to contribute their data in exchange for monetary compensation and an analysis of their data, while 53\% were willing to pay to have their data analyzed. The average perceived value users assigned to their data was estimated at US\$49. Their value to screen them for a specific cancer was US\$22 while the value of this service offered to the general public was US\$22. Participants requested higher compensation when notified that their data would be used to analyze a more severe condition. They were willing to pay more to have their data analyzed when the condition was more severe, when they had higher education or if they had recently experienced a serious medical condition.

GTMay 25, 2019
Protecting the Protected Group: Circumventing Harmful Fairness

Omer Ben-Porat, Fedor Sandomirskiy, Moshe Tennenholtz

Machine Learning (ML) algorithms shape our lives. Banks use them to determine if we are good borrowers; IT companies delegate them recruitment decisions; police apply ML for crime-prediction, and judges base their verdicts on ML. However, real-world examples show that such automated decisions tend to discriminate against protected groups. This potential discrimination generated a huge hype both in media and in the research community. Quite a few formal notions of fairness were proposed, which take a form of constraints a "fair" algorithm must satisfy. We focus on scenarios where fairness is imposed on a self-interested party (e.g., a bank that maximizes its revenue). We find that the disadvantaged protected group can be worse off after imposing a fairness constraint. We introduce a family of \textit{Welfare-Equalizing} fairness constraints that equalize per-capita welfare of protected groups, and include \textit{Demographic Parity} and \textit{Equal Opportunity} as particular cases. In this family, we characterize conditions under which the fairness constraint helps the disadvantaged group. We also characterize the structure of the optimal \textit{Welfare-Equalizing} classifier for the self-interested party, and provide an algorithm to compute it. Overall, our \textit{Welfare-Equalizing} fairness approach provides a unified framework for discussing fairness in classification in the presence of a self-interested party.

GTMay 16, 2019
Fiduciary Bandits

Gal Bahar, Omer Ben-Porat, Kevin Leyton-Brown et al.

Recommendation systems often face exploration-exploitation tradeoffs: the system can only learn about the desirability of new options by recommending them to some user. Such systems can thus be modeled as multi-armed bandit settings; however, users are self-interested and cannot be made to follow recommendations. We ask whether exploration can nevertheless be performed in a way that scrupulously respects agents' interests---i.e., by a system that acts as a fiduciary. More formally, we introduce a model in which a recommendation system faces an exploration-exploitation tradeoff under the constraint that it can never recommend any action that it knows yields lower reward in expectation than an agent would achieve if it acted alone. Our main contribution is a positive result: an asymptotically optimal, incentive compatible, and ex-ante individually rational recommendation algorithm.

GTMay 4, 2019
Regression Equilibrium

Omer Ben-Porat, Moshe Tennenholtz

Prediction is a well-studied machine learning task, and prediction algorithms are core ingredients in online products and services. Despite their centrality in the competition between online companies who offer prediction-based products, the \textit{strategic} use of prediction algorithms remains unexplored. The goal of this paper is to examine strategic use of prediction algorithms. We introduce a novel game-theoretic setting that is based on the PAC learning framework, where each player (aka a prediction algorithm aimed at competition) seeks to maximize the sum of points for which it produces an accurate prediction and the others do not. We show that algorithms aiming at generalization may wittingly mispredict some points to perform better than others on expectation. We analyze the empirical game, i.e., the game induced on a given sample, prove that it always possesses a pure Nash equilibrium, and show that every better-response learning process converges. Moreover, our learning-theoretic analysis suggests that players can, with high probability, learn an approximate pure Nash equilibrium for the whole population using a small number of samples.

AIMay 2, 2019
Frustratingly Easy Truth Discovery

Reshef Meir, Ofra Amir, Omer Ben-Porat et al.

Truth discovery is a general name for a broad range of statistical methods aimed to extract the correct answers to questions, based on multiple answers coming from noisy sources. For example, workers in a crowdsourcing platform. In this paper, we consider an extremely simple heuristic for estimating workers' competence using average proximity to other workers. We prove that this estimates well the actual competence level and enables separating high and low quality workers in a wide spectrum of domains and statistical models. Under Gaussian noise, this simple estimate is the unique solution to the MLE with a constant regularization factor. Finally, weighing workers according to their average proximity in a crowdsourcing setting, results in substantial improvement over unweighted aggregation and other truth discovery algorithms in practice.

GTJun 14, 2018
Convergence of Learning Dynamics in Information Retrieval Games

Omer Ben-Porat, Itay Rosenberg, Moshe Tennenholtz

We consider a game-theoretic model of information retrieval with strategic authors. We examine two different utility schemes: authors who aim at maximizing exposure and authors who want to maximize active selection of their content (i.e. the number of clicks). We introduce the study of author learning dynamics in such contexts. We prove that under the probability ranking principle (PRP), which forms the basis of the current state of the art ranking methods, any better-response learning dynamics converges to a pure Nash equilibrium. We also show that other ranking methods induce a strategic environment under which such a convergence may not occur.

GTJun 4, 2018
A Game-Theoretic Approach to Recommendation Systems with Strategic Content Providers

Omer Ben-Porat, Moshe Tennenholtz

We introduce a game-theoretic approach to the study of recommendation systems with strategic content providers. Such systems should be fair and stable. Showing that traditional approaches fail to satisfy these requirements, we propose the Shapley mediator. We show that the Shapley mediator fulfills the fairness and stability requirements, runs in linear time, and is the only economically efficient mechanism satisfying these properties.