Bin Wang

AI
h-index18
5papers
53citations
Novelty63%
AI Score34

5 Papers

11.2AINov 7, 2022
RITA: Boost Driving Simulators with Realistic Interactive Traffic Flow

Zhengbang Zhu, Shenyu Zhang, Yuzheng Zhuang et al.

High-quality traffic flow generation is the core module in building simulators for autonomous driving. However, the majority of available simulators are incapable of replicating traffic patterns that accurately reflect the various features of real-world data while also simulating human-like reactive responses to the tested autopilot driving strategies. Taking one step forward to addressing such a problem, we propose Realistic Interactive TrAffic flow (RITA) as an integrated component of existing driving simulators to provide high-quality traffic flow for the evaluation and optimization of the tested driving strategies. RITA is developed with consideration of three key features, i.e., fidelity, diversity, and controllability, and consists of two core modules called RITABackend and RITAKit. RITABackend is built to support vehicle-wise control and provide traffic generation models from real-world datasets, while RITAKit is developed with easy-to-use interfaces for controllable traffic generation via RITABackend. We demonstrate RITA's capacity to create diversified and high-fidelity traffic simulations in several highly interactive highway scenarios. The experimental findings demonstrate that our produced RITA traffic flows exhibit all three key features, hence enhancing the completeness of driving strategy evaluation. Moreover, we showcase the possibility for further improvement of baseline strategies through online fine-tuning with RITA traffic flows.

3.4CLDec 23, 2024
Path-of-Thoughts: Extracting and Following Paths for Robust Relational Reasoning with Large Language Models

Ge Zhang, Mohammad Ali Alomrani, Hongjian Gu et al.

Large language models (LLMs) possess vast semantic knowledge but often struggle with complex reasoning tasks, particularly in relational reasoning problems such as kinship or spatial reasoning. In this paper, we present Path-of-Thoughts (PoT), a novel framework designed to tackle relation reasoning by decomposing the task into three key stages: graph extraction, path identification, and reasoning. Unlike previous approaches, PoT efficiently extracts a task-agnostic graph that identifies crucial entities, relations, and attributes within the problem context. Subsequently, PoT identifies relevant reasoning chains within the graph corresponding to the posed question, facilitating inference of potential answers. Experimental evaluations on four benchmark datasets, demanding long reasoning chains, demonstrate that PoT surpasses state-of-the-art baselines by a significant margin (maximum 21.3%) without necessitating fine-tuning or extensive LLM calls. Furthermore, as opposed to prior neuro-symbolic methods, PoT exhibits improved resilience against LLM errors by leveraging the compositional nature of graphs.

17.0LGMay 9, 2023
Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selection

Jiajun Fan, Yuzheng Zhuang, Yuecheng Liu et al.

The exploration problem is one of the main challenges in deep reinforcement learning (RL). Recent promising works tried to handle the problem with population-based methods, which collect samples with diverse behaviors derived from a population of different exploratory policies. Adaptive policy selection has been adopted for behavior control. However, the behavior selection space is largely limited by the predefined policy population, which further limits behavior diversity. In this paper, we propose a general framework called Learnable Behavioral Control (LBC) to address the limitation, which a) enables a significantly enlarged behavior selection space via formulating a hybrid behavior mapping from all policies; b) constructs a unified learnable process for behavior selection. We introduce LBC into distributed off-policy actor-critic methods and achieve behavior control via optimizing the selection of the behavior mappings with bandit-based meta-controllers. Our agents have achieved 10077.52% mean human normalized score and surpassed 24 human world records within 1B training frames in the Arcade Learning Environment, which demonstrates our significant state-of-the-art (SOTA) performance without degrading the sample efficiency.

2.4AIOct 8, 2021Code
Ranking Cost: Building An Efficient and Scalable Circuit Routing Planner with Evolution-Based Optimization

Shiyu Huang, Bin Wang, Dong Li et al.

Circuit routing has been a historically challenging problem in designing electronic systems such as very large-scale integration (VLSI) and printed circuit boards (PCBs). The main challenge is that connecting a large number of electronic components under specific design rules involves a very large search space. Early solutions are typically designed with hard-coded heuristics, which suffer from problems of non-optimal solutions and lack of flexibility for new design needs. Although a few learning-based methods have been proposed recently, they are typically cumbersome and hard to extend to large-scale applications. In this work, we propose a new algorithm for circuit routing, named Ranking Cost, which innovatively combines search-based methods (i.e., A* algorithm) and learning-based methods (i.e., Evolution Strategies) to form an efficient and trainable router. In our method, we introduce a new set of variables called cost maps, which can help the A* router to find out proper paths to achieve the global objective. We also train a ranking parameter, which can produce the ranking order and further improve the performance of our method. Our algorithm is trained in an end-to-end manner and does not use any artificial data or human demonstration. In the experiments, we compare with the sequential A* algorithm and a canonical reinforcement learning approach, and results show that our method outperforms these baselines with higher connectivity rates and better scalability.

4.7CVMay 11, 2019
Graph Attention Memory for Visual Navigation

Dong Li, Qichao Zhang, Dongbin Zhao et al.

Visual navigation in complex environments is inefficient with traditional reactive policy or general-purposed recurrent policy. To address the long-term memory issue, this paper proposes a graph attention memory (GAM) architecture consisting of memory construction module, graph attention module and control module. The memory construction module builds the topological graph based on supervised learning by taking the exploration prior. Then, guided attention features are extracted with the graph attention module. Finally, the deep reinforcement learning based control module makes decisions based on visual observations and guided attention features. Detailed convergence analysis of GAM is presented in this paper. We evaluate GAM-based navigation system in two complex 3D environments. Experimental results show that the GAM-based navigation system significantly improves learning efficiency and outperforms all baselines in average success rate.