Alejandra Magana

h-index1
2papers

2 Papers

84.8HCApr 12
Tracing Prompt-Level Trajectories to Understand Student Learning with AI in Programming Education

Tianyu Shao, Miguel Feijóo-García, Yi Zhang et al.

As AI tools such as ChatGPT enter programming classrooms, students encounter differing rules across courses and instructors, which shape how they use AI and leave them with unequal capabilities for leveraging it. We investigate how students engaged with AI in an introductory Python assignment, analyzing student-LLM chat histories and final code submissions from 163 students. We examined prompt-level strategies, traced trajectories of interaction, and compared AI-generated code with student submissions. We identified trajectories ranging from full delegation to iterative refinement, with hybrid forms in between. Although most students directly copied AI-generated code in their submission, many students scaffolded the code generation through iterative refinement. We also contrasted interaction patterns with assignment outcomes and course performance. Our findings show that prompting trajectories serve as promising windows into students' self-regulation and learning orientation. We draw design implications for educational AI systems that promote personalized and productive student-AI collaborative learning.

HCFeb 23, 2024
Hands-Free VR

Jorge Askur Vazquez Fernandez, Jae Joong Lee, Santiago Andrés Serrano Vacca et al.

The paper introduces Hands-Free VR, a voice-based natural-language interface for VR. The user gives a command using their voice, the speech audio data is converted to text using a speech-to-text deep learning model that is fine-tuned for robustness to word phonetic similarity and to spoken English accents, and the text is mapped to an executable VR command using a large language model that is robust to natural language diversity. Hands-Free VR was evaluated in a controlled within-subjects study (N = 22) that asked participants to find specific objects and to place them in various configurations. In the control condition participants used a conventional VR user interface to grab, carry, and position the objects using the handheld controllers. In the experimental condition participants used Hands-Free VR. The results confirm that: (1) Hands-Free VR is robust to spoken English accents, as for 20 of our participants English was not their first language, and to word phonetic similarity, correctly transcribing the voice command 96.71% of the time; (2) Hands-Free VR is robust to natural language diversity, correctly mapping the transcribed command to an executable command in 97.83% of the time; (3) Hands-Free VR had a significant efficiency advantage over the conventional VR interface in terms of task completion time, total viewpoint translation, total view direction rotation, and total left and right hand translations; (4) Hands-Free VR received high user preference ratings in terms of ease of use, intuitiveness, ergonomics, reliability, and desirability.