Steve Han

h-index78
2papers

2 Papers

CLOct 10, 2025Code
Judge's Verdict: A Comprehensive Analysis of LLM Judge Capability Through Human Agreement

Steve Han, Gilberto Titericz Junior, Tom Balough et al.

This research introduces the Judge's Verdict Benchmark, a novel two-step methodology to evaluate Large Language Models (LLMs) as judges for response accuracy evaluation tasks. We assess how well 54 LLMs can replicate human judgment when scoring responses from RAG (Retrieval-Augmented Generation) or Agentic pipelines against ground truth answers. Our methodology progresses from traditional correlation analysis to comprehensive Cohen's Kappa analysis that measures actual agreement patterns. The two-step approach includes: (1) a correlation test that filters judges with strong alignment, followed by (2) a human-likeness test using z-scores to identify two distinct judgment patterns: human-like judgment (|z| < 1) that mimics natural human variation, and super-consistent judgment (z > 1) that exceeds typical human-to-human agreement levels. This methodology reveals that 27 out of 54 tested LLMs achieve Tier 1 performance: 23 models exhibit human-like patterns that preserve the nuances of human judgment, while 4 models demonstrate super-consistent behavior, a pattern that could indicate either enhanced reliability or oversimplification of complex judgments. Testing 43 open-source models (1B-405B parameters) and 11 closed models (GPT, Gemini, Claude variants), we demonstrate that judge excellence is not solely dependent on model size but on specific training strategies. Our key contributions include: (1) establishing that correlation alone is insufficient for judge evaluation, (2) introducing a "Turing Test for judges" based on agreement patterns, and (3) providing a standardized benchmark for classifying LLM judges into distinct performance tiers for different evaluation needs.

CVMar 19, 2025
Cube: A Roblox View of 3D Intelligence

Foundation AI Team, Kiran Bhat, Nishchaie Khanna et al.

Foundation models trained on vast amounts of data have demonstrated remarkable reasoning and generation capabilities in the domains of text, images, audio and video. Our goal at Roblox is to build such a foundation model for 3D intelligence, a model that can support developers in producing all aspects of a Roblox experience, from generating 3D objects and scenes to rigging characters for animation to producing programmatic scripts describing object behaviors. We discuss three key design requirements for such a 3D foundation model and then present our first step towards building such a model. We expect that 3D geometric shapes will be a core data type and describe our solution for 3D shape tokenizer. We show how our tokenization scheme can be used in applications for text-to-shape generation, shape-to-text generation and text-to-scene generation. We demonstrate how these applications can collaborate with existing large language models (LLMs) to perform scene analysis and reasoning. We conclude with a discussion outlining our path to building a fully unified foundation model for 3D intelligence.