AINov 7, 2022
Humans decompose tasks by trading off utility and computational costCarlos G. Correa, Mark K. Ho, Frederick Callaway et al.
Human behavior emerges from planning over elaborate decompositions of tasks into goals, subgoals, and low-level actions. How are these decompositions created and used? Here, we propose and evaluate a normative framework for task decomposition based on the simple idea that people decompose tasks to reduce the overall cost of planning while maintaining task performance. Analyzing 11,117 distinct graph-structured planning tasks, we find that our framework justifies several existing heuristics for task decomposition and makes predictions that can be distinguished from two alternative normative accounts. We report a behavioral study of task decomposition ($N=806$) that uses 30 randomly sampled graphs, a larger and more diverse set than that of any previous behavioral study on this topic. We find that human responses are more consistent with our framework for task decomposition than alternative normative accounts and are most consistent with a heuristic -- betweenness centrality -- that is justified by our approach. Taken together, our results provide new theoretical insight into the computational principles underlying the intelligent structuring of goal-directed behavior.
AIMay 23, 2022
Using Natural Language and Program Abstractions to Instill Human Inductive Biases in MachinesSreejan Kumar, Carlos G. Correa, Ishita Dasgupta et al.
Strong inductive biases give humans the ability to quickly learn to perform a variety of tasks. Although meta-learning is a method to endow neural networks with useful inductive biases, agents trained by meta-learning may sometimes acquire very different strategies from humans. We show that co-training these agents on predicting representations from natural language task descriptions and programs induced to generate such tasks guides them toward more human-like inductive biases. Human-generated language descriptions and program induction models that add new learned primitives both contain abstract concepts that can compress description length. Co-training on these representations result in more human-like behavior in downstream meta-reinforcement learning agents than less abstract controls (synthetic language descriptions, program induction without learned primitives), suggesting that the abstraction supported by these representations is key.
AIApr 4, 2022
Disentangling Abstraction from Statistical Pattern Matching in Human and Machine LearningSreejan Kumar, Ishita Dasgupta, Nathaniel D. Daw et al.
The ability to acquire abstract knowledge is a hallmark of human intelligence and is believed by many to be one of the core differences between humans and neural network models. Agents can be endowed with an inductive bias towards abstraction through meta-learning, where they are trained on a distribution of tasks that share some abstract structure that can be learned and applied. However, because neural networks are hard to interpret, it can be difficult to tell whether agents have learned the underlying abstraction, or alternatively statistical patterns that are characteristic of that abstraction. In this work, we compare the performance of humans and agents in a meta-reinforcement learning paradigm in which tasks are generated from abstract rules. We define a novel methodology for building "task metamers" that closely match the statistics of the abstract tasks but use a different underlying generative process, and evaluate performance on both abstract and metamer tasks. We find that humans perform better at abstract tasks than metamer tasks whereas common neural network architectures typically perform worse on the abstract tasks than the matched metamers. This work provides a foundation for characterizing differences between humans and machine learning that can be used in future work towards developing machines with more human-like behavior.
AINov 30, 2023
Exploring the hierarchical structure of human plans via program generationCarlos G. Correa, Sophia Sanborn, Mark K. Ho et al.
Human behavior is often assumed to be hierarchically structured, made up of abstract actions that can be decomposed into concrete actions. However, behavior is typically measured as a sequence of actions, which makes it difficult to infer its hierarchical structure. In this paper, we explore how people form hierarchically structured plans, using an experimental paradigm with observable hierarchical representations: participants create programs that produce sequences of actions in a language with explicit hierarchical structure. This task lets us test two well-established principles of human behavior: utility maximization (i.e. using fewer actions) and minimum description length (MDL; i.e. having a shorter program). We find that humans are sensitive to both metrics, but that both accounts fail to predict a qualitative feature of human-created programs, namely that people prefer programs with reuse over and above the predictions of MDL. We formalize this preference for reuse by extending the MDL account into a generative model over programs, modeling hierarchy choice as the induction of a grammar over actions. Our account can explain the preference for reuse and provides better predictions of human behavior, going beyond simple accounts of compressibility to highlight a principle that guides hierarchical planning.
LGFeb 26, 2024
Program-Based Strategy Induction for Reinforcement LearningCarlos G. Correa, Thomas L. Griffiths, Nathaniel D. Daw
Typical models of learning assume incremental estimation of continuously-varying decision variables like expected rewards. However, this class of models fails to capture more idiosyncratic, discrete heuristics and strategies that people and animals appear to exhibit. Despite recent advances in strategy discovery using tools like recurrent networks that generalize the classic models, the resulting strategies are often onerous to interpret, making connections to cognition difficult to establish. We use Bayesian program induction to discover strategies implemented by programs, letting the simplicity of strategies trade off against their effectiveness. Focusing on bandit tasks, we find strategies that are difficult or unexpected with classical incremental learning, like asymmetric learning from rewarded and unrewarded trials, adaptive horizon-dependent random exploration, and discrete state switching.
LGOct 5, 2020
Meta-Learning of Structured Task Distributions in Humans and MachinesSreejan Kumar, Ishita Dasgupta, Jonathan D. Cohen et al.
In recent years, meta-learning, in which a model is trained on a family of tasks (i.e. a task distribution), has emerged as an approach to training neural networks to perform tasks that were previously assumed to require structured representations, making strides toward closing the gap between humans and machines. However, we argue that evaluating meta-learning remains a challenge, and can miss whether meta-learning actually uses the structure embedded within the tasks. These meta-learners might therefore still be significantly different from humans learners. To demonstrate this difference, we first define a new meta-reinforcement learning task in which a structured task distribution is generated using a compositional grammar. We then introduce a novel approach to constructing a "null task distribution" with the same statistical complexity as this structured task distribution but without the explicit rule-based structure used to generate the structured task. We train a standard meta-learning agent, a recurrent network trained with model-free reinforcement learning, and compare it with human performance across the two task distributions. We find a double dissociation in which humans do better in the structured task distribution whereas agents do better in the null task distribution -- despite comparable statistical complexity. This work highlights that multiple strategies can achieve reasonable meta-test performance, and that careful construction of control task distributions is a valuable way to understand which strategies meta-learners acquire, and how they might differ from humans.