Wei-Wei Tu

LG
h-index25
28papers
734citations
Novelty38%
AI Score30

28 Papers

LGApr 6, 2022Code
Bridging the Gap of AutoGraph between Academia and Industry: Analysing AutoGraph Challenge at KDD Cup 2020

Zhen Xu, Lanning Wei, Huan Zhao et al. · tsinghua

Graph structured data is ubiquitous in daily life and scientific areas and has attracted increasing attention. Graph Neural Networks (GNNs) have been proved to be effective in modeling graph structured data and many variants of GNN architectures have been proposed. However, much human effort is often needed to tune the architecture depending on different datasets. Researchers naturally adopt Automated Machine Learning on Graph Learning, aiming to reduce the human effort and achieve generally top-performing GNNs, but their methods focus more on the architecture search. To understand GNN practitioners' automated solutions, we organized AutoGraph Challenge at KDD Cup 2020, emphasizing on automated graph neural networks for node classification. We received top solutions especially from industrial tech companies like Meituan, Alibaba and Twitter, which are already open sourced on Github. After detailed comparisons with solutions from academia, we quantify the gaps between academia and industry on modeling scope, effectiveness and efficiency, and show that (1) academia AutoML for Graph solutions focus on GNN architecture search while industrial solutions, especially the winning ones in the KDD Cup, tend to obtain an overall solution (2) by neural architecture search only, academia solutions achieve on average 97.3% accuracy of industrial solutions (3) academia solutions are cheap to obtain with several GPU hours while industrial solutions take a few months' labors. Academic solutions also contain much fewer parameters.

CVMar 4, 2022
Didn't see that coming: a survey on non-verbal social human behavior forecasting

German Barquero, Johnny Núñez, Sergio Escalera et al.

Non-verbal social human behavior forecasting has increasingly attracted the interest of the research community in recent years. Its direct applications to human-robot interaction and socially-aware human motion generation make it a very attractive field. In this survey, we define the behavior forecasting problem for multiple interactive agents in a generic way that aims at unifying the fields of social signals prediction and human motion forecasting, traditionally separated. We hold that both problem formulations refer to the same conceptual problem, and identify many shared fundamental challenges: future stochasticity, context awareness, history exploitation, etc. We also propose a taxonomy that comprises methods published in the last 5 years in a very informative way and describes the current main concerns of the community with regard to this problem. In order to promote further research on this field, we also provide a summarised and friendly overview of audiovisual datasets featuring non-acted social interactions. Finally, we describe the most common metrics used in this task and their particular issues.

AIAug 2, 2024
A Survey on Self-play Methods in Reinforcement Learning

Ruize Zhang, Zelai Xu, Chengdong Ma et al. · tsinghua

Self-play, a learning paradigm where agents iteratively refine their policies by interacting with historical or concurrent versions of themselves or other evolving agents, has shown remarkable success in solving complex non-cooperative multi-agent tasks. Despite its growing prominence in multi-agent reinforcement learning (MARL), such as Go, poker, and video games, a comprehensive and structured understanding of self-play remains lacking. This survey fills this gap by offering a comprehensive roadmap to the diverse landscape of self-play methods. We begin by introducing the necessary preliminaries, including the MARL framework and basic game theory concepts. Then, it provides a unified framework and classifies existing self-play algorithms within this framework. Moreover, the paper bridges the gap between the algorithms and their practical implications by illustrating the role of self-play in different non-cooperative scenarios. Finally, the survey highlights open challenges and future research directions in self-play.

CVMar 7, 2022
Comparison of Spatio-Temporal Models for Human Motion and Pose Forecasting in Face-to-Face Interaction Scenarios

German Barquero, Johnny Núñez, Zhen Xu et al.

Human behavior forecasting during human-human interactions is of utmost importance to provide robotic or virtual agents with social intelligence. This problem is especially challenging for scenarios that are highly driven by interpersonal dynamics. In this work, we present the first systematic comparison of state-of-the-art approaches for behavior forecasting. To do so, we leverage whole-body annotations (face, body, and hands) from the very recently released UDIVA v0.5, which features face-to-face dyadic interactions. Our best attention-based approaches achieve state-of-the-art performance in UDIVA v0.5. We show that by autoregressively predicting the future with methods trained for the short-term future (<400ms), we outperform the baselines even for a considerably longer-term future (up to 2s). We also show that this finding holds when highly noisy annotations are used, which opens new horizons towards the use of weakly-supervised learning. Combined with large-scale datasets, this may help boost the advances in this field.

LGFeb 9, 2023
Optimistic Online Mirror Descent for Bridging Stochastic and Adversarial Online Convex Optimization

Sijia Chen, Yu-Jie Zhang, Wei-Wei Tu et al.

Stochastically Extended Adversarial (SEA) model is introduced by Sachs et al. [2022] as an interpolation between stochastic and adversarial online convex optimization. Under the smoothness condition, they demonstrate that the expected regret of optimistic follow-the-regularized-leader (FTRL) depends on the cumulative stochastic variance $σ_{1:T}^2$ and the cumulative adversarial variation $Σ_{1:T}^2$ for convex functions. They also provide a slightly weaker bound based on the maximal stochastic variance $σ_{\max}^2$ and the maximal adversarial variation $Σ_{\max}^2$ for strongly convex functions. Inspired by their work, we investigate the theoretical guarantees of optimistic online mirror descent (OMD) for the SEA model. For convex and smooth functions, we obtain the same $\mathcal{O}(\sqrt{σ_{1:T}^2}+\sqrt{Σ_{1:T}^2})$ regret bound, without the convexity requirement of individual functions. For strongly convex and smooth functions, we establish an $\mathcal{O}((σ_{\max}^2 + Σ_{\max}^2) \log (σ_{1:T}^2+Σ_{1:T}^2))$ bound, better than their $\mathcal{O}((σ_{\max}^2 + Σ_{\max}^2) \log T)$ result. For exp-concave and smooth functions, we achieve a new $\mathcal{O}(d\log(σ_{1:T}^2+Σ_{1:T}^2))$ bound. Owing to the OMD framework, we broaden our work to study dynamic regret minimization and scenarios where the online functions are non-smooth. We establish the first dynamic regret guarantee for the SEA model with convex and smooth functions, which is more favorable than static regret bounds in non-stationary scenarios. Furthermore, to deal with non-smooth and convex functions in the SEA model, we propose novel algorithms building on optimistic OMD with an implicit update, which provably attain static regret and dynamic regret guarantees without smoothness conditions.

CVSep 5, 2023
Robustness and Generalizability of Deepfake Detection: A Study with Diffusion Models

Haixu Song, Shiyu Huang, Yinpeng Dong et al.

The rise of deepfake images, especially of well-known personalities, poses a serious threat to the dissemination of authentic information. To tackle this, we present a thorough investigation into how deepfakes are produced and how they can be identified. The cornerstone of our research is a rich collection of artificial celebrity faces, titled DeepFakeFace (DFF). We crafted the DFF dataset using advanced diffusion models and have shared it with the community through online platforms. This data serves as a robust foundation to train and test algorithms designed to spot deepfakes. We carried out a thorough review of the DFF dataset and suggest two evaluation methods to gauge the strength and adaptability of deepfake recognition tools. The first method tests whether an algorithm trained on one type of fake images can recognize those produced by other methods. The second evaluates the algorithm's performance with imperfect images, like those that are blurry, of low quality, or compressed. Given varied results across deepfake methods and image changes, our findings stress the need for better deepfake detectors. Our DFF dataset and tests aim to boost the development of more effective tools against deepfakes.

AIFeb 15, 2023
TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Play

Fanqi Lin, Shiyu Huang, Tim Pearce et al.

Multi-agent football poses an unsolved challenge in AI research. Existing work has focused on tackling simplified scenarios of the game, or else leveraging expert demonstrations. In this paper, we develop a multi-agent system to play the full 11 vs. 11 game mode, without demonstrations. This game mode contains aspects that present major challenges to modern reinforcement learning algorithms; multi-agent coordination, long-term planning, and non-transitivity. To address these challenges, we present TiZero; a self-evolving, multi-agent system that learns from scratch. TiZero introduces several innovations, including adaptive curriculum learning, a novel self-play strategy, and an objective that optimizes the policies of multiple agents jointly. Experimentally, it outperforms previous systems by a large margin on the Google Research Football environment, increasing win rates by over 30%. To demonstrate the generality of TiZero's innovations, they are assessed on several environments beyond football; Overcooked, Multi-agent Particle-Environment, Tic-Tac-Toe and Connect-Four.

LGMay 26, 2022
Transfer and Share: Semi-Supervised Learning from Long-Tailed Data

Tong Wei, Qian-Yu Liu, Jiang-Xin Shi et al.

Long-Tailed Semi-Supervised Learning (LTSSL) aims to learn from class-imbalanced data where only a few samples are annotated. Existing solutions typically require substantial cost to solve complex optimization problems, or class-balanced undersampling which can result in information loss. In this paper, we present the TRAS (TRAnsfer and Share) to effectively utilize long-tailed semi-supervised data. TRAS transforms the imbalanced pseudo-label distribution of a traditional SSL model via a delicate function to enhance the supervisory signals for minority classes. It then transfers the distribution to a target model such that the minority class will receive significant attention. Interestingly, TRAS shows that more balanced pseudo-label distribution can substantially benefit minority-class training, instead of seeking to generate accurate pseudo-labels as in previous works. To simplify the approach, TRAS merges the training of the traditional SSL model and the target model into a single procedure by sharing the feature extractor, where both classifiers help improve the representation learning. According to extensive experiments, TRAS delivers much higher accuracy than state-of-the-art methods in the entire set of classes as well as minority classes.

ROFeb 8, 2023
Learning Graph-Enhanced Commander-Executor for Multi-Agent Navigation

Xinyi Yang, Shiyu Huang, Yiwen Sun et al.

This paper investigates the multi-agent navigation problem, which requires multiple agents to reach the target goals in a limited time. Multi-agent reinforcement learning (MARL) has shown promising results for solving this issue. However, it is inefficient for MARL to directly explore the (nearly) optimal policy in the large search space, which is exacerbated as the agent number increases (e.g., 10+ agents) or the environment is more complex (e.g., 3D simulator). Goal-conditioned hierarchical reinforcement learning (HRL) provides a promising direction to tackle this challenge by introducing a hierarchical structure to decompose the search space, where the low-level policy predicts primitive actions in the guidance of the goals derived from the high-level policy. In this paper, we propose Multi-Agent Graph-Enhanced Commander-Executor (MAGE-X), a graph-based goal-conditioned hierarchical method for multi-agent navigation tasks. MAGE-X comprises a high-level Goal Commander and a low-level Action Executor. The Goal Commander predicts the probability distribution of goals and leverages them to assign each agent the most appropriate final target. The Action Executor utilizes graph neural networks (GNN) to construct a subgraph for each agent that only contains crucial partners to improve cooperation. Additionally, the Goal Encoder in the Action Executor captures the relationship between the agent and the designated goal to encourage the agent to reach the final target. The results show that MAGE-X outperforms the state-of-the-art MARL baselines with a 100% success rate with only 3 million training steps in multi-agent particle environments (MPE) with 50 agents, and at least a 12% higher success rate and 2x higher data efficiency in a more complicated quadrotor 3D navigation task.

LGApr 11, 2022
Projection-free Online Learning with Arbitrary Delays

Yuanyu Wan, Yibo Wang, Chang Yao et al.

Projection-free online learning, which eschews the projection operation via less expensive computations such as linear optimization (LO), has received much interest recently due to its efficiency in handling high-dimensional problems with complex constraints. However, previous studies assume that any queried gradient is revealed immediately, which may not hold in practice and limits their applications. To address this limitation, we generalize the online Frank-Wolfe (OFW) algorithm and the online smooth projection-free (OSPF) algorithm, which are state-of-the-art LO-based projection-free online algorithms for non-smooth and smooth functions respectively, into a delayed setting where queried gradients can be delayed by arbitrary rounds. Specifically, the main idea of our generalized OFW is to perform an update similar to the original OFW after receiving any delayed gradient, and play the latest decision for each round. Moreover, the essential change on OSPF is to replace the sum of queried gradients, which is originally utilized in each update, with the sum of available gradients. Despite their simplicities, our novel analysis shows that under a relatively large amount of delay, the generalized OFW and OSPF enjoy the same regret bound as OFW and OSPF in the non-delayed setting, respectively.

LGJul 12, 2022
DGPO: Discovering Multiple Strategies with Diversity-Guided Policy Optimization

Wentse Chen, Shiyu Huang, Yuan Chiang et al.

Most reinforcement learning algorithms seek a single optimal strategy that solves a given task. However, it can often be valuable to learn a diverse set of solutions, for instance, to make an agent's interaction with users more engaging, or improve the robustness of a policy to an unexpected perturbance. We propose Diversity-Guided Policy Optimization (DGPO), an on-policy algorithm that discovers multiple strategies for solving a given task. Unlike prior work, it achieves this with a shared policy network trained over a single run. Specifically, we design an intrinsic reward based on an information-theoretic diversity objective. Our final objective alternately constraints on the diversity of the strategies and on the extrinsic reward. We solve the constrained optimization problem by casting it as a probabilistic inference task and use policy iteration to maximize the derived lower bound. Experimental results show that our method efficiently discovers diverse strategies in a wide variety of reinforcement learning tasks. Compared to baseline methods, DGPO achieves comparable rewards, while discovering more diverse strategies, and often with better sample efficiency.

LGDec 20, 2023Code
OpenRL: A Unified Reinforcement Learning Framework

Shiyu Huang, Wentse Chen, Yiwen Sun et al.

We present OpenRL, an advanced reinforcement learning (RL) framework designed to accommodate a diverse array of tasks, from single-agent challenges to complex multi-agent systems. OpenRL's robust support for self-play training empowers agents to develop advanced strategies in competitive settings. Notably, OpenRL integrates Natural Language Processing (NLP) with RL, enabling researchers to address a combination of RL training and language-centric tasks effectively. Leveraging PyTorch's robust capabilities, OpenRL exemplifies modularity and a user-centric approach. It offers a universal interface that simplifies the user experience for beginners while maintaining the flexibility experts require for innovation and algorithm development. This equilibrium enhances the framework's practicality, adaptability, and scalability, establishing a new standard in RL research. To delve into OpenRL's features, we invite researchers and enthusiasts to explore our GitHub repository at https://github.com/OpenRL-Lab/openrl and access our comprehensive documentation at https://openrl-docs.readthedocs.io.

CVJan 17, 2022Code
OmniPrint: A Configurable Printed Character Synthesizer

Haozhe Sun, Wei-Wei Tu, Isabelle Guyon

We introduce OmniPrint, a synthetic data generator of isolated printed characters, geared toward machine learning research. It draws inspiration from famous datasets such as MNIST, SVHN and Omniglot, but offers the capability of generating a wide variety of printed characters from various languages, fonts and styles, with customized distortions. We include 935 fonts from 27 scripts and many types of distortions. As a proof of concept, we show various use cases, including an example of meta-learning dataset designed for the upcoming MetaDL NeurIPS 2021 competition. OmniPrint is available at https://github.com/SunHaozhe/OmniPrint.

LGOct 12, 2021Code
Codabench: Flexible, Easy-to-Use and Reproducible Benchmarking Platform

Zhen Xu, Sergio Escalera, Isabelle Guyon et al.

Obtaining standardized crowdsourced benchmark of computational methods is a major issue in data science communities. Dedicated frameworks enabling fair benchmarking in a unified environment are yet to be developed. Here we introduce Codabench, an open-source, community-driven platform for benchmarking algorithms or software agents versus datasets or tasks. A public instance of Codabench (https://www.codabench.org/) is open to everyone, free of charge, and allows benchmark organizers to compare fairly submissions, under the same setting (software, hardware, data, algorithms), with custom protocols and data formats. Codabench has unique features facilitating the organization of benchmarks flexibly, easily and reproducibly, such as the possibility of re-using templates of benchmarks, and supplying compute resources on-demand. Codabench has been used internally and externally on various applications, receiving more than 130 users and 2500 submissions. As illustrative use cases, we introduce 4 diverse benchmarks covering Graph Machine Learning, Cancer Heterogeneity, Clinical Diagnosis and Reinforcement Learning.

LGJul 28, 2021Code
AutoML Meets Time Series Regression Design and Analysis of the AutoSeries Challenge

Zhen Xu, Wei-Wei Tu, Isabelle Guyon

Analyzing better time series with limited human effort is of interest to academia and industry. Driven by business scenarios, we organized the first Automated Time Series Regression challenge (AutoSeries) for the WSDM Cup 2020. We present its design, analysis, and post-hoc experiments. The code submission requirement precluded participants from any manual intervention, testing automated machine learning capabilities of solutions, across many datasets, under hardware and time limitations. We prepared 10 datasets from diverse application domains (sales, power consumption, air quality, traffic, and parking), featuring missing data, mixed continuous and categorical variables, and various sampling rates. Each dataset was split into a training and a test sequence (which was streamed, allowing models to continuously adapt). The setting of time series regression, differs from classical forecasting in that covariates at the present time are known. Great strides were made by participants to tackle this AutoSeries problem, as demonstrated by the jump in performance from the sample submission, and post-hoc comparisons with AutoGluon. Simple yet effective methods were used, based on feature engineering, LightGBM, and random search hyper-parameter tuning, addressing all aspects of the challenge. Our post-hoc analyses revealed that providing additional time did not yield significant improvements. The winners' code was open-sourced https://github.com/NehzUx/AutoSeries.

CLFeb 26, 2024
LLMArena: Assessing Capabilities of Large Language Models in Dynamic Multi-Agent Environments

Junzhe Chen, Xuming Hu, Shuodi Liu et al.

Recent advancements in large language models (LLMs) have revealed their potential for achieving autonomous agents possessing human-level intelligence. However, existing benchmarks for evaluating LLM Agents either use static datasets, potentially leading to data leakage or focus only on single-agent scenarios, overlooking the complexities of multi-agent interactions. There is a lack of a benchmark that evaluates the diverse capabilities of LLM agents in multi-agent, dynamic environments. To this end, we introduce LLMArena, a novel and easily extensible framework for evaluating the diverse capabilities of LLM in multi-agent dynamic environments. LLMArena encompasses seven distinct gaming environments, employing Trueskill scoring to assess crucial abilities in LLM agents, including spatial reasoning, strategic planning, numerical reasoning, risk assessment, communication, opponent modeling, and team collaboration. We conduct an extensive experiment and human evaluation among different sizes and types of LLMs, showing that LLMs still have a significant journey ahead in their development towards becoming fully autonomous agents, especially in opponent modeling and team collaboration. We hope LLMArena could guide future research towards enhancing these capabilities in LLMs, ultimately leading to more sophisticated and practical applications in dynamic, multi-agent settings. The code and data will be available.

OCMay 31, 2023
Efficient Stochastic Approximation of Minimax Excess Risk Optimization

Lijun Zhang, Haomin Bai, Wei-Wei Tu et al.

While traditional distributionally robust optimization (DRO) aims to minimize the maximal risk over a set of distributions, Agarwal and Zhang (2022) recently proposed a variant that replaces risk with excess risk. Compared to DRO, the new formulation$\unicode{x2013}$minimax excess risk optimization (MERO) has the advantage of suppressing the effect of heterogeneous noise in different distributions. However, the choice of excess risk leads to a very challenging minimax optimization problem, and currently there exists only an inefficient algorithm for empirical MERO. In this paper, we develop efficient stochastic approximation approaches which directly target MERO. Specifically, we leverage techniques from stochastic convex optimization to estimate the minimal risk of every distribution, and solve MERO as a stochastic convex-concave optimization (SCCO) problem with biased gradients. The presence of bias makes existing theoretical guarantees of SCCO inapplicable, and fortunately, we demonstrate that the bias, caused by the estimation error of the minimal risk, is under-control. Thus, MERO can still be optimized with a nearly optimal convergence rate. Moreover, we investigate a practical scenario where the quantity of samples drawn from each distribution may differ, and propose a stochastic approach that delivers distribution-dependent convergence rates.

LGFeb 4, 2022
LTU Attacker for Membership Inference

Joseph Pedersen, Rafael Muñoz-Gómez, Jiangnan Huang et al.

We address the problem of defending predictive models, such as machine learning classifiers (Defender models), against membership inference attacks, in both the black-box and white-box setting, when the trainer and the trained model are publicly released. The Defender aims at optimizing a dual objective: utility and privacy. Both utility and privacy are evaluated with an external apparatus including an Attacker and an Evaluator. On one hand, Reserved data, distributed similarly to the Defender training data, is used to evaluate Utility; on the other hand, Reserved data, mixed with Defender training data, is used to evaluate membership inference attack robustness. In both cases classification accuracy or error rate are used as the metric: Utility is evaluated with the classification accuracy of the Defender model; Privacy is evaluated with the membership prediction error of a so-called "Leave-Two-Unlabeled" LTU Attacker, having access to all of the Defender and Reserved data, except for the membership label of one sample from each. We prove that, under certain conditions, even a "naïve" LTU Attacker can achieve lower bounds on privacy loss with simple attack strategies, leading to concrete necessary conditions to protect privacy, including: preventing over-fitting and adding some amount of randomness. However, we also show that such a naïve LTU Attacker can fail to attack the privacy of models known to be vulnerable in the literature, demonstrating that knowledge must be complemented with strong attack strategies to turn the LTU Attacker into a powerful means of evaluating privacy. Our experiments on the QMNIST and CIFAR-10 datasets validate our theoretical results and confirm the roles of over-fitting prevention and randomness in the algorithms to protect against privacy attacks.

LGAug 26, 2021
Robust Long-Tailed Learning under Label Noise

Tong Wei, Jiang-Xin Shi, Wei-Wei Tu et al.

Long-tailed learning has attracted much attention recently, with the goal of improving generalisation for tail classes. Most existing works use supervised learning without considering the prevailing noise in the training dataset. To move long-tailed learning towards more realistic scenarios, this work investigates the label noise problem under long-tailed label distribution. We first observe the negative impact of noisy labels on the performance of existing methods, revealing the intrinsic challenges of this problem. As the most commonly used approach to cope with noisy labels in previous literature, we then find that the small-loss trick fails under long-tailed label distribution. The reason is that deep neural networks cannot distinguish correctly-labeled and mislabeled examples on tail classes. To overcome this limitation, we establish a new prototypical noise detection method by designing a distance-based metric that is resistant to label noise. Based on the above findings, we propose a robust framework,~\algo, that realizes noise detection for long-tailed learning, followed by soft pseudo-labeling via both label smoothing and diverse label guessing. Moreover, our framework can naturally leverage semi-supervised learning algorithms to further improve the generalisation. Extensive experiments on benchmark and real-world datasets demonstrate the superiority of our methods over existing baselines. In particular, our method outperforms DivideMix by 3\% in test accuracy. Source code will be released soon.

LGAug 16, 2021
Task-wise Split Gradient Boosting Trees for Multi-center Diabetes Prediction

Mingcheng Chen, Zhenghui Wang, Zhiyun Zhao et al.

Diabetes prediction is an important data science application in the social healthcare domain. There exist two main challenges in the diabetes prediction task: data heterogeneity since demographic and metabolic data are of different types, data insufficiency since the number of diabetes cases in a single medical center is usually limited. To tackle the above challenges, we employ gradient boosting decision trees (GBDT) to handle data heterogeneity and introduce multi-task learning (MTL) to solve data insufficiency. To this end, Task-wise Split Gradient Boosting Trees (TSGB) is proposed for the multi-center diabetes prediction task. Specifically, we firstly introduce task gain to evaluate each task separately during tree construction, with a theoretical analysis of GBDT's learning objective. Secondly, we reveal a problem when directly applying GBDT in MTL, i.e., the negative task gain problem. Finally, we propose a novel split method for GBDT in MTL based on the task gain statistics, named task-wise split, as an alternative to standard feature-wise split to overcome the mentioned negative task gain problem. Extensive experiments on a large-scale real-world diabetes dataset and a commonly used benchmark dataset demonstrate TSGB achieves superior performance against several state-of-the-art methods. Detailed case studies further support our analysis of negative task gain problems and provide insightful findings. The proposed TSGB method has been deployed as an online diabetes risk assessment software for early diagnosis.

SDMar 31, 2021
Auto-KWS 2021 Challenge: Task, Datasets, and Baselines

Jingsong Wang, Yuxuan He, Chunyu Zhao et al.

Auto-KWS 2021 challenge calls for automated machine learning (AutoML) solutions to automate the process of applying machine learning to a customized keyword spotting task. Compared with other keyword spotting tasks, Auto-KWS challenge has the following three characteristics: 1) The challenge focuses on the problem of customized keyword spotting, where the target device can only be awakened by an enrolled speaker with his specified keyword. The speaker can use any language and accent to define his keyword. 2) All dataset of the challenge is recorded in realistic environment. It is to simulate different user scenarios. 3) Auto-KWS is a "code competition", where participants need to submit AutoML solutions, then the platform automatically runs the enrollment and prediction steps with the submitted code.This challenge aims at promoting the development of a more personalized and flexible keyword spotting system. Two baseline systems are provided to all participants as references.

LGMar 21, 2021
Online Strongly Convex Optimization with Unknown Delays

Yuanyu Wan, Wei-Wei Tu, Lijun Zhang

We investigate the problem of online convex optimization with unknown delays, in which the feedback of a decision arrives with an arbitrary delay. Previous studies have presented a delayed variant of online gradient descent (OGD), and achieved the regret bound of $O(\sqrt{T+D})$ by only utilizing the convexity condition, where $D$ is the sum of delays over $T$ rounds. In this paper, we further exploit the strong convexity to improve the regret bound. Specifically, we first extend the delayed variant of OGD for strongly convex functions, and establish a better regret bound of $O(d\log T)$, where $d$ is the maximum delay. The essential idea is to let the learning rate decay with the total number of received feedback linearly. Furthermore, we consider the more challenging bandit setting, and obtain similar theoretical guarantees by incorporating the classical multi-point gradient estimator into our extended method. To the best of our knowledge, this is the first work that solves online strongly convex optimization under the general delayed setting.

LGMar 20, 2021
Projection-free Distributed Online Learning with Sublinear Communication Complexity

Yuanyu Wan, Guanghui Wang, Wei-Wei Tu et al.

To deal with complicated constraints via locally light computations in distributed online learning, a recent study has presented a projection-free algorithm called distributed online conditional gradient (D-OCG), and achieved an $O(T^{3/4})$ regret bound for convex losses, where $T$ is the number of total rounds. However, it requires $T$ communication rounds, and cannot utilize the strong convexity of losses. In this paper, we propose an improved variant of D-OCG, namely D-BOCG, which can attain the same $O(T^{3/4})$ regret bound with only $O(\sqrt{T})$ communication rounds for convex losses, and a better regret bound of $O(T^{2/3}(\log T)^{1/3})$ with fewer $O(T^{1/3}(\log T)^{2/3})$ communication rounds for strongly convex losses. The key idea is to adopt a delayed update mechanism that reduces the communication complexity, and redefine the surrogate loss function in D-OCG for exploiting the strong convexity. Furthermore, we provide lower bounds to demonstrate that the $O(\sqrt{T})$ communication rounds required by D-BOCG are optimal (in terms of $T$) for achieving the $O(T^{3/4})$ regret with convex losses, and the $O(T^{1/3}(\log T)^{2/3})$ communication rounds required by D-BOCG are near-optimal (in terms of $T$) for achieving the $O(T^{2/3}(\log T)^{1/3})$ regret with strongly convex losses up to polylogarithmic factors. Finally, to handle the more challenging bandit setting, in which only the loss value is available, we incorporate the classical one-point gradient estimator into D-BOCG, and obtain similar theoretical guarantees.

AIOct 25, 2020
AutoSpeech 2020: The Second Automated Machine Learning Challenge for Speech Classification

Jingsong Wang, Tom Ko, Zhen Xu et al.

The AutoSpeech challenge calls for automated machine learning (AutoML) solutions to automate the process of applying machine learning to speech processing tasks. These tasks, which cover a large variety of domains, will be shown to the automated system in a random order. Each time when the tasks are switched, the information of the new task will be hinted with its corresponding training set. Thus, every submitted solution should contain an adaptation routine which adapts the system to the new task. Compared to the first edition, the 2020 edition includes advances of 1) more speech tasks, 2) noisier data in each task, 3) a modified evaluation metric. This paper outlines the challenge and describe the competition protocol, datasets, evaluation metric, starting kit, and baseline systems.

LGJul 24, 2019
Towards AutoML in the presence of Drift: first results

Jorge G. Madrid, Hugo Jair Escalante, Eduardo F. Morales et al.

Research progress in AutoML has lead to state of the art solutions that can cope quite wellwith supervised learning task, e.g., classification with AutoSklearn. However, so far thesesystems do not take into account the changing nature of evolving data over time (i.e., theystill assume i.i.d. data); even when this sort of domains are increasingly available in realapplications (e.g., spam filtering, user preferences, etc.). We describe a first attempt to de-velop an AutoML solution for scenarios in which data distribution changes relatively slowlyover time and in which the problem is approached in a lifelong learning setting. We extendAuto-Sklearn with sound and intuitive mechanisms that allow it to cope with this sort ofproblems. The extended Auto-Sklearn is combined with concept drift detection techniquesthat allow it to automatically determine when the initial models have to be adapted. Wereport experimental results in benchmark data from AutoML competitions that adhere tothis scenario. Results demonstrate the effectiveness of the proposed methodology.

LGJun 26, 2019
Dual Adaptivity: A Universal Algorithm for Minimizing the Adaptive Regret of Convex Functions

Lijun Zhang, Guanghui Wang, Wei-Wei Tu et al.

To deal with changing environments, a new performance measure -- adaptive regret, defined as the maximum static regret over any interval, was proposed in online learning. Under the setting of online convex optimization, several algorithms have been successfully developed to minimize the adaptive regret. However, existing algorithms lack universality in the sense that they can only handle one type of convex functions and need apriori knowledge of parameters. By contrast, there exist universal algorithms, such as MetaGrad, that attain optimal static regret for multiple types of convex functions simultaneously. Along this line of research, this paper presents the first universal algorithm for minimizing the adaptive regret of convex functions. Specifically, we borrow the idea of maintaining multiple learning rates in MetaGrad to handle the uncertainty of functions, and utilize the technique of sleeping experts to capture changing environments. In this way, our algorithm automatically adapts to the property of functions (convex, exponentially concave, or strongly convex), as well as the nature of environments (stationary or changing). As a by product, it also allows the type of functions to switch between rounds.

LGMay 30, 2019
Efficient Neural Architecture Search via Proximal Iterations

Quanming Yao, Ju Xu, Wei-Wei Tu et al.

Neural architecture search (NAS) recently attracts much research attention because of its ability to identify better architectures than handcrafted ones. However, many NAS methods, which optimize the search process in a discrete search space, need many GPU days for convergence. Recently, DARTS, which constructs a differentiable search space and then optimizes it by gradient descent, can obtain high-performance architecture and reduces the search time to several days. However, DARTS is still slow as it updates an ensemble of all operations and keeps only one after convergence. Besides, DARTS can converge to inferior architectures due to the strong correlation among operations. In this paper, we propose a new differentiable Neural Architecture Search method based on Proximal gradient descent (denoted as NASP). Different from DARTS, NASP reformulates the search process as an optimization problem with a constraint that only one operation is allowed to be updated during forward and backward propagation. Since the constraint is hard to deal with, we propose a new algorithm inspired by proximal iterations to solve it. Experiments on various tasks demonstrate that NASP can obtain high-performance architectures with 10 times of speedup on the computational time than DARTS.

LGMar 12, 2019
AutoML @ NeurIPS 2018 challenge: Design and Results

Hugo Jair Escalante, Wei-Wei Tu, Isabelle Guyon et al.

We organized a competition on Autonomous Lifelong Machine Learning with Drift that was part of the competition program of NeurIPS 2018. This data driven competition asked participants to develop computer programs capable of solving supervised learning problems where the i.i.d. assumption did not hold. Large data sets were arranged in a lifelong learning and evaluation scenario and CodaLab was used as the challenge platform. The challenge attracted more than 300 participants in its two month duration. This chapter describes the design of the challenge and summarizes its main results.