9.1CLMay 18, 2022
ERNIE-Search: Bridging Cross-Encoder with Dual-Encoder via Self On-the-fly Distillation for Dense Passage RetrievalYuxiang Lu, Yiding Liu, Jiaxiang Liu et al.
Neural retrievers based on pre-trained language models (PLMs), such as dual-encoders, have achieved promising performance on the task of open-domain question answering (QA). Their effectiveness can further reach new state-of-the-arts by incorporating cross-architecture knowledge distillation. However, most of the existing studies just directly apply conventional distillation methods. They fail to consider the particular situation where the teacher and student have different structures. In this paper, we propose a novel distillation method that significantly advances cross-architecture distillation for dual-encoders. Our method 1) introduces a self on-the-fly distillation method that can effectively distill late interaction (i.e., ColBERT) to vanilla dual-encoder, and 2) incorporates a cascade distillation process to further improve the performance with a cross-encoder teacher. Extensive experiments are conducted to validate that our proposed solution outperforms strong baselines and establish a new state-of-the-art on open-domain QA benchmarks.
24.4CLOct 21, 2022
Clip-Tuning: Towards Derivative-free Prompt Learning with a Mixture of RewardsYekun Chai, Shuohuan Wang, Yu Sun et al.
Derivative-free prompt learning has emerged as a lightweight alternative to prompt tuning, which only requires model inference to optimize the prompts. However, existing work did not take full advantage of the over-parameterized characteristics of large pre-trained language models (PLMs). In this paper, we propose Clip-Tuning, a simple yet effective method that adopts diverse frozen "thinned" networks of PLMs to obtain a mixture of rewards and thus advance the derivative-free prompt learning. The thinned networks consist of all the hidden units that survive a stationary dropout strategy, whose inference predictions reflect an ensemble of partial views over prompted training samples. Our method outperforms previous gradient-free prompt learning methods and achieves parity with gradient-based counterparts on seven language understanding benchmarks under few-shot settings.
2.3CLMar 23, 2022
ERNIE-SPARSE: Learning Hierarchical Efficient Transformer Through Regularized Self-AttentionYang Liu, Jiaxiang Liu, Li Chen et al.
Sparse Transformer has recently attracted a lot of attention since the ability for reducing the quadratic dependency on the sequence length. We argue that two factors, information bottleneck sensitivity and inconsistency between different attention topologies, could affect the performance of the Sparse Transformer. This paper proposes a well-designed model named ERNIE-Sparse. It consists of two distinctive parts: (i) Hierarchical Sparse Transformer (HST) to sequentially unify local and global information. (ii) Self-Attention Regularization (SAR) method, a novel regularization designed to minimize the distance for transformers with different attention topologies. To evaluate the effectiveness of ERNIE-Sparse, we perform extensive evaluations. Firstly, we perform experiments on a multi-modal long sequence modeling task benchmark, Long Range Arena (LRA). Experimental results demonstrate that ERNIE-Sparse significantly outperforms a variety of strong baseline methods including the dense attention and other efficient sparse attention methods and achieves improvements by 2.77% (57.78% vs. 55.01%). Secondly, to further show the effectiveness of our method, we pretrain ERNIE-Sparse and verified it on 3 text classification and 2 QA downstream tasks, achieve improvements on classification benchmark by 0.83% (92.46% vs. 91.63%), on QA benchmark by 3.24% (74.67% vs. 71.43%). Experimental results continue to demonstrate its superior performance.
2.1CLJan 9, 2023
ERNIE 3.0 Tiny: Frustratingly Simple Method to Improve Task-Agnostic Distillation GeneralizationWeixin Liu, Xuyi Chen, Jiaxiang Liu et al.
Task-agnostic knowledge distillation attempts to address the problem of deploying large pretrained language model in resource-constrained scenarios by compressing a large pretrained model called teacher into a smaller one called student such that the student can be directly finetuned on downstream tasks and retains comparable performance. However, we empirically find that there is a generalization gap between the student and the teacher in existing methods. In this work, we show that we can leverage multi-task learning in task-agnostic distillation to advance the generalization of the resulted student. In particular, we propose Multi-task Infused Task-agnostic Knowledge Distillation (MITKD). We first enhance the teacher by multi-task training it on multiple downstream tasks and then perform distillation to produce the student. Experimental results demonstrate that our method yields a student with much better generalization, significantly outperforms existing baselines, and establishes a new state-of-the-art result on in-domain, out-domain, and low-resource datasets in the setting of task-agnostic distillation. Moreover, our method even exceeds an 8x larger BERT$_{\text{Base}}$ on SQuAD and four GLUE tasks. In addition, by combining ERNIE 3.0, our method achieves state-of-the-art results on 10 Chinese datasets.
Multi-scale Wasserstein Shortest-path Graph Kernels for Graph ClassificationWei Ye, Hao Tian, Qijun Chen
Graph kernels are conventional methods for computing graph similarities. However, the existing R-convolution graph kernels cannot resolve both of the two challenges: 1) Comparing graphs at multiple different scales, and 2) Considering the distributions of substructures when computing the kernel matrix. These two challenges limit their performances. To mitigate both of the two challenges, we propose a novel graph kernel called the Multi-scale Wasserstein Shortest-Path graph kernel (MWSP), at the heart of which is the multi-scale shortest-path node feature map, of which each element denotes the number of occurrences of the shortest path around a node. The shortest path is represented by the concatenation of all the labels of nodes in it. Since the shortest-path node feature map can only compare graphs at local scales, we incorporate into it the multiple different scales of the graph structure, which are captured by the truncated BFS trees of different depths rooted at each node in a graph. We use the Wasserstein distance to compute the similarity between the multi-scale shortest-path node feature maps of two graphs, considering the distributions of shortest paths. We empirically validate MWSP on various benchmark graph datasets and demonstrate that it achieves state-of-the-art performance on most datasets.
Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and MemoryXizhou Zhu, Yuntao Chen, Hao Tian et al.
The captivating realm of Minecraft has attracted substantial research interest in recent years, serving as a rich platform for developing intelligent agents capable of functioning in open-world environments. However, the current research landscape predominantly focuses on specific objectives, such as the popular "ObtainDiamond" task, and has not yet shown effective generalization to a broader spectrum of tasks. Furthermore, the current leading success rate for the "ObtainDiamond" task stands at around 20%, highlighting the limitations of Reinforcement Learning (RL) based controllers used in existing methods. To tackle these challenges, we introduce Ghost in the Minecraft (GITM), a novel framework integrates Large Language Models (LLMs) with text-based knowledge and memory, aiming to create Generally Capable Agents (GCAs) in Minecraft. These agents, equipped with the logic and common sense capabilities of LLMs, can skillfully navigate complex, sparse-reward environments with text-based interactions. We develop a set of structured actions and leverage LLMs to generate action plans for the agents to execute. The resulting LLM-based agent markedly surpasses previous methods, achieving a remarkable improvement of +47.5% in success rate on the "ObtainDiamond" task, demonstrating superior robustness compared to traditional RL-based controllers. Notably, our agent is the first to procure all items in the Minecraft Overworld technology tree, demonstrating its extensive capabilities. GITM does not need any GPU for training, but a single CPU node with 32 CPU cores is enough. This research shows the potential of LLMs in developing capable agents for handling long-horizon, complex tasks and adapting to uncertainties in open-world environments. See the project website at https://github.com/OpenGVLab/GITM.
COMBHelper: A Neural Approach to Reduce Search Space for Graph Combinatorial ProblemsHao Tian, Sourav Medya, Wei Ye
Combinatorial Optimization (CO) problems over graphs appear routinely in many applications such as in optimizing traffic, viral marketing in social networks, and matching for job allocation. Due to their combinatorial nature, these problems are often NP-hard. Existing approximation algorithms and heuristics rely on the search space to find the solutions and become time-consuming when this space is large. In this paper, we design a neural method called COMBHelper to reduce this space and thus improve the efficiency of the traditional CO algorithms based on node selection. Specifically, it employs a Graph Neural Network (GNN) to identify promising nodes for the solution set. This pruned search space is then fed to the traditional CO algorithms. COMBHelper also uses a Knowledge Distillation (KD) module and a problem-specific boosting module to bring further efficiency and efficacy. Our extensive experiments show that the traditional CO algorithms with COMBHelper are at least 2 times faster than their original versions.
9.2DCDec 23, 2023
Efficient Asynchronous Federated Learning with Sparsification and QuantizationJuncheng Jia, Ji Liu, Chendi Zhou et al.
While data is distributed in multiple edge devices, Federated Learning (FL) is attracting more and more attention to collaboratively train a machine learning model without transferring raw data. FL generally exploits a parameter server and a large number of edge devices during the whole process of the model training, while several devices are selected in each round. However, straggler devices may slow down the training process or even make the system crash during training. Meanwhile, other idle edge devices remain unused. As the bandwidth between the devices and the server is relatively low, the communication of intermediate data becomes a bottleneck. In this paper, we propose Time-Efficient Asynchronous federated learning with Sparsification and Quantization, i.e., TEASQ-Fed. TEASQ-Fed can fully exploit edge devices to asynchronously participate in the training process by actively applying for tasks. We utilize control parameters to choose an appropriate number of parallel edge devices, which simultaneously execute the training tasks. In addition, we introduce a caching mechanism and weighted averaging with respect to model staleness to further improve the accuracy. Furthermore, we propose a sparsification and quantitation approach to compress the intermediate data to accelerate the training. The experimental results reveal that TEASQ-Fed improves the accuracy (up to 16.67% higher) while accelerating the convergence of model training (up to twice faster).
6.8CLDec 23, 2021
ERNIE 3.0 Titan: Exploring Larger-scale Knowledge Enhanced Pre-training for Language Understanding and GenerationShuohuan Wang, Yu Sun, Yang Xiang et al.
Pre-trained language models have achieved state-of-the-art results in various Natural Language Processing (NLP) tasks. GPT-3 has shown that scaling up pre-trained language models can further exploit their enormous potential. A unified framework named ERNIE 3.0 was recently proposed for pre-training large-scale knowledge enhanced models and trained a model with 10 billion parameters. ERNIE 3.0 outperformed the state-of-the-art models on various NLP tasks. In order to explore the performance of scaling up ERNIE 3.0, we train a hundred-billion-parameter model called ERNIE 3.0 Titan with up to 260 billion parameters on the PaddlePaddle platform. Furthermore, we design a self-supervised adversarial loss and a controllable language modeling loss to make ERNIE 3.0 Titan generate credible and controllable texts. To reduce the computation overhead and carbon emission, we propose an online distillation framework for ERNIE 3.0 Titan, where the teacher model will teach students and train itself simultaneously. ERNIE 3.0 Titan is the largest Chinese dense pre-trained model so far. Empirical results show that the ERNIE 3.0 Titan outperforms the state-of-the-art models on 68 NLP datasets.
Evolving Decomposed Plasticity Rules for Information-Bottlenecked Meta-LearningFan Wang, Hao Tian, Haoyi Xiong et al.
Artificial neural networks (ANNs) are typically confined to accomplishing pre-defined tasks by learning a set of static parameters. In contrast, biological neural networks (BNNs) can adapt to various new tasks by continually updating the neural connections based on the inputs, which is aligned with the paradigm of learning effective learning rules in addition to static parameters, e.g., meta-learning. Among various biologically inspired learning rules, Hebbian plasticity updates the neural network weights using local signals without the guide of an explicit target function, thus enabling an agent to learn automatically without human efforts. However, typical plastic ANNs using a large amount of meta-parameters violate the nature of the genomics bottleneck and potentially deteriorate the generalization capacity. This work proposes a new learning paradigm decomposing those connection-dependent plasticity rules into neuron-dependent rules thus accommodating $Θ(n^2)$ learnable parameters with only $Θ(n)$ meta-parameters. We also thoroughly study the effect of different neural modulation on plasticity. Our algorithms are tested in challenging random 2D maze environments, where the agents have to use their past experiences to shape the neural connections and improve their performances for the future. The results of our experiment validate the following: 1. Plasticity can be adopted to continually update a randomly initialized RNN to surpass pre-trained, more sophisticated recurrent models, especially when coming to long-term memorization. 2. Following the genomics bottleneck, the proposed decomposed plasticity can be comparable to or even more effective than canonical plasticity rules in some instances.