Sven Wursthorn

h-index12
2papers
502citations

2 Papers

1.4CVJul 16, 2021
Pose Normalization of Indoor Mapping Datasets Partially Compliant to the Manhattan World Assumption

Patrick Hübner, Martin Weinmann, Sven Wursthorn et al.

In this paper, we present a novel pose normalization method for indoor mapping point clouds and triangle meshes that is robust against large fractions of the indoor mapping geometries deviating from an ideal Manhattan World structure. In the case of building structures that contain multiple Manhattan World systems, the dominant Manhattan World structure supported by the largest fraction of geometries is determined and used for alignment. In a first step, a vertical alignment orienting a chosen axis to be orthogonal to horizontal floor and ceiling surfaces is conducted. Subsequently, a rotation around the resulting vertical axis is determined that aligns the dataset horizontally with the coordinate axes. The proposed method is evaluated quantitatively against several publicly available indoor mapping datasets. Our implementation of the proposed procedure along with code for reproducing the evaluation will be made available to the public upon acceptance for publication.

2.3CVFeb 18, 2020
Voxel-Based Indoor Reconstruction From HoloLens Triangle Meshes

P. Hübner, M. Weinmann, S. Wursthorn

Current mobile augmented reality devices are often equipped with range sensors. The Microsoft HoloLens for instance is equipped with a Time-Of-Flight (ToF) range camera providing coarse triangle meshes that can be used in custom applications. We suggest to use the triangle meshes for the automatic generation of indoor models that can serve as basis for augmenting their physical counterpart with location-dependent information. In this paper, we present a novel voxel-based approach for automated indoor reconstruction from unstructured three-dimensional geometries like triangle meshes. After an initial voxelization of the input data, rooms are detected in the resulting voxel grid by segmenting connected voxel components of ceiling candidates and extruding them downwards to find floor candidates. Semantic class labels like 'Wall', 'Wall Opening', 'Interior Object' and 'Empty Interior' are then assigned to the room voxels in-between ceiling and floor by a rule-based voxel sweep algorithm. Finally, the geometry of the detected walls and their openings is refined in voxel representation. The proposed approach is not restricted to Manhattan World scenarios and does not rely on room surfaces being planar.