CVJun 21, 2022
Domain Adaptive 3D Pose Augmentation for In-the-wild Human Mesh RecoveryZhenzhen Weng, Kuan-Chieh Wang, Angjoo Kanazawa et al. · stanford
The ability to perceive 3D human bodies from a single image has a multitude of applications ranging from entertainment and robotics to neuroscience and healthcare. A fundamental challenge in human mesh recovery is in collecting the ground truth 3D mesh targets required for training, which requires burdensome motion capturing systems and is often limited to indoor laboratories. As a result, while progress is made on benchmark datasets collected in these restrictive settings, models fail to generalize to real-world "in-the-wild" scenarios due to distribution shifts. We propose Domain Adaptive 3D Pose Augmentation (DAPA), a data augmentation method that enhances the model's generalization ability in in-the-wild scenarios. DAPA combines the strength of methods based on synthetic datasets by getting direct supervision from the synthesized meshes, and domain adaptation methods by using ground truth 2D keypoints from the target dataset. We show quantitatively that finetuning with DAPA effectively improves results on benchmarks 3DPW and AGORA. We further demonstrate the utility of DAPA on a challenging dataset curated from videos of real-world parent-child interaction.
CVJul 5, 2024Code
MJ-Bench: Is Your Multimodal Reward Model Really a Good Judge for Text-to-Image Generation?Zhaorun Chen, Yichao Du, Zichen Wen et al.
While text-to-image models like DALLE-3 and Stable Diffusion are rapidly proliferating, they often encounter challenges such as hallucination, bias, and the production of unsafe, low-quality output. To effectively address these issues, it is crucial to align these models with desired behaviors based on feedback from a multimodal judge. Despite their significance, current multimodal judges frequently undergo inadequate evaluation of their capabilities and limitations, potentially leading to misalignment and unsafe fine-tuning outcomes. To address this issue, we introduce MJ-Bench, a novel benchmark which incorporates a comprehensive preference dataset to evaluate multimodal judges in providing feedback for image generation models across four key perspectives: alignment, safety, image quality, and bias. Specifically, we evaluate a large variety of multimodal judges including smaller-sized CLIP-based scoring models, open-source VLMs (e.g. LLaVA family), and close-source VLMs (e.g. GPT-4o, Claude 3) on each decomposed subcategory of our preference dataset. Experiments reveal that close-source VLMs generally provide better feedback, with GPT-4o outperforming other judges in average. Compared with open-source VLMs, smaller-sized scoring models can provide better feedback regarding text-image alignment and image quality, while VLMs provide more accurate feedback regarding safety and generation bias due to their stronger reasoning capabilities. Further studies in feedback scale reveal that VLM judges can generally provide more accurate and stable feedback in natural language (Likert-scale) than numerical scales. Notably, human evaluations on end-to-end fine-tuned models using separate feedback from these multimodal judges provide similar conclusions, further confirming the effectiveness of MJ-Bench. All data, code, models are available at https://huggingface.co/MJ-Bench.
CVDec 28, 2022
NeMo: 3D Neural Motion Fields from Multiple Video Instances of the Same ActionKuan-Chieh Wang, Zhenzhen Weng, Maria Xenochristou et al. · stanford
The task of reconstructing 3D human motion has wideranging applications. The gold standard Motion capture (MoCap) systems are accurate but inaccessible to the general public due to their cost, hardware and space constraints. In contrast, monocular human mesh recovery (HMR) methods are much more accessible than MoCap as they take single-view videos as inputs. Replacing the multi-view Mo- Cap systems with a monocular HMR method would break the current barriers to collecting accurate 3D motion thus making exciting applications like motion analysis and motiondriven animation accessible to the general public. However, performance of existing HMR methods degrade when the video contains challenging and dynamic motion that is not in existing MoCap datasets used for training. This reduces its appeal as dynamic motion is frequently the target in 3D motion recovery in the aforementioned applications. Our study aims to bridge the gap between monocular HMR and multi-view MoCap systems by leveraging information shared across multiple video instances of the same action. We introduce the Neural Motion (NeMo) field. It is optimized to represent the underlying 3D motions across a set of videos of the same action. Empirically, we show that NeMo can recover 3D motion in sports using videos from the Penn Action dataset, where NeMo outperforms existing HMR methods in terms of 2D keypoint detection. To further validate NeMo using 3D metrics, we collected a small MoCap dataset mimicking actions in Penn Action,and show that NeMo achieves better 3D reconstruction compared to various baselines.
CVJun 7, 2023
3D Human Keypoints Estimation From Point Clouds in the Wild Without Human LabelsZhenzhen Weng, Alexander S. Gorban, Jingwei Ji et al.
Training a 3D human keypoint detector from point clouds in a supervised manner requires large volumes of high quality labels. While it is relatively easy to capture large amounts of human point clouds, annotating 3D keypoints is expensive, subjective, error prone and especially difficult for long-tail cases (pedestrians with rare poses, scooterists, etc.). In this work, we propose GC-KPL - Geometry Consistency inspired Key Point Leaning, an approach for learning 3D human joint locations from point clouds without human labels. We achieve this by our novel unsupervised loss formulations that account for the structure and movement of the human body. We show that by training on a large training set from Waymo Open Dataset without any human annotated keypoints, we are able to achieve reasonable performance as compared to the fully supervised approach. Further, the backbone benefits from the unsupervised training and is useful in downstream fewshot learning of keypoints, where fine-tuning on only 10 percent of the labeled training data gives comparable performance to fine-tuning on the entire set. We demonstrated that GC-KPL outperforms by a large margin over SoTA when trained on entire dataset and efficiently leverages large volumes of unlabeled data.
CVAug 15, 2024Code
Continuous Perception Matters: Diagnosing Temporal Integration Failures in Multimodal ModelsZeyu Wang, Zhenzhen Weng, Serena Yeung-Levy
Continuous perception, the ability to integrate visual observations over time in a continuous stream fashion, is essential for robust real-world understanding, yet remains largely untested in current multimodal models. We introduce CP-Bench, a minimal and fully controlled benchmark designed to isolate this capability using an extremely simple task: counting identical cubes in a synthetic scene while the camera moves and only reveals subsets of objects at any moment. Despite the simplicity of the setting, we find that state-of-the-art open-source and commercial models, including Qwen-3-VL, InternVL3, GPT-5, and Gemini-3-Pro, fail dramatically. A static-camera control variant confirms that the failure arises not from object recognition but from an inability to accumulate evidence across time. Further experiments show that neither higher sampling FPS, perception- or spatial-enhanced models, nor finetuning with additional videos leads to meaningful cross-temporal generalization. Our results reveal a fundamental limitation in modern multimodal architectures and training paradigms. CP-Bench provides a simple yet powerful diagnostic tool and establishes a clean testbed for developing models capable of genuine time-consistent visual reasoning.
CVMar 16, 2023
Diffusion-HPC: Synthetic Data Generation for Human Mesh Recovery in Challenging DomainsZhenzhen Weng, Laura Bravo-Sánchez, Serena Yeung-Levy
Recent text-to-image generative models have exhibited remarkable abilities in generating high-fidelity and photo-realistic images. However, despite the visually impressive results, these models often struggle to preserve plausible human structure in the generations. Due to this reason, while generative models have shown promising results in aiding downstream image recognition tasks by generating large volumes of synthetic data, they are not suitable for improving downstream human pose perception and understanding. In this work, we propose a Diffusion model with Human Pose Correction (Diffusion-HPC), a text-conditioned method that generates photo-realistic images with plausible posed humans by injecting prior knowledge about human body structure. Our generated images are accompanied by 3D meshes that serve as ground truths for improving Human Mesh Recovery tasks, where a shortage of 3D training data has long been an issue. Furthermore, we show that Diffusion-HPC effectively improves the realism of human generations under varying conditioning strategies.
CVJan 22, 2024
Template-Free Single-View 3D Human Digitalization with Diffusion-Guided LRMZhenzhen Weng, Jingyuan Liu, Hao Tan et al.
Reconstructing 3D humans from a single image has been extensively investigated. However, existing approaches often fall short on capturing fine geometry and appearance details, hallucinating occluded parts with plausible details, and achieving generalization across unseen and in-the-wild datasets. We present Human-LRM, a diffusion-guided feed-forward model that predicts the implicit field of a human from a single image. Leveraging the power of the state-of-the-art reconstruction model (i.e., LRM) and generative model (i.e Stable Diffusion), our method is able to capture human without any template prior, e.g., SMPL, and effectively enhance occluded parts with rich and realistic details. Our approach first uses a single-view LRM model with an enhanced geometry decoder to get the triplane NeRF representation. The novel view renderings from the triplane NeRF provide strong geometry and color prior, from which we generate photo-realistic details for the occluded parts using a diffusion model. The generated multiple views then enable reconstruction with high-quality geometry and appearance, leading to superior overall performance comparing to all existing human reconstruction methods.
CVFeb 26, 2024
Multi-Human Mesh Recovery with TransformersZeyu Wang, Zhenzhen Weng, Serena Yeung-Levy
Conventional approaches to human mesh recovery predominantly employ a region-based strategy. This involves initially cropping out a human-centered region as a preprocessing step, with subsequent modeling focused on this zoomed-in image. While effective for single figures, this pipeline poses challenges when dealing with images featuring multiple individuals, as different people are processed separately, often leading to inaccuracies in relative positioning. Despite the advantages of adopting a whole-image-based approach to address this limitation, early efforts in this direction have fallen short in performance compared to recent region-based methods. In this work, we advocate for this under-explored area of modeling all people at once, emphasizing its potential for improved accuracy in multi-person scenarios through considering all individuals simultaneously and leveraging the overall context and interactions. We introduce a new model with a streamlined transformer-based design, featuring three critical design choices: multi-scale feature incorporation, focused attention mechanisms, and relative joint supervision. Our proposed model demonstrates a significant performance improvement, surpassing state-of-the-art region-based and whole-image-based methods on various benchmarks involving multiple individuals.
CVMay 25, 2023
ZeroAvatar: Zero-shot 3D Avatar Generation from a Single ImageZhenzhen Weng, Zeyu Wang, Serena Yeung
Recent advancements in text-to-image generation have enabled significant progress in zero-shot 3D shape generation. This is achieved by score distillation, a methodology that uses pre-trained text-to-image diffusion models to optimize the parameters of a 3D neural presentation, e.g. Neural Radiance Field (NeRF). While showing promising results, existing methods are often not able to preserve the geometry of complex shapes, such as human bodies. To address this challenge, we present ZeroAvatar, a method that introduces the explicit 3D human body prior to the optimization process. Specifically, we first estimate and refine the parameters of a parametric human body from a single image. Then during optimization, we use the posed parametric body as additional geometry constraint to regularize the diffusion model as well as the underlying density field. Lastly, we propose a UV-guided texture regularization term to further guide the completion of texture on invisible body parts. We show that ZeroAvatar significantly enhances the robustness and 3D consistency of optimization-based image-to-3D avatar generation, outperforming existing zero-shot image-to-3D methods.
CVApr 2, 2021
Unsupervised Discovery of the Long-Tail in Instance Segmentation Using Hierarchical Self-SupervisionZhenzhen Weng, Mehmet Giray Ogut, Shai Limonchik et al.
Instance segmentation is an active topic in computer vision that is usually solved by using supervised learning approaches over very large datasets composed of object level masks. Obtaining such a dataset for any new domain can be very expensive and time-consuming. In addition, models trained on certain annotated categories do not generalize well to unseen objects. The goal of this paper is to propose a method that can perform unsupervised discovery of long-tail categories in instance segmentation, through learning instance embeddings of masked regions. Leveraging rich relationship and hierarchical structure between objects in the images, we propose self-supervised losses for learning mask embeddings. Trained on COCO dataset without additional annotations of the long-tail objects, our model is able to discover novel and more fine-grained objects than the common categories in COCO. We show that the model achieves competitive quantitative results on LVIS as compared to the supervised and partially supervised methods.
CVDec 2, 2020
Holistic 3D Human and Scene Mesh Estimation from Single View ImagesZhenzhen Weng, Serena Yeung
The 3D world limits the human body pose and the human body pose conveys information about the surrounding objects. Indeed, from a single image of a person placed in an indoor scene, we as humans are adept at resolving ambiguities of the human pose and room layout through our knowledge of the physical laws and prior perception of the plausible object and human poses. However, few computer vision models fully leverage this fact. In this work, we propose an end-to-end trainable model that perceives the 3D scene from a single RGB image, estimates the camera pose and the room layout, and reconstructs both human body and object meshes. By imposing a set of comprehensive and sophisticated losses on all aspects of the estimations, we show that our model outperforms existing human body mesh methods and indoor scene reconstruction methods. To the best of our knowledge, this is the first model that outputs both object and human predictions at the mesh level, and performs joint optimization on the scene and human poses.
LGSep 13, 2019
Slice-based Learning: A Programming Model for Residual Learning in Critical Data SlicesVincent S. Chen, Sen Wu, Zhenzhen Weng et al.
In real-world machine learning applications, data subsets correspond to especially critical outcomes: vulnerable cyclist detections are safety-critical in an autonomous driving task, and "question" sentences might be important to a dialogue agent's language understanding for product purposes. While machine learning models can achieve high quality performance on coarse-grained metrics like F1-score and overall accuracy, they may underperform on critical subsets---we define these as slices, the key abstraction in our approach. To address slice-level performance, practitioners often train separate "expert" models on slice subsets or use multi-task hard parameter sharing. We propose Slice-based Learning, a new programming model in which the slicing function (SF), a programming interface, specifies critical data subsets for which the model should commit additional capacity. Any model can leverage SFs to learn slice expert representations, which are combined with an attention mechanism to make slice-aware predictions. We show that our approach maintains a parameter-efficient representation while improving over baselines by up to 19.0 F1 on slices and 4.6 F1 overall on datasets spanning language understanding (e.g. SuperGLUE), computer vision, and production-scale industrial systems.