Yuwei Li

CV
h-index7
3papers
18citations
Novelty68%
AI Score45

3 Papers

9.4CVSep 14, 2022
SCULPTOR: Skeleton-Consistent Face Creation Using a Learned Parametric Generator

Zesong Qiu, Yuwei Li, Dongming He et al.

Recent years have seen growing interest in 3D human faces modelling due to its wide applications in digital human, character generation and animation. Existing approaches overwhelmingly emphasized on modeling the exterior shapes, textures and skin properties of faces, ignoring the inherent correlation between inner skeletal structures and appearance. In this paper, we present SCULPTOR, 3D face creations with Skeleton Consistency Using a Learned Parametric facial generaTOR, aiming to facilitate easy creation of both anatomically correct and visually convincing face models via a hybrid parametric-physical representation. At the core of SCULPTOR is LUCY, the first large-scale shape-skeleton face dataset in collaboration with plastic surgeons. Named after the fossils of one of the oldest known human ancestors, our LUCY dataset contains high-quality Computed Tomography (CT) scans of the complete human head before and after orthognathic surgeries, critical for evaluating surgery results. LUCY consists of 144 scans of 72 subjects (31 male and 41 female) where each subject has two CT scans taken pre- and post-orthognathic operations. Based on our LUCY dataset, we learn a novel skeleton consistent parametric facial generator, SCULPTOR, which can create the unique and nuanced facial features that help define a character and at the same time maintain physiological soundness. Our SCULPTOR jointly models the skull, face geometry and face appearance under a unified data-driven framework, by separating the depiction of a 3D face into shape blend shape, pose blend shape and facial expression blend shape. SCULPTOR preserves both anatomic correctness and visual realism in facial generation tasks compared with existing methods. Finally, we showcase the robustness and effectiveness of SCULPTOR in various fancy applications unseen before.

25.1CVApr 9
LPM 1.0: Video-based Character Performance Model

Ailing Zeng, Casper Yang, Chauncey Ge et al.

Performance, the externalization of intent, emotion, and personality through visual, vocal, and temporal behavior, is what makes a character alive. Learning such performance from video is a promising alternative to traditional 3D pipelines. However, existing video models struggle to jointly achieve high expressiveness, real-time inference, and long-horizon identity stability, a tension we call the performance trilemma. Conversation is the most comprehensive performance scenario, as characters simultaneously speak, listen, react, and emote while maintaining identity over time. To address this, we present LPM 1.0 (Large Performance Model), focusing on single-person full-duplex audio-visual conversational performance. Concretely, we build a multimodal human-centric dataset through strict filtering, speaking-listening audio-video pairing, performance understanding, and identity-aware multi-reference extraction; train a 17B-parameter Diffusion Transformer (Base LPM) for highly controllable, identity-consistent performance through multimodal conditioning; and distill it into a causal streaming generator (Online LPM) for low-latency, infinite-length interaction. At inference, given a character image with identity-aware references, LPM 1.0 generates listening videos from user audio and speaking videos from synthesized audio, with text prompts for motion control, all at real-time speed with identity-stable, infinite-length generation. LPM 1.0 thus serves as a visual engine for conversational agents, live streaming characters, and game NPCs. To systematically evaluate this setting, we propose LPM-Bench, the first benchmark for interactive character performance. LPM 1.0 achieves state-of-the-art results across all evaluated dimensions while maintaining real-time inference.

6.4CRJun 9, 2025Code
GradEscape: A Gradient-Based Evader Against AI-Generated Text Detectors

Wenlong Meng, Shuguo Fan, Chengkun Wei et al.

In this paper, we introduce GradEscape, the first gradient-based evader designed to attack AI-generated text (AIGT) detectors. GradEscape overcomes the undifferentiable computation problem, caused by the discrete nature of text, by introducing a novel approach to construct weighted embeddings for the detector input. It then updates the evader model parameters using feedback from victim detectors, achieving high attack success with minimal text modification. To address the issue of tokenizer mismatch between the evader and the detector, we introduce a warm-started evader method, enabling GradEscape to adapt to detectors across any language model architecture. Moreover, we employ novel tokenizer inference and model extraction techniques, facilitating effective evasion even in query-only access. We evaluate GradEscape on four datasets and three widely-used language models, benchmarking it against four state-of-the-art AIGT evaders. Experimental results demonstrate that GradEscape outperforms existing evaders in various scenarios, including with an 11B paraphrase model, while utilizing only 139M parameters. We have successfully applied GradEscape to two real-world commercial AIGT detectors. Our analysis reveals that the primary vulnerability stems from disparity in text expression styles within the training data. We also propose a potential defense strategy to mitigate the threat of AIGT evaders. We open-source our GradEscape for developing more robust AIGT detectors.