CVJul 23, 2022
Semantic Abstraction: Open-World 3D Scene Understanding from 2D Vision-Language ModelsHuy Ha, Shuran Song
We study open-world 3D scene understanding, a family of tasks that require agents to reason about their 3D environment with an open-set vocabulary and out-of-domain visual inputs - a critical skill for robots to operate in the unstructured 3D world. Towards this end, we propose Semantic Abstraction (SemAbs), a framework that equips 2D Vision-Language Models (VLMs) with new 3D spatial capabilities, while maintaining their zero-shot robustness. We achieve this abstraction using relevancy maps extracted from CLIP, and learn 3D spatial and geometric reasoning skills on top of those abstractions in a semantic-agnostic manner. We demonstrate the usefulness of SemAbs on two open-world 3D scene understanding tasks: 1) completing partially observed objects and 2) localizing hidden objects from language descriptions. Experiments show that SemAbs can generalize to novel vocabulary, materials/lighting, classes, and domains (i.e., real-world scans) from training on limited 3D synthetic data. Code and data is available at https://semantic-abstraction.cs.columbia.edu/
62.6CVJun 2
$A^2$: Smaller Self-Supervised ViTs Localize Better than Larger OnesSreehari Rammohan, Huy Ha, Carl Vondrick
Robust visual classification often depends on localizing the main foreground objects in an image while ignoring contextual distractors. Surprisingly, we find that the attention maps of smaller self-supervised ViTs localize foreground objects better than those of larger ViTs. However, we still need large ViTs, because they extract richer representations from each patch. To get the best of both worlds, good localization and rich representations, we propose $A^2$, a simple method that leverages this inverse scaling finding by decoupling where to look (a small attention model) from what to extract (a large embedding model): we crop around the attention peaks of a small model and embed the crops with a larger model. $A^2$ uses entirely pretrained features, requires no group labels, and does not require per-dataset attention or backbone training. Across 5 benchmarks, $A^2$ is competitive with backbone-matched loss-level methods like DFR, and outperforms end-to-end attention training under stronger distribution shifts.
79.9ROMar 13
UMI-on-Air: Embodiment-Aware Guidance for Embodiment-Agnostic Visuomotor PoliciesHarsh Gupta, Xiaofeng Guo, Huy Ha et al.
We introduce UMI-on-Air, a framework for embodiment-aware deployment of embodiment-agnostic manipulation policies. Our approach leverages diverse, unconstrained human demonstrations collected with a handheld gripper (UMI) to train generalizable visuomotor policies. A central challenge in transferring these policies to constrained robotic embodiments-such as aerial manipulators-is the mismatch in control and robot dynamics, which often leads to out-of-distribution behaviors and poor execution. To address this, we propose Embodiment-Aware Diffusion Policy (EADP), which couples a high-level UMI policy with a low-level embodiment-specific controller at inference time. By integrating gradient feedback from the controller's tracking cost into the diffusion sampling process, our method steers trajectory generation towards dynamically feasible modes tailored to the deployment embodiment. This enables plug-and-play, embodiment-aware trajectory adaptation at test time. We validate our approach on multiple long-horizon and high-precision aerial manipulation tasks, showing improved success rates, efficiency, and robustness under disturbances compared to unguided diffusion baselines. Finally, we demonstrate deployment in previously unseen environments, using UMI demonstrations collected in the wild, highlighting a practical pathway for scaling generalizable manipulation skills across diverse-and even highly constrained-embodiments. All code, data, checkpoints, and result videos can be found at umi-on-air.github.io.
36.4ROMar 27
UMI-Underwater: Learning Underwater Manipulation without Underwater TeleoperationHao Li, Long Yin Chung, Jack Goler et al.
Underwater robotic grasping is difficult due to degraded, highly variable imagery and the expense of collecting diverse underwater demonstrations. We introduce a system that (i) autonomously collects successful underwater grasp demonstrations via a self-supervised data collection pipeline and (ii) transfers grasp knowledge from on-land human demonstrations through a depth-based affordance representation that bridges the on-land-to-underwater domain gap and is robust to lighting and color shift. An affordance model trained on on-land handheld demonstrations is deployed underwater zero-shot via geometric alignment, and an affordance-conditioned diffusion policy is then trained on underwater demonstrations to generate control actions. In pool experiments, our approach improves grasping performance and robustness to background shifts, and enables generalization to objects seen only in on-land data, outperforming RGB-only baselines. Code, videos, and additional results are available at https://umi-under-water.github.io.
ROFeb 23, 2024
Dynamics-Guided Diffusion Model for Sensor-less Robot Manipulator DesignXiaomeng Xu, Huy Ha, Shuran Song
We present Dynamics-Guided Diffusion Model (DGDM), a data-driven framework for generating task-specific manipulator designs without task-specific training. Given object shapes and task specifications, DGDM generates sensor-less manipulator designs that can blindly manipulate objects towards desired motions and poses using an open-loop parallel motion. This framework 1) flexibly represents manipulation tasks as interaction profiles, 2) represents the design space using a geometric diffusion model, and 3) efficiently searches this design space using the gradients provided by a dynamics network trained without any task information. We evaluate DGDM on various manipulation tasks ranging from shifting/rotating objects to converging objects to a specific pose. Our generated designs outperform optimization-based and unguided diffusion baselines relatively by 31.5% and 45.3% on average success rate. With the ability to generate a new design within 0.8s, DGDM facilitates rapid design iteration and enhances the adoption of data-driven approaches for robot mechanism design. Qualitative results are best viewed on our project website https://dgdm-robot.github.io/.
ROMay 8, 2021
FlingBot: The Unreasonable Effectiveness of Dynamic Manipulation for Cloth UnfoldingHuy Ha, Shuran Song
High-velocity dynamic actions (e.g., fling or throw) play a crucial role in our everyday interaction with deformable objects by improving our efficiency and effectively expanding our physical reach range. Yet, most prior works have tackled cloth manipulation using exclusively single-arm quasi-static actions, which requires a large number of interactions for challenging initial cloth configurations and strictly limits the maximum cloth size by the robot's reach range. In this work, we demonstrate the effectiveness of dynamic flinging actions for cloth unfolding with our proposed self-supervised learning framework, FlingBot. Our approach learns how to unfold a piece of fabric from arbitrary initial configurations using a pick, stretch, and fling primitive for a dual-arm setup from visual observations. The final system achieves over 80% coverage within 3 actions on novel cloths, can unfold cloths larger than the system's reach range, and generalizes to T-shirts despite being trained on only rectangular cloths. We also finetuned FlingBot on a real-world dual-arm robot platform, where it increased the cloth coverage over 4 times more than the quasi-static baseline did. The simplicity of FlingBot combined with its superior performance over quasi-static baselines demonstrates the effectiveness of dynamic actions for deformable object manipulation.
RONov 12, 2020
Fit2Form: 3D Generative Model for Robot Gripper Form DesignHuy Ha, Shubham Agrawal, Shuran Song
The 3D shape of a robot's end-effector plays a critical role in determining it's functionality and overall performance. Many industrial applications rely on task-specific gripper designs to ensure the system's robustness and accuracy. However, the process of manual hardware design is both costly and time-consuming, and the quality of the resulting design is dependent on the engineer's experience and domain expertise, which can easily be out-dated or inaccurate. The goal of this work is to use machine learning algorithms to automate the design of task-specific gripper fingers. We propose Fit2Form, a 3D generative design framework that generates pairs of finger shapes to maximize design objectives (i.e., grasp success, stability, and robustness) for target grasp objects. We model the design objectives by training a Fitness network to predict their values for pairs of gripper fingers and their corresponding grasp objects. This Fitness network then provides supervision to a 3D Generative network that produces a pair of 3D finger geometries for the target grasp object. Our experiments demonstrate that the proposed 3D generative design framework generates parallel jaw gripper finger shapes that achieve more stable and robust grasps compared to other general-purpose and task-specific gripper design algorithms. Video can be found at https://youtu.be/utKHP3qb1bg.
RONov 5, 2020
Learning a Decentralized Multi-arm Motion PlannerHuy Ha, Jingxi Xu, Shuran Song
We present a closed-loop multi-arm motion planner that is scalable and flexible with team size. Traditional multi-arm robot systems have relied on centralized motion planners, whose runtimes often scale exponentially with team size, and thus, fail to handle dynamic environments with open-loop control. In this paper, we tackle this problem with multi-agent reinforcement learning, where a decentralized policy is trained to control one robot arm in the multi-arm system to reach its target end-effector pose given observations of its workspace state and target end-effector pose. The policy is trained using Soft Actor-Critic with expert demonstrations from a sampling-based motion planning algorithm (i.e., BiRRT). By leveraging classical planning algorithms, we can improve the learning efficiency of the reinforcement learning algorithm while retaining the fast inference time of neural networks. The resulting policy scales sub-linearly and can be deployed on multi-arm systems with variable team sizes. Thanks to the closed-loop and decentralized formulation, our approach generalizes to 5-10 multi-arm systems and dynamic moving targets (>90% success rate for a 10-arm system), despite being trained on only 1-4 arm planning tasks with static targets. Code and data links can be found at https://multiarm.cs.columbia.edu.