Dongruo Zhou

LG
h-index64
57papers
2,860citations
Novelty63%
AI Score62

57 Papers

49.3LGJun 3
Sharp First-Order Lower Bounds for Higher-Order Smooth Nonconvex Optimization

Dongruo Zhou

We study the deterministic first-order oracle complexity of finding \(ε\)-stationary points in smooth nonconvex optimization when the objective satisfies higher-order smoothness assumptions. While the classical \(ε^{-2}\) rate is optimal under only Lipschitz gradients, higher-order smoothness leads to accelerated first-order upper bounds, most notably the \(ε^{-7/4}\) rate under Lipschitz Hessians and the \(ε^{-5/3}\) rate under Lipschitz third derivatives. The matching lower bounds, however, have remained open. We resolve this gap by proving a new dimension-free first-order lower bound for higher-order smooth nonconvex functions, valid for every finite smoothness order. In particular, our construction gives a matching \(Ω(ε^{-7/4})\) lower bound in the Hessian-Lipschitz case and a matching \(Ω(ε^{-5/3})\) lower bound in the third-order-smooth regime. The hard instance is based on a \emph{block-chain} mechanism that enforces blockwise oracle revelation while preserving the smoothness structure needed for the scalar hard instance. The lower-bound construction was discovered with the assistance of ChatGPT 5.5 Pro and subsequently verified by the authors.

LGDec 12, 2022
Nearly Minimax Optimal Reinforcement Learning for Linear Markov Decision Processes

Jiafan He, Heyang Zhao, Dongruo Zhou et al.

We study reinforcement learning (RL) with linear function approximation. For episodic time-inhomogeneous linear Markov decision processes (linear MDPs) whose transition probability can be parameterized as a linear function of a given feature mapping, we propose the first computationally efficient algorithm that achieves the nearly minimax optimal regret $\tilde O(d\sqrt{H^3K})$, where $d$ is the dimension of the feature mapping, $H$ is the planning horizon, and $K$ is the number of episodes. Our algorithm is based on a weighted linear regression scheme with a carefully designed weight, which depends on a new variance estimator that (1) directly estimates the variance of the optimal value function, (2) monotonically decreases with respect to the number of episodes to ensure a better estimation accuracy, and (3) uses a rare-switching policy to update the value function estimator to control the complexity of the estimated value function class. Our work provides a complete answer to optimal RL with linear MDPs, and the developed algorithm and theoretical tools may be of independent interest.

LGMay 23, 2022
Computationally Efficient Horizon-Free Reinforcement Learning for Linear Mixture MDPs

Dongruo Zhou, Quanquan Gu

Recent studies have shown that episodic reinforcement learning (RL) is not more difficult than contextual bandits, even with a long planning horizon and unknown state transitions. However, these results are limited to either tabular Markov decision processes (MDPs) or computationally inefficient algorithms for linear mixture MDPs. In this paper, we propose the first computationally efficient horizon-free algorithm for linear mixture MDPs, which achieves the optimal $\tilde O(d\sqrt{K} +d^2)$ regret up to logarithmic factors. Our algorithm adapts a weighted least square estimator for the unknown transitional dynamic, where the weight is both \emph{variance-aware} and \emph{uncertainty-aware}. When applying our weighted least square estimator to heterogeneous linear bandits, we can obtain an $\tilde O(d\sqrt{\sum_{k=1}^K σ_k^2} +d)$ regret in the first $K$ rounds, where $d$ is the dimension of the context and $σ_k^2$ is the variance of the reward in the $k$-th round. This also improves upon the best-known algorithms in this setting when $σ_k^2$'s are known.

LGMay 13, 2022
Nearly Optimal Algorithms for Linear Contextual Bandits with Adversarial Corruptions

Jiafan He, Dongruo Zhou, Tong Zhang et al.

We study the linear contextual bandit problem in the presence of adversarial corruption, where the reward at each round is corrupted by an adversary, and the corruption level (i.e., the sum of corruption magnitudes over the horizon) is $C\geq 0$. The best-known algorithms in this setting are limited in that they either are computationally inefficient or require a strong assumption on the corruption, or their regret is at least $C$ times worse than the regret without corruption. In this paper, to overcome these limitations, we propose a new algorithm based on the principle of optimism in the face of uncertainty. At the core of our algorithm is a weighted ridge regression where the weight of each chosen action depends on its confidence up to some threshold. We show that for both known $C$ and unknown $C$ cases, our algorithm with proper choice of hyperparameter achieves a regret that nearly matches the lower bounds. Thus, our algorithm is nearly optimal up to logarithmic factors for both cases. Notably, our algorithm achieves the near-optimal regret for both corrupted and uncorrupted cases ($C=0$) simultaneously.

LGFeb 21, 2023
Variance-Dependent Regret Bounds for Linear Bandits and Reinforcement Learning: Adaptivity and Computational Efficiency

Heyang Zhao, Jiafan He, Dongruo Zhou et al.

Recently, several studies (Zhou et al., 2021a; Zhang et al., 2021b; Kim et al., 2021; Zhou and Gu, 2022) have provided variance-dependent regret bounds for linear contextual bandits, which interpolates the regret for the worst-case regime and the deterministic reward regime. However, these algorithms are either computationally intractable or unable to handle unknown variance of the noise. In this paper, we present a novel solution to this open problem by proposing the first computationally efficient algorithm for linear bandits with heteroscedastic noise. Our algorithm is adaptive to the unknown variance of noise and achieves an $\tilde{O}(d \sqrt{\sum_{k = 1}^K σ_k^2} + d)$ regret, where $σ_k^2$ is the variance of the noise at the round $k$, $d$ is the dimension of the contexts and $K$ is the total number of rounds. Our results are based on an adaptive variance-aware confidence set enabled by a new Freedman-type concentration inequality for self-normalized martingales and a multi-layer structure to stratify the context vectors into different layers with different uniform upper bounds on the uncertainty. Furthermore, our approach can be extended to linear mixture Markov decision processes (MDPs) in reinforcement learning. We propose a variance-adaptive algorithm for linear mixture MDPs, which achieves a problem-dependent horizon-free regret bound that can gracefully reduce to a nearly constant regret for deterministic MDPs. Unlike existing nearly minimax optimal algorithms for linear mixture MDPs, our algorithm does not require explicit variance estimation of the transitional probabilities or the use of high-order moment estimators to attain horizon-free regret. We believe the techniques developed in this paper can have independent value for general online decision making problems.

LGNov 23, 2023
Risk Bounds of Accelerated SGD for Overparameterized Linear Regression

Xuheng Li, Yihe Deng, Jingfeng Wu et al. · berkeley

Accelerated stochastic gradient descent (ASGD) is a workhorse in deep learning and often achieves better generalization performance than SGD. However, existing optimization theory can only explain the faster convergence of ASGD, but cannot explain its better generalization. In this paper, we study the generalization of ASGD for overparameterized linear regression, which is possibly the simplest setting of learning with overparameterization. We establish an instance-dependent excess risk bound for ASGD within each eigen-subspace of the data covariance matrix. Our analysis shows that (i) ASGD outperforms SGD in the subspace of small eigenvalues, exhibiting a faster rate of exponential decay for bias error, while in the subspace of large eigenvalues, its bias error decays slower than SGD; and (ii) the variance error of ASGD is always larger than that of SGD. Our result suggests that ASGD can outperform SGD when the difference between the initialization and the true weight vector is mostly confined to the subspace of small eigenvalues. Additionally, when our analysis is specialized to linear regression in the strongly convex setting, it yields a tighter bound for bias error than the best-known result.

LGAug 10, 2022
Learning Two-Player Mixture Markov Games: Kernel Function Approximation and Correlated Equilibrium

Chris Junchi Li, Dongruo Zhou, Quanquan Gu et al.

We consider learning Nash equilibria in two-player zero-sum Markov Games with nonlinear function approximation, where the action-value function is approximated by a function in a Reproducing Kernel Hilbert Space (RKHS). The key challenge is how to do exploration in the high-dimensional function space. We propose a novel online learning algorithm to find a Nash equilibrium by minimizing the duality gap. At the core of our algorithms are upper and lower confidence bounds that are derived based on the principle of optimism in the face of uncertainty. We prove that our algorithm is able to attain an $O(\sqrt{T})$ regret with polynomial computational complexity, under very mild assumptions on the reward function and the underlying dynamic of the Markov Games. We also propose several extensions of our algorithm, including an algorithm with Bernstein-type bonus that can achieve a tighter regret bound, and another algorithm for model misspecification that can be applied to neural function approximation.

LGAug 16, 2024
Model-based RL as a Minimalist Approach to Horizon-Free and Second-Order Bounds

Zhiyong Wang, Dongruo Zhou, John C. S. Lui et al.

Learning a transition model via Maximum Likelihood Estimation (MLE) followed by planning inside the learned model is perhaps the most standard and simplest Model-based Reinforcement Learning (RL) framework. In this work, we show that such a simple Model-based RL scheme, when equipped with optimistic and pessimistic planning procedures, achieves strong regret and sample complexity bounds in online and offline RL settings. Particularly, we demonstrate that under the conditions where the trajectory-wise reward is normalized between zero and one and the transition is time-homogenous, it achieves nearly horizon-free and second-order bounds. Nearly horizon-free means that our bounds have no polynomial dependence on the horizon of the Markov Decision Process. A second-order bound is a type of instance-dependent bound that scales with respect to the variances of the returns of the policies which can be small when the system is nearly deterministic and (or) the optimal policy has small values. We highlight that our algorithms are simple, fairly standard, and indeed have been extensively studied in the RL literature: they learn a model via MLE, build a version space around the MLE solution, and perform optimistic or pessimistic planning depending on whether operating in the online or offline mode. These algorithms do not rely on additional specialized algorithmic designs such as learning variances and performing variance-weighted learning and thus can easily leverage non-linear function approximations. The simplicity of the algorithms also implies that our horizon-free and second-order regret analysis is actually standard and mainly follows the general framework of optimism/pessimism in the face of uncertainty.

LGDec 4, 2025
On the Limits of Test-Time Compute: Sequential Reward Filtering for Better Inference

Yue Yu, Qiwei Di, Quanquan Gu et al.

Test-time compute (TTC) has become an increasingly prominent paradigm for enhancing large language models (LLMs). Despite the empirical success of methods such as best-of-$n$ (BoN) sampling and sequential revision, their fundamental limits remain unclear. We address this gap by analyzing a mixture-of-reference policy model and proving that standard BoN is inherently suboptimal. To move closer to the optimal frontier, we study reward-filtered sequential inference, a simple procedure that selectively incorporates only high-reward generations into the context. This mechanism concentrates computation on superior policy candidates and suppresses inferior ones. On the theoretical side, we show that reward-filtered sequential inference yields strictly stronger guarantees than standard TTC paradigms. On the empirical side, we evaluate such an inference strategy across diverse benchmarks and observe consistent improvements over widely used approaches, demonstrating the practical effectiveness of our framework.

LGOct 22, 2024Code
CoPS: Empowering LLM Agents with Provable Cross-Task Experience Sharing

Chen Yang, Chenyang Zhao, Quanquan Gu et al.

Sequential reasoning in agent systems has been significantly advanced by large language models (LLMs), yet existing approaches face limitations. Reflection-driven reasoning relies solely on knowledge in pretrained models, limiting performance in novel scenarios, while experience-assisted reasoning often depends on external experiences and lacks clear principles for selecting representative experiences. We address these limitations by proposing CoPS (Cross-Task Experience Sharing), a generalizable algorithm that enhances sequential reasoning by cross-task experience sharing and selection. In detail, CoPS leverages agents' experiences on previous tasks, selecting distribution-matched experiences via a provable pessimism-based strategy to maximize utility while minimizing risks from distribution shifts. Extensive experimental results on benchmarks like Alfworld, Webshop, and HotPotQA demonstrate that CoPS consistently outperforms state-of-the-art baselines, with superior sample efficiency suitable for resource-constrained scenarios. Theoretically, we show that the performance of our algorithm depends on both the quality of the pretrained LLM and the matching between the agent's task-dependent trial distribution and that generated by the LLM. Our work bridges the gap between existing sequential reasoning paradigms and validates the effectiveness of leveraging cross-task experiences, shedding light on the potential to improve agents' generalization and adaptability across diverse tasks. Our codes are available at $\href{https://github.com/uclaml/COPS}{\text{https://github.com/uclaml/COPS}}$.

94.5CLMay 11
FERA: Uncertainty-Aware Federated Reasoning for Large Language Models

Ruhan Wang, Chengkai Huang, Zhiyong Wang et al.

Large language models (LLMs) exhibit strong reasoning capabilities when guided by high-quality demonstrations, yet such data is often distributed across organizations that cannot centralize it due to regulatory, proprietary, or institutional constraints. We study federated reasoning, where a server improves multi-step reasoning by coordinating with heterogeneous clients holding private demonstrations, without centralized training or raw data sharing. The key challenge is that client reliability is query-dependent, while the server cannot inspect client data to determine which contributions are trustworthy. To address this, we propose Uncertainty-Aware Federated Reasoning (FERA), a training-free framework based on iterative server-client co-refinement. Across communication rounds, clients generate reasoning traces with lightweight uncertainty estimates, and the server synthesizes them into improved reasoning that is redistributed as context for the next round, progressively improving both server outputs and client-side reasoning. Within each round, Uncertainty-Aware Self-Critique Aggregation (UA-SCA) resolves conflicts among heterogeneous client traces through query-dependent trust weighting and structured cross-client verification. Rather than simply discarding low-quality traces, UA-SCA revises flawed reasoning steps to recover useful information. We provide theoretical guarantees showing that the proposed iterative protocol converges and that uncertainty-aware weighting accelerates convergence. Experiments on multiple reasoning benchmarks show that FERA consistently outperforms both federated training and training-free baselines, achieving progressively higher accuracy across rounds while maintaining communication and computational efficiency.

74.2AIApr 22
Adaptive Test-Time Compute Allocation with Evolving In-Context Demonstrations

Bowen Zuo, Dongruo Zhou, Yinglun Zhu

While scaling test-time compute can substantially improve model performance, existing approaches either rely on static compute allocation or sample from fixed generation distributions. In this work, we introduce a test-time compute allocation framework that jointly adapts where computation is spent and how generation is performed. Our method begins with a warm-up phase that identifies easy queries and assembles an initial pool of question-response pairs from the test set itself. An adaptive phase then concentrates further computation on unresolved queries while reshaping their generation distributions through evolving in-context demonstrations -- conditioning each generation on successful responses from semantically related queries rather than resampling from a fixed distribution. Experiments across math, coding, and reasoning benchmarks demonstrate that our approach consistently outperforms existing baselines while consuming substantially less inference-time compute.

AIMar 20, 2025
Towards Agentic Recommender Systems in the Era of Multimodal Large Language Models

Chengkai Huang, Junda Wu, Yu Xia et al.

Recent breakthroughs in Large Language Models (LLMs) have led to the emergence of agentic AI systems that extend beyond the capabilities of standalone models. By empowering LLMs to perceive external environments, integrate multimodal information, and interact with various tools, these agentic systems exhibit greater autonomy and adaptability across complex tasks. This evolution brings new opportunities to recommender systems (RS): LLM-based Agentic RS (LLM-ARS) can offer more interactive, context-aware, and proactive recommendations, potentially reshaping the user experience and broadening the application scope of RS. Despite promising early results, fundamental challenges remain, including how to effectively incorporate external knowledge, balance autonomy with controllability, and evaluate performance in dynamic, multimodal settings. In this perspective paper, we first present a systematic analysis of LLM-ARS: (1) clarifying core concepts and architectures; (2) highlighting how agentic capabilities -- such as planning, memory, and multimodal reasoning -- can enhance recommendation quality; and (3) outlining key research questions in areas such as safety, efficiency, and lifelong personalization. We also discuss open problems and future directions, arguing that LLM-ARS will drive the next wave of RS innovation. Ultimately, we foresee a paradigm shift toward intelligent, autonomous, and collaborative recommendation experiences that more closely align with users' evolving needs and complex decision-making processes.

LGMar 5, 2024
DPAdapter: Improving Differentially Private Deep Learning through Noise Tolerance Pre-training

Zihao Wang, Rui Zhu, Dongruo Zhou et al.

Recent developments have underscored the critical role of \textit{differential privacy} (DP) in safeguarding individual data for training machine learning models. However, integrating DP oftentimes incurs significant model performance degradation due to the perturbation introduced into the training process, presenting a formidable challenge in the {differentially private machine learning} (DPML) field. To this end, several mitigative efforts have been proposed, typically revolving around formulating new DPML algorithms or relaxing DP definitions to harmonize with distinct contexts. In spite of these initiatives, the diminishment induced by DP on models, particularly large-scale models, remains substantial and thus, necessitates an innovative solution that adeptly circumnavigates the consequential impairment of model utility. In response, we introduce DPAdapter, a pioneering technique designed to amplify the model performance of DPML algorithms by enhancing parameter robustness. The fundamental intuition behind this strategy is that models with robust parameters are inherently more resistant to the noise introduced by DP, thereby retaining better performance despite the perturbations. DPAdapter modifies and enhances the sharpness-aware minimization (SAM) technique, utilizing a two-batch strategy to provide a more accurate perturbation estimate and an efficient gradient descent, thereby improving parameter robustness against noise. Notably, DPAdapter can act as a plug-and-play component and be combined with existing DPML algorithms to further improve their performance. Our experiments show that DPAdapter vastly enhances state-of-the-art DPML algorithms, increasing average accuracy from 72.92\% to 77.09\% with a privacy budget of $ε=4$.

LGOct 30, 2024
Return Augmented Decision Transformer for Off-Dynamics Reinforcement Learning

Ruhan Wang, Yu Yang, Zhishuai Liu et al.

We study offline off-dynamics reinforcement learning (RL) to utilize data from an easily accessible source domain to enhance policy learning in a target domain with limited data. Our approach centers on return-conditioned supervised learning (RCSL), particularly focusing on the decision transformer (DT), which can predict actions conditioned on desired return guidance and complete trajectory history. Previous works tackle the dynamics shift problem by augmenting the reward in the trajectory from the source domain to match the optimal trajectory in the target domain. However, this strategy can not be directly applicable in RCSL owing to (1) the unique form of the RCSL policy class, which explicitly depends on the return, and (2) the absence of a straightforward representation of the optimal trajectory distribution. We propose the Return Augmented Decision Transformer (RADT) method, where we augment the return in the source domain by aligning its distribution with that in the target domain. We provide the theoretical analysis demonstrating that the RCSL policy learned from RADT achieves the same level of suboptimality as would be obtained without a dynamics shift. We introduce two practical implementations RADT-DARA and RADT-MV respectively. Extensive experiments conducted on D4RL datasets reveal that our methods generally outperform dynamic programming based methods in off-dynamics RL scenarios.

LGJun 9, 2025
Federated In-Context Learning: Iterative Refinement for Improved Answer Quality

Ruhan Wang, Zhiyong Wang, Chengkai Huang et al.

For question-answering (QA) tasks, in-context learning (ICL) enables language models to generate responses without modifying their parameters by leveraging examples provided in the input. However, the effectiveness of ICL heavily depends on the availability of high-quality examples, which are often scarce due to data privacy constraints, annotation costs, and distribution disparities. A natural solution is to utilize examples stored on client devices, but existing approaches either require transmitting model parameters - incurring significant communication overhead - or fail to fully exploit local datasets, limiting their effectiveness. To address these challenges, we propose Federated In-Context Learning (Fed-ICL), a general framework that enhances ICL through an iterative, collaborative process. Fed-ICL progressively refines responses by leveraging multi-round interactions between clients and a central server, improving answer quality without the need to transmit model parameters. We establish theoretical guarantees for the convergence of Fed-ICL and conduct extensive experiments on standard QA benchmarks, demonstrating that our proposed approach achieves strong performance while maintaining low communication costs.

LGFeb 14, 2024
Nearly Minimax Optimal Regret for Learning Linear Mixture Stochastic Shortest Path

Qiwei Di, Jiafan He, Dongruo Zhou et al.

We study the Stochastic Shortest Path (SSP) problem with a linear mixture transition kernel, where an agent repeatedly interacts with a stochastic environment and seeks to reach certain goal state while minimizing the cumulative cost. Existing works often assume a strictly positive lower bound of the cost function or an upper bound of the expected length for the optimal policy. In this paper, we propose a new algorithm to eliminate these restrictive assumptions. Our algorithm is based on extended value iteration with a fine-grained variance-aware confidence set, where the variance is estimated recursively from high-order moments. Our algorithm achieves an $\tilde{\mathcal O}(dB_*\sqrt{K})$ regret bound, where $d$ is the dimension of the feature mapping in the linear transition kernel, $B_*$ is the upper bound of the total cumulative cost for the optimal policy, and $K$ is the number of episodes. Our regret upper bound matches the $Ω(dB_*\sqrt{K})$ lower bound of linear mixture SSPs in Min et al. (2022), which suggests that our algorithm is nearly minimax optimal.

LGJun 10, 2025
How to Provably Improve Return Conditioned Supervised Learning?

Zhishuai Liu, Yu Yang, Ruhan Wang et al.

In sequential decision-making problems, Return-Conditioned Supervised Learning (RCSL) has gained increasing recognition for its simplicity and stability in modern decision-making tasks. Unlike traditional offline reinforcement learning (RL) algorithms, RCSL frames policy learning as a supervised learning problem by taking both the state and return as input. This approach eliminates the instability often associated with temporal difference (TD) learning in offline RL. However, RCSL has been criticized for lacking the stitching property, meaning its performance is inherently limited by the quality of the policy used to generate the offline dataset. To address this limitation, we propose a principled and simple framework called Reinforced RCSL. The key innovation of our framework is the introduction of a concept we call the in-distribution optimal return-to-go. This mechanism leverages our policy to identify the best achievable in-dataset future return based on the current state, avoiding the need for complex return augmentation techniques. Our theoretical analysis demonstrates that Reinforced RCSL can consistently outperform the standard RCSL approach. Empirical results further validate our claims, showing significant performance improvements across a range of benchmarks.

LGMay 20, 2025
Sample and Computationally Efficient Continuous-Time Reinforcement Learning with General Function Approximation

Runze Zhao, Yue Yu, Adams Yiyue Zhu et al.

Continuous-time reinforcement learning (CTRL) provides a principled framework for sequential decision-making in environments where interactions evolve continuously over time. Despite its empirical success, the theoretical understanding of CTRL remains limited, especially in settings with general function approximation. In this work, we propose a model-based CTRL algorithm that achieves both sample and computational efficiency. Our approach leverages optimism-based confidence sets to establish the first sample complexity guarantee for CTRL with general function approximation, showing that a near-optimal policy can be learned with a suboptimality gap of $\tilde{O}(\sqrt{d_{\mathcal{R}} + d_{\mathcal{F}}}N^{-1/2})$ using $N$ measurements, where $d_{\mathcal{R}}$ and $d_{\mathcal{F}}$ denote the distributional Eluder dimensions of the reward and dynamic functions, respectively, capturing the complexity of general function approximation in reinforcement learning. Moreover, we introduce structured policy updates and an alternative measurement strategy that significantly reduce the number of policy updates and rollouts while maintaining competitive sample efficiency. We implemented experiments to backup our proposed algorithms on continuous control tasks and diffusion model fine-tuning, demonstrating comparable performance with significantly fewer policy updates and rollouts.

LGMar 15, 2024
Variance-Dependent Regret Bounds for Non-stationary Linear Bandits

Zhiyong Wang, Jize Xie, Yi Chen et al.

We investigate the non-stationary stochastic linear bandit problem where the reward distribution evolves each round. Existing algorithms characterize the non-stationarity by the total variation budget $B_K$, which is the summation of the change of the consecutive feature vectors of the linear bandits over $K$ rounds. However, such a quantity only measures the non-stationarity with respect to the expectation of the reward distribution, which makes existing algorithms sub-optimal under the general non-stationary distribution setting. In this work, we propose algorithms that utilize the variance of the reward distribution as well as the $B_K$, and show that they can achieve tighter regret upper bounds. Specifically, we introduce two novel algorithms: Restarted Weighted$\text{OFUL}^+$ and Restarted $\text{SAVE}^+$. These algorithms address cases where the variance information of the rewards is known and unknown, respectively. Notably, when the total variance $V_K$ is much smaller than $K$, our algorithms outperform previous state-of-the-art results on non-stationary stochastic linear bandits under different settings. Experimental evaluations further validate the superior performance of our proposed algorithms over existing works.

LGOct 10, 2025
Near-Optimal Second-Order Guarantees for Model-Based Adversarial Imitation Learning

Shangzhe Li, Dongruo Zhou, Weitong Zhang

We study online adversarial imitation learning (AIL), where an agent learns from offline expert demonstrations and interacts with the environment online without access to rewards. Despite strong empirical results, the benefits of online interaction and the impact of stochasticity remain poorly understood. We address these gaps by introducing a model-based AIL algorithm (MB-AIL) and establish its horizon-free, second-order sample-complexity guarantees under general function approximations for both expert data and reward-free interactions. These second-order bounds provide an instance-dependent result that can scale with the variance of returns under the relevant policies and therefore tighten as the system approaches determinism. Together with second-order, information-theoretic lower bounds on a newly constructed hard-instance family, we show that MB-AIL attains minimax-optimal sample complexity for online interaction (up to logarithmic factors) with limited expert demonstrations and matches the lower bound for expert demonstrations in terms of the dependence on horizon $H$, precision $ε$ and the policy variance $σ^2$. Experiments further validate our theoretical findings and demonstrate that a practical implementation of MB-AIL matches or surpasses the sample efficiency of existing methods.

LGAug 4, 2025
Instance-Dependent Continuous-Time Reinforcement Learning via Maximum Likelihood Estimation

Runze Zhao, Yue Yu, Ruhan Wang et al.

Continuous-time reinforcement learning (CTRL) provides a natural framework for sequential decision-making in dynamic environments where interactions evolve continuously over time. While CTRL has shown growing empirical success, its ability to adapt to varying levels of problem difficulty remains poorly understood. In this work, we investigate the instance-dependent behavior of CTRL and introduce a simple, model-based algorithm built on maximum likelihood estimation (MLE) with a general function approximator. Unlike existing approaches that estimate system dynamics directly, our method estimates the state marginal density to guide learning. We establish instance-dependent performance guarantees by deriving a regret bound that scales with the total reward variance and measurement resolution. Notably, the regret becomes independent of the specific measurement strategy when the observation frequency adapts appropriately to the problem's complexity. To further improve performance, our algorithm incorporates a randomized measurement schedule that enhances sample efficiency without increasing measurement cost. These results highlight a new direction for designing CTRL algorithms that automatically adjust their learning behavior based on the underlying difficulty of the environment.

LGMar 11, 2025
Provable Zero-Shot Generalization in Offline Reinforcement Learning

Zhiyong Wang, Chen Yang, John C. S. Lui et al.

In this work, we study offline reinforcement learning (RL) with zero-shot generalization property (ZSG), where the agent has access to an offline dataset including experiences from different environments, and the goal of the agent is to train a policy over the training environments which performs well on test environments without further interaction. Existing work showed that classical offline RL fails to generalize to new, unseen environments. We propose pessimistic empirical risk minimization (PERM) and pessimistic proximal policy optimization (PPPO), which leverage pessimistic policy evaluation to guide policy learning and enhance generalization. We show that both PERM and PPPO are capable of finding a near-optimal policy with ZSG. Our result serves as a first step in understanding the foundation of the generalization phenomenon in offline reinforcement learning.

LGJan 29, 2025
Breaking the $\log(1/Δ_2)$ Barrier: Better Batched Best Arm Identification with Adaptive Grids

Tianyuan Jin, Qin Zhang, Dongruo Zhou

We investigate the problem of batched best arm identification in multi-armed bandits, where we aim to identify the best arm from a set of $n$ arms while minimizing both the number of samples and batches. We introduce an algorithm that achieves near-optimal sample complexity and features an instance-sensitive batch complexity, which breaks the $\log(1/Δ_2)$ barrier. The main contribution of our algorithm is a novel sample allocation scheme that effectively balances exploration and exploitation for batch sizes. Experimental results indicate that our approach is more batch-efficient across various setups. We also extend this framework to the problem of batched best arm identification in linear bandits and achieve similar improvements.

LGJun 24, 2024
Uncertainty-Aware Reward-Free Exploration with General Function Approximation

Junkai Zhang, Weitong Zhang, Dongruo Zhou et al.

Mastering multiple tasks through exploration and learning in an environment poses a significant challenge in reinforcement learning (RL). Unsupervised RL has been introduced to address this challenge by training policies with intrinsic rewards rather than extrinsic rewards. However, current intrinsic reward designs and unsupervised RL algorithms often overlook the heterogeneous nature of collected samples, thereby diminishing their sample efficiency. To overcome this limitation, in this paper, we propose a reward-free RL algorithm called \alg. The key idea behind our algorithm is an uncertainty-aware intrinsic reward for exploring the environment and an uncertainty-weighted learning process to handle heterogeneous uncertainty in different samples. Theoretically, we show that in order to find an $ε$-optimal policy, GFA-RFE needs to collect $\tilde{O} (H^2 \log N_{\mathcal F} (ε) \mathrm{dim} (\mathcal F) / ε^2 )$ number of episodes, where $\mathcal F$ is the value function class with covering number $N_{\mathcal F} (ε)$ and generalized eluder dimension $\mathrm{dim} (\mathcal F)$. Such a result outperforms all existing reward-free RL algorithms. We further implement and evaluate GFA-RFE across various domains and tasks in the DeepMind Control Suite. Experiment results show that GFA-RFE outperforms or is comparable to the performance of state-of-the-art unsupervised RL algorithms.

LGFeb 28, 2022
Optimal Online Generalized Linear Regression with Stochastic Noise and Its Application to Heteroscedastic Bandits

Heyang Zhao, Dongruo Zhou, Jiafan He et al.

We study the problem of online generalized linear regression in the stochastic setting, where the label is generated from a generalized linear model with possibly unbounded additive noise. We provide a sharp analysis of the classical follow-the-regularized-leader (FTRL) algorithm to cope with the label noise. More specifically, for $σ$-sub-Gaussian label noise, our analysis provides a regret upper bound of $O(σ^2 d \log T) + o(\log T)$, where $d$ is the dimension of the input vector, $T$ is the total number of rounds. We also prove a $Ω(σ^2d\log(T/d))$ lower bound for stochastic online linear regression, which indicates that our upper bound is nearly optimal. In addition, we extend our analysis to a more refined Bernstein noise condition. As an application, we study generalized linear bandits with heteroscedastic noise and propose an algorithm based on FTRL to achieve the first variance-aware regret bound.

LGJan 24, 2022
Learning Neural Contextual Bandits Through Perturbed Rewards

Yiling Jia, Weitong Zhang, Dongruo Zhou et al.

Thanks to the power of representation learning, neural contextual bandit algorithms demonstrate remarkable performance improvement against their classical counterparts. But because their exploration has to be performed in the entire neural network parameter space to obtain nearly optimal regret, the resulting computational cost is prohibitively high. We perturb the rewards when updating the neural network to eliminate the need of explicit exploration and the corresponding computational overhead. We prove that a $\tilde{O}(\tilde{d}\sqrt{T})$ regret upper bound is still achievable under standard regularity conditions, where $T$ is the number of rounds of interactions and $\tilde{d}$ is the effective dimension of a neural tangent kernel matrix. Extensive comparisons with several benchmark contextual bandit algorithms, including two recent neural contextual bandit models, demonstrate the effectiveness and computational efficiency of our proposed neural bandit algorithm.

OCOct 25, 2021
Faster Perturbed Stochastic Gradient Methods for Finding Local Minima

Zixiang Chen, Dongruo Zhou, Quanquan Gu

Escaping from saddle points and finding local minimum is a central problem in nonconvex optimization. Perturbed gradient methods are perhaps the simplest approach for this problem. However, to find $(ε, \sqrtε)$-approximate local minima, the existing best stochastic gradient complexity for this type of algorithms is $\tilde O(ε^{-3.5})$, which is not optimal. In this paper, we propose LENA (Last stEp shriNkAge), a faster perturbed stochastic gradient framework for finding local minima. We show that LENA with stochastic gradient estimators such as SARAH/SPIDER and STORM can find $(ε, ε_{H})$-approximate local minima within $\tilde O(ε^{-3} + ε_{H}^{-6})$ stochastic gradient evaluations (or $\tilde O(ε^{-3})$ when $ε_H = \sqrtε$). The core idea of our framework is a step-size shrinkage scheme to control the average movement of the iterates, which leads to faster convergence to the local minima.

LGOct 25, 2021
Linear Contextual Bandits with Adversarial Corruptions

Heyang Zhao, Dongruo Zhou, Quanquan Gu

We study the linear contextual bandit problem in the presence of adversarial corruption, where the interaction between the player and a possibly infinite decision set is contaminated by an adversary that can corrupt the reward up to a corruption level $C$ measured by the sum of the largest alteration on rewards in each round. We present a variance-aware algorithm that is adaptive to the level of adversarial contamination $C$. The key algorithmic design includes (1) a multi-level partition scheme of the observed data, (2) a cascade of confidence sets that are adaptive to the level of the corruption, and (3) a variance-aware confidence set construction that can take advantage of low-variance reward. We further prove that the regret of the proposed algorithm is $\tilde{O}(C^2d\sqrt{\sum_{t = 1}^T σ_t^2} + C^2R\sqrt{dT})$, where $d$ is the dimension of context vectors, $T$ is the number of rounds, $R$ is the range of noise and $σ_t^2,t=1\ldots,T$ are the variances of instantaneous reward. We also prove a gap-dependent regret bound for the proposed algorithm, which is instance-dependent and thus leads to better performance on good practical instances. To the best of our knowledge, this is the first variance-aware corruption-robust algorithm for contextual bandits. Experiments on synthetic data corroborate our theory.

LGOct 12, 2021
Reward-Free Model-Based Reinforcement Learning with Linear Function Approximation

Weitong Zhang, Dongruo Zhou, Quanquan Gu

We study the model-based reward-free reinforcement learning with linear function approximation for episodic Markov decision processes (MDPs). In this setting, the agent works in two phases. In the exploration phase, the agent interacts with the environment and collects samples without the reward. In the planning phase, the agent is given a specific reward function and uses samples collected from the exploration phase to learn a good policy. We propose a new provably efficient algorithm, called UCRL-RFE under the Linear Mixture MDP assumption, where the transition probability kernel of the MDP can be parameterized by a linear function over certain feature mappings defined on the triplet of state, action, and next state. We show that to obtain an $ε$-optimal policy for arbitrary reward function, UCRL-RFE needs to sample at most $\tilde{\mathcal{O}}(H^5d^2ε^{-2})$ episodes during the exploration phase. Here, $H$ is the length of the episode, $d$ is the dimension of the feature mapping. We also propose a variant of UCRL-RFE using Bernstein-type bonus and show that it needs to sample at most $\tilde{\mathcal{O}}(H^4d(H + d)ε^{-2})$ to achieve an $ε$-optimal policy. By constructing a special class of linear Mixture MDPs, we also prove that for any reward-free algorithm, it needs to sample at least $\tilde Ω(H^2dε^{-2})$ episodes to obtain an $ε$-optimal policy. Our upper bound matches the lower bound in terms of the dependence on $ε$ and the dependence on $d$ if $H \ge d$.

LGOct 1, 2021
Iterative Teacher-Aware Learning

Luyao Yuan, Dongruo Zhou, Junhong Shen et al.

In human pedagogy, teachers and students can interact adaptively to maximize communication efficiency. The teacher adjusts her teaching method for different students, and the student, after getting familiar with the teacher's instruction mechanism, can infer the teacher's intention to learn faster. Recently, the benefits of integrating this cooperative pedagogy into machine concept learning in discrete spaces have been proved by multiple works. However, how cooperative pedagogy can facilitate machine parameter learning hasn't been thoroughly studied. In this paper, we propose a gradient optimization based teacher-aware learner who can incorporate teacher's cooperative intention into the likelihood function and learn provably faster compared with the naive learning algorithms used in previous machine teaching works. We give theoretical proof that the iterative teacher-aware learning (ITAL) process leads to local and global improvements. We then validate our algorithms with extensive experiments on various tasks including regression, classification, and inverse reinforcement learning using synthetic and real data. We also show the advantage of modeling teacher-awareness when agents are learning from human teachers.

MLJun 22, 2021
Pure Exploration in Kernel and Neural Bandits

Yinglun Zhu, Dongruo Zhou, Ruoxi Jiang et al.

We study pure exploration in bandits, where the dimension of the feature representation can be much larger than the number of arms. To overcome the curse of dimensionality, we propose to adaptively embed the feature representation of each arm into a lower-dimensional space and carefully deal with the induced model misspecification. Our approach is conceptually very different from existing works that can either only handle low-dimensional linear bandits or passively deal with model misspecification. We showcase the application of our approach to two pure exploration settings that were previously under-studied: (1) the reward function belongs to a possibly infinite-dimensional Reproducing Kernel Hilbert Space, and (2) the reward function is nonlinear and can be approximated by neural networks. Our main results provide sample complexity guarantees that only depend on the effective dimension of the feature spaces in the kernel or neural representations. Extensive experiments conducted on both synthetic and real-world datasets demonstrate the efficacy of our methods.

LGJun 22, 2021
Variance-Aware Off-Policy Evaluation with Linear Function Approximation

Yifei Min, Tianhao Wang, Dongruo Zhou et al.

We study the off-policy evaluation (OPE) problem in reinforcement learning with linear function approximation, which aims to estimate the value function of a target policy based on the offline data collected by a behavior policy. We propose to incorporate the variance information of the value function to improve the sample efficiency of OPE. More specifically, for time-inhomogeneous episodic linear Markov decision processes (MDPs), we propose an algorithm, VA-OPE, which uses the estimated variance of the value function to reweight the Bellman residual in Fitted Q-Iteration. We show that our algorithm achieves a tighter error bound than the best-known result. We also provide a fine-grained characterization of the distribution shift between the behavior policy and the target policy. Extensive numerical experiments corroborate our theory.

LGJun 22, 2021
Provably Efficient Representation Selection in Low-rank Markov Decision Processes: From Online to Offline RL

Weitong Zhang, Jiafan He, Dongruo Zhou et al.

The success of deep reinforcement learning (DRL) lies in its ability to learn a representation that is well-suited for the exploration and exploitation task. To understand how the choice of representation can improve the efficiency of reinforcement learning (RL), we study representation selection for a class of low-rank Markov Decision Processes (MDPs) where the transition kernel can be represented in a bilinear form. We propose an efficient algorithm, called ReLEX, for representation learning in both online and offline RL. Specifically, we show that the online version of ReLEX, called ReLEX-UCB, always performs no worse than the state-of-the-art algorithm without representation selection, and achieves a strictly better constant regret if the representation function class has a "coverage" property over the entire state-action space. For the offline counterpart, ReLEX-LCB, we show that the algorithm can find the optimal policy if the representation class can cover the state-action space and achieves gap-dependent sample complexity. This is the first result with constant sample complexity for representation learning in offline RL.

LGJun 22, 2021
Uniform-PAC Bounds for Reinforcement Learning with Linear Function Approximation

Jiafan He, Dongruo Zhou, Quanquan Gu

We study reinforcement learning (RL) with linear function approximation. Existing algorithms for this problem only have high-probability regret and/or Probably Approximately Correct (PAC) sample complexity guarantees, which cannot guarantee the convergence to the optimal policy. In this paper, in order to overcome the limitation of existing algorithms, we propose a new algorithm called FLUTE, which enjoys uniform-PAC convergence to the optimal policy with high probability. The uniform-PAC guarantee is the strongest possible guarantee for reinforcement learning in the literature, which can directly imply both PAC and high probability regret bounds, making our algorithm superior to all existing algorithms with linear function approximation. At the core of our algorithm is a novel minimax value function estimator and a multi-level partition scheme to select the training samples from historical observations. Both of these techniques are new and of independent interest.

LGFeb 25, 2021
Batched Neural Bandits

Quanquan Gu, Amin Karbasi, Khashayar Khosravi et al.

In many sequential decision-making problems, the individuals are split into several batches and the decision-maker is only allowed to change her policy at the end of batches. These batch problems have a large number of applications, ranging from clinical trials to crowdsourcing. Motivated by this, we study the stochastic contextual bandit problem for general reward distributions under the batched setting. We propose the BatchNeuralUCB algorithm which combines neural networks with optimism to address the exploration-exploitation tradeoff while keeping the total number of batches limited. We study BatchNeuralUCB under both fixed and adaptive batch size settings and prove that it achieves the same regret as the fully sequential version while reducing the number of policy updates considerably. We confirm our theoretical results via simulations on both synthetic and real-world datasets.

LGFeb 17, 2021
Near-optimal Policy Optimization Algorithms for Learning Adversarial Linear Mixture MDPs

Jiafan He, Dongruo Zhou, Quanquan Gu

Learning Markov decision processes (MDPs) in the presence of the adversary is a challenging problem in reinforcement learning (RL). In this paper, we study RL in episodic MDPs with adversarial reward and full information feedback, where the unknown transition probability function is a linear function of a given feature mapping, and the reward function can change arbitrarily episode by episode. We propose an optimistic policy optimization algorithm POWERS and show that it can achieve $\tilde{O}(dH\sqrt{T})$ regret, where $H$ is the length of the episode, $T$ is the number of interactions with the MDP, and $d$ is the dimension of the feature mapping. Furthermore, we also prove a matching lower bound of $\tildeΩ(dH\sqrt{T})$ up to logarithmic factors. Our key technical contributions are two-fold: (1) a new value function estimator based on importance weighting; and (2) a tighter confidence set for the transition kernel. They together lead to the nearly minimax optimal regret.

LGFeb 15, 2021
Almost Optimal Algorithms for Two-player Zero-Sum Linear Mixture Markov Games

Zixiang Chen, Dongruo Zhou, Quanquan Gu

We study reinforcement learning for two-player zero-sum Markov games with simultaneous moves in the finite-horizon setting, where the transition kernel of the underlying Markov games can be parameterized by a linear function over the current state, both players' actions and the next state. In particular, we assume that we can control both players and aim to find the Nash Equilibrium by minimizing the duality gap. We propose an algorithm Nash-UCRL based on the principle "Optimism-in-Face-of-Uncertainty". Our algorithm only needs to find a Coarse Correlated Equilibrium (CCE), which is computationally efficient. Specifically, we show that Nash-UCRL can provably achieve an $\tilde{O}(dH\sqrt{T})$ regret, where $d$ is the linear function dimension, $H$ is the length of the game and $T$ is the total number of steps in the game. To assess the optimality of our algorithm, we also prove an $\tildeΩ( dH\sqrt{T})$ lower bound on the regret. Our upper bound matches the lower bound up to logarithmic factors, which suggests the optimality of our algorithm.

LGFeb 15, 2021
Nearly Minimax Optimal Regret for Learning Infinite-horizon Average-reward MDPs with Linear Function Approximation

Yue Wu, Dongruo Zhou, Quanquan Gu

We study reinforcement learning in an infinite-horizon average-reward setting with linear function approximation, where the transition probability function of the underlying Markov Decision Process (MDP) admits a linear form over a feature mapping of the current state, action, and next state. We propose a new algorithm UCRL2-VTR, which can be seen as an extension of the UCRL2 algorithm with linear function approximation. We show that UCRL2-VTR with Bernstein-type bonus can achieve a regret of $\tilde{O}(d\sqrt{DT})$, where $d$ is the dimension of the feature mapping, $T$ is the horizon, and $\sqrt{D}$ is the diameter of the MDP. We also prove a matching lower bound $\tildeΩ(d\sqrt{DT})$, which suggests that the proposed UCRL2-VTR is minimax optimal up to logarithmic factors. To the best of our knowledge, our algorithm is the first nearly minimax optimal RL algorithm with function approximation in the infinite-horizon average-reward setting.

LGJan 6, 2021
Provably Efficient Reinforcement Learning with Linear Function Approximation Under Adaptivity Constraints

Tianhao Wang, Dongruo Zhou, Quanquan Gu

We study reinforcement learning (RL) with linear function approximation under the adaptivity constraint. We consider two popular limited adaptivity models: the batch learning model and the rare policy switch model, and propose two efficient online RL algorithms for episodic linear Markov decision processes, where the transition probability and the reward function can be represented as a linear function of some known feature mapping. In specific, for the batch learning model, our proposed LSVI-UCB-Batch algorithm achieves an $\tilde O(\sqrt{d^3H^3T} + dHT/B)$ regret, where $d$ is the dimension of the feature mapping, $H$ is the episode length, $T$ is the number of interactions and $B$ is the number of batches. Our result suggests that it suffices to use only $\sqrt{T/dH}$ batches to obtain $\tilde O(\sqrt{d^3H^3T})$ regret. For the rare policy switch model, our proposed LSVI-UCB-RareSwitch algorithm enjoys an $\tilde O(\sqrt{d^3H^3T[1+T/(dH)]^{dH/B}})$ regret, which implies that $dH\log T$ policy switches suffice to obtain the $\tilde O(\sqrt{d^3H^3T})$ regret. Our algorithms achieve the same regret as the LSVI-UCB algorithm (Jin et al., 2019), yet with a substantially smaller amount of adaptivity. We also establish a lower bound for the batch learning model, which suggests that the dependency on $B$ in our regret bound is tight.

LGDec 15, 2020
Nearly Minimax Optimal Reinforcement Learning for Linear Mixture Markov Decision Processes

Dongruo Zhou, Quanquan Gu, Csaba Szepesvari

We study reinforcement learning (RL) with linear function approximation where the underlying transition probability kernel of the Markov decision process (MDP) is a linear mixture model (Jia et al., 2020; Ayoub et al., 2020; Zhou et al., 2020) and the learning agent has access to either an integration or a sampling oracle of the individual basis kernels. We propose a new Bernstein-type concentration inequality for self-normalized martingales for linear bandit problems with bounded noise. Based on the new inequality, we propose a new, computationally efficient algorithm with linear function approximation named $\text{UCRL-VTR}^{+}$ for the aforementioned linear mixture MDPs in the episodic undiscounted setting. We show that $\text{UCRL-VTR}^{+}$ attains an $\tilde O(dH\sqrt{T})$ regret where $d$ is the dimension of feature mapping, $H$ is the length of the episode and $T$ is the number of interactions with the MDP. We also prove a matching lower bound $Ω(dH\sqrt{T})$ for this setting, which shows that $\text{UCRL-VTR}^{+}$ is minimax optimal up to logarithmic factors. In addition, we propose the $\text{UCLK}^{+}$ algorithm for the same family of MDPs under discounting and show that it attains an $\tilde O(d\sqrt{T}/(1-γ)^{1.5})$ regret, where $γ\in [0,1)$ is the discount factor. Our upper bound matches the lower bound $Ω(d\sqrt{T}/(1-γ)^{1.5})$ proved by Zhou et al. (2020) up to logarithmic factors, suggesting that $\text{UCLK}^{+}$ is nearly minimax optimal. To the best of our knowledge, these are the first computationally efficient, nearly minimax optimal algorithms for RL with linear function approximation.

LGNov 23, 2020
Logarithmic Regret for Reinforcement Learning with Linear Function Approximation

Jiafan He, Dongruo Zhou, Quanquan Gu

Reinforcement learning (RL) with linear function approximation has received increasing attention recently. However, existing work has focused on obtaining $\sqrt{T}$-type regret bound, where $T$ is the number of interactions with the MDP. In this paper, we show that logarithmic regret is attainable under two recently proposed linear MDP assumptions provided that there exists a positive sub-optimality gap for the optimal action-value function. More specifically, under the linear MDP assumption (Jin et al. 2019), the LSVI-UCB algorithm can achieve $\tilde{O}(d^{3}H^5/\text{gap}_{\text{min}}\cdot \log(T))$ regret; and under the linear mixture MDP assumption (Ayoub et al. 2020), the UCRL-VTR algorithm can achieve $\tilde{O}(d^{2}H^5/\text{gap}_{\text{min}}\cdot \log^3(T))$ regret, where $d$ is the dimension of feature mapping, $H$ is the length of episode, $\text{gap}_{\text{min}}$ is the minimal sub-optimality gap, and $\tilde O$ hides all logarithmic terms except $\log(T)$. To the best of our knowledge, these are the first logarithmic regret bounds for RL with linear function approximation. We also establish gap-dependent lower bounds for the two linear MDP models.

LGNov 19, 2020
Provable Multi-Objective Reinforcement Learning with Generative Models

Dongruo Zhou, Jiahao Chen, Quanquan Gu

Multi-objective reinforcement learning (MORL) is an extension of ordinary, single-objective reinforcement learning (RL) that is applicable to many real-world tasks where multiple objectives exist without known relative costs. We study the problem of single policy MORL, which learns an optimal policy given the preference of objectives. Existing methods require strong assumptions such as exact knowledge of the multi-objective Markov decision process, and are analyzed in the limit of infinite data and time. We propose a new algorithm called model-based envelop value iteration (EVI), which generalizes the enveloped multi-objective $Q$-learning algorithm in Yang et al., 2019. Our method can learn a near-optimal value function with polynomial sample complexity and linear convergence speed. To the best of our knowledge, this is the first finite-sample analysis of MORL algorithms.

LGOct 2, 2020
Neural Thompson Sampling

Weitong Zhang, Dongruo Zhou, Lihong Li et al.

Thompson Sampling (TS) is one of the most effective algorithms for solving contextual multi-armed bandit problems. In this paper, we propose a new algorithm, called Neural Thompson Sampling, which adapts deep neural networks for both exploration and exploitation. At the core of our algorithm is a novel posterior distribution of the reward, where its mean is the neural network approximator, and its variance is built upon the neural tangent features of the corresponding neural network. We prove that, provided the underlying reward function is bounded, the proposed algorithm is guaranteed to achieve a cumulative regret of $\mathcal{O}(T^{1/2})$, which matches the regret of other contextual bandit algorithms in terms of total round number $T$. Experimental comparisons with other benchmark bandit algorithms on various data sets corroborate our theory.

LGOct 1, 2020
Nearly Minimax Optimal Reinforcement Learning for Discounted MDPs

Jiafan He, Dongruo Zhou, Quanquan Gu

We study the reinforcement learning problem for discounted Markov Decision Processes (MDPs) under the tabular setting. We propose a model-based algorithm named UCBVI-$γ$, which is based on the \emph{optimism in the face of uncertainty principle} and the Bernstein-type bonus. We show that UCBVI-$γ$ achieves an $\tilde{O}\big({\sqrt{SAT}}/{(1-γ)^{1.5}}\big)$ regret, where $S$ is the number of states, $A$ is the number of actions, $γ$ is the discount factor and $T$ is the number of steps. In addition, we construct a class of hard MDPs and show that for any algorithm, the expected regret is at least $\tildeΩ\big({\sqrt{SAT}}/{(1-γ)^{1.5}}\big)$. Our upper bound matches the minimax lower bound up to logarithmic factors, which suggests that UCBVI-$γ$ is nearly minimax optimal for discounted MDPs.

LGJun 23, 2020
Provably Efficient Reinforcement Learning for Discounted MDPs with Feature Mapping

Dongruo Zhou, Jiafan He, Quanquan Gu

Modern tasks in reinforcement learning have large state and action spaces. To deal with them efficiently, one often uses predefined feature mapping to represent states and actions in a low-dimensional space. In this paper, we study reinforcement learning for discounted Markov Decision Processes (MDPs), where the transition kernel can be parameterized as a linear function of certain feature mapping. We propose a novel algorithm that makes use of the feature mapping and obtains a $\tilde O(d\sqrt{T}/(1-γ)^2)$ regret, where $d$ is the dimension of the feature space, $T$ is the time horizon and $γ$ is the discount factor of the MDP. To the best of our knowledge, this is the first polynomial regret bound without accessing the generative model or making strong assumptions such as ergodicity of the MDP. By constructing a special class of MDPs, we also show that for any algorithms, the regret is lower bounded by $Ω(d\sqrt{T}/(1-γ)^{1.5})$. Our upper and lower bound results together suggest that the proposed reinforcement learning algorithm is near-optimal up to a $(1-γ)^{-0.5}$ factor.

LGNov 11, 2019
Neural Contextual Bandits with UCB-based Exploration

Dongruo Zhou, Lihong Li, Quanquan Gu

We study the stochastic contextual bandit problem, where the reward is generated from an unknown function with additive noise. No assumption is made about the reward function other than boundedness. We propose a new algorithm, NeuralUCB, which leverages the representation power of deep neural networks and uses a neural network-based random feature mapping to construct an upper confidence bound (UCB) of reward for efficient exploration. We prove that, under standard assumptions, NeuralUCB achieves $\tilde O(\sqrt{T})$ regret, where $T$ is the number of rounds. To the best of our knowledge, it is the first neural network-based contextual bandit algorithm with a near-optimal regret guarantee. We also show the algorithm is empirically competitive against representative baselines in a number of benchmarks.

OCJan 31, 2019
Stochastic Recursive Variance-Reduced Cubic Regularization Methods

Dongruo Zhou, Quanquan Gu

Stochastic Variance-Reduced Cubic regularization (SVRC) algorithms have received increasing attention due to its improved gradient/Hessian complexities (i.e., number of queries to stochastic gradient/Hessian oracles) to find local minima for nonconvex finite-sum optimization. However, it is unclear whether existing SVRC algorithms can be further improved. Moreover, the semi-stochastic Hessian estimator adopted in existing SVRC algorithms prevents the use of Hessian-vector product-based fast cubic subproblem solvers, which makes SVRC algorithms computationally intractable for high-dimensional problems. In this paper, we first present a Stochastic Recursive Variance-Reduced Cubic regularization method (SRVRC) using a recursively updated semi-stochastic gradient and Hessian estimators. It enjoys improved gradient and Hessian complexities to find an $(ε, \sqrtε)$-approximate local minimum, and outperforms the state-of-the-art SVRC algorithms. Built upon SRVRC, we further propose a Hessian-free SRVRC algorithm, namely SRVRC$_{\text{free}}$, which only requires stochastic gradient and Hessian-vector product computations, and achieves $\tilde O(dnε^{-2} \land dε^{-3})$ runtime complexity, where $n$ is the number of component functions in the finite-sum structure, $d$ is the problem dimension, and $ε$ is the optimization precision. This outperforms the best-known runtime complexity $\tilde O(dε^{-3.5})$ achieved by stochastic cubic regularization algorithm proposed in Tripuraneni et al. 2018.

OCJan 31, 2019
Lower Bounds for Smooth Nonconvex Finite-Sum Optimization

Dongruo Zhou, Quanquan Gu

Smooth finite-sum optimization has been widely studied in both convex and nonconvex settings. However, existing lower bounds for finite-sum optimization are mostly limited to the setting where each component function is (strongly) convex, while the lower bounds for nonconvex finite-sum optimization remain largely unsolved. In this paper, we study the lower bounds for smooth nonconvex finite-sum optimization, where the objective function is the average of $n$ nonconvex component functions. We prove tight lower bounds for the complexity of finding $ε$-suboptimal point and $ε$-approximate stationary point in different settings, for a wide regime of the smallest eigenvalue of the Hessian of the objective function (or each component function). Given our lower bounds, we can show that existing algorithms including KatyushaX (Allen-Zhu, 2018), Natasha (Allen-Zhu, 2017), RapGrad (Lan and Yang, 2018) and StagewiseKatyusha (Chen and Yang, 2018) have achieved optimal Incremental First-order Oracle (IFO) complexity (i.e., number of IFO calls) up to logarithm factors for nonconvex finite-sum optimization. We also point out potential ways to further improve these complexity results, in terms of making stronger assumptions or by a different convergence analysis.

OCNov 29, 2018
Sample Efficient Stochastic Variance-Reduced Cubic Regularization Method

Dongruo Zhou, Pan Xu, Quanquan Gu

We propose a sample efficient stochastic variance-reduced cubic regularization (Lite-SVRC) algorithm for finding the local minimum efficiently in nonconvex optimization. The proposed algorithm achieves a lower sample complexity of Hessian matrix computation than existing cubic regularization based methods. At the heart of our analysis is the choice of a constant batch size of Hessian matrix computation at each iteration and the stochastic variance reduction techniques. In detail, for a nonconvex function with $n$ component functions, Lite-SVRC converges to the local minimum within $\tilde{O}(n+n^{2/3}/ε^{3/2})$ Hessian sample complexity, which is faster than all existing cubic regularization based methods. Numerical experiments with different nonconvex optimization problems conducted on real datasets validate our theoretical results.