Kai Yang

LG
h-index15
4papers
12citations
Novelty65%
AI Score42

4 Papers

5.9DIS-NNJul 7, 2025
A Generative Diffusion Model for Amorphous Materials

Kai Yang, Daniel Schwalbe-Koda

Generative models show great promise for the inverse design of molecules and inorganic crystals, but remain largely ineffective within more complex structures such as amorphous materials. Here, we present a diffusion model that reliably generates amorphous structures up to 1000 times faster than conventional simulations across processing conditions, compositions, and data sources. Generated structures recovered the short- and medium-range order, sampling diversity, and macroscopic properties of silica glass, as validated by simulations and an information-theoretical strategy. Conditional generation allowed sampling large structures at low cooling rates of 10$^{-2}$ K/ps to uncover a ductile-to-brittle transition and mesoporous silica structures. Extension to metallic glassy systems accurately reproduced local structures and properties from both computational and experimental datasets, demonstrating how synthetic data can be generated from characterization results. Our methods provide a roadmap for the design and simulation of amorphous materials previously inaccessible to computational methods.

9.4LGOct 5, 2025
Physics-Inspired All-Pair Interaction Learning for 3D Dynamics Modeling

Kai Yang, Yuqi Huang, Junheng Tao et al.

Modeling 3D dynamics is a fundamental problem in multi-body systems across scientific and engineering domains and has important practical implications in trajectory prediction and simulation. While recent GNN-based approaches have achieved strong performance by enforcing geometric symmetries, encoding high-order features or incorporating neural-ODE mechanics, they typically depend on explicitly observed structures and inherently fail to capture the unobserved interactions that are crucial to complex physical behaviors and dynamics mechanism. In this paper, we propose PAINET, a principled SE(3)-equivariant neural architecture for learning all-pair interactions in multi-body systems. The model comprises: (1) a novel physics-inspired attention network derived from the minimization trajectory of an energy function, and (2) a parallel decoder that preserves equivariance while enabling efficient inference. Empirical results on diverse real-world benchmarks, including human motion capture, molecular dynamics, and large-scale protein simulations, show that PAINET consistently outperforms recently proposed models, yielding 4.7% to 41.5% error reductions in 3D dynamics prediction with comparable computation costs in terms of time and memory.

4.6LGDec 20, 2024Code
Novelty-Guided Data Reuse for Efficient and Diversified Multi-Agent Reinforcement Learning

Yangkun Chen, Kai Yang, Jian Tao et al.

Recently, deep Multi-Agent Reinforcement Learning (MARL) has demonstrated its potential to tackle complex cooperative tasks, pushing the boundaries of AI in collaborative environments. However, the efficiency of these systems is often compromised by inadequate sample utilization and a lack of diversity in learning strategies. To enhance MARL performance, we introduce a novel sample reuse approach that dynamically adjusts policy updates based on observation novelty. Specifically, we employ a Random Network Distillation (RND) network to gauge the novelty of each agent's current state, assigning additional sample update opportunities based on the uniqueness of the data. We name our method Multi-Agent Novelty-GuidEd sample Reuse (MANGER). This method increases sample efficiency and promotes exploration and diverse agent behaviors. Our evaluations confirm substantial improvements in MARL effectiveness in complex cooperative scenarios such as Google Research Football and super-hard StarCraft II micromanagement tasks.

5.1IVMar 8, 2025
RGB-Phase Speckle: Cross-Scene Stereo 3D Reconstruction via Wrapped Pre-Normalization

Kai Yang, Zijian Bai, Yang Xiao et al.

3D reconstruction garners increasing attention alongside the advancement of high-level image applications, where dense stereo matching (DSM) serves as a pivotal technique. Previous studies often rely on publicly available datasets for training, focusing on modifying network architectures or incorporating specialized modules to extract domain-invariant features and thus improve model robustness. In contrast, inspired by single-frame structured-light phase-shifting encoding, this study introduces RGB-Speckle, a cross-scene 3D reconstruction framework based on an active stereo camera system, designed to enhance robustness. Specifically, we propose a novel phase pre-normalization encoding-decoding method: first, we randomly perturb phase-shift maps and embed them into the three RGB channels to generate color speckle patterns; subsequently, the camera captures phase-encoded images modulated by objects as input to a stereo matching network. This technique effectively mitigates external interference and ensures consistent input data for RGB-Speckle, thereby bolstering cross-domain 3D reconstruction stability. To validate the proposed method, we conduct complex experiments: (1) construct a color speckle dataset for complex scenarios based on the proposed encoding scheme; (2) evaluate the impact of the phase pre-normalization encoding-decoding technique on 3D reconstruction accuracy; and (3) further investigate its robustness across diverse conditions. Experimental results demonstrate that the proposed RGB-Speckle model offers significant advantages in cross-domain and cross-scene 3D reconstruction tasks, enhancing model generalization and reinforcing robustness in challenging environments, thus providing a novel solution for robust 3D reconstruction research.