Discovering and Explaining the Non-Causality of Deep Learning in SAR ATRWeijie Li, Wei Yang, Li Liu et al.
In recent years, deep learning has been widely used in SAR ATR and achieved excellent performance on the MSTAR dataset. However, due to constrained imaging conditions, MSTAR has data biases such as background correlation, i.e., background clutter properties have a spurious correlation with target classes. Deep learning can overfit clutter to reduce training errors. Therefore, the degree of overfitting for clutter reflects the non-causality of deep learning in SAR ATR. Existing methods only qualitatively analyze this phenomenon. In this paper, we quantify the contributions of different regions to target recognition based on the Shapley value. The Shapley value of clutter measures the degree of overfitting. Moreover, we explain how data bias and model bias contribute to non-causality. Concisely, data bias leads to comparable signal-to-clutter ratios and clutter textures in training and test sets. And various model structures have different degrees of overfitting for these biases. The experimental results of various models under standard operating conditions on the MSTAR dataset support our conclusions. Our code is available at https://github.com/waterdisappear/Data-Bias-in-MSTAR.
22.3ROMar 30, 2023
Learning Human-to-Robot Handovers from Point CloudsSammy Christen, Wei Yang, Claudia Pérez-D'Arpino et al. · nvidia
We propose the first framework to learn control policies for vision-based human-to-robot handovers, a critical task for human-robot interaction. While research in Embodied AI has made significant progress in training robot agents in simulated environments, interacting with humans remains challenging due to the difficulties of simulating humans. Fortunately, recent research has developed realistic simulated environments for human-to-robot handovers. Leveraging this result, we introduce a method that is trained with a human-in-the-loop via a two-stage teacher-student framework that uses motion and grasp planning, reinforcement learning, and self-supervision. We show significant performance gains over baselines on a simulation benchmark, sim-to-sim transfer and sim-to-real transfer.
13.6CVSep 28, 2022
DexTransfer: Real World Multi-fingered Dexterous Grasping with Minimal Human DemonstrationsZoey Qiuyu Chen, Karl Van Wyk, Yu-Wei Chao et al. · nvidia
Teaching a multi-fingered dexterous robot to grasp objects in the real world has been a challenging problem due to its high dimensional state and action space. We propose a robot-learning system that can take a small number of human demonstrations and learn to grasp unseen object poses given partially occluded observations. Our system leverages a small motion capture dataset and generates a large dataset with diverse and successful trajectories for a multi-fingered robot gripper. By adding domain randomization, we show that our dataset provides robust grasping trajectories that can be transferred to a policy learner. We train a dexterous grasping policy that takes the point clouds of the object as input and predicts continuous actions to grasp objects from different initial robot states. We evaluate the effectiveness of our system on a 22-DoF floating Allegro Hand in simulation and a 23-DoF Allegro robot hand with a KUKA arm in real world. The policy learned from our dataset can generalize well on unseen object poses in both simulation and the real world
Compact Transformer Tracker with Correlative Masked ModelingZikai Song, Run Luo, Junqing Yu et al.
Transformer framework has been showing superior performances in visual object tracking for its great strength in information aggregation across the template and search image with the well-known attention mechanism. Most recent advances focus on exploring attention mechanism variants for better information aggregation. We find these schemes are equivalent to or even just a subset of the basic self-attention mechanism. In this paper, we prove that the vanilla self-attention structure is sufficient for information aggregation, and structural adaption is unnecessary. The key is not the attention structure, but how to extract the discriminative feature for tracking and enhance the communication between the target and search image. Based on this finding, we adopt the basic vision transformer (ViT) architecture as our main tracker and concatenate the template and search image for feature embedding. To guide the encoder to capture the invariant feature for tracking, we attach a lightweight correlative masked decoder which reconstructs the original template and search image from the corresponding masked tokens. The correlative masked decoder serves as a plugin for the compact transform tracker and is skipped in inference. Our compact tracker uses the most simple structure which only consists of a ViT backbone and a box head, and can run at 40 fps. Extensive experiments show the proposed compact transform tracker outperforms existing approaches, including advanced attention variants, and demonstrates the sufficiency of self-attention in tracking tasks. Our method achieves state-of-the-art performance on five challenging datasets, along with the VOT2020, UAV123, LaSOT, TrackingNet, and GOT-10k benchmarks. Our project is available at https://github.com/HUSTDML/CTTrack.
6.9ROJun 29, 2022
Neural Motion Fields: Encoding Grasp Trajectories as Implicit Value FunctionsYun-Chun Chen, Adithyavairavan Murali, Balakumar Sundaralingam et al. · gatech, nvidia
The pipeline of current robotic pick-and-place methods typically consists of several stages: grasp pose detection, finding inverse kinematic solutions for the detected poses, planning a collision-free trajectory, and then executing the open-loop trajectory to the grasp pose with a low-level tracking controller. While these grasping methods have shown good performance on grasping static objects on a table-top, the problem of grasping dynamic objects in constrained environments remains an open problem. We present Neural Motion Fields, a novel object representation which encodes both object point clouds and the relative task trajectories as an implicit value function parameterized by a neural network. This object-centric representation models a continuous distribution over the SE(3) space and allows us to perform grasping reactively by leveraging sampling-based MPC to optimize this value function.
Hierarchical Disentanglement-Alignment Network for Robust SAR Vehicle RecognitionWeijie Li, Wei Yang, Wenpeng Zhang et al.
Vehicle recognition is a fundamental problem in SAR image interpretation. However, robustly recognizing vehicle targets is a challenging task in SAR due to the large intraclass variations and small interclass variations. Additionally, the lack of large datasets further complicates the task. Inspired by the analysis of target signature variations and deep learning explainability, this paper proposes a novel domain alignment framework named the Hierarchical Disentanglement-Alignment Network (HDANet) to achieve robustness under various operating conditions. Concisely, HDANet integrates feature disentanglement and alignment into a unified framework with three modules: domain data generation, multitask-assisted mask disentanglement, and domain alignment of target features. The first module generates diverse data for alignment, and three simple but effective data augmentation methods are designed to simulate target signature variations. The second module disentangles the target features from background clutter using the multitask-assisted mask to prevent clutter from interfering with subsequent alignment. The third module employs a contrastive loss for domain alignment to extract robust target features from generated diverse data and disentangled features. Lastly, the proposed method demonstrates impressive robustness across nine operating conditions in the MSTAR dataset, and extensive qualitative and quantitative analyses validate the effectiveness of our framework.
Transformer Tracking with Cyclic Shifting Window AttentionZikai Song, Junqing Yu, Yi-Ping Phoebe Chen et al.
Transformer architecture has been showing its great strength in visual object tracking, for its effective attention mechanism. Existing transformer-based approaches adopt the pixel-to-pixel attention strategy on flattened image features and unavoidably ignore the integrity of objects. In this paper, we propose a new transformer architecture with multi-scale cyclic shifting window attention for visual object tracking, elevating the attention from pixel to window level. The cross-window multi-scale attention has the advantage of aggregating attention at different scales and generates the best fine-scale match for the target object. Furthermore, the cyclic shifting strategy brings greater accuracy by expanding the window samples with positional information, and at the same time saves huge amounts of computational power by removing redundant calculations. Extensive experiments demonstrate the superior performance of our method, which also sets the new state-of-the-art records on five challenging datasets, along with the VOT2020, UAV123, LaSOT, TrackingNet, and GOT-10k benchmarks.
15.0RONov 9, 2023
SynH2R: Synthesizing Hand-Object Motions for Learning Human-to-Robot HandoversSammy Christen, Lan Feng, Wei Yang et al.
Vision-based human-to-robot handover is an important and challenging task in human-robot interaction. Recent work has attempted to train robot policies by interacting with dynamic virtual humans in simulated environments, where the policies can later be transferred to the real world. However, a major bottleneck is the reliance on human motion capture data, which is expensive to acquire and difficult to scale to arbitrary objects and human grasping motions. In this paper, we introduce a framework that can generate plausible human grasping motions suitable for training the robot. To achieve this, we propose a hand-object synthesis method that is designed to generate handover-friendly motions similar to humans. This allows us to generate synthetic training and testing data with 100x more objects than previous work. In our experiments, we show that our method trained purely with synthetic data is competitive with state-of-the-art methods that rely on real human motion data both in simulation and on a real system. In addition, we can perform evaluations on a larger scale compared to prior work. With our newly introduced test set, we show that our model can better scale to a large variety of unseen objects and human motions compared to the baselines. Project page: https://eth-ait.github.io/synthetic-handovers/
5.7CVMar 8, 2022
NeReF: Neural Refractive Field for Fluid Surface Reconstruction and Implicit RepresentationZiyu Wang, Wei Yang, Junming Cao et al.
Existing neural reconstruction schemes such as Neural Radiance Field (NeRF) are largely focused on modeling opaque objects. We present a novel neural refractive field(NeReF) to recover wavefront of transparent fluids by simultaneously estimating the surface position and normal of the fluid front. Unlike prior arts that treat the reconstruction target as a single layer of the surface, NeReF is specifically formulated to recover a volumetric normal field with its corresponding density field. A query ray will be refracted by NeReF according to its accumulated refractive point and normal, and we employ the correspondences and uniqueness of refracted ray for NeReF optimization. We show NeReF, as a global optimization scheme, can more robustly tackle refraction distortions detrimental to traditional methods for correspondence matching. Furthermore, the continuous NeReF representation of wavefront enables view synthesis as well as normal integration. We validate our approach on both synthetic and real data and show it is particularly suitable for sparse multi-view acquisition. We hence build a small light field array and experiment on various surface shapes to demonstrate high fidelity NeReF reconstruction.
RaP-Net: A Region-wise and Point-wise Weighting Network to Extract Robust Features for Indoor LocalizationDongjiang Li, Jinyu Miao, Xuesong Shi et al.
Feature extraction plays an important role in visual localization. Unreliable features on dynamic objects or repetitive regions will interfere with feature matching and challenge indoor localization greatly. To address the problem, we propose a novel network, RaP-Net, to simultaneously predict region-wise invariability and point-wise reliability, and then extract features by considering both of them. We also introduce a new dataset, named OpenLORIS-Location, to train the proposed network. The dataset contains 1553 images from 93 indoor locations. Various appearance changes between images of the same location are included and can help the model to learn the invariability in typical indoor scenes. Experimental results show that the proposed RaP-Net trained with OpenLORIS-Location dataset achieves excellent performance in the feature matching task and significantly outperforms state-of-the-arts feature algorithms in indoor localization. The RaP-Net code and dataset are available at https://github.com/ivipsourcecode/RaP-Net.
21.2GRFeb 16, 2024
GaussianHair: Hair Modeling and Rendering with Light-aware GaussiansHaimin Luo, Min Ouyang, Zijun Zhao et al.
Hairstyle reflects culture and ethnicity at first glance. In the digital era, various realistic human hairstyles are also critical to high-fidelity digital human assets for beauty and inclusivity. Yet, realistic hair modeling and real-time rendering for animation is a formidable challenge due to its sheer number of strands, complicated structures of geometry, and sophisticated interaction with light. This paper presents GaussianHair, a novel explicit hair representation. It enables comprehensive modeling of hair geometry and appearance from images, fostering innovative illumination effects and dynamic animation capabilities. At the heart of GaussianHair is the novel concept of representing each hair strand as a sequence of connected cylindrical 3D Gaussian primitives. This approach not only retains the hair's geometric structure and appearance but also allows for efficient rasterization onto a 2D image plane, facilitating differentiable volumetric rendering. We further enhance this model with the "GaussianHair Scattering Model", adept at recreating the slender structure of hair strands and accurately capturing their local diffuse color in uniform lighting. Through extensive experiments, we substantiate that GaussianHair achieves breakthroughs in both geometric and appearance fidelity, transcending the limitations encountered in state-of-the-art methods for hair reconstruction. Beyond representation, GaussianHair extends to support editing, relighting, and dynamic rendering of hair, offering seamless integration with conventional CG pipeline workflows. Complementing these advancements, we have compiled an extensive dataset of real human hair, each with meticulously detailed strand geometry, to propel further research in this field.
2.3AIMar 5, 2024
Reaching Consensus in Cooperative Multi-Agent Reinforcement Learning with Goal ImaginationLiangzhou Wang, Kaiwen Zhu, Fengming Zhu et al.
Reaching consensus is key to multi-agent coordination. To accomplish a cooperative task, agents need to coherently select optimal joint actions to maximize the team reward. However, current cooperative multi-agent reinforcement learning (MARL) methods usually do not explicitly take consensus into consideration, which may cause miscoordination problem. In this paper, we propose a model-based consensus mechanism to explicitly coordinate multiple agents. The proposed Multi-agent Goal Imagination (MAGI) framework guides agents to reach consensus with an Imagined common goal. The common goal is an achievable state with high value, which is obtained by sampling from the distribution of future states. We directly model this distribution with a self-supervised generative model, thus alleviating the "curse of dimensinality" problem induced by multi-agent multi-step policy rollout commonly used in model-based methods. We show that such efficient consensus mechanism can guide all agents cooperatively reaching valuable future states. Results on Multi-agent Particle-Environments and Google Research Football environment demonstrate the superiority of MAGI in both sample efficiency and performance.
11.8CVFeb 10, 2025
TANGLED: Generating 3D Hair Strands from Images with Arbitrary Styles and ViewpointsPengyu Long, Zijun Zhao, Min Ouyang et al.
Hairstyles are intricate and culturally significant with various geometries, textures, and structures. Existing text or image-guided generation methods fail to handle the richness and complexity of diverse styles. We present TANGLED, a novel approach for 3D hair strand generation that accommodates diverse image inputs across styles, viewpoints, and quantities of input views. TANGLED employs a three-step pipeline. First, our MultiHair Dataset provides 457 diverse hairstyles annotated with 74 attributes, emphasizing complex and culturally significant styles to improve model generalization. Second, we propose a diffusion framework conditioned on multi-view linearts that can capture topological cues (e.g., strand density and parting lines) while filtering out noise. By leveraging a latent diffusion model with cross-attention on lineart features, our method achieves flexible and robust 3D hair generation across diverse input conditions. Third, a parametric post-processing module enforces braid-specific constraints to maintain coherence in complex structures. This framework not only advances hairstyle realism and diversity but also enables culturally inclusive digital avatars and novel applications like sketch-based 3D strand editing for animation and augmented reality.
6.4CRMay 5, 2025
Impact Analysis of Inference Time Attack of Perception Sensors on Autonomous VehiclesHanlin Chen, Simin Chen, Wenyu Li et al.
As a safety-critical cyber-physical system, cybersecurity and related safety issues for Autonomous Vehicles (AVs) have been important research topics for a while. Among all the modules on AVs, perception is one of the most accessible attack surfaces, as drivers and AVs have no control over the outside environment. Most current work targeting perception security for AVs focuses on perception correctness. In this work, we propose an impact analysis based on inference time attacks for autonomous vehicles. We demonstrate in a simulation system that such inference time attacks can also threaten the safety of both the ego vehicle and other traffic participants.
1.2MMApr 12, 2025
HER2 Expression Prediction with Flexible Multi-Modal Inputs via Dynamic Bidirectional ReconstructionJie Qin, Wei Yang, Yan Su et al.
In breast cancer HER2 assessment, clinical evaluation relies on combined H&E and IHC images, yet acquiring both modalities is often hindered by clinical constraints and cost. We propose an adaptive bimodal prediction framework that flexibly supports single- or dual-modality inputs through two core innovations: a dynamic branch selector activating modality completion or joint inference based on input availability, and a cross-modal GAN (CM-GAN) enabling feature-space reconstruction of missing modalities. This design dramatically improves H&E-only accuracy from 71.44% to 94.25%, achieves 95.09% with full dual-modality inputs, and maintains 90.28% reliability under single-modality conditions. The "dual-modality preferred, single-modality compatible" architecture delivers near-dual-modality accuracy without mandatory synchronized acquisition, offering a cost-effective solution for resource-limited regions and significantly improving HER2 assessment accessibility.
13.5ROMar 31, 2022
Model Predictive Control for Fluid Human-to-Robot HandoversWei Yang, Balakumar Sundaralingam, Chris Paxton et al.
Human-robot handover is a fundamental yet challenging task in human-robot interaction and collaboration. Recently, remarkable progressions have been made in human-to-robot handovers of unknown objects by using learning-based grasp generators. However, how to responsively generate smooth motions to take an object from a human is still an open question. Specifically, planning motions that take human comfort into account is not a part of the human-robot handover process in most prior works. In this paper, we propose to generate smooth motions via an efficient model-predictive control (MPC) framework that integrates perception and complex domain-specific constraints into the optimization problem. We introduce a learning-based grasp reachability model to select candidate grasps which maximize the robot's manipulability, giving it more freedom to satisfy these constraints. Finally, we integrate a neural net force/torque classifier that detects contact events from noisy data. We conducted human-to-robot handover experiments on a diverse set of objects with several users (N=4) and performed a systematic evaluation of each module. The study shows that the users preferred our MPC approach over the baseline system by a large margin. More results and videos are available at https://sites.google.com/nvidia.com/mpc-for-handover.
4.0ROFeb 17, 2022
Multi-Modal Fusion in Contact-Rich Precise Tasks via Hierarchical Policy LearningPiaopiao Jin, Yinjie Lin, Yanchao Tan et al.
Combined visual and force feedback play an essential role in contact-rich robotic manipulation tasks. Current methods focus on developing the feedback control around a single modality while underrating the synergy of the sensors. Fusing different sensor modalities is necessary but remains challenging. A key challenge is to achieve an effective multi-modal and generalized control scheme to novel objects with precision. This paper proposes a practical multi-modal sensor fusion mechanism using hierarchical policy learning. To begin with, we use a self-supervised encoder that extracts multi-view visual features and a hybrid motion/force controller that regulates force behaviors. Next, the multi-modality fusion is simplified by hierarchical integration of the vision, force, and proprioceptive data in the reinforcement learning (RL) algorithm. Moreover, with hierarchical policy learning, the control scheme can exploit the visual feedback limits and explore the contribution of individual modality in precise tasks. Experiments indicate that robots with the control scheme could assemble objects with 0.25mm clearance in simulation. The system could be generalized to widely varied initial configurations and new shapes. Experiments validate that the simulated system can be robustly transferred to reality without fine-tuning.
14.1CVFeb 11, 2022
Video-driven Neural Physically-based Facial Asset for ProductionLongwen Zhang, Chuxiao Zeng, Qixuan Zhang et al.
Production-level workflows for producing convincing 3D dynamic human faces have long relied on an assortment of labor-intensive tools for geometry and texture generation, motion capture and rigging, and expression synthesis. Recent neural approaches automate individual components but the corresponding latent representations cannot provide artists with explicit controls as in conventional tools. In this paper, we present a new learning-based, video-driven approach for generating dynamic facial geometries with high-quality physically-based assets. For data collection, we construct a hybrid multiview-photometric capture stage, coupling with ultra-fast video cameras to obtain raw 3D facial assets. We then set out to model the facial expression, geometry and physically-based textures using separate VAEs where we impose a global MLP based expression mapping across the latent spaces of respective networks, to preserve characteristics across respective attributes. We also model the delta information as wrinkle maps for the physically-based textures, achieving high-quality 4K dynamic textures. We demonstrate our approach in high-fidelity performer-specific facial capture and cross-identity facial motion retargeting. In addition, our multi-VAE-based neural asset, along with the fast adaptation schemes, can also be deployed to handle in-the-wild videos. Besides, we motivate the utility of our explicit facial disentangling strategy by providing various promising physically-based editing results with high realism. Comprehensive experiments show that our technique provides higher accuracy and visual fidelity than previous video-driven facial reconstruction and animation methods.