Invariant Shape Representation Learning For Image ClassificationTonmoy Hossain, Jing Ma, Jundong Li et al.
Geometric shape features have been widely used as strong predictors for image classification. Nevertheless, most existing classifiers such as deep neural networks (DNNs) directly leverage the statistical correlations between these shape features and target variables. However, these correlations can often be spurious and unstable across different environments (e.g., in different age groups, certain types of brain changes have unstable relations with neurodegenerative disease); hence leading to biased or inaccurate predictions. In this paper, we introduce a novel framework that for the first time develops invariant shape representation learning (ISRL) to further strengthen the robustness of image classifiers. In contrast to existing approaches that mainly derive features in the image space, our model ISRL is designed to jointly capture invariant features in latent shape spaces parameterized by deformable transformations. To achieve this goal, we develop a new learning paradigm based on invariant risk minimization (IRM) to learn invariant representations of image and shape features across multiple training distributions/environments. By embedding the features that are invariant with regard to target variables in different environments, our model consistently offers more accurate predictions. We validate our method by performing classification tasks on both simulated 2D images, real 3D brain and cine cardiovascular magnetic resonance images (MRIs). Our code is publicly available at https://github.com/tonmoy-hossain/ISRL.
Towards Low-Resource Harmful Meme Detection with LMM AgentsJianzhao Huang, Hongzhan Lin, Ziyan Liu et al.
The proliferation of Internet memes in the age of social media necessitates effective identification of harmful ones. Due to the dynamic nature of memes, existing data-driven models may struggle in low-resource scenarios where only a few labeled examples are available. In this paper, we propose an agency-driven framework for low-resource harmful meme detection, employing both outward and inward analysis with few-shot annotated samples. Inspired by the powerful capacity of Large Multimodal Models (LMMs) on multimodal reasoning, we first retrieve relative memes with annotations to leverage label information as auxiliary signals for the LMM agent. Then, we elicit knowledge-revising behavior within the LMM agent to derive well-generalized insights into meme harmfulness. By combining these strategies, our approach enables dialectical reasoning over intricate and implicit harm-indicative patterns. Extensive experiments conducted on three meme datasets demonstrate that our proposed approach achieves superior performance than state-of-the-art methods on the low-resource harmful meme detection task.
3.4CLNov 12, 2024
SHARP: Unlocking Interactive Hallucination via Stance Transfer in Role-Playing LLMsChuyi Kong, Ziyang Luo, Hongzhan Lin et al.
The advanced role-playing capabilities of Large Language Models (LLMs) have enabled rich interactive scenarios, yet existing research in social interactions neglects hallucination while struggling with poor generalizability and implicit character fidelity judgments. To bridge this gap, motivated by human behaviour, we introduce a generalizable and explicit paradigm for uncovering interactive patterns of LLMs across diverse worldviews. Specifically, we first define interactive hallucination through stance transfer, then construct SHARP, a benchmark built by extracting relations from commonsense knowledge graphs and utilizing LLMs' inherent hallucination properties to simulate multi-role interactions. Extensive experiments confirm our paradigm's effectiveness and stability, examine the factors that influence these metrics, and challenge conventional hallucination mitigation solutions. More broadly, our work reveals a fundamental limitation in popular post-training methods for role-playing LLMs: the tendency to obscure knowledge beneath style, resulting in monotonous yet human-like behaviors - interactive hallucination.