Qi Yang

CV
h-index25
7papers
89citations
Novelty44%
AI Score43

7 Papers

14.5IVJul 11, 2024Code
Explicit-NeRF-QA: A Quality Assessment Database for Explicit NeRF Model Compression

Yuke Xing, Qi Yang, Kaifa Yang et al.

In recent years, Neural Radiance Fields (NeRF) have demonstrated significant advantages in representing and synthesizing 3D scenes. Explicit NeRF models facilitate the practical NeRF applications with faster rendering speed, and also attract considerable attention in NeRF compression due to its huge storage cost. To address the challenge of the NeRF compression study, in this paper, we construct a new dataset, called Explicit-NeRF-QA. We use 22 3D objects with diverse geometries, textures, and material complexities to train four typical explicit NeRF models across five parameter levels. Lossy compression is introduced during the model generation, pivoting the selection of key parameters such as hash table size for InstantNGP and voxel grid resolution for Plenoxels. By rendering NeRF samples to processed video sequences (PVS), a large scale subjective experiment with lab environment is conducted to collect subjective scores from 21 viewers. The diversity of content, accuracy of mean opinion scores (MOS), and characteristics of NeRF distortion are comprehensively presented, establishing the heterogeneity of the proposed dataset. The state-of-the-art objective metrics are tested in the new dataset. Best Person correlation, which is around 0.85, is collected from the full-reference objective metric. All tested no-reference metrics report very poor results with 0.4 to 0.6 correlations, demonstrating the need for further development of more robust no-reference metrics. The dataset, including NeRF samples, source 3D objects, multiview images for NeRF generation, PVSs, MOS, is made publicly available at the following location: https://github.com/YukeXing/Explicit-NeRF-QA.

15.3CVJul 19, 2024Code
A Benchmark for Gaussian Splatting Compression and Quality Assessment Study

Qi Yang, Kaifa Yang, Yuke Xing et al.

To fill the gap of traditional GS compression method, in this paper, we first propose a simple and effective GS data compression anchor called Graph-based GS Compression (GGSC). GGSC is inspired by graph signal processing theory and uses two branches to compress the primitive center and attributes. We split the whole GS sample via KDTree and clip the high-frequency components after the graph Fourier transform. Followed by quantization, G-PCC and adaptive arithmetic coding are used to compress the primitive center and attribute residual matrix to generate the bitrate file. GGSS is the first work to explore traditional GS compression, with advantages that can reveal the GS distortion characteristics corresponding to typical compression operation, such as high-frequency clipping and quantization. Second, based on GGSC, we create a GS Quality Assessment dataset (GSQA) with 120 samples. A subjective experiment is conducted in a laboratory environment to collect subjective scores after rendering GS into Processed Video Sequences (PVS). We analyze the characteristics of different GS distortions based on Mean Opinion Scores (MOS), demonstrating the sensitivity of different attributes distortion to visual quality. The GGSC code and the dataset, including GS samples, MOS, and PVS, are made publicly available at https://github.com/Qi-Yangsjtu/GGSC.

15.8CVNov 18, 2024Code
Continuous Speculative Decoding for Autoregressive Image Generation

Zili Wang, Robert Zhang, Kun Ding et al.

Continuous visual autoregressive (AR) models have demonstrated promising performance in image generation. However, the heavy autoregressive inference burden imposes significant overhead. In Large Language Models (LLMs), speculative decoding has effectively accelerated discrete autoregressive inference. However, the absence of an analogous theory for continuous distributions precludes its use in accelerating continuous AR models. To fill this gap, this work presents continuous speculative decoding, and addresses challenges from: 1) low acceptance rate, caused by inconsistent output distribution between target and draft models, and 2) modified distribution without analytic expression, caused by complex integral. To address challenge 1), we propose denoising trajectory alignment and token pre-filling strategies. To address challenge 2), we introduce acceptance-rejection sampling algorithm with an appropriate upper bound, thereby avoiding explicitly calculating the integral. Furthermore, our denoising trajectory alignment is also reused in acceptance-rejection sampling, effectively avoiding repetitive diffusion model inference. Extensive experiments demonstrate that our proposed continuous speculative decoding achieves over $2\times$ speedup on off-the-shelf models, while maintaining the original generation quality. Codes is available at: https://github.com/MarkXCloud/CSpD

11.3IVAug 9, 2025Code
3DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS Compression

Yuke Xing, William Gordon, Qi Yang et al.

3D Gaussian Splatting (3DGS) enables real-time novel view synthesis with high visual fidelity, but its substantial storage requirements hinder practical deployment, prompting state-of-the-art (SOTA) 3DGS methods to incorporate compression modules. However, these 3DGS generative compression techniques introduce unique distortions lacking systematic quality assessment research. To this end, we establish 3DGS-VBench, a large-scale Video Quality Assessment (VQA) Dataset and Benchmark with 660 compressed 3DGS models and video sequences generated from 11 scenes across 6 SOTA 3DGS compression algorithms with systematically designed parameter levels. With annotations from 50 participants, we obtained MOS scores with outlier removal and validated dataset reliability. We benchmark 6 3DGS compression algorithms on storage efficiency and visual quality, and evaluate 15 quality assessment metrics across multiple paradigms. Our work enables specialized VQA model training for 3DGS, serving as a catalyst for compression and quality assessment research. The dataset is available at https://github.com/YukeXing/3DGS-VBench.

12.8CVNov 11, 2024
A Hierarchical Compression Technique for 3D Gaussian Splatting Compression

He Huang, Wenjie Huang, Qi Yang et al.

3D Gaussian Splatting (GS) demonstrates excellent rendering quality and generation speed in novel view synthesis. However, substantial data size poses challenges for storage and transmission, making 3D GS compression an essential technology. Current 3D GS compression research primarily focuses on developing more compact scene representations, such as converting explicit 3D GS data into implicit forms. In contrast, compression of the GS data itself has hardly been explored. To address this gap, we propose a Hierarchical GS Compression (HGSC) technique. Initially, we prune unimportant Gaussians based on importance scores derived from both global and local significance, effectively reducing redundancy while maintaining visual quality. An Octree structure is used to compress 3D positions. Based on the 3D GS Octree, we implement a hierarchical attribute compression strategy by employing a KD-tree to partition the 3D GS into multiple blocks. We apply farthest point sampling to select anchor primitives within each block and others as non-anchor primitives with varying Levels of Details (LoDs). Anchor primitives serve as reference points for predicting non-anchor primitives across different LoDs to reduce spatial redundancy. For anchor primitives, we use the region adaptive hierarchical transform to achieve near-lossless compression of various attributes. For non-anchor primitives, each is predicted based on the k-nearest anchor primitives. To further minimize prediction errors, the reconstructed LoD and anchor primitives are combined to form new anchor primitives to predict the next LoD. Our method notably achieves superior compression quality and a significant data size reduction of over 4.5 times compared to the state-of-the-art compression method on small scenes datasets.

8.4CVJul 21, 2025
LINR-PCGC: Lossless Implicit Neural Representations for Point Cloud Geometry Compression

Wenjie Huang, Qi Yang, Shuting Xia et al.

Existing AI-based point cloud compression methods struggle with dependence on specific training data distributions, which limits their real-world deployment. Implicit Neural Representation (INR) methods solve the above problem by encoding overfitted network parameters to the bitstream, resulting in more distribution-agnostic results. However, due to the limitation of encoding time and decoder size, current INR based methods only consider lossy geometry compression. In this paper, we propose the first INR based lossless point cloud geometry compression method called Lossless Implicit Neural Representations for Point Cloud Geometry Compression (LINR-PCGC). To accelerate encoding speed, we design a group of point clouds level coding framework with an effective network initialization strategy, which can reduce around 60% encoding time. A lightweight coding network based on multiscale SparseConv, consisting of scale context extraction, child node prediction, and model compression modules, is proposed to realize fast inference and compact decoder size. Experimental results show that our method consistently outperforms traditional and AI-based methods: for example, with the convergence time in the MVUB dataset, our method reduces the bitstream by approximately 21.21% compared to G-PCC TMC13v23 and 21.95% compared to SparsePCGC. Our project can be seen on https://huangwenjie2023.github.io/LINR-PCGC/.

8.1NEOct 16, 2019
Parallel Exploration via Negatively Correlated Search

Peng Yang, Qi Yang, Ke Tang et al.

Effective exploration is a key to successful search. The recently proposed Negatively Correlated Search (NCS) tries to achieve this by parallel exploration, where a set of search processes are driven to be negatively correlated so that different promising areas of the search space can be visited simultaneously. Various applications have verified the advantages of such novel search behaviors. Nevertheless, the mathematical understandings are still lacking as the previous NCS was mostly devised by intuition. In this paper, a more principled NCS is presented, explaining that the parallel exploration is equivalent to the explicit maximization of both the population diversity and the population solution qualities, and can be optimally obtained by partially gradient descending both models with respect to each search process. For empirical assessments, the reinforcement learning tasks that largely demand exploration ability is considered. The new NCS is applied to the popular reinforcement learning problems, i.e., playing Atari games, to directly train a deep convolution network with 1.7 million connection weights in the environments with uncertain and delayed rewards. Empirical results show that the significant advantages of NCS over the compared state-of-the-art methods can be highly owed to the effective parallel exploration ability.