Filippo Ziliotto

h-index1
3papers
1citation

3 Papers

13.1AIMay 9
Mirror, Mirror on the Wall: Can VLM Agents Tell Who They Are at All?

Filippo Ziliotto, Ciro Beneduce, Bruno Lepri et al.

In the animal kingdom, mirror self-recognition is a canonical probe of higher-order cognition, emerging only in some species. We ask whether an analogous functional capability emerges in embodied vision-language model (VLM) agents: can they recognize themselves in a mirror? We introduce a controlled 3D benchmark where a first-person VLM agent must infer a hidden body attribute from its reflection and select the matching target, while avoiding self-other misattribution. To separate mirror-grounded self-identification from shortcuts, we test mirror removal, misleading cues, and occluded reflections. We also evaluate the decision process through mirror seeking, temporal ordering, self-attribution, and reasoning-action consistency. Our experiments show that mirror-based self-identification emerges mainly in stronger VLMs. These models can use reflected evidence for action, whereas weaker models often inspect the mirror but fail to extract self-relevant information or misattribute their reflection. Language-vision conflict further shows that self-referential language alone is not evidence of grounded self-identification. Overall, mirror-based evaluation provides a diagnostic for whether embodied self-grounding is causally rooted in perception and action rather than priors, prompt compliance, or confabulation.

10.9CVJul 10
What VGGT Knows About Overlap: Probing Geometric Foundation Models for Co-Visibility

Filippo Ziliotto, Luciano Serafini, Lamberto Ballan et al.

A fundamental challenge in 3D reconstruction and robotic localization is co-visibility: determining which image pairs share overlapping visible surfaces, particularly in scenarios with minimal overlap. We demonstrate that VGGT implicitly encodes co-visibility as an emergent behavior: without any supervision for this task, its internal representations exhibit a clear hierarchical structure mirroring that of large language models, i.e. early layers build a 3D-aware scene representation, while late layers act as dedicated co-visibility reasoners. In particular, we identify layer L17 as a negative anchor that consistently routes non-co-visible pairs for this backbone, regardless of the evaluation setting, providing task-grounded evidence of layer specialization in a geometry-grounded foundation model. Building on this, we introduce Co-VGGT, which freezes VGGT and trains only a lightweight layer-wise mixture-of-experts head (less than 7.5M parameters) to classify co-visibility from RGB alone, treating each layer as a specialized expert whose geometric abstraction is adaptively weighted per input pair. On the Co-VisiON benchmark, Co-VGGT surpasses the human annotation baseline and improves over prior work by more than 25% pairwise and 10% multiview. Pairwise predictions are well-calibrated (ECE=0.030), enabling direct use as edge weights in visibility graphs for downstream SfM and SLAM pipelines without post-hoc correction. Code and data are available.

21.6AIDec 5, 2024
TANGO: Training-free Embodied AI Agents for Open-world Tasks

Filippo Ziliotto, Tommaso Campari, Luciano Serafini et al.

Large Language Models (LLMs) have demonstrated excellent capabilities in composing various modules together to create programs that can perform complex reasoning tasks on images. In this paper, we propose TANGO, an approach that extends the program composition via LLMs already observed for images, aiming to integrate those capabilities into embodied agents capable of observing and acting in the world. Specifically, by employing a simple PointGoal Navigation model combined with a memory-based exploration policy as a foundational primitive for guiding an agent through the world, we show how a single model can address diverse tasks without additional training. We task an LLM with composing the provided primitives to solve a specific task, using only a few in-context examples in the prompt. We evaluate our approach on three key Embodied AI tasks: Open-Set ObjectGoal Navigation, Multi-Modal Lifelong Navigation, and Open Embodied Question Answering, achieving state-of-the-art results without any specific fine-tuning in challenging zero-shot scenarios.